/* /lib/obj/room.c
* From the Dead Souls LPC Library
* The room object used to represent any room in the game
* Created by Descartes of Borg 940711
* Version: @(#) room.c 1.20@(#)
* Last Modified: 050912
*/
#ifndef NM_STYLE_EXITS
#define NM_STYLE_EXITS 1
#endif
#include <lib.h>
#include <rooms.h>
#include <config.h>
#include <daemons.h>
#include <function.h>
#include <medium.h>
#include <message_class.h>
#include <talk_type.h>
#include <terrain_types.h>
#include <privs.h>
inherit LIB_SHADOW_HOOK;
inherit LIB_CLEAN;
inherit LIB_CONTAINER;
inherit LIB_EXITS;
inherit LIB_DESCRIPTION;
inherit LIB_INVENTORY;
inherit LIB_LOOK;
inherit LIB_PROPERTIES;
inherit LIB_AMBIANCE;
inherit LIB_READ;
inherit LIB_SAVE;
inherit LIB_MONEY;
private function Bury = 0;
private string Climate = "temperate";
private int DayLight = -1970;
private int counter = 0;
private static string DayLong = 0;
private object array DummyItems = ({});
private static int GasCheck = time();
private float Gravity = 1.0;
private static mixed Listen = 0;
private int NightLight = -1970;
private static string NightLong = 0;
private static int NoReplace = 0;
private static int PlayerKill = 0;
private static int PoisonGas = 0;
private static int ResetNumber = 0;
private static mixed Search = 0;
private static int Shade = 0;
private static mixed Smell = 0;
private static mixed Touch = 0;
private string Town = "wilderness";
private int DefaultExits = 1;
private int Flying = 1;
private int Sitting = 0;
private int Kneeling = 0;
private int Standing = 0;
private int Swimming = 0;
private int ObviousVisible = 1;
private int ActionChance = 10;
mapping ItemsMap = ([]);
private static mixed global_item;
private static mixed Action;
private int tick_resolution = 5;
private int TerrainType = T_OUTDOORS;
private int Medium = MEDIUM_LAND;
private mapping ActionsMap = ([]);
private string SinkRoom = "";
private string FlyRoom = "";
private int FlowLimit = 0;
string GetClimate();
int GetNightLight();
int GetDayLight();
int GetShade();
mixed direct_delete_exit_str(){
return 1;
}
mixed indirect_delete_exit_str(){
return 1;
}
varargs int eventPrint(string msg, mixed arg2, mixed arg3);
/*********** /lib/room.c data manipulation functions **********/
void CheckActions(){
if(sizeof(ActionsMap)){
foreach(mixed key, mixed val in ActionsMap){
if( ActionChance > random(100) ){
if(functionp(key)) evaluate(key);
else eventPrint(key);
}
}
}
if( ActionChance > random(100) ){
int x;
if( functionp(Action) ) evaluate(Action);
else if( pointerp(Action) && (x = sizeof(Action)) ){
mixed act;
act = Action[random(x)];
if(functionp(act)){
evaluate(act);
return;
}
else eventPrint(act);
}
}
}
void heart_beat(){
counter++;
inventory::heart_beat();
if(counter > 9999) counter = 0;
CheckActions();
}
void SetAction(int chance, mixed val){
ActionChance = chance;
if( stringp(val) ) val = ({ val });
else if( !functionp(val) && !pointerp(val) )
error("Bad argument 2 to SetAction()\n");
Action = val;
}
mixed GetAction(){ return Action; }
mapping SetActionsMap(mapping ActMap){
if(ActMap && sizeof(ActMap)) ActionsMap = ActMap;
return copy(ActionsMap);
}
mapping GetActionsMap(){
return copy(ActionsMap);
}
int SetFrequency(int tick){
if(tick) tick_resolution = tick;
else tick_resolution = 5;
set_heart_beat(0);
return tick_resolution;
}
int GetFrequency(){
return tick_resolution;
}
int GetTerrainType(){
return TerrainType;
}
int SetTerrainType(int i){
if(i) TerrainType = i;
else return TerrainType;
}
int AddTerrainType(int i){
if(!bitshiftedp(i)) return 0;
else TerrainType = TerrainType | i;
return TerrainType;
}
int RemoveTerrainType(int i){
if(!bitshiftedp(i)) return 0;
else TerrainType = TerrainType ^ i;
return TerrainType;
}
int GetAmbientLight(){
int a, dayset, nightset;
dayset = this_object()->GetDayLight();
nightset = this_object()->GetNightLight();
if(dayset == -1970 && nightset == -1970 ){
a = ambiance::GetAmbientLight();
}
else if( query_night() && nightset != -1970 ){
a = nightset;
}
else if(!query_night() && dayset != -1970){
a = dayset;
}
else {
a = ambiance::GetAmbientLight();
}
if( GetClimate() != "indoors" ){
//a += SEASONS_D->GetRadiantLight() - GetShade();
}
foreach(object ob in all_inventory()){
a += ob->GetRadiantLight();
}
return a;
}
function GetBury(){
return Bury;
}
function SetBury(function what){
Bury = what;
}
static string GetExtraLong(){
int i;
string *l = ({}),*tmp;
string ret;
object array stuff;
ret = " ";
tmp = ({});
stuff=all_inventory(this_object());
for(i=0; i<sizeof(stuff);i++){
if(sizeof(tmp = ({ stuff[i]->GetRoomAffectLong() })) ) l += tmp;
}
if( !sizeof(l) ) return 0;
ret += implode(l, " ");
return ret;
}
string GetInternalDesc(){
string ret, tmp;
if( DayLong && !query_night() ){
ret = DayLong;
}
else if( NightLong && query_night() ){
ret = NightLong;
}
else {
ret = container::GetInternalDesc();
}
if( !ret ){
ret = "";
}
if( tmp = GetExtraLong() ){
ret += GetExtraLong();
}
return ret;
}
int GetResetNumber(){
return ResetNumber;
}
string array GetId(){ return ({}); }
string SetDayLong(string str){ return (DayLong = str); }
string GetDayLong(){ return DayLong; }
string SetNightLong(string str){ return (NightLong = str); }
string GetNightLong(){ return NightLong; }
string SetClimate(string str){
if(str == "indoors" && TerrainType == T_OUTDOORS) TerrainType = T_INDOORS;
return (Climate = str);
}
string GetClimate(){ return Climate; }
float SetGravity(float h){ return (Gravity = h); }
float GetGravity(){ return Gravity; }
int GetDayLight(){
return DayLight;
}
static int SetDayLight(int x){
return (DayLight = x);
}
object array GetDummyItems(){
DummyItems = ({});
foreach(object item in all_inventory(this_object())){
if(base_name(item) == LIB_DUMMY){
DummyItems += ({ item });
}
}
return DummyItems;
}
varargs void AddItem(mixed item, mixed val, mixed adjectives){
object ob, same_dummy;
object *dummies = filter(all_inventory(this_object()), (: base_name(LIB_DUMMY) :) );
global_item = item;
if( objectp(item) ){
same_dummy = filter(all_inventory(),(: base_name($1) == base_name(global_item) :));
if(sizeof(same_dummy)) return;
ob = item;
}
else {
if( stringp(item) ){
item = ({ item });
}
if( stringp(adjectives) ){
adjectives = ({ adjectives });
}
same_dummy = filter(dummies,(: member_array(global_item[0],$1->GetId()) != -1 :));
if(sizeof(same_dummy)) return;
ob = new(LIB_DUMMY, item, val, adjectives);
}
ob->eventMove(this_object());
DummyItems = ({ DummyItems..., ob });
}
mapping RemoveItem(mixed item){
if( objectp(item) ){
DummyItems -= ({ item });
item->eventDestruct();
return copy(Items);
}
else if( !arrayp(item) ){
item = ({ item });
}
foreach(object ob in GetDummyItems()){
if( sizeof(ob->GetId() & item) ){
ob->eventDestruct();
DummyItems -= ({ ob });
return copy(Items);
}
}
}
mapping SetItems(mixed items){
if(sizeof(DummyItems)) DummyItems->eventDestruct();
DummyItems = ({});
if( arrayp(items) ){
items->eventMove(this_object());
DummyItems = items;
}
else if( mapp(items) ){
ItemsMap = items;
foreach(mixed key, mixed val in items){
string array adjs = ({});
object ob;
if( objectp(key) ){
object *same_dummy = ({});
global_item = key;
same_dummy = filter(all_inventory() ,(: base_name($1) == base_name(global_item) :));
if(sizeof(same_dummy)) continue;
ob = key;
}
if( stringp(key) ){
key = ({ key });
}
else {
if( sizeof(key) == 2 && arrayp(key[0]) ){
adjs = key[1];
key = key[0];
}
}
ob = new(LIB_DUMMY, key, val, adjs);
ob->eventMove(this_object());
DummyItems = ({ DummyItems..., ob });
}
}
else {
error("Bad argument 1 to SetItems(), expected object array or "
"mapping.\n");
}
return copy(ItemsMap);
}
mapping GetItemsMap(){
return copy(ItemsMap);
}
mapping GetSmellMap(){
mapping Smells = ([]);
foreach(object ob in GetDummyItems()){
if( ob->GetSmell() ){
Smells[ob->GetId()] = ob->GetSmell();
}
}
if(this_object()->GetSmell()) Smells["default"] = this_object()->GetSmell();
return copy(Smells);
}
mapping GetListenMap(){
mapping Listens = ([]);
foreach(object ob in GetDummyItems()){
if( ob->GetListen() ){
Listens[ob->GetId()] = ob->GetListen();
}
}
if(this_object()->GetListen()) Listens["default"] = this_object()->GetListen();
return copy(Listens);
}
mapping QueryMap(string str){
switch(str){
case "SetItems" : return GetItemsMap();break;
case "SetSmell" : return GetSmellMap();break;
case "SetListen" : return GetListenMap();break;
case "SetInventory" : return this_object()->GetInventory();break;
default : return ([]);
}
}
varargs void AddListen(mixed item, mixed val){
if( !val ){
Listen = item;
return;
}
if( !item || item == "default" ){
Listen = val;
return;
}
if( stringp(item) ){
item = ({ item });
}
foreach(string tmp in item){
foreach(object ob in GetDummyItems()){
if( ob->id(tmp) ){
ob->SetListen(val);
break;
}
}
}
}
mixed GetListen(){
return Listen;
}
varargs void RemoveListen(mixed item){
if( !item || item == "default" ){
Listen = 0;
return;
}
foreach(object ob in GetDummyItems()){
if( stringp(item) ){
if( ob->id(item) ){
ob->SetListen(0);
}
}
else if( arrayp(item) ){
if( sizeof(ob->GetId() & item) ){
ob->SetListen(0);
}
}
}
}
varargs void SetListen(mixed items, mixed arg){
if( !mapp(items) ){
if( !arg ){
AddListen("default", items);
}
else {
AddListen(items, arg);
}
return;
}
foreach(mixed key, mixed val in items){
AddListen(key, val);
}
}
int SetMedium(int medium){
Medium = medium;
return Medium;
}
int GetMedium(){
return Medium;;
}
int GetNightLight(){
return NightLight;
}
int GetClimateExposed(){
string *nonexposed_media = ({ MEDIUM_SPACE, MEDIUM_WATER });
int nonexposed_terrain = (T_SEAFLOOR|T_INDOORS|T_UNDERWATER|T_UNDERGROUND|T_SPACE|T_PLANAR|T_BIOLOGICAL);
if(GetClimate()=="indoors") return 0;
if(GetTerrainType() & (nonexposed_terrain)) return 0;
if(member_array(GetMedium(), nonexposed_media) != -1) return 0;
return 1;
}
static int SetNightLight(int x){
return (NightLight = x);
}
int SetNoReplace(int x){ return (NoReplace = x); }
int GetNoReplace(){ return NoReplace; }
int GetPlayerKill(){
return PlayerKill;
}
int SetPlayerKill(int x){
return (PlayerKill = x);
}
int AddPoisonGas(int x){
PoisonGas += x;
return PoisonGas;
}
int GetPoisonGas(){
int x;
if( PoisonGas < 1 ){
return 0;
}
x = time() - GasCheck;
GasCheck = time();
if( x > 0 && x < 4 ){
x = 1;
}
else {
x = x/4;
}
PoisonGas -= x;
if( PoisonGas < 0 ){
PoisonGas = 0;
}
return PoisonGas;
}
int SetPoisonGas(int x){
return (PoisonGas = x);
}
varargs void AddRead(mixed item, mixed val, string lang){
if( stringp(item) ){
item = ({ item });
}
foreach(string tmp in item){
foreach(object ob in GetDummyItems()){
if( ob->id(tmp) ){
ob->SetRead(val);
if(lang) ob->SetLanguage(lang);
break;
}
}
}
}
void RemoveRead(mixed item){
foreach(object ob in GetDummyItems()){
if( stringp(item) ){
if( ob->id(item) ){
ob->SetRead(0);
}
}
else if( arrayp(item) ){
if( sizeof(ob->GetId() & item) ){
ob->SetRead(0);
}
}
}
}
varargs void SetRead(mixed items, mixed arg){
if( !mapp(items) ){
AddRead(items, arg);
return;
}
else foreach(mixed key, mixed val in items){
AddRead(key, val, ((arg && stringp(arg)) ? arg : 0));
}
}
int GetShade(){
return Shade;
}
static int SetShade(int x){
return (Shade = x);
}
varargs void AddSearch(mixed item, mixed val){
if( !val ){
Search = item;
return;
}
if( !item || item == "default" ){
Search = val;
return;
}
if( stringp(item) ){
item = ({ item });
}
foreach(string tmp in item){
foreach(object ob in GetDummyItems()){
if( ob->id(tmp) ){
ob->SetSearch(val);
break;
}
}
}
}
varargs mixed GetSearch(){
return Search;
}
varargs void RemoveSearch(mixed item){
if( !item || item == "default" ){
Search = 0;
return;
}
foreach(object ob in GetDummyItems()){
if( stringp(item) ){
if( ob->id(item) ){
ob->SetSearch(0);
}
}
else if( arrayp(item) ){
if( sizeof(ob->GetId() & item) ){
ob->SetSearch(0);
}
}
}
}
varargs void SetSearch(mixed items, mixed arg){
if( !mapp(items) ){
if( !arg ){
AddSearch("default", items);
}
else {
AddSearch(items, arg);
}
return;
}
foreach(mixed key, mixed val in items){
AddSearch(key, val);
}
}
varargs void AddSmell(mixed item, mixed val){
if( !val ){
Smell = item;
return;
}
if( !item || item == "default" ){
Smell = val;
return;
}
if( stringp(item) ){
item = ({ item });
}
foreach(string tmp in item){
foreach(object ob in GetDummyItems()){
if( ob->id(tmp) ){
ob->SetSmell(val);
break;
}
}
}
}
varargs mixed GetSmell(){
return Smell;
}
varargs void RemoveSmell(mixed item){
if( !item || item == "default" ){
Smell = 0;
return;
}
foreach(object ob in GetDummyItems()){
if( stringp(item) ){
if( ob->id(item) ){
ob->SetSmell(0);
}
}
else if( arrayp(item) ){
if( sizeof(ob->GetId() & item) ){
ob->SetSmell(0);
}
}
}
}
varargs void SetSmell(mixed items, mixed arg){
if( !mapp(items) ){
if( !arg ){
AddSmell("default", items);
}
else {
AddSmell(items, arg);
}
return;
}
foreach(mixed key, mixed val in items){
AddSmell(key, val);
}
}
varargs void AddTouch(mixed item, mixed val){
if( !val ){
Touch = item;
return;
}
if( !item || item == "default" ){
Touch = val;
return;
}
if( stringp(item) ){
item = ({ item });
}
foreach(string tmp in item){
foreach(object ob in GetDummyItems()){
if( ob->id(tmp) ){
ob->SetTouch(val);
break;
}
}
}
}
varargs void RemoveTouch(mixed item){
if( !item || item == "default" ){
Touch = 0;
return;
}
foreach(object ob in GetDummyItems()){
if( stringp(item) ){
if( ob->id(item) ){
ob->SetTouch(0);
}
}
else if( arrayp(item) ){
if( sizeof(ob->GetId() & item) ){
ob->SetTouch(0);
}
}
}
}
varargs void SetTouch(mixed items, mixed arg){
if( !mapp(items) ){
if( !arg ){
AddTouch("default", items);
}
else {
AddTouch(items, arg);
}
return;
}
foreach(mixed key, mixed val in items){
AddTouch(key, val);
}
}
string GetTown(){ return Town; }
string SetTown(string town){ return (Town = town); }
/** this stuff is for backwards compat **/
mixed SetProperty(string prop, mixed val){
if( prop == "light" ){
if( !val ) return val;
if( val < 0 ) return val;
else return ambiance::SetAmbientLight(val*25);
}
else if( prop == "night light" ){
if( !val ) return val;
if( val < 0 ) return val;
else return SetNightLight(15*val);
}
else return properties::SetProperty(prop, val);
}
mixed SetProperties(mapping mp){
if( mp["light"] ){
SetProperty("light", mp["light"]);
}
else if( mp["night light"] ){
SetProperty("night light", mp["night light"]);
}
return properties::SetProperties(mp);
}
string GetLong(){
return GetInternalDesc();
}
string SetLong(string str){
return SetInternalDesc(str);
}
int CanAttack( object attacker, object who ){
if( PlayerKill ){
return 1;
}
attacker->RemoveHostile( who );
return 0;
}
varargs int eventShow(object who, string args){
string str;
if( !(str = (string)SEASONS_D->GetLong(args)) ){
who->eventPrint("You do not see that there.");
return 1;
}
who->eventPrint(str);
eventPrint(who->GetName() + " looks at the " + args + ".", who);
}
/*********** /lib/room.c events ***********/
mixed eventBuryItem(object who, object tool, object what){
if( !functionp(Bury) ){
return "You cannot bury things here!";
}
if( functionp(Bury) & FP_OWNER_DESTED ){
return "You cannot bury things here.";
}
return evaluate(Bury, who, tool, what);
}
varargs mixed eventHearTalk(object who, object target, int cls, string verb,
string msg, string lang){
object *obs;
string exit, door;
switch(cls){
case TALK_PRIVATE:
return 1;
case TALK_SEMI_PRIVATE:
target->eventHearTalk(who, target, cls, verb, msg, lang);
eventPrint("%^BOLD%^CYAN%^" + (string)who->GetName() +
" whispers something to " + (string)target->GetName() + ".",
MSG_CONV, ({ who, target }));
return 1;
case TALK_LOCAL:
obs = get_livings(this_object(),1);
if(sizeof(obs)) obs -= ({ who });
if(sizeof(obs))
obs->eventHearTalk(who, target, cls, verb, msg, lang);
obs = get_livings(this_object(),2);
if(sizeof(obs)) obs -= ({ who });
if(sizeof(obs))
obs->eventHearTalk(who, target, cls, verb, msg, lang);
return 1;
case TALK_AREA:
foreach(exit in GetExits()){
string tmp;
tmp = GetExit(exit);
if( !find_object(tmp) ) continue;
//if( (door = GetDoor(exit)) && (int)door->GetClosed() ) continue;
tmp->eventHearTalk(who, target, TALK_LOCAL, verb, msg, lang);
}
foreach(exit in GetEnters(1)){
string tmp;
tmp = GetEnter(exit);
if( !find_object(tmp) ) continue;
if( (door = GetDoor(exit)) && (int)door->GetClosed() ) continue;
tmp->eventHearTalk(who, target, TALK_LOCAL, verb, msg, lang);
}
obs = filter(all_inventory(),
(: (int)$1->is_living() && $1 != $(who) :));
obs->eventHearTalk(who, target, cls, verb, msg, lang);
return 1;
}
}
int eventMove(){ return 0; }
varargs int eventPrint(string msg, mixed arg2, mixed arg3){
object *targs;
int msg_class;
targs = filter(all_inventory(), (: (int)$1->is_living() :));
if( !arg2 && !arg3 ){
msg_class = MSG_ENV;
}
else if( objectp(arg2) || arrayp(arg2) ){
if( objectp(arg2) ) arg2 = ({ arg2 });
foreach(mixed mount in arg2){
object *riders;
if(!mount) continue;
riders = mount->GetRiders();
if(riders) targs += riders;
}
targs -= arg2;
if( !arg3 ) msg_class = MSG_ENV;
else if(intp(arg3)) msg_class = arg3;
}
else if(!arg3){
if(intp(arg2)) msg_class = arg2;
else msg_class = MSG_ENV;
}
else if( objectp(arg3) || arrayp(arg3) ){
if( objectp(arg3) ) arg3 = ({ arg3 });
foreach(mixed mount in arg3){
object *riders;
if(!mount) continue;
riders = mount->GetRiders();
if(riders) targs += riders;
}
targs -= arg3;
msg_class = arg2;
}
targs->eventPrint(msg, msg_class);
return 1;
}
static void create(){
exits::create();
reset(query_reset_number());
set_heart_beat(0);
if( replaceable(this_object()) && !GetNoReplace() ){
string array tmp= inherit_list(this_object());
if( sizeof(tmp) == 1 ){
replace_program(tmp[0]);
}
}
}
int CanReceive(object ob){
if(!GetProperty("no teleport") || !living(ob)) return container::CanReceive(ob);
else {
string verb = query_verb();
string *allowed = ({ "go", "climb", "jump", "enter", "fly", "crawl" });
if(member_array(verb, allowed) == -1 && !archp(this_player())){
write("Your teleportation is prevented.");
return 0;
}
}
return container::CanReceive(ob);
}
varargs void reset(int count){
if(sizeof(all_inventory())){
foreach(object element in deep_inventory()){
if(element->GetNoClean()) return;
}
}
inventory::reset(count);
all_inventory()->reset(count);
ResetNumber++;
}
int id(){
return 0;
}
int inventory_accessible(){
return 1;
}
int inventory_visible(){
return 1;
}
int SetNoDefaultExits(int i){
if(!i) i = 0;
DefaultExits = bool_reverse(i);
ObviousVisible = DefaultExits;
return DefaultExits;
}
int SetDefaultExits(int i){
if(!i) i = 0;
DefaultExits = i;
ObviousVisible = DefaultExits;
return DefaultExits;
}
int SetCanFly(int i){
if(i && i > 0) Flying = 1;
else Flying = 0;
}
mixed CanFly(object who, string dest){
if(!who) who = this_player();
if(!dest) dest = "";
if(MEDIUM_WATER == Medium || MEDIUM_SPACE == Medium) return 0;
if(sizeof(FlyRoom)) return 1;
return Flying;
}
int SetCanSwim(int i){
if(i && i > 0) Swimming = 1;
else Swimming = 0;
}
mixed CanSwim(object who, string dest){
if(!who) who = this_player();
if(!dest) dest = "";
if((MEDIUM_WATER == Medium) || (MEDIUM_SURFACE == Medium) ) return 1;
if(GetTerrainType() & (T_ALL_SEA)) return 1;
return Swimming;
}
int SetCanStand(int i){
if(i && i > 0) Standing = 1;
else Standing = 0;
}
mixed CanStand(object who, string dest){
if(!who) who = this_player();
if(!dest) dest = "";
if(GetTerrainType() & (T_SPACE | T_UNDERWATER | T_SURFACE)) return 0;
if(GetTerrainType() & (T_SEAFLOOR)) return 1;
if((MEDIUM_AIR == Medium)) return 0;
if((MEDIUM_LAND == Medium)) return 1;
return Standing;
}
int SetCanSit(int i){
if(i && i > 0) Sitting = 1;
else Sitting = 0;
}
mixed CanSit(object who, string dest){
if(!who) who = this_player();
if(!dest) dest = "";
if(GetTerrainType() & (T_SPACE | T_UNDERWATER | T_SURFACE)) return 0;
if(GetTerrainType() & (T_SEAFLOOR)) return 1;
if((MEDIUM_AIR == Medium)) return 0;
if((MEDIUM_LAND == Medium)) return 1;
return Sitting;
}
int SetCanKneel(int i){
if(i && i > 0) Kneeling = 1;
else Kneeling = 0;
}
mixed CanKneel(object who, string dest){
if(!who) who = this_player();
if(!dest) dest = "";
if(GetTerrainType() & (T_SPACE | T_UNDERWATER | T_SURFACE)) return 0;
if(GetTerrainType() & (T_SEAFLOOR)) return 1;
if((MEDIUM_AIR == Medium)) return 0;
if((MEDIUM_LAND == Medium)) return 1;
return Kneeling;
}
int SetNoObviousExits(int i){
if(!i) i = 0;
ObviousVisible = bool_reverse(i);
DefaultExits = ObviousVisible;
return ObviousVisible;
}
int GenerateObviousExits(){
string *normals;
string *exits;
string dir_string, enters;
exits = filter(GetExits(), (: !($1 == "up" && !(this_object()->GetVirtualSky()) &&
load_object(GetExit($1))->GetVirtualSky()) :) );
enters = "";
normals = ({ "north", "south", "east", "west", "up", "down" });
normals += ({ "northeast", "southeast", "northwest", "southwest" });
normals += ({ "out" });
dir_string = "";
if(sizeof(GetEnters(1)-({0}))){
foreach(string enter in this_object()->GetEnters(1)){
enters += "enter "+enter;
if(member_array(enter,this_object()->GetEnters(1)) !=
sizeof(this_object()->GetEnters(1)) -1){
enters +=", ";
}
}
}
if(NM_STYLE_EXITS){
if(member_array("north",exits) != -1) dir_string += "n, ";
if(member_array("south",exits) != -1) dir_string += "s, ";
if(member_array("east",exits) != -1) dir_string += "e, ";
if(member_array("west",exits) != -1) dir_string += "w, ";
if(member_array("northeast",exits) != -1) dir_string += "ne, ";
if(member_array("northwest",exits) != -1) dir_string += "nw, ";
if(member_array("southeast",exits) != -1) dir_string += "se, ";
if(member_array("southwest",exits) != -1) dir_string += "sw, ";
if(member_array("up",exits) != -1) dir_string += "u, ";
if(member_array("down",exits) != -1) dir_string += "d, ";
if(member_array("out",exits) != -1) dir_string += "out, ";
}
else dir_string = implode(exits,", ")+", ";
if(sizeof(this_object()->GetEnters(1) - ({0}) )){
if(sizeof(this_object()->GetExits())) dir_string += ", ";
dir_string += enters;
}
if(last(dir_string,2) == ", ") dir_string = truncate(dir_string,2);
dir_string = replace_string(dir_string,", , ",", ");
if(ObviousVisible) SetObviousExits(dir_string);
return 1;
}
int eventReceiveObject(object ob){
return container::eventReceiveObject(ob);
}
string SetFlyRoom(string str){
FlyRoom = str;
return FlyRoom;
}
string GetFlyRoom(){
return FlyRoom;
}
string SetSinkRoom(string str){
SinkRoom = str;
return SinkRoom;
}
string GetSinkRoom(){
return SinkRoom;
}
int SetFlowLimit(int i){
FlowLimit = i;
return FlowLimit;
}
int GetFlowLimit(){
return FlowLimit;
}
static void init(){
object prev = previous_object();
if(this_object()->GetProperty("indoors")) SetClimate("indoors");
if(!sizeof(GetObviousExits()) && DefaultExits > 0 && ObviousVisible){
GenerateObviousExits();
}
if((Action && (sizeof(Action) || functionp(Action)))
|| sizeof(ActionsMap)){
set_heart_beat(tick_resolution);
}
if(this_object() && prev && living(prev)){
ROOMS_D->SetRoom(this_object(), prev);
}
}