/* /lib/props/uniqueness.c
* From the Dead Souls Object Library
* Allows certain objects to be made rareor unique
* Created by Descartes of Borg 961222
* Version: @(#) uniqueness.c 1.1@(#)
* Last modified: 97/01/01
*/
#include <daemons.h>
private static int array Rarity = 0;
private static int Unique = 0;
private static int MaxClones = 0;
int array GetRarity(){
return Rarity;
}
int array SetRarity(int count, int days){
return (Rarity = ({ count, days }));
}
int GetUnique(){
return Unique;
}
int SetUnique(int x){
Unique = x;
if( Unique ){
UNIQUE_D->eventTouchObject();
this_object()->SetRetain(0);
}
return Unique;
}
int GetMaxClones(){
return MaxClones;
}
int SetMaxClones(int x){
if(x > -1) MaxClones = x;
else MaxClones = 0;
if( MaxClones == 1 ){
this_object()->SetUnique(1);
}
if(MaxClones) this_object()->SetRetain(0);
return MaxClones;
}