/* /lib/magic.c
* From Dead Souls LPMud
* A module for allowing living beings to cast magic spells.
* Created by Descartes of Borg 961027
* Version: @(#) magic.c 1.13@(#)
* Last modified: 96/11/03
*/
#include <daemons.h>
#include <rounds.h>
#include <magic.h>
private mapping SpellBook = ([]);
// abstract methods
int GetInCombat();
int GetMagicPoints();
string GetName();
int GetParalyzed();
varargs mixed eventPrint(string msg, mixed args...);
int GetSkillLevel(string skill);
int GetStaminaPoints();
void SetAttack(object array e, function f, int type);
// end abstract methods
static varargs void eventCast(object spell, string limb, object array targs);
static void eventTrainSpell(object spell);
mapping GetSpellBook(){
return copy(SpellBook);
}
void SetSpellBook(mapping book){
SpellBook = book;
}
int GetSpellLevel(string spell){
return SpellBook[spell];
}
varargs mixed CanCast(object spell){
string tmp;
if( GetParalyzed() ){
return "You cannot do anything.";
}
if( environment()->GetProperty("no magic") ){
return "Supernatural forces prevent your magic.";
}
if( !spell ){
return "No such spell exists in this reality.";
}
if( spell->GetVerb() == "pray" ){
tmp = "prayer";
}
else if( spell->GetVerb() == "perform" ){
tmp = "feat";
}
else {
tmp = "spell";
}
if( !this_object()->GetSpellBook()[spell->GetSpell()] ){
return "You have never heard of that " + tmp + " before.";
}
if( GetMagicPoints() < spell->GetRequiredMagic() ){
return "You do not have the power required.";
}
if( GetStaminaPoints() < spell->GetRequiredStamina() ){
return "You are too tired.";
}
foreach(string skill in spell->GetSkills()){
if( GetSkillLevel(skill) < spell->GetSkillRequired(skill) ){
return "That " + tmp + " is beyond your comprehension.";
}
}
return 1;
}
varargs mixed eventPrepareCast(string verb, mixed array args...){
object spell = SPELLS_D->GetSpell(verb = lower_case(verb));
object array targets, send_to;
string special, arg;
mixed tmp;
int type;
if(!spell) spell = SPELLS_D->GetPrayer(verb = lower_case(verb));
if(spell) tmp = spell->eventParse(this_object(), args...);
if( !arrayp(tmp) ){
if( stringp(tmp) ){
eventPrint(tmp);
}
else {
eventPrint("You are confused.");
}
return 1;
}
args = tmp;
targets = spell->GetTargets(this_object(), args...);
args = filter(args, (: stringp :));
if( spell->GetAutoHeal() == 0 ){
if( !sizeof(args) ){
object array existing = filter(targets, (: $1 :));
if( sizeof(existing) != 1 ){
error("This spell was poorly constructed.");
}
arg = existing[0]->GetRandomLimb("torso");
}
else {
arg = args[0];
}
}
else {
if( !sizeof(args) ){
arg = 0;
}
else {
arg = args[0];
}
}
if( spell->GetVerb() == "pray" ){
special = "a prayer";
}
else if( spell->GetVerb() == "perform" ){
special = "a mantra";
}
else {
special = "an incantation";
}
if( targets ){
send_to = filter(targets, (: environment($1) == environment() :));
}
else {
send_to = 0;
}
send_messages(({ "close", "begin" }),
"$agent_name $agent_verb $agent_possessive eyes and "
"$agent_verb uttering " + special + ".", this_object(),
send_to, environment());
type = spell->GetSpellType();
if( GetInCombat() || (type == SPELL_COMBAT) ){
if( type == SPELL_COMBAT ){
SetAttack(targets, (: eventCast($(spell), $(arg), $(targets)) :),
ROUND_MAGIC);
}
else {
SetAttack(0, (: eventCast($(spell), $(arg), $(targets)) :),
ROUND_MAGIC);
}
}
else {
eventCast(spell, arg, targets);
}
return 1;
}
static varargs void eventCast(object spell, string limb, object array targs){
string name = spell->GetSpell();
if( this_object()->GetSpellBook()[name] < 100 ){
eventTrainSpell(spell);
}
if( spell->CanCast(this_object(), this_object()->GetSpellBook()[name], limb, targs) ){
spell->eventCast(this_object(), this_object()->GetSpellBook()[name], limb, targs);
}
}
mixed eventLearnSpell(string spell){
object magic = SPELLS_D->GetSpell(spell = lower_case(spell));
if(!magic){
write("That's not a spell being offered to you for learning.");
return 0;
}
foreach(string skill in magic->GetSkills()){
if( magic->GetRequiredSkill(skill) > GetSkillLevel(skill) ){
return 0;
}
}
if( !this_object()->GetSpellBook()[spell] ){
SpellBook[spell] = 1;
}
return 1;
}
static void eventTrainSpell(object spell){
string name = spell->GetSpell();
int x = SpellBook[name] + 1;
foreach(string skill in spell->GetSkills() ){
if( (5 * GetSkillLevel(skill)) < x ){
return;
}
}
SpellBook[name] = x;
}