#ifndef l_npc_h #define l_npc_h static void create(); static void init(); static void heart_beat(); void receive_message(string cl, string msg); void catch_tell(string msg); void restart_heart(); int is_living(); int inventory_accessible(); int inventory_visible(); int cmdListen(string str); int cmdSearch(string str); int cmdSmell(string str); int cmdTouch(string str); static int cmdAll(string arg); varargs int eventDie(mixed agent); int eventMove(mixed dest); int eventCompleteMove(mixed dest); int eventFollow(object dest, int followChance); varargs int eventMoveLiving(mixed dest, string omsg, string imsg); int eventReceiveObject(); int eventReleaseObject(); int eventDestruct(); void eventEnemyDied(object ob); varargs int eventShow(object who, string str); int CanCarry(int amount); int CanReceive(object ob); static int ContinueHeart(); mapping SetInventory(mapping mp); varargs string SetRace(string race, mixed extra); string SetClass(string cls); int SetLevel(int x); int GetLevel(); int SetHealthPoints(int x); int SetMaxHealthPoints(int x); int SetMagicPoints(int x); float SetStaminaPoints(mixed x); float SetMaxStaminaPoints(float x); varargs void SetCurrency(mixed val, int amount); int GetMaxCarry(); mixed SetEncounter(mixed val); string *AddEncounter(string nom); string *RemoveEncounter(string nom); mixed GetEncounter(); mixed SetDie(mixed val); mixed GetDie(); string SetKeyName(string nom); string GetName(); string GetCapName(); string GetShort(); varargs string GetLong(string str); int GetCarriedMass(); void SetAction(int chance, mixed val); mixed GetAction(); void SetCombatAction(int chance, mixed val); mixed GetCombatAction(); int AddCarriedMass(int x); mixed *GetCommands(); int SetUnique(int x); int GetUnique(); string GetCommandFail(); string *GetEnemyNames(); int GetRadiantLight(int ambient); #endif l_npc_h