#ifndef l_item_h #define l_item_h static void create(); static void init(); varargs void reset(int count); mixed direct_bury_obj_with_obj(); mixed indirect_give_liv_obj(object target); mixed direct_give_obj_to_liv(); mixed direct_look_at_obj(string id); mixed direct_look_at_obj_word_obj(string my_id, string id); mixed direct_poison_obj_with_obj(); mixed CanSteal(object who); mixed CanEnter(object who, string what); int CanSell(); varargs mixed CanThrow(object who, object target); mixed CanRepair(object who); mixed eventDetect(object who, string str, int ability); int eventMove(mixed dest); int eventReceiveDamage(object agent, int type, int amount, int unused, mixed limbs); int eventBless(int amount, int time); void eventRemoveBlessing(); varargs mixed eventShow(object who, string str, string on_id); varargs mixed eventThrow(object who, object target); mixed eventPoison(object who, object agent, int strength); varargs mixed eventRepair(object who, int strength, int type); static int Destruct(); string GetWornDescription(); string GetItemCondition(); int SetMass(int x); int GetMass(); int GetWeight(); int SetDestroyOnSell(int x); int GetDestroyOnSell(); int SetValue(int x); int GetValue(); int SetVendorType(int type); int GetVendorType(); int SetDamagePoints(int x); int GetDamagePoints(); int SetBroken(int x); int GetBroken(); int AddPoison(int x); int GetPoison(); int SetRetainOnDeath(int x); int GetRetainOnDeath(); #endif /* l_item_h */