/*    /lib/fuel.c
 *    from the Dead Souls object Library
 *    fuel for things which need fuel
 *    this could be battery charge, gas, whatever
 *    created by Descartes of Borg 960512
 */
#include "include/fuel.h"
private int FuelAmount = 100;
private int MaxFuel = 100;
private int Refuelable = 1;
private string FuelType = "oil";
static void create(){
    this_object()->AddSave(({ "FuelAmount" }));
}
mixed eventDecreaseFuel(int x){
    if( x < 1 ) return 0;
    FuelAmount -= x;
    if( FuelAmount < 1 ) FuelAmount = 0;
    return 1;
}
mixed eventRefuel(int x){
    if( x < 1 ) return 0;
    FuelAmount += x;
    if( FuelAmount > MaxFuel ) FuelAmount = MaxFuel;
    return 1;
}
int GetFuelAmount(){
    return FuelAmount;
}
static int SetFuelAmount(int x){
    return (FuelAmount = x);
}
string GetFuelType(){
    return FuelType;
}
static string SetFuelType(string str){
    return (FuelType = str);
}
varargs string GetLong(string val){
    /*    string str;
    if(!(str = item::GetLong(val)) || str == "") return str;
    else return sprintf("%s%s", str, (GetFuel() ? "" :
                                      sprintf("\nThe %s is out of fuel.", GetKeyName())));
                                      */
    if( !GetFuelAmount() )
        return capitalize(GetShort()) + " is out of fuel.";
    else return "";
}
int GetMaxFuel(){
    return MaxFuel;
}
static int SetMaxFuel(int x){
    return (MaxFuel = x);
}
int GetRefuelable(){
    return Refuelable;
}
static int SetRefuelable(int x){
    return (Refuelable = x);
}