#include <lib.h> inherit LIB_TURN; int direct_activate_obj(object target){ return turn::CanTurnOn(this_player()); } int direct_deactivate_obj(object target){ return turn::CanTurnOff(this_player()); } int direct_activate_obj_on_obj(object target){ return turn::CanTurnOn(this_player(), target); } int direct_deactivate_obj_on_obj(object target){ return turn::CanTurnOff(this_player(), target); }