/* This is a temporary object that holds a * player's interactive link while her old body * is being destroyed and before her new one is * created. This should only be needed when the * player needs to be reloaded without quitting. */ #include <lib.h> #include <daemons.h> private static string keyname; string SetKeyName(string str){ if(base_name(previous_object()) != RELOAD_D) return ""; keyname = str; return keyname; } string GetKeyName(){ return keyname; }