#include <lib.h> #include <damage_types.h> #include <vendor_types.h> inherit LIB_ITEM; static void create() { item::create(); SetKeyName("shot ball"); SetAdjectives( ({"ball of", "palm sized", "palm-sized", "shot"}) ); SetId( ({"ball", "lead", "shot", "shotput"}) ); SetShort("a palm-sized ball of lead"); SetLong("This is a ball of lead, approximately nine inches in diameter. It is a weapon called a 'shot', intended to be thrown at an enemy."); SetMass(50); SetVendorType(VT_WEAPON); SetClass(30); SetDamageType(BLUNT); SetWeaponType("projectile"); } void init(){ ::init(); }