#include <lib.h> #include <damage_types.h> #include <vendor_types.h> inherit LIB_ITEM; static void create() { item::create(); SetKeyName("sharp axe"); SetId( ({ "axe"})); SetAdjectives( ({ "sharp","small","hand"})); SetShort("a hand axe"); SetLong("A small, sharp hand axe, suitable for close combat."); SetMass(150); SetBaseCost("silver",50); SetVendorType(VT_WEAPON); SetClass(15); SetDamageType(BLADE); SetWeaponType("blade"); }