#include <medium.h> #include <terrain_types.h> #include <lib.h> #include <rooms.h> inherit LIB_ROOM; void create() { room::create(); SetAmbientLight(30); SetDayLight(30); SetNightLight(30); SetShort("The sky"); SetLong("You are in the air above a vast sea that stretches from horizon to horizon."); SetClimate("temperate"); SetTown("wilderness"); SetTerrainType(T_MIDAIR); SetMedium(MEDIUM_AIR); SetItems( ([ ({ "sea", "ocean" }) : "A seemingly endless body of water.", ]) ); SetExits( ([ "north" : "/domains/town/virtual/sky/21,9,1", "south" : "/domains/town/virtual/sky/21,7,1", "east" : "/domains/town/virtual/sky/22,8,1", "southeast" : "/domains/town/virtual/sky/22,7,1", "northeast" : "/domains/town/virtual/sky/22,9,1", "west" : "/domains/town/virtual/sky/20,8,1", "southwest" : "/domains/town/virtual/sky/20,7,1", "northwest" : "/domains/town/virtual/sky/20,9,1", "up" : "/domains/town/virtual/sky/21,8,2", "down" : "/domains/fort/room/gstreet3.c", ]) ); } void init(){ ::init(); }