#include <lib.h> #include <daemons.h> #include <medium.h> #include <terrain_types.h> inherit LIB_ROOM; static void create() { object ob; room::create(); SetAmbientLight(0); SetNoClean(1); SetTerrainType(T_SEAFLOOR); SetMedium(MEDIUM_WATER); SetShort("the sea floor"); SetLong("This is the bottom of a vast sea."); SetExits(([ "north" :"/domains/town/virtual/bottom/33,1", "south" : "/domains/town/virtual/bottom/33,99999", "east" : "/domains/town/virtual/bottom/34,100000", "northeast" : "/domains/town/virtual/bottom/34,100000", "southeast" : "/domains/town/virtual/bottom/34,100000", "west" : "/domains/town/virtual/bottom/32,100000", "northwest" : "/domains/town/virtual/bottom/100000,100000", "southwest" : "/domains/town/virtual/bottom/100000,100000", "up" : "/domains/town/virtual/sub/33,100000,10" ])); SetInventory(([ "/domains/town/obj/stargate" : 1, ])); } int CanReceive(object ob) { if(!ob) return 0; return room::CanReceive(ob); } void init(){ ::init(); }