#include <terrain_types.h> #include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("Saquivor Road"); SetNightLong("Illuminated by lamplight here is Saquivor road, leading north-south through the village. The road continues north toward some buildings, and south toward an intersection."); SetDayLong("This is Saquivor road, leading north-south through the village. A bit further north are what look like a pub and some kind of guild. To the south is a major intersection."); SetItems( ([ ({"pub","tavern","village pub"}) : "The is the town's " "legendary watering hole, where refreshments are served " "and tall tales are swapped.", ({"guild","healers guild"}) : "In this building is " "the office of the only doctor in town.", "clouds" : "Little puffy clouds surround the " "peaks of the northern mountains.", ({"northern mountains","mountains","range","mountain range"}): "Majestic mountains are far to the north, seeming " "almost purple from here.", "intersection" : "The main town crossroads is south." ]) ); SetInventory(([ "/domains/town/npc/beggar" : 1, ])); SetExits( ([ "north" : "/domains/town/room/road", "south" : "/domains/town/room/vill_road1.c", ]) ); AddTerrainType(T_ROAD); SetNoModify(0); SetFlyRoom("/domains/town/virtual/sky/28,1,1"); AddItem(new("/domains/town/obj/lamp")); } void init(){ ::init(); }