#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("Healer's Guild Storeroom");
SetLong("This blank room is where the guild keeps their junk.");
SetExits( ([
]) );
SetInventory(([
"/domains/town/meals/claritin" : 20,
"/domains/town/obj/slip_heal" : 100,
"/domains/town/meals/potion_antidote" : 20,
"/domains/town/obj/slip_regenerate" : 10,
]));
}
int CanReceive(object sneak) {
object *living_stack = get_livings(sneak);
if(!living_stack || !arrayp(living_stack)) living_stack = ({ sneak });
foreach(object ob in living_stack){
if(living(ob) && !creatorp(ob) &&
!member_group(ob,"TEST")) {
message("info","The storeroom is for guild officers only.", ob);
return 0;
}
}
return 1;
}
void init(){
::init();
}