#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_ARMOR;
static void create(){
armor::create();
SetKeyName("wizard hat");
SetId(({"hat","headgear"}));
SetAdjectives(({"wizard","wizard's"}));
SetShort("a wizard's hat");
SetLong("This is a large, floppy hat with a wide brim all "+
"around it, and a conical center. It is dark blue in color, "+
"and is decorated with pictures of yellow moons and stars.");
SetMass(50);
SetBaseCost("silver",500);
SetDamagePoints(100);
SetArmorType(A_HELMET);
SetProtection(BLUNT, 20);
SetProtection(BLADE, 20);
SetProtection(KNIFE, 20);
}
void init(){
::init();
}