#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
#include <vendor_types.h>
inherit LIB_ARMOR;
static void create() {
armor::create();
SetKeyName("leather glove");
SetId( ({ "glove" }) );
SetAdjectives( ({ "black","leather" }) );
SetShort("a long black leather glove");
SetLong("A long black glove with five fingers.");
SetDamagePoints(75);
SetVendorType(VT_ARMOR);
SetMass(10);
SetBaseCost("silver",25);
SetArmorType(A_LONG_GLOVE);
SetProtection(BLUNT, 1);
SetProtection(BLADE, 1);
SetProtection(KNIFE, 2);
SetProtection(HEAT, 3);
SetProtection(COLD, 7);
SetFingers(5);
}