#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_ARMOR;
static void create(){
armor::create();
SetKeyName("baseball cap");
SetAdjectives( ({"red", "old", "greasy", "dirty", "baseball", "cat"}) );
SetId( ({"cap", "bane", "repellent_collar", "hat", "cover"}) );
SetShort("a red baseball cap");
SetLong("A greasy, old, dirty baseball cap that was once mostly red, with "
"the word 'CAT' on the front.");
SetMass(10);
SetBaseCost("silver",5);
SetArmorType(A_HELMET);
}
void init(){
::init();
}