#include <lib.h> inherit LIB_ROOM; int PreExit(mixed args...){ object *livings; string duderace = this_player()->GetRace(); if(sizeof(users()) > 210) return 1; livings = get_livings(this_object()); foreach(object living in livings){ if(base_name(living) == "/domains/default/vehicles/strider" && previous_object(2) != living ){ write("The strider is in your way."); return 0; } } return 1; } static void create() { object ob; room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("Test Labs Corridor East"); SetLong("This is the main corridor of the test labs. East is the mounted combat arena. The corridor runs west from here."); SetExits( ([ "west" : "/domains/default/room/wiz_corr_east2", ]) ); AddExit("east", "/domains/default/virtual/arena/1,10", (: PreExit :)); SetInventory(([ "/domains/default/vehicles/strider" : 1, ])); SetProperty("no attack", 1); } int CanReceive(object ob) { return room::CanReceive(); } void init(){ ::init(); }