#include <lib.h> inherit LIB_NPC; static void create(){ npc::create(); SetKeyName("money tree"); SetId(({"tree","money tree","arborus argentum"})); SetShort("a money tree"); SetLong("This robust, 4-foot tall tree is the fabled arborus argentum, or money "+ "tree. Its leaves are fresh, new dollar bills, and its seed-bearing "+ "pods are full to bursting with coins of all kinds. It would be no "+ "trouble at all to get <amount> <currency> from tree...looks like "+ "you've hit the jackpot!"); SetPacifist(1); SetCanBite(0); SetLevel(99); SetRace("tree"); SetHealthPoints(99999); SetMaxHealthPoints(99999); } void init(){ ::init(); add_action("make_money","get"); } int make_money(string str){ int d1; string s1,s2; if(!creatorp(this_player()) && !member_group(this_player(),"TEST")) { write("Your hands seem to slide off the tree...as if somehow " "it knows this money shouldn't fall into your greedy hands."); return 1; } if(!str){ write("Get what?\n"); return 1; } if(sscanf(str,"%d %s from %s",d1,s1,s2) > 0){ if(s1 !="electrum" && s1 != "platinum" && s1 !="gold" && s1 !="cents" && s1 !="dollars" && s1 !="copper" && s1 !="silver"){ write("That kind of money doesn't grow on trees!\n"); return 1; } if(s2=="tree" || s2=="the tree" || s2=="the money tree" || s2=="arborus argentum"){ if(d1 > 1000){ write("That is too much money to get from the tree at once.\n"); return 1; } this_player()->AddCurrency(s1, d1); write("You get "+d1+" "+s1+" from the money tree."); say(this_player()->GetCapName()+" gets money from the money tree."); return 1; } return 0; } }