#include <lib.h> inherit LIB_ROOM; inherit LIB_CLIMB; inherit "/lib/props/ambiance"; int ClimbDown(); static void create() { room::create(); SetAmbientLight(25); SetClimate("outdoors"); SetShort("up a tree"); SetLong("You are standing on some sturdy branches of the large "+ "tree in University Square. "); SetExits( ([ "down" : "/domains/campus/room/usquare" ]) ); SetProperty("no attack", 1); SetClimb( (: ClimbDown :) ,2); } int ClimbDown(){ string omsg,imsg,dest; object who; dest="/domains/campus/room/usquare"; who=this_player(); omsg = "$N climbs down."; imsg = "$N comes climbing down from the tree."; who->eventMoveLiving(dest, omsg, imsg); //return 1; } void init(){ ::init(); }