#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("the basement"); SetLong("You are in the basement of the LPC University administrative building. It "+ "is very dark here, and rather damp. The fluorescent lighting seems to be "+ "on the verge of total failure, with only one or two flickering on and off enough "+ "to see anything. The air here is damp, thick and musty. There is a small crawlspace you can enter under "+ "the stairs here, and the basement continues west into darkness."); SetItems(([ "stairs" : "A flight of stairs leading up. There is a crawlspace beneath them.", "basement" : "This is a dark, creepy basement.", "building" : "You are in the basement of the LPC University administrative building.", ({"dark","darkness"}) : "There's a lot of it, all around.", ({"light","lighting","fluorescent lighting"}) : "The lighting here is extremely bad. "+ "The lights show just enough to let you know you'd rather not spend too "+ "much time in here.", "air" : "It feels heavy, making it hard to breathe. It's hard to imagine "+ "who or what would enjoy spending time down here.", "crawlspace" : "It looks like you might be able to enter the crawlspace, if you "+ "really wanted to."])); SetInventory((["/domains/campus/npc/rat" : 1])); AddExit("up","/domains/campus/room/stairwell"); AddExit("west","/domains/campus/room/basement2"); AddEnter("crawlspace" , "/domains/campus/room/crawlspace"); SetProperty("no attack", 1); } void init(){ ::init(); }