#include <lib.h> #include <objects.h> #include <post.h> inherit LIB_ROOM; void init() { object ob; ::init(); if(!living(this_player()) || !interactive(this_player())) this_player()->eventMoveLiving("/domains/Praxis/alley1", "north"); add_action("mail", "mail"); } void create() { ::create(); SetShort( "Praxis post office"); SetLong( "Welcome to the Praxis Post Office!\n" "The Praxis post office is a quaint whitewashed building. The floor " "is a worn wood, due to all the customers that walk upon its floors. " "Red trim lines the walls, and a window in the far corner lets in " "a slight breeze. " "People come here to read and post mail. Type <mail> to access " "your mailbox, or <mail name> to send mail to player name. " "The Nightmare post office runs on the intermud system, meaning " "that you can send mails to players on any other mud on the system. " "Type <muds> to find out who is on the system. The groups available " "can be accessed by typing <g> at the % prompt." ); SetProperty("no castle", 1); SetProperty("light", 2); SetProperty("indoors", 1); SetItems( ([ "list" : "A list of commands you may use at the " "post office."]) ); //exit changed by drakken 17.aug AddExit("north","/domains/Praxis/alley1",(: this_object(),"more" :) ); SetProperty("no attack", 1); SetProperty("no steal", 1); } int mail(string str) { object ob; if((string)this_player()->query_name() == "guest") { notify_fail("Guest may not use the mailer.\n"); return 0; } ob = new(OB_POSTAL); ob->move(this_player()); ob->start_post(str); return 1; } int more() { object ob; if(!(ob = present(POSTAL_ID, this_player()))) return 1; ob->destruct(); return 1; }