inherit "/lib/npc"; void create() { ::create(); SetKeyName("darkone's ghost"); SetId( ({ "ghost","darkone","Darkone","Darkone's Ghost" }) ); SetShort( "Darkone, the ghost with a bent neck"); SetAggressive( 0); SetLevel(1); SetLong( "This is Darkone's evil ghost. He is smiling so " "evilly that huge black horns have sprouted on his head. " "He is deeply grieved he can no longer torture wizards " "by nit-picking in their castles."); SetMorality(-600); SetRace( "wraith"); SetGender("neuter"); SetMaxHealthPoints(25); SetCurrency("gold",25); SetHealthPoints(25); SetRace("human"); } void catch_tell(string str) { object ob; string a, b, c; if(sscanf(str, "%s gives %s to you", a, b) == 2) { ob = present( lower_case(a), environment(this_object())); if(ob) { tell_object(ob, "The ghost thanks you for your generosity."); tell_room(environment(this_object()), "The ghost thanks "+a+" for "+ob->query_possessive()+" generosity.", ({this_object(), ob})); } } if(sscanf(str, "%ssmiles%s", a, b) == 2) tell_room(environment(this_object()), "Darkone's ghost " "groans loudly: Aooooooooooooo...*gerk* (The howl " "cuts off abruptly.)", ({this_object()})); }