#include <config.h> inherit "/lib/std/room"; void create() { object ob; ::create(); SetProperty("light", 2); SetProperty("indoors", 1); SetShort( "The Hall of the Immortals"); SetLong( "This is the meeting %^GREEN%^green%^RESET%^ room of the immortals of Nightmare. " "In this room, matters of mud policy and events are discussed " "by all Nightmare immortals so that everyone might know what " "is going on. There is a room for discussing LPC south and " "a planning room east where immortals post their plans for areas " "domains, guilds and quests. Down from here is the approval room."); SetExits( (["up" : "/domains/Praxis/mudlib", "north" : "/domains/Praxis/adv_main", "south" : "/domains/Praxis/lpc_inner", "down": __DIR__ "app_room", "east" : "/domains/Praxis/planning_room"]) ); ob = new("/lib/bboard"); ob->SetKeyName("board"); ob->SetId( ({ "board", "reality board" }) ); ob->set_board_id("immortal"); ob->set_max_posts(30); ob->move("/domains/Praxis/adv_inner"); ob->SetShort( "Immortal's Reality Board"); ob->SetLong( "Posts any notes concerning the mud which do " "not belong out in a public forum among players " "here for immortal discussion.\n"); SetProperty("no steal", 1); } int CanReceive(object ob) { if(!living(ob)) return 1; if(!userp(ob)) return 0; if(!creatorp(ob)) { message("my_action", "You cannot penetrate the magic force of the " "blue shield.", this_player()); message("other_action", sprintf("%s tries to pass through the magic " "blue shield, but fails.", (string)this_player()->query_cap_name()), environment(this_player()), ({ this_player() })); return 0; } return ::CanReceive(ob); } void init(){ ::init(); }