Dead Souls Magical Wooden Staff The Dead Souls Quick Creation System is a big, complicated mess for a number of reasons, mostly having to do with the necessity of interpreting potentially unusual code. Among the compromises made to get the system working is that it is bound to a specific object that must be carried. The original plan had called for a daemon, but the modular design and need for global variables meant either a mind-numbingly complex workaround, or individuating the daemon functions. Making the QCS work through a special object simplifies the interaction between modules, and limits the memory overhead to the few characters that have a need to use it. Thus, in order to use QCS, you must be carrying the creator's staff, which is /secure/obj/staff.c It doesn't have to be a staff. If you prefer it to be a hat, or a gold watch, or whatever, feel free to make it so. Just remember that the creation object must inherit the modules that the staff inherits, and it must answer to the id "tanstaafl", and it must be somewhere in /secure. See /secure/obj/glasses.c for an example.