call_out - delayed function call in same object int call_out( function fun, int delay, mixed arg, ... ); Set up a call to 'fun'. If fun is a string, it is interpreted as the name of a function in this_object(). The call will take place 'delay' seconds later, with the arguments 'arg' and following provided. Note: Unless THIS_PLAYER_IN_CALL_OUT is defined, you can't rely on write() or say() in 'fun' since this_player() is set to 0. Use tell_object() instead. If THIS_PLAYER_IN_CALL_OUT is defined, this_player() is the same as it was when the call_out() call was scheduled. The return value will be a unique integer identifying the call_out, if CALLOUT_HANDLES is defined. This 'handle' can be passed to remove_call_out() and find_call_out(). See also: remove_call_out, call_out_info, find_call_out Tim Hollebeek Beek@ZorkMUD, Lima Bean, IdeaExchange, and elsewhere