/*
* RAM $Id: db.c 16 2008-10-22 04:42:21Z ram $
*/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/resource.h>
#include <errno.h>
#include "merc.h"
#include "recycle.h"
#include "tables.h"
#include "act.h"
#include "db.h"
#include "interp.h"
#include "magic.h"
#include "special.h"
/*
* Globals.
*/
HELP_DATA *help_first;
HELP_DATA *help_last;
SHOP_DATA *shop_first;
SHOP_DATA *shop_last;
AREA_DATA *area_first;
AREA_DATA *area_last;
char bug_buf[2 * MAX_INPUT_LENGTH];
char log_buf[2 * MAX_INPUT_LENGTH];
CHAR_DATA *char_list;
char *help_greeting;
KILL_DATA kill_table[MAX_LEVEL];
OBJ_DATA *object_list;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;
int gsn_backstab;
int gsn_dodge;
int gsn_envenom;
int gsn_hide;
int gsn_peek;
int gsn_pick_lock;
int gsn_sneak;
int gsn_steal;
int gsn_disarm;
int gsn_enhanced_damage;
int gsn_kick;
int gsn_parry;
int gsn_rescue;
int gsn_second_attack;
int gsn_third_attack;
int gsn_blindness;
int gsn_charm_person;
int gsn_curse;
int gsn_invis;
int gsn_mass_invis;
int gsn_poison;
int gsn_plague;
int gsn_sleep;
int gsn_sanctuary;
int gsn_fly;
/* new gsns */
int gsn_axe;
int gsn_dagger;
int gsn_flail;
int gsn_mace;
int gsn_polearm;
int gsn_shield_block;
int gsn_spear;
int gsn_sword;
int gsn_whip;
int gsn_bash;
int gsn_berserk;
int gsn_dirt;
int gsn_hand_to_hand;
int gsn_trip;
int gsn_fast_healing;
int gsn_haggle;
int gsn_lore;
int gsn_meditation;
int gsn_scrolls;
int gsn_staves;
int gsn_wands;
int gsn_recall;
/*
* Locals.
*/
MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH];
ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH];
char *string_hash[MAX_KEY_HASH];
char *string_space;
char *top_string;
char str_empty[1];
int top_affect;
int top_area;
int top_ed;
int top_exit;
int top_help;
int top_mob_index;
int top_obj_index;
int top_reset;
int top_room;
int top_shop;
int mobile_count = 0;
int newmobs = 0;
int newobjs = 0;
/*
* Memory management.
* Increase MAX_STRING if you have too.
* Tune the others only if you understand what you're doing.
*/
#define MAX_STRING 1413120
#define MAX_PERM_BLOCK 131072
#define MAX_MEM_LIST 11
/* Magic number for memory allocation */
#define MAGIC_NUM 52571214
void *rgFreeList[MAX_MEM_LIST];
const size_t rgSizeList[MAX_MEM_LIST] = {
16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768 - 64
};
int nAllocString;
size_t sAllocString;
int nAllocPerm;
size_t sAllocPerm;
/*
* Semi-locals.
*/
bool fBootDb;
FILE *fpArea;
char strArea[MAX_INPUT_LENGTH];
struct social_type social_table[MAX_SOCIALS];
int social_count;
/*
* Big mama top level function.
*/
void boot_db( void )
{
/*
* Init some data space stuff.
*/
{
if ( ( string_space = ( char * ) calloc( 1, MAX_STRING ) ) == NULL )
{
proper_exit( 1, "Boot_db: can't alloc %d string space.", MAX_STRING );
}
top_string = string_space;
fBootDb = TRUE;
}
/*
* Init random number generator.
*/
{
init_mm( );
}
/*
* Set time and weather.
*/
{
int lhour,
lday,
lmonth;
lhour = ( current_time - 650336715 ) / ( PULSE_TICK / PULSE_PER_SECOND );
time_info.hour = lhour % 24;
lday = lhour / 24;
time_info.day = lday % 35;
lmonth = lday / 35;
time_info.month = lmonth % 17;
time_info.year = lmonth / 17;
if ( time_info.hour < 5 )
weather_info.sunlight = SUN_DARK;
else if ( time_info.hour < 6 )
weather_info.sunlight = SUN_RISE;
else if ( time_info.hour < 19 )
weather_info.sunlight = SUN_LIGHT;
else if ( time_info.hour < 20 )
weather_info.sunlight = SUN_SET;
else
weather_info.sunlight = SUN_DARK;
weather_info.change = 0;
weather_info.mmhg = 960;
if ( time_info.month >= 7 && time_info.month <= 12 )
weather_info.mmhg += number_range( 1, 50 );
else
weather_info.mmhg += number_range( 1, 80 );
if ( weather_info.mmhg <= 980 )
weather_info.sky = SKY_LIGHTNING;
else if ( weather_info.mmhg <= 1000 )
weather_info.sky = SKY_RAINING;
else if ( weather_info.mmhg <= 1020 )
weather_info.sky = SKY_CLOUDY;
else
weather_info.sky = SKY_CLOUDLESS;
}
/*
* Assign gsn's for skills which have them.
*/
{
int sn;
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].pgsn != NULL )
*skill_table[sn].pgsn = sn;
}
}
/*
* Read in all the area files.
*/
{
FILE *fpList;
if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL )
{
char *e = strerror( errno );
proper_exit( 1, "%s: %s\n", AREA_LIST, e );
}
for ( ;; )
{
strcpy( strArea, fread_word( fpList ) );
if ( strArea[0] == '$' )
break;
if ( strArea[0] == '-' )
{
fpArea = stdin;
}
else
{
if ( ( fpArea = fopen( strArea, "r" ) ) == NULL )
{
char *e = strerror( errno );
proper_exit( 1, "%s: %s\n", strArea, e );
}
}
for ( ;; )
{
char *word;
if ( fread_letter( fpArea ) != '#' )
{
proper_exit( 1, "Boot_db: # not found." );
}
word = fread_word( fpArea );
if ( word[0] == '$' )
break;
else if ( !str_cmp( word, "AREA" ) )
load_area( fpArea );
else if ( !str_cmp( word, "HELPS" ) )
load_helps( fpArea );
else if ( !str_cmp( word, "MOBOLD" ) )
load_old_mob( fpArea );
else if ( !str_cmp( word, "MOBILES" ) )
load_mobiles( fpArea );
else if ( !str_cmp( word, "OBJOLD" ) )
load_old_obj( fpArea );
else if ( !str_cmp( word, "OBJECTS" ) )
load_objects( fpArea );
else if ( !str_cmp( word, "RESETS" ) )
load_resets( fpArea );
else if ( !str_cmp( word, "ROOMS" ) )
load_rooms( fpArea );
else if ( !str_cmp( word, "SHOPS" ) )
load_shops( fpArea );
else if ( !str_cmp( word, "SOCIALS" ) )
load_socials( fpArea );
else if ( !str_cmp( word, "SPECIALS" ) )
load_specials( fpArea );
else
{
proper_exit( 1, "Boot_db: bad section name." );
}
}
if ( fpArea != stdin )
fclose( fpArea );
fpArea = NULL;
}
fclose( fpList );
}
/*
* Fix up exits.
* Declare db booting over.
* Reset all areas once.
* Load up the notes and ban files.
*/
{
fix_exits( );
fBootDb = FALSE;
area_update( );
load_notes( );
load_bans( );
}
return;
}
/*
* Snarf an 'area' header line.
*/
void load_area( FILE * fp )
{
AREA_DATA *pArea;
pArea = ( AREA_DATA * ) alloc_perm( sizeof( *pArea ) );
pArea->reset_first = NULL;
pArea->reset_last = NULL;
pArea->file_name = fread_string( fp );
pArea->name = fread_string( fp );
pArea->credits = fread_string( fp );
pArea->min_vnum = fread_number( fp );
pArea->max_vnum = fread_number( fp );
pArea->age = 15;
pArea->nplayer = 0;
pArea->empty = FALSE;
if ( area_first == NULL )
area_first = pArea;
if ( area_last != NULL )
area_last->next = pArea;
area_last = pArea;
pArea->next = NULL;
top_area++;
return;
}
/*
* Snarf a help section.
*/
void load_helps( FILE * fp )
{
HELP_DATA *pHelp;
for ( ;; )
{
pHelp = ( HELP_DATA * ) alloc_perm( sizeof( *pHelp ) );
pHelp->level = fread_number( fp );
pHelp->keyword = fread_string( fp );
if ( pHelp->keyword[0] == '$' )
break;
pHelp->text = fread_string( fp );
if ( !str_cmp( pHelp->keyword, "greeting" ) )
help_greeting = pHelp->text;
if ( help_first == NULL )
help_first = pHelp;
if ( help_last != NULL )
help_last->next = pHelp;
help_last = pHelp;
pHelp->next = NULL;
top_help++;
}
return;
}
/*
* Snarf a mob section. old style
*/
void load_old_mob( FILE * fp )
{
MOB_INDEX_DATA *pMobIndex;
/*
* for race updating
*/
int race;
char name[MAX_STRING_LENGTH];
for ( ;; )
{
int vnum;
char letter;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
proper_exit( 1, "Load_mobiles: # not found." );
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mob_index( vnum ) != NULL )
{
proper_exit( 1, "Load_mobiles: vnum %d duplicated.", vnum );
}
fBootDb = TRUE;
pMobIndex = ( MOB_INDEX_DATA * ) alloc_perm( sizeof( *pMobIndex ) );
pMobIndex->vnum = vnum;
pMobIndex->new_format = FALSE;
pMobIndex->player_name = fread_string( fp );
pMobIndex->short_descr = fread_string( fp );
pMobIndex->long_descr = fread_string( fp );
pMobIndex->description = fread_string( fp );
pMobIndex->long_descr[0] = UPPER( pMobIndex->long_descr[0] );
pMobIndex->description[0] = UPPER( pMobIndex->description[0] );
pMobIndex->act = fread_flag( fp ) | ACT_IS_NPC;
pMobIndex->affected_by = fread_flag( fp );
pMobIndex->pShop = NULL;
pMobIndex->alignment = fread_number( fp );
letter = fread_letter( fp );
pMobIndex->level = fread_number( fp );
/*
* The unused stuff is for imps who want to use the old-style
* stats-in-files method.
*/
fread_number( fp ); /* Unused */
fread_number( fp ); /* Unused */
fread_number( fp ); /* Unused */
/*
* 'd'
*/ fread_letter( fp );
/*
* Unused
*/
fread_number( fp ); /* Unused */
/*
* '+'
*/ fread_letter( fp );
/*
* Unused
*/
fread_number( fp ); /* Unused */
fread_number( fp ); /* Unused */
/*
* 'd'
*/ fread_letter( fp );
/*
* Unused
*/
fread_number( fp ); /* Unused */
/*
* '+'
*/ fread_letter( fp );
/*
* Unused
*/
fread_number( fp ); /* Unused */
pMobIndex->wealth = fread_number( fp ) / 20;
/*
* xp can't be used!
*/ fread_number( fp );
/*
* Unused
*/
pMobIndex->start_pos = fread_number( fp ); /* Unused */
pMobIndex->default_pos = fread_number( fp ); /* Unused */
if ( pMobIndex->start_pos < POS_SLEEPING )
pMobIndex->start_pos = POS_STANDING;
if ( pMobIndex->default_pos < POS_SLEEPING )
pMobIndex->default_pos = POS_STANDING;
/*
* Back to meaningful values.
*/
pMobIndex->sex = fread_number( fp );
/*
* compute the race BS
*/
one_argument( pMobIndex->player_name, name );
if ( name[0] == '\0' || ( race = race_lookup( name ) ) == 0 )
{
/*
* fill in with blanks
*/
pMobIndex->race = race_lookup( "human" );
pMobIndex->off_flags = OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_VNUM;
pMobIndex->imm_flags = 0;
pMobIndex->res_flags = 0;
pMobIndex->vuln_flags = 0;
pMobIndex->form = FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL;
pMobIndex->parts = PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART |
PART_BRAINS | PART_GUTS;
}
else
{
pMobIndex->race = race;
pMobIndex->off_flags = OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_RACE |
race_table[race].off;
pMobIndex->imm_flags = race_table[race].imm;
pMobIndex->res_flags = race_table[race].res;
pMobIndex->vuln_flags = race_table[race].vuln;
pMobIndex->form = race_table[race].form;
pMobIndex->parts = race_table[race].parts;
}
if ( letter != 'S' )
{
proper_exit( 1, "Load_mobiles: vnum %d non-S.", vnum );
}
iHash = vnum % MAX_KEY_HASH;
pMobIndex->next = mob_index_hash[iHash];
mob_index_hash[iHash] = pMobIndex;
top_mob_index++;
kill_table[URANGE( 0, pMobIndex->level, MAX_LEVEL - 1 )].number++;
}
return;
}
/*
* Snarf an obj section. old style
*/
void load_old_obj( FILE * fp )
{
OBJ_INDEX_DATA *pObjIndex;
for ( ;; )
{
int vnum;
char letter;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
proper_exit( 1, "Load_objects: # not found." );
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_obj_index( vnum ) != NULL )
{
proper_exit( 1, "Load_objects: vnum %d duplicated.", vnum );
}
fBootDb = TRUE;
pObjIndex = ( OBJ_INDEX_DATA * ) alloc_perm( sizeof( *pObjIndex ) );
pObjIndex->vnum = vnum;
pObjIndex->new_format = FALSE;
pObjIndex->reset_num = 0;
pObjIndex->name = fread_string( fp );
pObjIndex->short_descr = fread_string( fp );
pObjIndex->description = fread_string( fp );
/*
* Action description
*/ fread_string( fp );
pObjIndex->short_descr[0] = LOWER( pObjIndex->short_descr[0] );
pObjIndex->description[0] = UPPER( pObjIndex->description[0] );
pObjIndex->material = str_dup( "" );
pObjIndex->item_type = fread_number( fp );
pObjIndex->extra_flags = fread_flag( fp );
pObjIndex->wear_flags = fread_flag( fp );
pObjIndex->value[0] = fread_number( fp );
pObjIndex->value[1] = fread_number( fp );
pObjIndex->value[2] = fread_number( fp );
pObjIndex->value[3] = fread_number( fp );
pObjIndex->value[4] = 0;
pObjIndex->level = 0;
pObjIndex->condition = 100;
pObjIndex->weight = fread_number( fp );
pObjIndex->cost = fread_number( fp ); /* Unused */
/*
* Cost per day
*/ fread_number( fp );
if ( pObjIndex->item_type == ITEM_WEAPON )
{
if ( is_name( "two", pObjIndex->name )
|| is_name( "two-handed", pObjIndex->name )
|| is_name( "claymore", pObjIndex->name ) )
SET_BIT( pObjIndex->value[4], WEAPON_TWO_HANDS );
}
for ( ;; )
{
char another_letter;
another_letter = fread_letter( fp );
if ( another_letter == 'A' )
{
AFFECT_DATA *paf;
paf = ( AFFECT_DATA * ) alloc_perm( sizeof( *paf ) );
paf->where = TO_OBJECT;
paf->type = -1;
paf->level = 20; /* RT temp fix */
paf->duration = -1;
paf->location = fread_number( fp );
paf->modifier = fread_number( fp );
paf->bitvector = 0;
paf->next = pObjIndex->affected;
pObjIndex->affected = paf;
top_affect++;
}
else if ( another_letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = ( EXTRA_DESCR_DATA * ) alloc_perm( sizeof( *ed ) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pObjIndex->extra_descr;
pObjIndex->extra_descr = ed;
top_ed++;
}
else
{
ungetc( another_letter, fp );
break;
}
}
/*
* fix armors
*/
if ( pObjIndex->item_type == ITEM_ARMOR )
{
pObjIndex->value[1] = pObjIndex->value[0];
pObjIndex->value[2] = pObjIndex->value[1];
}
/*
* Translate spell "slot numbers" to internal "skill numbers."
*/
switch ( pObjIndex->item_type )
{
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
pObjIndex->value[4] = slot_lookup( pObjIndex->value[4] );
break;
case ITEM_STAFF:
case ITEM_WAND:
pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
break;
}
iHash = vnum % MAX_KEY_HASH;
pObjIndex->next = obj_index_hash[iHash];
obj_index_hash[iHash] = pObjIndex;
top_obj_index++;
}
return;
}
/*
* Snarf a reset section.
*/
void load_resets( FILE * fp )
{
RESET_DATA *pReset;
if ( area_last == NULL )
{
proper_exit( 1, "Load_resets: no #AREA seen yet." );
}
for ( ;; )
{
ROOM_INDEX_DATA *pRoomIndex;
EXIT_DATA *pexit;
char letter;
OBJ_INDEX_DATA *temp_index;
if ( ( letter = fread_letter( fp ) ) == 'S' )
break;
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
pReset = ( RESET_DATA * ) alloc_perm( sizeof( *pReset ) );
pReset->command = letter;
/*
* if_flag
*/ fread_number( fp );
pReset->arg1 = fread_number( fp );
pReset->arg2 = fread_number( fp );
pReset->arg3 = ( letter == 'G' || letter == 'R' ) ? 0 : fread_number( fp );
pReset->arg4 = ( letter == 'P' || letter == 'M' ) ? fread_number( fp ) : 0;
fread_to_eol( fp );
/*
* Validate parameters.
* We're calling the index functions for the side effect.
*/
switch ( letter )
{
default:
proper_exit( 1, "Load_resets: bad command '%c'.", letter );
break;
case 'M':
get_mob_index( pReset->arg1 );
get_room_index( pReset->arg3 );
break;
case 'O':
temp_index = get_obj_index( pReset->arg1 );
temp_index->reset_num++;
get_room_index( pReset->arg3 );
break;
case 'P':
temp_index = get_obj_index( pReset->arg1 );
temp_index->reset_num++;
get_obj_index( pReset->arg3 );
break;
case 'G':
case 'E':
temp_index = get_obj_index( pReset->arg1 );
temp_index->reset_num++;
break;
case 'D':
pRoomIndex = get_room_index( pReset->arg1 );
if ( pReset->arg2 < 0
|| pReset->arg2 > 5
|| ( pexit = pRoomIndex->exit[pReset->arg2] ) == NULL
|| !IS_SET( pexit->exit_info, EX_ISDOOR ) )
{
proper_exit( 1, "Load_resets: 'D': exit %d not door.", pReset->arg2 );
}
if ( pReset->arg3 < 0 || pReset->arg3 > 2 )
{
proper_exit( 1, "Load_resets: 'D': bad 'locks': %d.", pReset->arg3 );
}
break;
case 'R':
pRoomIndex = get_room_index( pReset->arg1 );
if ( pReset->arg2 < 0 || pReset->arg2 > 6 )
{
proper_exit( 1, "Load_resets: 'R': bad exit %d.", pReset->arg2 );
}
break;
}
if ( area_last->reset_first == NULL )
area_last->reset_first = pReset;
if ( area_last->reset_last != NULL )
area_last->reset_last->next = pReset;
area_last->reset_last = pReset;
pReset->next = NULL;
top_reset++;
}
return;
}
/*
* Snarf a room section.
*/
void load_rooms( FILE * fp )
{
ROOM_INDEX_DATA *pRoomIndex;
if ( area_last == NULL )
{
proper_exit( 1, "Load_resets: no #AREA seen yet." );
}
for ( ;; )
{
int vnum;
char letter;
int door;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
proper_exit( 1, "Load_rooms: # not found." );
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_room_index( vnum ) != NULL )
{
proper_exit( 1, "Load_rooms: vnum %d duplicated.", vnum );
}
fBootDb = TRUE;
pRoomIndex = ( ROOM_INDEX_DATA * ) alloc_perm( sizeof( *pRoomIndex ) );
pRoomIndex->owner = str_dup( "" );
pRoomIndex->people = NULL;
pRoomIndex->contents = NULL;
pRoomIndex->extra_descr = NULL;
pRoomIndex->area = area_last;
pRoomIndex->vnum = vnum;
pRoomIndex->name = fread_string( fp );
pRoomIndex->description = fread_string( fp );
/*
* Area number
*/ fread_number( fp );
pRoomIndex->room_flags = fread_flag( fp );
/*
* horrible hack
*/
if ( 3000 <= vnum && vnum < 3400 )
SET_BIT( pRoomIndex->room_flags, ROOM_LAW );
pRoomIndex->sector_type = fread_number( fp );
pRoomIndex->light = 0;
for ( door = 0; door < MAX_EXIT; door++ )
pRoomIndex->exit[door] = NULL;
/*
* defaults
*/
pRoomIndex->heal_rate = 100;
pRoomIndex->mana_rate = 100;
for ( ;; )
{
letter = fread_letter( fp );
if ( letter == 'S' )
break;
if ( letter == 'H' ) /* healing room */
pRoomIndex->heal_rate = fread_number( fp );
else if ( letter == 'M' ) /* mana room */
pRoomIndex->mana_rate = fread_number( fp );
else if ( letter == 'C' ) /* clan */
{
if ( pRoomIndex->clan )
{
proper_exit( 1, "Load_rooms: duplicate clan fields." );
}
pRoomIndex->clan = clan_lookup( fread_string( fp ) );
}
else if ( letter == 'D' )
{
EXIT_DATA *pexit;
int locks;
door = fread_number( fp );
if ( door < 0 || door >= MAX_EXIT )
{
proper_exit( 1, "Fread_rooms: vnum %d has bad door number.", vnum );
}
pexit = ( EXIT_DATA * ) alloc_perm( sizeof( *pexit ) );
pexit->description = fread_string( fp );
pexit->keyword = fread_string( fp );
pexit->exit_info = 0;
locks = fread_number( fp );
pexit->key = fread_number( fp );
pexit->u1.vnum = fread_number( fp );
switch ( locks )
{
case 1:
pexit->exit_info = EX_ISDOOR;
break;
case 2:
pexit->exit_info = EX_ISDOOR | EX_PICKPROOF;
break;
case 3:
pexit->exit_info = EX_ISDOOR | EX_NOPASS;
break;
case 4:
pexit->exit_info = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
break;
}
pRoomIndex->exit[door] = pexit;
pRoomIndex->old_exit[door] = pexit;
top_exit++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = ( EXTRA_DESCR_DATA * ) alloc_perm( sizeof( *ed ) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pRoomIndex->extra_descr;
pRoomIndex->extra_descr = ed;
top_ed++;
}
else if ( letter == 'O' )
{
if ( pRoomIndex->owner[0] != '\0' )
{
proper_exit( 1, "Load_rooms: duplicate owner." );
}
pRoomIndex->owner = fread_string( fp );
}
else
{
proper_exit( 1, "Load_rooms: vnum %d has flag not 'DES'.", vnum );
}
}
iHash = vnum % MAX_KEY_HASH;
pRoomIndex->next = room_index_hash[iHash];
room_index_hash[iHash] = pRoomIndex;
top_room++;
}
return;
}
/*
* Snarf a shop section.
*/
void load_shops( FILE * fp )
{
SHOP_DATA *pShop;
for ( ;; )
{
MOB_INDEX_DATA *pMobIndex;
int iTrade;
pShop = ( SHOP_DATA * ) alloc_perm( sizeof( *pShop ) );
pShop->keeper = fread_number( fp );
if ( pShop->keeper == 0 )
break;
for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
pShop->buy_type[iTrade] = fread_number( fp );
pShop->profit_buy = fread_number( fp );
pShop->profit_sell = fread_number( fp );
pShop->open_hour = fread_number( fp );
pShop->close_hour = fread_number( fp );
fread_to_eol( fp );
pMobIndex = get_mob_index( pShop->keeper );
pMobIndex->pShop = pShop;
if ( shop_first == NULL )
shop_first = pShop;
if ( shop_last != NULL )
shop_last->next = pShop;
shop_last = pShop;
pShop->next = NULL;
top_shop++;
}
return;
}
/*
* Snarf spec proc declarations.
*/
void load_specials( FILE * fp )
{
for ( ;; )
{
MOB_INDEX_DATA *pMobIndex;
char letter;
switch ( letter = fread_letter( fp ) )
{
default:
proper_exit( 1, "Load_specials: letter '%c' not *MS.", letter );
case 'S':
return;
case '*':
break;
case 'M':
pMobIndex = get_mob_index( fread_number( fp ) );
pMobIndex->spec_fun = spec_lookup( fread_word( fp ) );
if ( pMobIndex->spec_fun == 0 )
{
proper_exit( 1, "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
}
break;
}
fread_to_eol( fp );
}
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void fix_exits( void )
{
/*
* extern const int rev_dir [];
*/
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *pRoomIndex;
ROOM_INDEX_DATA *to_room;
EXIT_DATA *pexit;
EXIT_DATA *pexit_rev;
int iHash;
int door;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL; pRoomIndex = pRoomIndex->next )
{
bool fexit;
fexit = FALSE;
for ( door = 0; door < MAX_EXIT; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL )
{
if ( pexit->u1.vnum <= 0 || get_room_index( pexit->u1.vnum ) == NULL )
pexit->u1.to_room = NULL;
else
{
fexit = TRUE;
pexit->u1.to_room = get_room_index( pexit->u1.vnum );
}
}
}
if ( !fexit )
SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
}
}
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL; pRoomIndex = pRoomIndex->next )
{
for ( door = 0; door < MAX_EXIT; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL
&& ( to_room = pexit->u1.to_room ) != NULL
&& ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL
&& pexit_rev->u1.to_room != pRoomIndex
&& ( pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299 ) )
{
sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
pRoomIndex->vnum, door,
to_room->vnum, rev_dir[door],
( pexit_rev->u1.to_room == NULL )
? 0 : pexit_rev->u1.to_room->vnum );
bug( buf, 0 );
}
}
}
}
return;
}
/*
* Repopulate areas periodically.
*/
void area_update( void )
{
AREA_DATA *pArea;
char buf[MAX_STRING_LENGTH];
for ( pArea = area_first; pArea != NULL; pArea = pArea->next )
{
if ( ++pArea->age < 3 )
continue;
/*
* Check age and reset.
* Note: Mud School resets every 3 minutes (not 15).
*/
if ( ( !pArea->empty && ( pArea->nplayer == 0 || pArea->age >= 15 ) )
|| pArea->age >= 31 )
{
ROOM_INDEX_DATA *pRoomIndex;
reset_area( pArea );
sprintf( buf, "%s has just been reset.", pArea->name );
wiznet( buf, NULL, NULL, WIZ_RESETS, 0, 0 );
pArea->age = number_range( 0, 3 );
pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );
if ( pRoomIndex != NULL && pArea == pRoomIndex->area )
pArea->age = 15 - 2;
else if ( pArea->nplayer == 0 )
pArea->empty = TRUE;
}
}
return;
}
/*
* Reset one area.
*/
void reset_area( AREA_DATA *pArea )
{
RESET_DATA *pReset;
CHAR_DATA *mob;
bool last;
int level;
mob = NULL;
last = TRUE;
level = 0;
for ( pReset = pArea->reset_first; pReset != NULL; pReset = pReset->next )
{
ROOM_INDEX_DATA *pRoomIndex;
MOB_INDEX_DATA *pMobIndex;
OBJ_INDEX_DATA *pObjIndex;
OBJ_INDEX_DATA *pObjToIndex;
EXIT_DATA *pexit;
OBJ_DATA *obj;
OBJ_DATA *obj_to;
int count,
limit;
switch ( pReset->command )
{
default:
bug( "Reset_area: bad command %c.", pReset->command );
break;
case 'M':
if ( ( pMobIndex = get_mob_index( pReset->arg1 ) ) == NULL )
{
bug( "Reset_area: 'M': bad vnum %d.", pReset->arg1 );
continue;
}
if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL )
{
bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 );
continue;
}
if ( pMobIndex->count >= pReset->arg2 )
{
last = FALSE;
break;
}
count = 0;
for ( mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room )
if ( mob->pIndexData == pMobIndex )
{
count++;
if ( count >= pReset->arg4 )
{
last = FALSE;
break;
}
}
if ( count >= pReset->arg4 )
break;
mob = create_mobile( pMobIndex );
/*
* Check for pet shop.
*/
{
ROOM_INDEX_DATA *pRoomIndexPrev;
pRoomIndexPrev = get_room_index( pRoomIndex->vnum - 1 );
if ( pRoomIndexPrev != NULL
&& IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) )
SET_BIT( mob->act, ACT_PET );
}
/*
* set area
*/
mob->zone = pRoomIndex->area;
char_to_room( mob, pRoomIndex );
level = URANGE( 0, mob->level - 2, LEVEL_HERO - 1 );
last = TRUE;
break;
case 'O':
if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL )
{
bug( "Reset_area: 'O': bad vnum %d.", pReset->arg1 );
continue;
}
if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL )
{
bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 );
continue;
}
if ( pArea->nplayer > 0
|| count_obj_list( pObjIndex, pRoomIndex->contents ) > 0 )
{
last = FALSE;
break;
}
obj = create_object( pObjIndex, UMIN( number_fuzzy( level ),
LEVEL_HERO - 1 ) );
obj->cost = 0;
obj_to_room( obj, pRoomIndex );
last = TRUE;
break;
case 'P':
if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL )
{
bug( "Reset_area: 'P': bad vnum %d.", pReset->arg1 );
continue;
}
if ( ( pObjToIndex = get_obj_index( pReset->arg3 ) ) == NULL )
{
bug( "Reset_area: 'P': bad vnum %d.", pReset->arg3 );
continue;
}
if ( pReset->arg2 > 50 ) /* old format */
limit = 6;
else if ( pReset->arg2 == -1 ) /* no limit */
limit = 999;
else
limit = pReset->arg2;
if ( pArea->nplayer > 0
|| ( obj_to = get_obj_type( pObjToIndex ) ) == NULL
|| ( obj_to->in_room == NULL && !last )
|| ( pObjIndex->count >= limit && number_range( 0, 4 ) != 0 )
|| ( count = count_obj_list( pObjIndex, obj_to->contains ) )
> pReset->arg4 )
{
last = FALSE;
break;
}
while ( count < pReset->arg4 )
{
obj = create_object( pObjIndex, number_fuzzy( obj_to->level ) );
obj_to_obj( obj, obj_to );
count++;
if ( pObjIndex->count >= limit )
break;
}
/*
* fix object lock state!
*/
obj_to->value[1] = obj_to->pIndexData->value[1];
last = TRUE;
break;
case 'G':
case 'E':
if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL )
{
bug( "Reset_area: 'E' or 'G': bad vnum %d.", pReset->arg1 );
continue;
}
if ( !last )
break;
if ( mob == NULL )
{
bug( "Reset_area: 'E' or 'G': null mob for vnum %d.", pReset->arg1 );
last = FALSE;
break;
}
if ( mob->pIndexData->pShop != NULL )
{
int olevel = 0,
i,
j;
if ( !pObjIndex->new_format )
switch ( pObjIndex->item_type )
{
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
olevel = 53;
for ( i = 1; i < 5; i++ )
{
if ( pObjIndex->value[i] > 0 )
{
for ( j = 0; j < MAX_CLASS; j++ )
{
olevel = UMIN( olevel,
skill_table[pObjIndex->
value[i]].
skill_level[j] );
}
}
}
olevel = UMAX( 0, ( olevel * 3 / 4 ) - 2 );
break;
case ITEM_WAND:
olevel = number_range( 10, 20 );
break;
case ITEM_STAFF:
olevel = number_range( 15, 25 );
break;
case ITEM_ARMOR:
olevel = number_range( 5, 15 );
break;
case ITEM_WEAPON:
olevel = number_range( 5, 15 );
break;
case ITEM_TREASURE:
olevel = number_range( 10, 20 );
break;
}
obj = create_object( pObjIndex, olevel );
SET_BIT( obj->extra_flags, ITEM_INVENTORY );
}
else
{
if ( pReset->arg2 > 50 ) /* old format */
limit = 6;
else if ( pReset->arg2 == -1 ) /* no limit */
limit = 999;
else
limit = pReset->arg2;
if ( pObjIndex->count < limit || number_range( 0, 4 ) == 0 )
{
obj = create_object( pObjIndex, UMIN( number_fuzzy( level ),
LEVEL_HERO - 1 ) );
/*
* error message if it is too high
*/
if ( obj->level > mob->level + 3
|| ( obj->item_type == ITEM_WEAPON
&& pReset->command == 'E'
&& obj->level < mob->level - 5 && obj->level < 45 ) )
fprintf( stderr,
"Err: obj %s (%d) -- %d, mob %s (%d) -- %d\n",
obj->short_descr, obj->pIndexData->vnum, obj->level,
mob->short_descr, mob->pIndexData->vnum,
mob->level );
}
else
break;
}
obj_to_char( obj, mob );
if ( pReset->command == 'E' )
equip_char( mob, obj, pReset->arg3 );
last = TRUE;
break;
case 'D':
if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL )
{
bug( "Reset_area: 'D': bad vnum %d.", pReset->arg1 );
continue;
}
if ( ( pexit = pRoomIndex->exit[pReset->arg2] ) == NULL )
break;
switch ( pReset->arg3 )
{
case 0:
REMOVE_BIT( pexit->exit_info, EX_CLOSED );
REMOVE_BIT( pexit->exit_info, EX_LOCKED );
break;
case 1:
SET_BIT( pexit->exit_info, EX_CLOSED );
REMOVE_BIT( pexit->exit_info, EX_LOCKED );
break;
case 2:
SET_BIT( pexit->exit_info, EX_CLOSED );
SET_BIT( pexit->exit_info, EX_LOCKED );
break;
}
last = TRUE;
break;
case 'R':
if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL )
{
bug( "Reset_area: 'R': bad vnum %d.", pReset->arg1 );
continue;
}
{
int d0;
int d1;
for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
{
d1 = number_range( d0, pReset->arg2 - 1 );
pexit = pRoomIndex->exit[d0];
pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
pRoomIndex->exit[d1] = pexit;
}
}
break;
}
}
return;
}
/*
* Create an instance of a mobile.
*/
CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )
{
CHAR_DATA *mob;
int i;
AFFECT_DATA af;
mobile_count++;
if ( pMobIndex == NULL )
{
proper_exit( 1, "Create_mobile: NULL pMobIndex." );
}
mob = new_char( );
mob->pIndexData = pMobIndex;
mob->name = pMobIndex->player_name;
mob->id = get_mob_id( );
mob->short_descr = pMobIndex->short_descr;
mob->long_descr = pMobIndex->long_descr;
mob->description = pMobIndex->description;
mob->spec_fun = pMobIndex->spec_fun;
mob->prompt = NULL;
if ( pMobIndex->wealth == 0 )
{
mob->silver = 0;
mob->gold = 0;
}
else
{
int wealth;
wealth = number_range( pMobIndex->wealth / 2, 3 * pMobIndex->wealth / 2 );
mob->gold = number_range( wealth / 200, wealth / 100 );
mob->silver = wealth - ( mob->gold * 100 );
}
if ( pMobIndex->new_format )
/*
* load in new style
*/
{
/*
* read from prototype
*/
mob->group = pMobIndex->group;
mob->act = pMobIndex->act;
mob->comm = COMM_NOCHANNELS | COMM_NOSHOUT | COMM_NOTELL;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
mob->hitroll = pMobIndex->hitroll;
mob->damroll = pMobIndex->damage[DICE_BONUS];
mob->max_hit = dice( pMobIndex->hit[DICE_NUMBER],
pMobIndex->hit[DICE_TYPE] ) + pMobIndex->hit[DICE_BONUS];
mob->hit = mob->max_hit;
mob->max_mana = dice( pMobIndex->mana[DICE_NUMBER],
pMobIndex->mana[DICE_TYPE] ) + pMobIndex->mana[DICE_BONUS];
mob->mana = mob->max_mana;
mob->damage[DICE_NUMBER] = pMobIndex->damage[DICE_NUMBER];
mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE];
mob->dam_type = pMobIndex->dam_type;
if ( mob->dam_type == 0 )
switch ( number_range( 1, 3 ) )
{
case ( 1 ):
mob->dam_type = 3;
break; /* slash */
case ( 2 ):
mob->dam_type = 7;
break; /* pound */
case ( 3 ):
mob->dam_type = 11;
break; /* pierce */
}
for ( i = 0; i < 4; i++ )
mob->armor[i] = pMobIndex->ac[i];
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
if ( mob->sex == 3 ) /* random sex */
mob->sex = number_range( 1, 2 );
mob->race = pMobIndex->race;
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = pMobIndex->size;
mob->material = str_dup( pMobIndex->material );
/*
* computed on the spot
*/
for ( i = 0; i < MAX_STATS; i++ )
mob->perm_stat[i] = UMIN( 25, 11 + mob->level / 4 );
if ( IS_SET( mob->act, ACT_WARRIOR ) )
{
mob->perm_stat[STAT_STR] += 3;
mob->perm_stat[STAT_INT] -= 1;
mob->perm_stat[STAT_CON] += 2;
}
if ( IS_SET( mob->act, ACT_THIEF ) )
{
mob->perm_stat[STAT_DEX] += 3;
mob->perm_stat[STAT_INT] += 1;
mob->perm_stat[STAT_WIS] -= 1;
}
if ( IS_SET( mob->act, ACT_CLERIC ) )
{
mob->perm_stat[STAT_WIS] += 3;
mob->perm_stat[STAT_DEX] -= 1;
mob->perm_stat[STAT_STR] += 1;
}
if ( IS_SET( mob->act, ACT_MAGE ) )
{
mob->perm_stat[STAT_INT] += 3;
mob->perm_stat[STAT_STR] -= 1;
mob->perm_stat[STAT_DEX] += 1;
}
if ( IS_SET( mob->off_flags, OFF_FAST ) )
mob->perm_stat[STAT_DEX] += 2;
mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
mob->perm_stat[STAT_CON] += ( mob->size - SIZE_MEDIUM ) / 2;
/*
* let's get some spell action
*/
if ( IS_AFFECTED( mob, AFF_SANCTUARY ) )
{
af.where = TO_AFFECTS;
af.type = skill_lookup( "sanctuary" );
af.level = mob->level;
af.duration = -1;
af.location = APPLY_NONE;
af.modifier = 0;
af.bitvector = AFF_SANCTUARY;
affect_to_char( mob, &af );
}
if ( IS_AFFECTED( mob, AFF_HASTE ) )
{
af.where = TO_AFFECTS;
af.type = skill_lookup( "haste" );
af.level = mob->level;
af.duration = -1;
af.location = APPLY_DEX;
af.modifier = 1 + ( mob->level >= 18 ) + ( mob->level >= 25 ) +
( mob->level >= 32 );
af.bitvector = AFF_HASTE;
affect_to_char( mob, &af );
}
if ( IS_AFFECTED( mob, AFF_PROTECT_EVIL ) )
{
af.where = TO_AFFECTS;
af.type = skill_lookup( "protection evil" );
af.level = mob->level;
af.duration = -1;
af.location = APPLY_SAVES;
af.modifier = -1;
af.bitvector = AFF_PROTECT_EVIL;
affect_to_char( mob, &af );
}
if ( IS_AFFECTED( mob, AFF_PROTECT_GOOD ) )
{
af.where = TO_AFFECTS;
af.type = skill_lookup( "protection good" );
af.level = mob->level;
af.duration = -1;
af.location = APPLY_SAVES;
af.modifier = -1;
af.bitvector = AFF_PROTECT_GOOD;
affect_to_char( mob, &af );
}
}
else
{
/*
* read in old format and convert
*/
mob->act = pMobIndex->act;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
mob->hitroll = pMobIndex->hitroll;
mob->damroll = 0;
mob->max_hit = mob->level * 8 + number_range( mob->level * mob->level / 4,
mob->level * mob->level );
mob->max_hit *= 10 / 9;
mob->hit = mob->max_hit;
mob->max_mana = 100 + dice( mob->level, 10 );
mob->mana = mob->max_mana;
switch ( number_range( 1, 3 ) )
{
case ( 1 ):
mob->dam_type = 3;
break; /* slash */
case ( 2 ):
mob->dam_type = 7;
break; /* pound */
case ( 3 ):
mob->dam_type = 11;
break; /* pierce */
}
for ( i = 0; i < 3; i++ )
mob->armor[i] = interpolate( mob->level, 100, -100 );
mob->armor[3] = interpolate( mob->level, 100, 0 );
mob->race = pMobIndex->race;
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = SIZE_MEDIUM;
mob->material = str_dup( "" ); /* This should be ok as a shared
* string */
for ( i = 0; i < MAX_STATS; i++ )
mob->perm_stat[i] = 11 + mob->level / 4;
}
mob->position = mob->start_pos;
/*
* link the mob to the world list
*/
mob->next = char_list;
char_list = mob;
pMobIndex->count++;
return mob;
}
/* duplicate a mobile exactly -- except inventory */
void clone_mobile( CHAR_DATA *parent, CHAR_DATA *clone )
{
int i;
AFFECT_DATA *paf;
if ( parent == NULL || clone == NULL || !IS_NPC( parent ) )
return;
/*
* start fixing values
*/
clone->name = str_dup( parent->name );
clone->version = parent->version;
clone->short_descr = str_dup( parent->short_descr );
clone->long_descr = str_dup( parent->long_descr );
clone->description = str_dup( parent->description );
clone->group = parent->group;
clone->sex = parent->sex;
clone->iclass = parent->iclass;
clone->race = parent->race;
clone->level = parent->level;
clone->trust = 0;
clone->timer = parent->timer;
clone->wait = parent->wait;
clone->hit = parent->hit;
clone->max_hit = parent->max_hit;
clone->mana = parent->mana;
clone->max_mana = parent->max_mana;
clone->move = parent->move;
clone->max_move = parent->max_move;
clone->gold = parent->gold;
clone->silver = parent->silver;
clone->exp = parent->exp;
clone->act = parent->act;
clone->comm = parent->comm;
clone->imm_flags = parent->imm_flags;
clone->res_flags = parent->res_flags;
clone->vuln_flags = parent->vuln_flags;
clone->invis_level = parent->invis_level;
clone->affected_by = parent->affected_by;
clone->position = parent->position;
clone->practice = parent->practice;
clone->train = parent->train;
clone->saving_throw = parent->saving_throw;
clone->alignment = parent->alignment;
clone->hitroll = parent->hitroll;
clone->damroll = parent->damroll;
clone->wimpy = parent->wimpy;
clone->form = parent->form;
clone->parts = parent->parts;
clone->size = parent->size;
clone->material = str_dup( parent->material );
clone->off_flags = parent->off_flags;
clone->dam_type = parent->dam_type;
clone->start_pos = parent->start_pos;
clone->default_pos = parent->default_pos;
clone->spec_fun = parent->spec_fun;
for ( i = 0; i < 4; i++ )
clone->armor[i] = parent->armor[i];
for ( i = 0; i < MAX_STATS; i++ )
{
clone->perm_stat[i] = parent->perm_stat[i];
clone->mod_stat[i] = parent->mod_stat[i];
}
for ( i = 0; i < 3; i++ )
clone->damage[i] = parent->damage[i];
/*
* now add the affects
*/
for ( paf = parent->affected; paf != NULL; paf = paf->next )
affect_to_char( clone, paf );
}
/*
* Create an instance of an object.
*/
OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level )
{
AFFECT_DATA *paf;
OBJ_DATA *obj;
if ( pObjIndex == NULL )
{
proper_exit( 1, "Create_object: NULL pObjIndex." );
}
obj = new_obj( );
obj->pIndexData = pObjIndex;
obj->in_room = NULL;
obj->enchanted = FALSE;
if ( pObjIndex->new_format )
obj->level = pObjIndex->level;
else
obj->level = UMAX( 0, level );
obj->wear_loc = -1;
obj->name = pObjIndex->name;
obj->short_descr = pObjIndex->short_descr;
obj->description = pObjIndex->description;
obj->material = str_dup( pObjIndex->material );
obj->item_type = pObjIndex->item_type;
obj->extra_flags = pObjIndex->extra_flags;
obj->wear_flags = pObjIndex->wear_flags;
obj->value[0] = pObjIndex->value[0];
obj->value[1] = pObjIndex->value[1];
obj->value[2] = pObjIndex->value[2];
obj->value[3] = pObjIndex->value[3];
obj->value[4] = pObjIndex->value[4];
obj->weight = pObjIndex->weight;
if ( level == -1 || pObjIndex->new_format )
obj->cost = pObjIndex->cost;
else
obj->cost = number_fuzzy( 10 ) * number_fuzzy( level ) * number_fuzzy( level );
/*
* Mess with object properties.
*/
switch ( obj->item_type )
{
default:
bug( "Read_object: vnum %d bad type.", pObjIndex->vnum );
break;
case ITEM_LIGHT:
if ( obj->value[2] == 999 )
obj->value[2] = -1;
break;
case ITEM_FURNITURE:
case ITEM_TRASH:
case ITEM_CONTAINER:
case ITEM_DRINK_CON:
case ITEM_KEY:
case ITEM_FOOD:
case ITEM_BOAT:
case ITEM_CORPSE_NPC:
case ITEM_CORPSE_PC:
case ITEM_FOUNTAIN:
case ITEM_MAP:
case ITEM_CLOTHING:
case ITEM_PORTAL:
if ( !pObjIndex->new_format )
obj->cost /= 5;
break;
case ITEM_TREASURE:
case ITEM_WARP_STONE:
case ITEM_ROOM_KEY:
case ITEM_GEM:
case ITEM_JEWELRY:
break;
case ITEM_SCROLL:
if ( level != -1 && !pObjIndex->new_format )
obj->value[0] = number_fuzzy( obj->value[0] );
break;
case ITEM_WAND:
case ITEM_STAFF:
if ( level != -1 && !pObjIndex->new_format )
{
obj->value[0] = number_fuzzy( obj->value[0] );
obj->value[1] = number_fuzzy( obj->value[1] );
obj->value[2] = obj->value[1];
}
if ( !pObjIndex->new_format )
obj->cost *= 2;
break;
case ITEM_WEAPON:
if ( level != -1 && !pObjIndex->new_format )
{
obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) );
obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) );
}
break;
case ITEM_ARMOR:
if ( level != -1 && !pObjIndex->new_format )
{
obj->value[0] = number_fuzzy( level / 5 + 3 );
obj->value[1] = number_fuzzy( level / 5 + 3 );
obj->value[2] = number_fuzzy( level / 5 + 3 );
}
break;
case ITEM_POTION:
case ITEM_PILL:
if ( level != -1 && !pObjIndex->new_format )
obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) );
break;
case ITEM_MONEY:
if ( !pObjIndex->new_format )
obj->value[0] = obj->cost;
break;
}
for ( paf = pObjIndex->affected; paf != NULL; paf = paf->next )
if ( paf->location == APPLY_SPELL_AFFECT )
affect_to_obj( obj, paf );
obj->next = object_list;
object_list = obj;
pObjIndex->count++;
return obj;
}
/* duplicate an object exactly -- except contents */
void clone_object( OBJ_DATA *parent, OBJ_DATA *clone )
{
int i;
AFFECT_DATA *paf;
EXTRA_DESCR_DATA *ed,
*ed_new;
if ( parent == NULL || clone == NULL )
return;
/*
* start fixing the object
*/
clone->name = str_dup( parent->name );
clone->short_descr = str_dup( parent->short_descr );
clone->description = str_dup( parent->description );
clone->item_type = parent->item_type;
clone->extra_flags = parent->extra_flags;
clone->wear_flags = parent->wear_flags;
clone->weight = parent->weight;
clone->cost = parent->cost;
clone->level = parent->level;
clone->condition = parent->condition;
clone->material = str_dup( parent->material );
clone->timer = parent->timer;
for ( i = 0; i < 5; i++ )
clone->value[i] = parent->value[i];
/*
* affects
*/
clone->enchanted = parent->enchanted;
for ( paf = parent->affected; paf != NULL; paf = paf->next )
affect_to_obj( clone, paf );
/*
* extended desc
*/
for ( ed = parent->extra_descr; ed != NULL; ed = ed->next )
{
ed_new = new_extra_descr( );
ed_new->keyword = str_dup( ed->keyword );
ed_new->description = str_dup( ed->description );
ed_new->next = clone->extra_descr;
clone->extra_descr = ed_new;
}
}
/*
* Clear a new character.
*/
void clear_char( CHAR_DATA *ch )
{
static CHAR_DATA ch_zero;
int i;
*ch = ch_zero;
ch->name = &str_empty[0];
ch->short_descr = &str_empty[0];
ch->long_descr = &str_empty[0];
ch->description = &str_empty[0];
ch->prompt = &str_empty[0];
ch->logon = current_time;
ch->lines = PAGELEN;
for ( i = 0; i < 4; i++ )
ch->armor[i] = 100;
ch->position = POS_STANDING;
ch->hit = 20;
ch->max_hit = 20;
ch->mana = 100;
ch->max_mana = 100;
ch->move = 100;
ch->max_move = 100;
ch->on = NULL;
for ( i = 0; i < MAX_STATS; i++ )
{
ch->perm_stat[i] = 13;
ch->mod_stat[i] = 0;
}
return;
}
/*
* Get an extra description from a list.
*/
char *get_extra_descr( char *name, EXTRA_DESCR_DATA *ed )
{
for ( ; ed != NULL; ed = ed->next )
{
if ( is_name( name, ed->keyword ) )
return ed->description;
}
return NULL;
}
/*
* Translates mob virtual number to its mob index struct.
* Hash table lookup.
*/
MOB_INDEX_DATA *get_mob_index( int vnum )
{
MOB_INDEX_DATA *pMobIndex;
for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH];
pMobIndex != NULL; pMobIndex = pMobIndex->next )
{
if ( pMobIndex->vnum == vnum )
return pMobIndex;
}
if ( fBootDb )
{
proper_exit( 1, "Get_mob_index: bad vnum %d.", vnum );
}
return NULL;
}
/*
* Translates mob virtual number to its obj index struct.
* Hash table lookup.
*/
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
OBJ_INDEX_DATA *pObjIndex;
for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH];
pObjIndex != NULL; pObjIndex = pObjIndex->next )
{
if ( pObjIndex->vnum == vnum )
return pObjIndex;
}
if ( fBootDb )
{
proper_exit( 1, "Get_obj_index: bad vnum %d.", vnum );
}
return NULL;
}
/*
* Translates mob virtual number to its room index struct.
* Hash table lookup.
*/
ROOM_INDEX_DATA *get_room_index( int vnum )
{
ROOM_INDEX_DATA *pRoomIndex;
for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
pRoomIndex != NULL; pRoomIndex = pRoomIndex->next )
{
if ( pRoomIndex->vnum == vnum )
return pRoomIndex;
}
if ( fBootDb )
{
proper_exit( 1, "Get_room_index: bad vnum %d.", vnum );
}
return NULL;
}
/*
* Read a letter from a file.
*/
char fread_letter( FILE * fp )
{
char c;
do
{
c = getc( fp );
}
while ( isspace( c ) );
return c;
}
/*
* Read a number from a file.
*/
int fread_number( FILE * fp )
{
int number;
bool sign;
char c;
do
{
c = getc( fp );
}
while ( isspace( c ) );
number = 0;
sign = FALSE;
if ( c == '+' )
{
c = getc( fp );
}
else if ( c == '-' )
{
sign = TRUE;
c = getc( fp );
}
if ( !isdigit( c ) )
{
proper_exit( 1, "Fread_number: bad format." );
}
while ( isdigit( c ) )
{
number = number * 10 + c - '0';
c = getc( fp );
}
if ( sign )
number = 0 - number;
if ( c == '|' )
number += fread_number( fp );
else if ( c != ' ' )
ungetc( c, fp );
return number;
}
int fread_flag( FILE * fp )
{
int number;
char c;
bool negative = FALSE;
do
{
c = getc( fp );
}
while ( isspace( c ) );
if ( c == '-' )
{
negative = TRUE;
c = getc( fp );
}
number = 0;
if ( !isdigit( c ) )
{
while ( ( 'A' <= c && c <= 'Z' ) || ( 'a' <= c && c <= 'z' ) )
{
number += flag_convert( c );
c = getc( fp );
}
}
while ( isdigit( c ) )
{
number = number * 10 + c - '0';
c = getc( fp );
}
if ( c == '|' )
number += fread_flag( fp );
else if ( c != ' ' )
ungetc( c, fp );
if ( negative )
return -1 * number;
return number;
}
int flag_convert( char letter )
{
int bitsum = 0;
char i;
if ( 'A' <= letter && letter <= 'Z' )
{
bitsum = 1;
for ( i = letter; i > 'A'; i-- )
bitsum *= 2;
}
else if ( 'a' <= letter && letter <= 'z' )
{
bitsum = 67108864; /* 2^26 */
for ( i = letter; i > 'a'; i-- )
bitsum *= 2;
}
return bitsum;
}
/*
* Read and allocate space for a string from a file.
* These strings are read-only and shared.
* Strings are hashed:
* each string prepended with hash pointer to prev string,
* hash code is simply the string length.
* this function takes 40% to 50% of boot-up time.
*/
char *fread_string( FILE * fp )
{
char *plast;
char c;
plast = top_string + sizeof( char * );
if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
{
proper_exit( 1, "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
}
/*
* Skip blanks.
* Read first char.
*/
do
{
c = getc( fp );
}
while ( isspace( c ) );
if ( ( *plast++ = c ) == '~' )
return &str_empty[0];
for ( ;; )
{
/*
* Back off the char type lookup,
* it was too dirty for portability.
* -- Furey
*/
switch ( *plast = getc( fp ) )
{
default:
plast++;
break;
case EOF:
/*
* temp fix
*/
bug( "Fread_string: EOF", 0 );
return NULL;
/*
* exit( 1 );
*/
break;
case '\n':
plast++;
*plast++ = '\r';
break;
case '\r':
break;
case '~':
plast++;
{
union
{
char *pc;
char rgc[sizeof( char * )];
} u1;
size_t ic;
int iHash;
char *pHash;
char *pHashPrev;
char *pString;
plast[-1] = '\0';
iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
{
for ( ic = 0; ic < sizeof( char * ); ic++ )
u1.rgc[ic] = pHash[ic];
pHashPrev = u1.pc;
pHash += sizeof( char * );
if ( top_string[sizeof( char * )] == pHash[0]
&& !strcmp( top_string + sizeof( char * ) + 1, pHash + 1 ) )
return pHash;
}
if ( fBootDb )
{
pString = top_string;
top_string = plast;
u1.pc = string_hash[iHash];
for ( ic = 0; ic < sizeof( char * ); ic++ )
pString[ic] = u1.rgc[ic];
string_hash[iHash] = pString;
nAllocString += 1;
sAllocString += top_string - pString;
return pString + sizeof( char * );
}
else
{
return str_dup( top_string + sizeof( char * ) );
}
}
}
}
}
char *fread_string_eol( FILE * fp )
{
static bool char_special[256 - EOF];
char *plast;
char c;
if ( char_special[EOF - EOF] != TRUE )
{
char_special[EOF - EOF] = TRUE;
char_special['\n' - EOF] = TRUE;
char_special['\r' - EOF] = TRUE;
}
plast = top_string + sizeof( char * );
if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
{
proper_exit( 1, "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
}
/*
* Skip blanks.
* Read first char.
*/
do
{
c = getc( fp );
}
while ( isspace( c ) );
if ( ( *plast++ = c ) == '\n' )
return &str_empty[0];
for ( ;; )
{
if ( !char_special[( *plast++ = getc( fp ) ) - EOF] )
continue;
switch ( plast[-1] )
{
default:
break;
case EOF:
/*
* temp fix
*/
bug( "Fread_string_eol EOF", 0 );
return NULL;
/*
* exit( 1 );
*/
break;
case '\n':
case '\r':
{
union
{
char *pc;
char rgc[sizeof( char * )];
} u1;
size_t ic;
int iHash;
char *pHash;
char *pHashPrev;
char *pString;
plast[-1] = '\0';
iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
{
for ( ic = 0; ic < sizeof( char * ); ic++ )
u1.rgc[ic] = pHash[ic];
pHashPrev = u1.pc;
pHash += sizeof( char * );
if ( top_string[sizeof( char * )] == pHash[0]
&& !strcmp( top_string + sizeof( char * ) + 1, pHash + 1 ) )
return pHash;
}
if ( fBootDb )
{
pString = top_string;
top_string = plast;
u1.pc = string_hash[iHash];
for ( ic = 0; ic < sizeof( char * ); ic++ )
pString[ic] = u1.rgc[ic];
string_hash[iHash] = pString;
nAllocString += 1;
sAllocString += top_string - pString;
return pString + sizeof( char * );
}
else
{
return str_dup( top_string + sizeof( char * ) );
}
}
}
}
}
/*
* Read to end of line (for comments).
*/
void fread_to_eol( FILE * fp )
{
char c;
do
{
c = getc( fp );
}
while ( c != '\n' && c != '\r' );
do
{
c = getc( fp );
}
while ( c == '\n' || c == '\r' );
ungetc( c, fp );
return;
}
/*
* Read one word (into static buffer).
*/
char *fread_word( FILE * fp )
{
static char word[MAX_INPUT_LENGTH];
char *pword;
char cEnd;
do
{
cEnd = getc( fp );
}
while ( isspace( cEnd ) );
if ( cEnd == '\'' || cEnd == '"' )
{
pword = word;
}
else
{
word[0] = cEnd;
pword = word + 1;
cEnd = ' ';
}
for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
{
*pword = getc( fp );
if ( cEnd == ' ' ? isspace( *pword ) : *pword == cEnd )
{
if ( cEnd == ' ' )
ungetc( *pword, fp );
*pword = '\0';
return word;
}
}
proper_exit( 1, "Fread_word: word too long." );
return NULL;
}
void *alloc_mem( size_t sMem )
{
void *pMem;
size_t *magic;
int iList;
sMem += sizeof( *magic );
for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
{
if ( sMem <= rgSizeList[iList] )
break;
}
if ( iList == MAX_MEM_LIST )
{
proper_exit( 1, "Alloc_mem: size %zd too large.", sMem );
}
if ( rgFreeList[iList] == NULL )
{
pMem = alloc_perm( rgSizeList[iList] );
}
else
{
pMem = rgFreeList[iList];
rgFreeList[iList] = *( ( void ** ) rgFreeList[iList] );
}
magic = ( size_t * ) pMem;
*magic = MAGIC_NUM;
pMem = ( void * ) ( ( size_t ) pMem + ( size_t ) ( sizeof( *magic ) ) );
return pMem;
}
/*
* Free some memory.
* Recycle it back onto the free list for blocks of that size.
*/
void free_mem( void *pMem, size_t sMem )
{
int iList;
size_t *magic;
pMem = ( void * ) ( ( size_t ) pMem - ( size_t ) sizeof( *magic ) );
magic = ( size_t * ) pMem;
if ( *magic != MAGIC_NUM )
{
bug( "Attempt to recyle invalid memory of size %zd.", sMem );
bug( ( char * ) pMem + sizeof( *magic ), 0 );
return;
}
*magic = 0;
sMem += sizeof( *magic );
for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
{
if ( sMem <= rgSizeList[iList] )
break;
}
if ( iList == MAX_MEM_LIST )
{
proper_exit( 1, "Free_mem: size %zd too large.", sMem );
}
*( ( void ** ) pMem ) = rgFreeList[iList];
rgFreeList[iList] = pMem;
return;
}
/*
* Allocate some permanent memory.
* Permanent memory is never freed,
* pointers into it may be copied safely.
*/
void *alloc_perm( size_t sMem )
{
static char *pMemPerm;
static size_t iMemPerm;
void *pMem;
while ( sMem % sizeof( int ) != 0 )
sMem++;
if ( sMem > MAX_PERM_BLOCK )
{
proper_exit( 1, "Alloc_perm: %zd too large.", sMem );
}
if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK )
{
iMemPerm = 0;
if ( ( pMemPerm = ( char * ) calloc( 1, MAX_PERM_BLOCK ) ) == NULL )
{
char *e = strerror( errno );
proper_exit( 1, "Alloc_perm: %s\n", e );
}
}
pMem = pMemPerm + iMemPerm;
iMemPerm += sMem;
nAllocPerm += 1;
sAllocPerm += sMem;
return pMem;
}
/*
* Duplicate a string into dynamic memory.
* Fread_strings are read-only and shared.
*/
char *str_dup( const char *str )
{
char *str_new;
if ( str[0] == '\0' )
return &str_empty[0];
if ( str >= string_space && str < top_string )
{
/*
* return str;
*/
return ( char * ) ( size_t ) str;
/*
* I can't believe I just did that cast... EVIL!
*/
}
str_new = ( char * ) alloc_mem( strlen( str ) + 1 );
strcpy( str_new, str );
return str_new;
}
/*
* Free a string.
* Null is legal here to simplify callers.
* Read-only shared strings are not touched.
*/
void free_string( char *pstr )
{
if ( pstr == NULL
|| pstr == &str_empty[0] || ( pstr >= string_space && pstr < top_string ) )
return;
free_mem( pstr, strlen( pstr ) + 1 );
return;
}
void do_areas( CHAR_DATA *ch, const char *argument )
{
char buf[MAX_STRING_LENGTH];
AREA_DATA *pArea1;
AREA_DATA *pArea2;
int iArea;
int iAreaHalf;
if ( argument[0] != '\0' )
{
send_to_char( "No argument is used with this command.\n\r", ch );
return;
}
iAreaHalf = ( top_area + 1 ) / 2;
pArea1 = area_first;
pArea2 = area_first;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
pArea2 = pArea2->next;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
{
sprintf( buf, "%-39s%-39s\n\r",
pArea1->credits, ( pArea2 != NULL ) ? pArea2->credits : "" );
send_to_char( buf, ch );
pArea1 = pArea1->next;
if ( pArea2 != NULL )
pArea2 = pArea2->next;
}
return;
}
void do_memory( CHAR_DATA *ch, const char *argument )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Affects %5d\n\r", top_affect );
send_to_char( buf, ch );
sprintf( buf, "Areas %5d\n\r", top_area );
send_to_char( buf, ch );
sprintf( buf, "ExDes %5d\n\r", top_ed );
send_to_char( buf, ch );
sprintf( buf, "Exits %5d\n\r", top_exit );
send_to_char( buf, ch );
sprintf( buf, "Helps %5d\n\r", top_help );
send_to_char( buf, ch );
sprintf( buf, "Socials %5d\n\r", social_count );
send_to_char( buf, ch );
sprintf( buf, "Mobs %5d(%d new format)\n\r", top_mob_index, newmobs );
send_to_char( buf, ch );
sprintf( buf, "(in use)%5d\n\r", mobile_count );
send_to_char( buf, ch );
sprintf( buf, "Objs %5d(%d new format)\n\r", top_obj_index, newobjs );
send_to_char( buf, ch );
sprintf( buf, "Resets %5d\n\r", top_reset );
send_to_char( buf, ch );
sprintf( buf, "Rooms %5d\n\r", top_room );
send_to_char( buf, ch );
sprintf( buf, "Shops %5d\n\r", top_shop );
send_to_char( buf, ch );
sprintf( buf, "Strings %5d strings of %7zd bytes (max %d).\n\r",
nAllocString, sAllocString, MAX_STRING );
send_to_char( buf, ch );
sprintf( buf, "Perms %5d blocks of %7zd bytes.\n\r", nAllocPerm, sAllocPerm );
send_to_char( buf, ch );
return;
}
void do_dump( CHAR_DATA *ch, const char *argument )
{
int count,
count2,
num_pcs,
aff_count;
CHAR_DATA *fch;
MOB_INDEX_DATA *pMobIndex;
PC_DATA *pc;
OBJ_DATA *obj;
OBJ_INDEX_DATA *pObjIndex;
ROOM_INDEX_DATA *room;
EXIT_DATA *pExit;
DESCRIPTOR_DATA *d;
AFFECT_DATA *af;
FILE *fp;
int vnum,
nMatch = 0;
/*
* open file
*/
fp = fopen( "mem.dmp", "w" );
/*
* report use of data structures
*/
num_pcs = 0;
aff_count = 0;
/*
* mobile prototypes
*/
fprintf( fp, "MobProt %4d (%8zd bytes)\n",
top_mob_index, top_mob_index * ( sizeof( *pMobIndex ) ) );
/*
* mobs
*/
count = 0;
count2 = 0;
for ( fch = char_list; fch != NULL; fch = fch->next )
{
count++;
if ( fch->pcdata != NULL )
num_pcs++;
for ( af = fch->affected; af != NULL; af = af->next )
aff_count++;
}
for ( fch = char_free; fch != NULL; fch = fch->next )
count2++;
fprintf( fp, "Mobs %4d (%8zd bytes), %2d free (%zd bytes)\n",
count, count * ( sizeof( *fch ) ), count2, count2 * ( sizeof( *fch ) ) );
/*
* pcdata
*/
count = 0;
for ( pc = pcdata_free; pc != NULL; pc = pc->next )
count++;
fprintf( fp, "Pcdata %4d (%8zd bytes), %2d free (%zd bytes)\n",
num_pcs, num_pcs * ( sizeof( *pc ) ), count, count * ( sizeof( *pc ) ) );
/*
* descriptors
*/
count = 0;
count2 = 0;
for ( d = descriptor_list; d != NULL; d = d->next )
count++;
for ( d = descriptor_free; d != NULL; d = d->next )
count2++;
fprintf( fp, "Descs %4d (%8zd bytes), %2d free (%zd bytes)\n",
count, count * ( sizeof( *d ) ), count2, count2 * ( sizeof( *d ) ) );
/*
* object prototypes
*/
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
for ( af = pObjIndex->affected; af != NULL; af = af->next )
aff_count++;
nMatch++;
}
fprintf( fp, "ObjProt %4d (%8zd bytes)\n",
top_obj_index, top_obj_index * ( sizeof( *pObjIndex ) ) );
/*
* objects
*/
count = 0;
count2 = 0;
for ( obj = object_list; obj != NULL; obj = obj->next )
{
count++;
for ( af = obj->affected; af != NULL; af = af->next )
aff_count++;
}
for ( obj = obj_free; obj != NULL; obj = obj->next )
count2++;
fprintf( fp, "Objs %4d (%8zd bytes), %2d free (%zd bytes)\n",
count, count * ( sizeof( *obj ) ), count2, count2 * ( sizeof( *obj ) ) );
/*
* affects
*/
count = 0;
for ( af = affect_free; af != NULL; af = af->next )
count++;
fprintf( fp, "Affects %4d (%8zd bytes), %2d free (%zd bytes)\n",
aff_count, aff_count * ( sizeof( *af ) ), count, count * ( sizeof( *af ) ) );
/*
* rooms
*/
fprintf( fp, "Rooms %4d (%8zd bytes)\n", top_room,
top_room * ( sizeof( *room ) ) );
/*
* exits
*/
fprintf( fp, "Exits %4d (%8zd bytes)\n", top_exit,
top_exit * ( sizeof( *pExit ) ) );
fclose( fp );
/*
* start printing out mobile data
*/
fp = fopen( "mob.dmp", "w" );
fprintf( fp, "\nMobile Analysis\n" );
fprintf( fp, "---------------\n" );
nMatch = 0;
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
{
nMatch++;
fprintf( fp, "#%-4d %3d active %3d killed %s\n",
pMobIndex->vnum, pMobIndex->count,
pMobIndex->killed, pMobIndex->short_descr );
}
fclose( fp );
/*
* start printing out object data
*/
fp = fopen( "obj.dmp", "w" );
fprintf( fp, "\nObject Analysis\n" );
fprintf( fp, "---------------\n" );
nMatch = 0;
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
fprintf( fp, "#%-4d %3d active %3d reset %s\n",
pObjIndex->vnum, pObjIndex->count,
pObjIndex->reset_num, pObjIndex->short_descr );
}
/*
* close file
*/
fclose( fp );
}
/*
* Stick a little fuzz on a number.
*/
int number_fuzzy( int number )
{
switch ( number_bits( 2 ) )
{
case 0:
number -= 1;
break;
case 3:
number += 1;
break;
}
return UMAX( 1, number );
}
/*
* Generate a random number.
*/
int number_range( int from, int to )
{
int power;
int number;
if ( from == 0 && to == 0 )
return 0;
if ( ( to = to - from + 1 ) <= 1 )
return from;
for ( power = 2; power < to; power <<= 1 )
;
while ( ( number = number_mm( ) & ( power - 1 ) ) >= to )
;
return from + number;
}
/*
* Generate a percentile roll.
*/
int number_percent( void )
{
return number_range( 1, 100 );
}
/*
* Generate a random door.
*/
int number_door( void )
{
return number_range( 1, MAX_EXIT ) - 1;
}
int number_bits( int width )
{
return number_mm( ) & ( ( 1 << width ) - 1 );
}
/*
* I've gotten too many bad reports on OS-supplied random number generators.
* This is the Mitchell-Moore algorithm from Knuth Volume II.
* Best to leave the constants alone unless you've read Knuth.
* -- Furey
*/
/* I noticed streaking with this random number generator, so I switched
back to the system srandom call. If this doesn't work for you,
define OLD_RAND to use the old system -- Alander */
#if defined (OLD_RAND)
static int rgiState[2 + 55];
#endif
void init_mm( )
{
#if defined (OLD_RAND)
int *piState;
int iState;
piState = &rgiState[2];
piState[-2] = 55 - 55;
piState[-1] = 55 - 24;
piState[0] = ( ( int ) current_time ) & ( ( 1 << 30 ) - 1 );
piState[1] = 1;
for ( iState = 2; iState < 55; iState++ )
{
piState[iState] = ( piState[iState - 1] + piState[iState - 2] )
& ( ( 1 << 30 ) - 1 );
}
#else
srandom( time( NULL ) ^ getpid( ) );
#endif
return;
}
int number_mm( void )
{
#if defined (OLD_RAND)
int *piState;
int iState1;
int iState2;
int iRand;
piState = &rgiState[2];
iState1 = piState[-2];
iState2 = piState[-1];
iRand = ( piState[iState1] + piState[iState2] ) & ( ( 1 << 30 ) - 1 );
piState[iState1] = iRand;
if ( ++iState1 == 55 )
iState1 = 0;
if ( ++iState2 == 55 )
iState2 = 0;
piState[-2] = iState1;
piState[-1] = iState2;
return iRand >> 6;
#else
return random( ) >> 6;
#endif
}
/*
* Roll some dice.
*/
int dice( int number, int size )
{
int idice;
int sum;
switch ( size )
{
case 0:
return 0;
case 1:
return number;
}
for ( idice = 0, sum = 0; idice < number; idice++ )
sum += number_range( 1, size );
return sum;
}
/*
* Simple linear interpolation.
*/
int interpolate( int level, int value_00, int value_32 )
{
return value_00 + level * ( value_32 - value_00 ) / 32;
}
/*
* Removes the tildes from a string.
* Used for player-entered strings that go into disk files.
*/
void smash_tilde( char *str )
{
for ( ; *str != '\0'; str++ )
{
if ( *str == '~' )
*str = '-';
}
return;
}
/*
* Compare strings, case insensitive.
* Return TRUE if different
* (compatibility with historical functions).
*/
bool str_cmp( const char *astr, const char *bstr )
{
if ( astr == NULL )
{
bug( "Str_cmp: null astr.", 0 );
return TRUE;
}
if ( bstr == NULL )
{
bug( "Str_cmp: null bstr.", 0 );
return TRUE;
}
for ( ; *astr || *bstr; astr++, bstr++ )
{
if ( LOWER( *astr ) != LOWER( *bstr ) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for prefix matching.
* Return TRUE if astr not a prefix of bstr
* (compatibility with historical functions).
*/
bool str_prefix( const char *astr, const char *bstr )
{
if ( astr == NULL )
{
bug( "Strn_cmp: null astr.", 0 );
return TRUE;
}
if ( bstr == NULL )
{
bug( "Strn_cmp: null bstr.", 0 );
return TRUE;
}
for ( ; *astr; astr++, bstr++ )
{
if ( LOWER( *astr ) != LOWER( *bstr ) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for match anywhere.
* Returns TRUE is astr not part of bstr.
* (compatibility with historical functions).
*/
bool str_infix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
int ichar;
char c0;
if ( ( c0 = LOWER( astr[0] ) ) == '\0' )
return FALSE;
sstr1 = strlen( astr );
sstr2 = strlen( bstr );
for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
{
if ( c0 == LOWER( bstr[ichar] ) && !str_prefix( astr, bstr + ichar ) )
return FALSE;
}
return TRUE;
}
/*
* Compare strings, case insensitive, for suffix matching.
* Return TRUE if astr not a suffix of bstr
* (compatibility with historical functions).
*/
bool str_suffix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
sstr1 = strlen( astr );
sstr2 = strlen( bstr );
if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
return FALSE;
else
return TRUE;
}
/*
* Returns an initial-capped string.
*/
char *capitalize( const char *str )
{
static char strcap[MAX_STRING_LENGTH];
int i;
for ( i = 0; str[i] != '\0'; i++ )
strcap[i] = LOWER( str[i] );
strcap[i] = '\0';
strcap[0] = UPPER( strcap[0] );
return strcap;
}
/*
* Append a string to a file.
*/
void append_file( CHAR_DATA *ch, const char *file, const char *str )
{
FILE *fp;
if ( !str || !*str )
return;
if ( ch && IS_NPC( ch ) )
return;
if ( ( fp = fopen( file, "a" ) ) == NULL )
{
perror( file );
if ( ch )
send_to_char( "Could not open the file!\n\r", ch );
}
else
{
if ( ch )
fprintf( fp, "[%5d] %s: %s\n",
ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
else
fprintf( fp, "[ 0] SYSTEM: %s\n", str );
fclose( fp );
}
return;
}
/*
* Reports a bug.
*/
void bug( const char *str, int param )
{
char buf[MAX_STRING_LENGTH];
if ( fpArea != NULL )
{
int iLine;
int iChar;
if ( fpArea == stdin )
{
iLine = 0;
}
else
{
iChar = ftell( fpArea );
fseek( fpArea, 0, 0 );
for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
{
while ( getc( fpArea ) != '\n' )
;
}
fseek( fpArea, iChar, 0 );
}
sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
log_string( buf );
/* RT removed because we don't want bugs shutting the mud
if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL )
{
fprintf( fp, "[*****] %s\n", buf );
fclose( fp );
}
*/
}
strcpy( buf, "[*****] BUG: " );
sprintf( buf + strlen( buf ), str, param );
log_string( buf );
/* RT removed due to bug-file spamming
if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL )
{
fprintf( fp, "%s\n", buf );
fclose( fp );
}
*/
return;
}
/*
* Writes a string to the log.
*/
void log_string( const char *str )
{
char *strtime;
strtime = ctime( ¤t_time );
strtime[strlen( strtime ) - 1] = '\0';
fprintf( stderr, "%s :: %s\n", strtime, str );
return;
}
/*
* This function is here to aid in debugging.
* If the last expression in a function is another function call,
* gcc likes to generate a JMP instead of a CALL.
* This is called "tail chaining."
* It hoses the debugger call stack for that call.
* So I make this the last call in certain critical functions,
* where I really need the call stack to be right for debugging!
*
* If you don't understand this, then LEAVE IT ALONE.
* Don't remove any calls to tail_chain anywhere.
*
* -- Furey
*/
void tail_chain( void )
{
return;
}
/* snarf a socials file */
void load_socials( FILE * fp )
{
for ( ;; )
{
struct social_type social;
char *temp;
/*
* clear social
*/
social.char_no_arg = NULL;
social.others_no_arg = NULL;
social.char_found = NULL;
social.others_found = NULL;
social.vict_found = NULL;
social.char_not_found = NULL;
social.char_auto = NULL;
social.others_auto = NULL;
temp = fread_word( fp );
if ( !strcmp( temp, "#0" ) )
return; /* done */
#if defined(SOCIAL_DEBUG)
else
fprintf( stderr, "%s\n\r", temp );
#endif
strcpy( social.name, temp );
fread_to_eol( fp );
temp = fread_string_eol( fp );
if ( !strcmp( temp, "$" ) )
social.char_no_arg = NULL;
else if ( !strcmp( temp, "#" ) )
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.char_no_arg = temp;
temp = fread_string_eol( fp );
if ( !strcmp( temp, "$" ) )
social.others_no_arg = NULL;
else if ( !strcmp( temp, "#" ) )
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.others_no_arg = temp;
temp = fread_string_eol( fp );
if ( !strcmp( temp, "$" ) )
social.char_found = NULL;
else if ( !strcmp( temp, "#" ) )
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.char_found = temp;
temp = fread_string_eol( fp );
if ( !strcmp( temp, "$" ) )
social.others_found = NULL;
else if ( !strcmp( temp, "#" ) )
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.others_found = temp;
temp = fread_string_eol( fp );
if ( !strcmp( temp, "$" ) )
social.vict_found = NULL;
else if ( !strcmp( temp, "#" ) )
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.vict_found = temp;
temp = fread_string_eol( fp );
if ( !strcmp( temp, "$" ) )
social.char_not_found = NULL;
else if ( !strcmp( temp, "#" ) )
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.char_not_found = temp;
temp = fread_string_eol( fp );
if ( !strcmp( temp, "$" ) )
social.char_auto = NULL;
else if ( !strcmp( temp, "#" ) )
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.char_auto = temp;
temp = fread_string_eol( fp );
if ( !strcmp( temp, "$" ) )
social.others_auto = NULL;
else if ( !strcmp( temp, "#" ) )
{
social_table[social_count] = social;
social_count++;
continue;
}
else
social.others_auto = temp;
social_table[social_count] = social;
social_count++;
}
return;
}
/*
* Snarf a mob section. new style
*/
void load_mobiles( FILE * fp )
{
MOB_INDEX_DATA *pMobIndex;
for ( ;; )
{
int vnum;
char letter;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
proper_exit( 1, "Load_mobiles: # not found." );
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mob_index( vnum ) != NULL )
{
proper_exit( 1, "Load_mobiles: vnum %d duplicated.", vnum );
}
fBootDb = TRUE;
pMobIndex = ( MOB_INDEX_DATA * ) alloc_perm( sizeof( *pMobIndex ) );
pMobIndex->vnum = vnum;
pMobIndex->new_format = TRUE;
newmobs++;
pMobIndex->player_name = fread_string( fp );
pMobIndex->short_descr = fread_string( fp );
pMobIndex->long_descr = fread_string( fp );
pMobIndex->description = fread_string( fp );
pMobIndex->race = race_lookup( fread_string( fp ) );
pMobIndex->long_descr[0] = UPPER( pMobIndex->long_descr[0] );
pMobIndex->description[0] = UPPER( pMobIndex->description[0] );
pMobIndex->act = fread_flag( fp ) | ACT_IS_NPC | race_table[pMobIndex->race].act;
pMobIndex->affected_by = fread_flag( fp ) | race_table[pMobIndex->race].aff;
pMobIndex->pShop = NULL;
pMobIndex->alignment = fread_number( fp );
pMobIndex->group = fread_number( fp );
pMobIndex->level = fread_number( fp );
pMobIndex->hitroll = fread_number( fp );
/*
* read hit dice
*/
pMobIndex->hit[DICE_NUMBER] = fread_number( fp );
/*
* 'd'
*/ fread_letter( fp );
pMobIndex->hit[DICE_TYPE] = fread_number( fp );
/*
* '+'
*/ fread_letter( fp );
pMobIndex->hit[DICE_BONUS] = fread_number( fp );
/*
* read mana dice
*/
pMobIndex->mana[DICE_NUMBER] = fread_number( fp );
fread_letter( fp );
pMobIndex->mana[DICE_TYPE] = fread_number( fp );
fread_letter( fp );
pMobIndex->mana[DICE_BONUS] = fread_number( fp );
/*
* read damage dice
*/
pMobIndex->damage[DICE_NUMBER] = fread_number( fp );
fread_letter( fp );
pMobIndex->damage[DICE_TYPE] = fread_number( fp );
fread_letter( fp );
pMobIndex->damage[DICE_BONUS] = fread_number( fp );
pMobIndex->dam_type = attack_lookup( fread_word( fp ) );
/*
* read armor class
*/
pMobIndex->ac[AC_PIERCE] = fread_number( fp ) * 10;
pMobIndex->ac[AC_BASH] = fread_number( fp ) * 10;
pMobIndex->ac[AC_SLASH] = fread_number( fp ) * 10;
pMobIndex->ac[AC_EXOTIC] = fread_number( fp ) * 10;
/*
* read flags and add in data from the race table
*/
pMobIndex->off_flags = fread_flag( fp ) | race_table[pMobIndex->race].off;
pMobIndex->imm_flags = fread_flag( fp ) | race_table[pMobIndex->race].imm;
pMobIndex->res_flags = fread_flag( fp ) | race_table[pMobIndex->race].res;
pMobIndex->vuln_flags = fread_flag( fp ) | race_table[pMobIndex->race].vuln;
/*
* vital statistics
*/
pMobIndex->start_pos = position_lookup( fread_word( fp ) );
pMobIndex->default_pos = position_lookup( fread_word( fp ) );
pMobIndex->sex = sex_lookup( fread_word( fp ) );
pMobIndex->wealth = fread_number( fp );
pMobIndex->form = fread_flag( fp ) | race_table[pMobIndex->race].form;
pMobIndex->parts = fread_flag( fp ) | race_table[pMobIndex->race].parts;
/*
* size
*/
pMobIndex->size = size_lookup( fread_word( fp ) );
pMobIndex->material = str_dup( fread_word( fp ) );
for ( ;; )
{
letter = fread_letter( fp );
if ( letter == 'F' )
{
char *word;
int vector;
word = fread_word( fp );
vector = fread_flag( fp );
if ( !str_prefix( word, "act" ) )
REMOVE_BIT( pMobIndex->act, vector );
else if ( !str_prefix( word, "aff" ) )
REMOVE_BIT( pMobIndex->affected_by, vector );
else if ( !str_prefix( word, "off" ) )
REMOVE_BIT( pMobIndex->off_flags, vector );
else if ( !str_prefix( word, "imm" ) )
REMOVE_BIT( pMobIndex->imm_flags, vector );
else if ( !str_prefix( word, "res" ) )
REMOVE_BIT( pMobIndex->res_flags, vector );
else if ( !str_prefix( word, "vul" ) )
REMOVE_BIT( pMobIndex->vuln_flags, vector );
else if ( !str_prefix( word, "for" ) )
REMOVE_BIT( pMobIndex->form, vector );
else if ( !str_prefix( word, "par" ) )
REMOVE_BIT( pMobIndex->parts, vector );
else
{
proper_exit( 1, "Flag remove: flag not found." );
}
}
else
{
ungetc( letter, fp );
break;
}
}
iHash = vnum % MAX_KEY_HASH;
pMobIndex->next = mob_index_hash[iHash];
mob_index_hash[iHash] = pMobIndex;
top_mob_index++;
kill_table[URANGE( 0, pMobIndex->level, MAX_LEVEL - 1 )].number++;
}
return;
}
/*
* Snarf an obj section. new style
*/
void load_objects( FILE * fp )
{
OBJ_INDEX_DATA *pObjIndex;
for ( ;; )
{
int vnum;
char letter;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
proper_exit( 1, "Load_objects: # not found." );
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_obj_index( vnum ) != NULL )
{
proper_exit( 1, "Load_objects: vnum %d duplicated.", vnum );
}
fBootDb = TRUE;
pObjIndex = ( OBJ_INDEX_DATA * ) alloc_perm( sizeof( *pObjIndex ) );
pObjIndex->vnum = vnum;
pObjIndex->new_format = TRUE;
pObjIndex->reset_num = 0;
newobjs++;
pObjIndex->name = fread_string( fp );
pObjIndex->short_descr = fread_string( fp );
pObjIndex->description = fread_string( fp );
pObjIndex->material = fread_string( fp );
pObjIndex->item_type = item_lookup( fread_word( fp ) );
pObjIndex->extra_flags = fread_flag( fp );
pObjIndex->wear_flags = fread_flag( fp );
switch ( pObjIndex->item_type )
{
case ITEM_WEAPON:
pObjIndex->value[0] = weapon_type_lookup( fread_word( fp ) );
pObjIndex->value[1] = fread_number( fp );
pObjIndex->value[2] = fread_number( fp );
pObjIndex->value[3] = attack_lookup( fread_word( fp ) );
pObjIndex->value[4] = fread_flag( fp );
break;
case ITEM_CONTAINER:
pObjIndex->value[0] = fread_number( fp );
pObjIndex->value[1] = fread_flag( fp );
pObjIndex->value[2] = fread_number( fp );
pObjIndex->value[3] = fread_number( fp );
pObjIndex->value[4] = fread_number( fp );
break;
case ITEM_DRINK_CON:
case ITEM_FOUNTAIN:
pObjIndex->value[0] = fread_number( fp );
pObjIndex->value[1] = fread_number( fp );
pObjIndex->value[2] = liq_lookup( fread_word( fp ) );
pObjIndex->value[3] = fread_number( fp );
pObjIndex->value[4] = fread_number( fp );
break;
case ITEM_WAND:
case ITEM_STAFF:
pObjIndex->value[0] = fread_number( fp );
pObjIndex->value[1] = fread_number( fp );
pObjIndex->value[2] = fread_number( fp );
pObjIndex->value[3] = skill_lookup( fread_word( fp ) );
pObjIndex->value[4] = fread_number( fp );
break;
case ITEM_POTION:
case ITEM_PILL:
case ITEM_SCROLL:
pObjIndex->value[0] = fread_number( fp );
pObjIndex->value[1] = skill_lookup( fread_word( fp ) );
pObjIndex->value[2] = skill_lookup( fread_word( fp ) );
pObjIndex->value[3] = skill_lookup( fread_word( fp ) );
pObjIndex->value[4] = skill_lookup( fread_word( fp ) );
break;
default:
pObjIndex->value[0] = fread_flag( fp );
pObjIndex->value[1] = fread_flag( fp );
pObjIndex->value[2] = fread_flag( fp );
pObjIndex->value[3] = fread_flag( fp );
pObjIndex->value[4] = fread_flag( fp );
break;
}
pObjIndex->level = fread_number( fp );
pObjIndex->weight = fread_number( fp );
pObjIndex->cost = fread_number( fp );
/*
* condition
*/
letter = fread_letter( fp );
switch ( letter )
{
case ( 'P' ):
pObjIndex->condition = 100;
break;
case ( 'G' ):
pObjIndex->condition = 90;
break;
case ( 'A' ):
pObjIndex->condition = 75;
break;
case ( 'W' ):
pObjIndex->condition = 50;
break;
case ( 'D' ):
pObjIndex->condition = 25;
break;
case ( 'B' ):
pObjIndex->condition = 10;
break;
case ( 'R' ):
pObjIndex->condition = 0;
break;
default:
pObjIndex->condition = 100;
break;
}
for ( ;; )
{
char another_letter;
another_letter = fread_letter( fp );
if ( another_letter == 'A' )
{
AFFECT_DATA *paf;
paf = ( AFFECT_DATA * ) alloc_perm( sizeof( *paf ) );
paf->where = TO_OBJECT;
paf->type = -1;
paf->level = pObjIndex->level;
paf->duration = -1;
paf->location = fread_number( fp );
paf->modifier = fread_number( fp );
paf->bitvector = 0;
paf->next = pObjIndex->affected;
pObjIndex->affected = paf;
top_affect++;
}
else if ( another_letter == 'F' )
{
AFFECT_DATA *paf;
paf = ( AFFECT_DATA * ) alloc_perm( sizeof( *paf ) );
another_letter = fread_letter( fp );
switch ( another_letter )
{
case 'A':
paf->where = TO_AFFECTS;
break;
case 'I':
paf->where = TO_IMMUNE;
break;
case 'R':
paf->where = TO_RESIST;
break;
case 'V':
paf->where = TO_VULN;
break;
default:
proper_exit( 1, "Load_objects: Bad where on flag set." );
break;
}
paf->type = -1;
paf->level = pObjIndex->level;
paf->duration = -1;
paf->location = fread_number( fp );
paf->modifier = fread_number( fp );
paf->bitvector = fread_flag( fp );
paf->next = pObjIndex->affected;
pObjIndex->affected = paf;
top_affect++;
}
else if ( another_letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = ( EXTRA_DESCR_DATA * ) alloc_perm( sizeof( *ed ) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pObjIndex->extra_descr;
pObjIndex->extra_descr = ed;
top_ed++;
}
else
{
ungetc( another_letter, fp );
break;
}
}
iHash = vnum % MAX_KEY_HASH;
pObjIndex->next = obj_index_hash[iHash];
obj_index_hash[iHash] = pObjIndex;
top_obj_index++;
}
return;
}