/*
* RAM $Id: act.h 12 2008-10-17 14:41:39Z ram $
*/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
**************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/* act_comm.c */
struct pose_table_type
{
const char * message[2*MAX_CLASS];
};
extern const struct pose_table_type pose_table [];
/* act_info.c */
extern const char * where_name [];
extern int max_on;
extern const char * day_name [];
extern const char * month_name [];
/* act_move.c */
extern const char * dir_name [];
extern const char * dir_abbrev[];
extern const int rev_dir [];
extern const int movement_loss [SECT_MAX];
/* act_comm.c */
void add_follower( CHAR_DATA *ch, CHAR_DATA *master );
void stop_follower( CHAR_DATA *ch );
void nuke_pets( CHAR_DATA *ch );
void die_follower( CHAR_DATA *ch );
bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch );
/* act_info.c */
char *format_obj_to_char( OBJ_DATA *obj, CHAR_DATA *ch, bool fShort );
void show_list_to_char( OBJ_DATA *list, CHAR_DATA *ch, bool fShort, bool fShowNothing );
void show_char_to_char_0( CHAR_DATA *victim, CHAR_DATA *ch );
void show_char_to_char_1( CHAR_DATA *victim, CHAR_DATA *ch );
void show_char_to_char( CHAR_DATA *list, CHAR_DATA *ch );
bool check_blind( CHAR_DATA *ch );
void set_title( CHAR_DATA *ch, char *title );
/* act_move.c */
void move_char( CHAR_DATA *ch, int door, bool follow );
int find_door( CHAR_DATA *ch, char *arg );
bool has_key( CHAR_DATA *ch, int key );
ROOM_INDEX_DATA *get_random_room(CHAR_DATA *ch);
/* act_obj.c */
bool can_loot(CHAR_DATA *ch, OBJ_DATA *obj);
void get_obj( CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *container );
bool remove_obj( CHAR_DATA *ch, int iWear, bool fReplace );
void wear_obj( CHAR_DATA *ch, OBJ_DATA *obj, bool fReplace );
CHAR_DATA *find_keeper( CHAR_DATA *ch );
void obj_to_keeper( OBJ_DATA *obj, CHAR_DATA *ch );
OBJ_DATA *get_obj_keeper( CHAR_DATA *ch, CHAR_DATA *keeper, char *argument );
int get_cost( CHAR_DATA *keeper, OBJ_DATA *obj, bool fBuy );
/* act_wiz.c */
void wiznet(const char *string, CHAR_DATA *ch, OBJ_DATA *obj,
int flag, int flag_skip, int min_level);
ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, const char *arg );
bool obj_check (CHAR_DATA *ch, OBJ_DATA *obj);
void recursive_clone(CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *clone);