/****************************************************************************
* Eldhamud Codebase V2.2 *
* ------------------------------------------------------------------------ *
* EldhaMUD code (C) 2003-2008 by Robert Powell (Tommi) *
* ------------------------------------------------------------------------ *
* Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag, *
* Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, *
* Grishnakh, Fireblade, and Nivek. *
* *
* Original MERC 2.1 code by Hatchet, Furey, and Kahn. *
* *
* Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, *
* Michael Seifert, and Sebastian Hammer. *
****************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <time.h>
#include "./Headers/mud.h"
void do_train( CHAR_DATA * ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char buf1[20];
CHAR_DATA *mob = NULL;
int add_hp = 0;
int add_mana = 0;
short *AttrPerm;
char *pOutput;
int cost = 8, cost1 = 8, cost2 = 8, cost3 = 8, cost4 = 8, cost5 = 8; /* Urrgghh */
send_mip_image(ch, "weapons.bmp", "Map 1");
if( IS_NPC( ch ) )
{
send_to_char( "Not for NPCs. Sorry.\n\r", ch );
return;
}
/*
* Check for trainer.
*/
for( mob = ch->in_room->first_person; mob; mob = mob->next_in_room )
{
if( IS_NPC( mob ) && IS_ACT_FLAG( mob, ACT_TRAINER ) )
break;
}
if( mob == NULL )
{
send_to_char( "You can't do that here.\n\r", ch );
return;
}
if( NULLSTR( argument ) )
{
sprintf( buf, "You have %d practice sessions.\n\r", ch->practice );
send_to_char( buf, ch );
/*
* Work out the costs
*/
if( Class_table[ch->Class]->attr_prime == APPLY_STR )
cost1 = 6;
if( Class_table[ch->Class]->attr_second == APPLY_STR )
cost1 = 7;
if( Class_table[ch->Class]->attr_prime == APPLY_INT )
cost2 = 6;
if( Class_table[ch->Class]->attr_second == APPLY_INT )
cost2 = 7;
if( Class_table[ch->Class]->attr_prime == APPLY_WIS )
cost3 = 6;
if( Class_table[ch->Class]->attr_second == APPLY_WIS )
cost3 = 7;
if( Class_table[ch->Class]->attr_prime == APPLY_DEX )
cost4 = 6;
if( Class_table[ch->Class]->attr_second == APPLY_DEX )
cost4 = 7;
if( Class_table[ch->Class]->attr_prime == APPLY_CON )
cost5 = 6;
if( Class_table[ch->Class]->attr_second == APPLY_CON )
cost5 = 7;
strcpy( buf, "You can train: hp (4) mana (5)" );
if( ch->perm_str < 25 )
{
sprintf( buf1, " str (%d)", cost1 );
strcat( buf, buf1 );
}
if( ch->perm_int < 25 )
{
sprintf( buf1, " int (%d)", cost2 );
strcat( buf, buf1 );
}
if( ch->perm_wis < 25 )
{
sprintf( buf1, " wis (%d)", cost3 );
strcat( buf, buf1 );
}
if( ch->perm_dex < 25 )
{
sprintf( buf1, " dex (%d)", cost4 );
strcat( buf, buf1 );
}
if( ch->perm_con < 25 )
{
sprintf( buf1, " con (%d)", cost5 );
strcat( buf, buf1 );
}
if( buf[strlen( buf ) - 1] != ':' )
{
strcat( buf, ".\n\r" );
send_to_char( buf, ch );
}
return;
}
if( !str_cmp( argument, "str" ) )
{
if( Class_table[ch->Class]->attr_second == APPLY_STR )
cost = 7;
else if( Class_table[ch->Class]->attr_prime == APPLY_STR )
cost = 6;
AttrPerm = &ch->perm_str;
pOutput = "strength";
if( *AttrPerm >= 25 )
{
act( AT_ACTION, "Your $T is already at maximum.", ch, NULL, pOutput, TO_CHAR );
return;
}
if( cost > ch->practice )
{
send_to_char( "You don't have enough practices.\n\r", ch );
return;
}
ch->practice -= cost;
ch->perm_str += 1;
act( AT_ACTION, "Your $T increases!", ch, NULL, pOutput, TO_CHAR );
act( AT_ACTION, "$n's $T increases!", ch, NULL, pOutput, TO_ROOM );
return;
}
else if( !str_cmp( argument, "int" ) )
{
if( Class_table[ch->Class]->attr_second == APPLY_INT )
cost = 6;
else if( Class_table[ch->Class]->attr_prime == APPLY_INT )
cost = 6;
AttrPerm = &ch->perm_int;
pOutput = "intelligence";
if( *AttrPerm >= 25 )
{
act( AT_ACTION, "Your $T is already at maximum.", ch, NULL, pOutput, TO_CHAR );
return;
}
if( cost > ch->practice )
{
send_to_char( "You don't have enough practices.\n\r", ch );
return;
}
ch->practice -= cost;
ch->perm_int += 1;
act( AT_ACTION, "Your $T increases!", ch, NULL, pOutput, TO_CHAR );
act( AT_ACTION, "$n's $T increases!", ch, NULL, pOutput, TO_ROOM );
return;
}
else if( !str_cmp( argument, "wis" ) )
{
if( Class_table[ch->Class]->attr_prime == APPLY_WIS )
cost = 7;
else if( Class_table[ch->Class]->attr_prime == APPLY_WIS )
cost = 6;
AttrPerm = &ch->perm_wis;
pOutput = "wisdom";
if( *AttrPerm >= 25 )
{
act( AT_ACTION, "Your $T is already at maximum.", ch, NULL, pOutput, TO_CHAR );
return;
}
if( cost > ch->practice )
{
send_to_char( "You don't have enough practices.\n\r", ch );
return;
}
ch->practice -= cost;
ch->perm_wis += 1;
act( AT_ACTION, "Your $T increases!", ch, NULL, pOutput, TO_CHAR );
act( AT_ACTION, "$n's $T increases!", ch, NULL, pOutput, TO_ROOM );
return;
}
else if( !str_cmp( argument, "dex" ) )
{
if( Class_table[ch->Class]->attr_second == APPLY_DEX )
cost = 7;
else if( Class_table[ch->Class]->attr_prime == APPLY_DEX )
cost = 6;
AttrPerm = &ch->perm_dex;
pOutput = "dexterity";
if( *AttrPerm >= 25 )
{
act( AT_ACTION, "Your $T is already at maximum.", ch, NULL, pOutput, TO_CHAR );
return;
}
if( cost > ch->practice )
{
send_to_char( "You don't have enough practices.\n\r", ch );
return;
}
ch->practice -= cost;
ch->perm_dex += 1;
act( AT_ACTION, "Your $T increases!", ch, NULL, pOutput, TO_CHAR );
act( AT_ACTION, "$n's $T increases!", ch, NULL, pOutput, TO_ROOM );
return;
}
else if( !str_cmp( argument, "con" ) )
{
if( Class_table[ch->Class]->attr_second == APPLY_CON )
cost = 7;
else if( Class_table[ch->Class]->attr_prime == APPLY_CON )
cost = 6;
AttrPerm = &ch->perm_con;
pOutput = "constitution";
if( *AttrPerm >= 25 )
{
act( AT_ACTION, "Your $T is already at maximum.", ch, NULL, pOutput, TO_CHAR );
return;
}
if( cost > ch->practice )
{
send_to_char( "You don't have enough practices.\n\r", ch );
return;
}
ch->practice -= cost;
ch->perm_con += 1;
act( AT_ACTION, "Your $T increases!", ch, NULL, pOutput, TO_CHAR );
act( AT_ACTION, "$n's $T increases!", ch, NULL, pOutput, TO_ROOM );
return;
}
else if( !str_cmp( argument, "hp" ) )
{
AttrPerm = &ch->max_hit;
pOutput = "number of hit points";
cost = 10; /* this is pracs per "train hp" */
add_hp = 10; /* this is hp gained per "train hp" */
if( cost > ch->practice )
{
send_to_char( "You don't have enough practices.\n\r", ch );
return;
}
ch->practice -= 10;
/*
*AttrPerm += add_hp;*/
ch->max_hit += add_hp;
act( AT_ACTION, "Your $T increases!", ch, NULL, pOutput, TO_CHAR );
act( AT_ACTION, "$n's $T increases!", ch, NULL, pOutput, TO_ROOM );
return;
}
else if( !str_cmp( argument, "mana" ) )
{
AttrPerm = &ch->max_mana;
pOutput = "amount of mana";
cost = 10;
add_mana = 10;
if( cost > ch->practice )
{
send_to_char( "You don't have enough practices.\n\r", ch );
return;
}
ch->practice -= 10;
/*
*AttrPerm += add_mana;*/
ch->max_mana += add_mana;
act( AT_ACTION, "Your $T increases!", ch, NULL, pOutput, TO_CHAR );
act( AT_ACTION, "$n's $T increases!", ch, NULL, pOutput, TO_ROOM );
return;
}
send_to_char( "Sorry that is not a trainable stat, please check your spelling.\n\r", ch );
return;
}