/****************************************************************************
* Eldhamud Codebase V2.2 *
* ------------------------------------------------------------------------ *
* EldhaMUD code (C) 2003-2008 by Robert Powell (Tommi) *
* ------------------------------------------------------------------------ *
****************************************************************************/
#include "./Headers/mud.h"
void update_all_qobjs( CHAR_DATA * ch );
void do_remort( CHAR_DATA * ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
int vhit, vmana, vmove, wear_loc, value, sn;
OBJ_DATA *obj, *obj_next;
if( IS_NPC( ch ) )
{
send_to_char( "I'm sorry, mobs cannot remort!\n\r", ch );
return;
}
if( ch->level == LEVEL_IMMORTAL )
{
send_to_char( "Heros cannot be remorted, sorry!\n\r", ch );
return;
}
if( ch->level > LEVEL_HERO )
{
send_to_char( "Immortals cannot be remorted, sorry!\n\r", ch );
return;
}
if( ch->remorts >= 5 )
{
send_to_char( "This char has already been remorted too many times.\n\r", ch );
return;
}
send_to_char( "Having conquered that which has been set before you, you demand that\n\r"
"the immortals buff you up a little more, maybe with eq or a nifty set of\n\r"
"commands. Well it seems your ego has gotten you into some trouble, as\n\r"
"your mind becomes instantly filled with a loud thunder and images of death.\n\r" "Maybe today was the wrong time to annoy the immortals...\n\r", ch );
for( wear_loc = WEAR_LIGHT; wear_loc <= MAX_WEAR; wear_loc++ )
{
if( ( obj = get_eq_char( ch, wear_loc ) ) == NULL )
continue;
unequip_char( ch, obj );
}
for( obj = ch->first_carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if( xIS_SET( obj->extra_flags, ITEM_QUEST ) )
continue;
else
{
obj_from_char( obj );
extract_obj( obj );
}
}
do_restore( ch, ch->name );
vhit = ch->hit /= 3;
vmana = ch->mana /= 3;
vmove = ch->move /= 3;
ch->max_hit = vhit;
ch->max_mana = vmana;
ch->max_move = vmove;
ch->hit = vhit;
ch->mana = vmana;
ch->move = vmove;
ch->level = 10;
ch->exp = 0;
ch->perm_str = 13;
ch->perm_con = 13;
ch->perm_cha = 13;
ch->perm_lck = 13;
ch->perm_wis = 13;
ch->perm_int = 13;
ch->perm_dex = 13;
ch->armor = 100;
ch->hitroll = 0;
ch->damroll = 0;
ch->remorts++;
for( sn = 0; sn < top_sn; sn++ )
{
if( skill_table[sn]->name && ( ch->level >= skill_table[sn]->skill_level[ch->Class] || value == 0 ) )
{
ch->pcdata->learned[sn] = 0;
}
}
send_to_char( "For all your hard work, the immortals wish to bless you with the following skills.\n\r", ch );
if( ch->remorts > 4 )
{
}
if( ch->remorts > 3 )
{
}
if( ch->remorts > 2 )
{
}
if( ch->remorts > 1 )
{
}
if( ch->remorts > 0 )
{
}
sprintf( buf, "&R[&CANNOUNCEMENT&R]&c:{xAll congratulate {R%s{x, who has just remorted. {x\n\r", ch->name );
talk_info( AT_PURPLE, buf );
do_double( ch, "exp on 60" );
update_all_qobjs( ch );
return;
}