/****************************************************************************
* Eldhamud Codebase V2.2 *
* ------------------------------------------------------------------------ *
* EldhaMUD code (C) 2003-2008 by Robert Powell (Tommi) *
* ------------------------------------------------------------------------ *
* Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag, *
* Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, *
* Grishnakh, Fireblade, and Nivek. *
* *
* Original MERC 2.1 code by Hatchet, Furey, and Kahn. *
* *
* Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, *
* Michael Seifert, and Sebastian Hammer. *
* ------------------------------------------------------------------------ *
* Commands for personal player settings/statictics *
****************************************************************************/
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "./Headers/mud.h"
/*
* Locals
*/
char *tiny_affect_loc_name( int location );
int strlen_color( char *argument );
void do_gold( CHAR_DATA * ch, char *argument )
{
set_char_color( AT_GOLD, ch );
ch_printf( ch, "You have %s gold pieces.\n\r", num_punct( ch->gold ) );
return;
}
void do_score( CHAR_DATA * ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
AFFECT_DATA *paf;
if( IS_NPC( ch ) )
{
return;
}
sprintf( buf, "%s", num_punct( exp_level( ch, ch->level + 1 ) - ch->exp ) );
set_pager_color( AT_SCORE, ch );
if( get_trust( ch ) != ch->level )
pager_printf( ch, "You are trusted at level %d.&D\n\r", get_trust( ch ) );
pager_printf_color( ch, "&D--[&c%-10s %-25s&D]---------------------------------------&D\n\r", ch->name, ch->pcdata->title );
pager_printf_color( ch, "&D Level: &W%-4d &DRace : &w%-10.10s &DItems: &w%d &w(max %d) &D\n\r", ch->level, capitalize( get_race( ch ) ), ch->carry_number,
can_carry_n( ch ) );
pager_printf_color( ch, "&D Years: &W%-4d &DClass: &w%-10.10s &DWeight: &w%d &w(max %d) &D\n\r", get_age( ch ), capitalize( get_Class( ch ) ),
ch->carry_weight, can_carry_w( ch ) );
pager_printf_color( ch, "&D STR : &W%2.2d&D(&w%2.2d&D) HitRoll: &c%-4d &D Armor: &w%-d &D\n\r", get_curr_str( ch ), ch->perm_str, GET_HITROLL( ch ),
GET_AC( ch ) );
pager_printf_color( ch, "&D INT : &W%2.2d&D(&w%2.2d&D) DamRoll: &c%-4d &D Align: &w%-4d &D\n\r", get_curr_int( ch ), ch->perm_int, GET_DAMROLL( ch ),
ch->perm_dex, ch->alignment );
pager_printf_color( ch, "&D WIS : &W%2.2d&D(&w%2.2d&D) &D\n\r", get_curr_wis( ch ), ch->perm_wis );
pager_printf_color( ch, "&D DEX : &W%2.2d&D(&w%2.2d&D) Quest: &W%d points.&D &D\n\r", get_curr_dex( ch ), ch->perm_dex, ch->pcdata->quest_curr);
pager_printf_color( ch, "&D CON : &W%2.2d&D(&w%2.2d&D) PRACT: &W%3d &D\n\r", get_curr_con( ch ), ch->perm_con, ch->practice );
pager_printf_color( ch, "&D LCK : &W%2.2d&D(&w%2.2d&D) EXP : &W%-12s&D TNL : &W%-12s&D &D\n\r", get_curr_lck( ch ), ch->perm_lck, num_punct( ch->exp ), buf );
pager_printf_color( ch, "&D CHA : &W%2.2d&D(&w%2.2d&D) GOLD : &Y%-11s &D\n\r", get_curr_cha( ch ), ch->perm_cha, num_punct( ch->gold ) );
send_to_pager( "&D-[&cHealth Status&D]----------------------------------------------------------------&D\n\r", ch );
pager_printf_color( ch, "&D HP : &G%-5d &Dof &G%5d &D\n\r", ch->hit, ch->max_hit );
pager_printf_color( ch, "&D Mana: &G%-5d &Dof &G%5d &D\n\r", ch->mana, ch->max_mana );
pager_printf_color( ch, "&D Move: &G%-5d &Dof &G%5d &D\n\r", ch->move, ch->max_move );
if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
send_to_pager( "&DYou are drunk.&D\n\r", ch );
if( !IS_NPC( ch ) && ch->pcdata->condition[COND_THIRST] == 0 )
send_to_pager( "&DYou are in danger of dehydrating.&D\n\r", ch );
if( !IS_NPC( ch ) && ch->pcdata->condition[COND_FULL] == 0 )
send_to_pager( "&DYou are starving to death.&D\n\r", ch );
send_to_pager( "&D-[&cPlay Data&D]--------------------------------------------------------------------&D\n\r", ch );
pager_printf_color( ch, "&D Played: &W%d &Dhours&D\n\r", ( get_age( ch ) - 17 ) * 2 );
pager_printf_color( ch, "&D Log In: &w%s&D\r", ctime( &( ch->logon ) ) );
pager_printf_color( ch, "&D Saved : &w%s&D\r", ch->save_time ? ctime( &( ch->save_time ) ) : "no save this session\n" );
pager_printf_color( ch, "&D Time : &w%s&D\r", ctime( ¤t_time ) );
send_to_pager( "&D-[&cFight Data&D]-------------------------------------------------------------------&D\n\r", ch );
switch ( ch->style )
{
case STYLE_EVASIVE:
sprintf( buf, "evasive" );
break;
case STYLE_DEFENSIVE:
sprintf( buf, "defensive" );
break;
case STYLE_AGGRESSIVE:
sprintf( buf, "aggressive" );
break;
case STYLE_BERSERK:
sprintf( buf, "berserk" );
break;
default:
sprintf( buf, "standard" );
break;
}
pager_printf( ch, " Pkills: &w%-3d&D Pdeaths: &w%-3d&D Illegal Pkills: &w%-3d&D\n\r", ch->pcdata->pkills, ch->pcdata->pdeaths, ch->pcdata->illegal_pk );
pager_printf( ch, " MKills: &w%-5d &D Mdeaths: &w%-5d &D\n\r", ch->pcdata->mkills, ch->pcdata->mdeaths );
pager_printf( ch, " Wimpy : &Y%-5d &D Style : &w%-10.10s &D\n\r", ch->wimpy, buf );
if( ch->pcdata->clan )
{
send_to_pager( "&D-[&cClan Stats&D]-------------------------------------------------------------------&D\n\r", ch );
pager_printf( ch, "%-14.14s Clan AvPkills : %-5d Clan NonAvpkills : %-5d&D\n\r",
ch->pcdata->clan->name, ch->pcdata->clan->pkills[6],
( ch->pcdata->clan->pkills[1] + ch->pcdata->clan->pkills[2] + ch->pcdata->clan->pkills[3] + ch->pcdata->clan->pkills[4] + ch->pcdata->clan->pkills[5] ) );
pager_printf( ch, " Clan AvPdeaths: %-5d Clan NonAvpdeaths: %-5d&D\n\r",
ch->pcdata->clan->pdeaths[6],
( ch->pcdata->clan->pdeaths[1] + ch->pcdata->clan->pdeaths[2] +
ch->pcdata->clan->pdeaths[3] + ch->pcdata->clan->pdeaths[4] + ch->pcdata->clan->pdeaths[5] ) );
}
if( ch->pcdata->deity )
{
send_to_pager( "&D-[&cDeity Data&D]-------------------------------------------------------------------&D\n\r", ch );
if( ch->pcdata->favor > 2250 )
sprintf( buf, "loved" );
else if( ch->pcdata->favor > 2000 )
sprintf( buf, "cherished" );
else if( ch->pcdata->favor > 1750 )
sprintf( buf, "honored" );
else if( ch->pcdata->favor > 1500 )
sprintf( buf, "praised" );
else if( ch->pcdata->favor > 1250 )
sprintf( buf, "favored" );
else if( ch->pcdata->favor > 1000 )
sprintf( buf, "respected" );
else if( ch->pcdata->favor > 750 )
sprintf( buf, "liked" );
else if( ch->pcdata->favor > 250 )
sprintf( buf, "tolerated" );
else if( ch->pcdata->favor > -250 )
sprintf( buf, "ignored" );
else if( ch->pcdata->favor > -750 )
sprintf( buf, "shunned" );
else if( ch->pcdata->favor > -1000 )
sprintf( buf, "disliked" );
else if( ch->pcdata->favor > -1250 )
sprintf( buf, "dishonored" );
else if( ch->pcdata->favor > -1500 )
sprintf( buf, "disowned" );
else if( ch->pcdata->favor > -1750 )
sprintf( buf, "abandoned" );
else if( ch->pcdata->favor > -2000 )
sprintf( buf, "despised" );
else if( ch->pcdata->favor > -2250 )
sprintf( buf, "hated" );
else
sprintf( buf, "damned" );
pager_printf( ch, "Deity: %-20s Favor: %s&D\n\r", ch->pcdata->deity->name, buf );
}
if( IS_IMMORTAL( ch ) )
{
send_to_pager( "&D-[&cImmortal Data&D]----------------------------------------------------------------&D\n\r", ch );
pager_printf( ch, "&D Wizinvis &D[&W%s&D] &DWizlevel &D(&w%d&D)&D\n\r", xIS_SET( ch->act, PLR_WIZINVIS ) ? "X" : " ", ch->pcdata->wizinvis );
pager_printf( ch, "&D Bamfin: &w%s&D\n\r", ( ch->pcdata->bamfin[0] != STRING_NULL ) ? ch->pcdata->bamfin : "appears in a swirling mist." );
pager_printf( ch, "&D Bamfout: &w%s&D\n\r", ( ch->pcdata->bamfout[0] != STRING_NULL ) ? ch->pcdata->bamfout : "leaves in a swirling mist." );
if( ch->pcdata->area )
{
pager_printf( ch, " Vnums: Room (%-5.5d - %-5.5d) Object (%-5.5d - %-5.5d) Mob (%-5.5d - %-5.5d)&D\n\r",
ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum,
ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum, ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum );
pager_printf( ch, "Area Loaded [%s]&D\n\r", ( IS_SET( ch->pcdata->area->status, AREA_LOADED ) ) ? "yes" : "no" );
}
}
if( ch->first_affect )
{
int i;
SKILLTYPE *sktmp;
i = 0;
send_to_pager( "&D-[&cAffect Data&D]------------------------------------------------------------------&D\n\r", ch );
for( paf = ch->first_affect; paf; paf = paf->next )
{
if( ( sktmp = get_skilltype( paf->type ) ) == NULL )
continue;
if( paf->modifier == 0 )
pager_printf( ch, "&D[&w%-24.24s&D;&w%5d rds&D]&D ", sktmp->name, paf->duration );
else if( paf->modifier > 999 )
pager_printf( ch, "&D[&w%-15.15s&D;&w %7.7s&D;&w%5d rds&D]&D ", sktmp->name, tiny_affect_loc_name( paf->location ), paf->duration );
else
pager_printf( ch, "&D[&w%-11.11s&D;&w%+-3.3d %7.7s&D;&w%5d rds&D]&D ", sktmp->name, paf->modifier, tiny_affect_loc_name( paf->location ), paf->duration );
if( i == 0 )
i = 1;
if( ( ++i % 2 ) == 0 )
send_to_pager( "&D\n\r", ch );
}
}
sprintf( buf, "&D-[&cMagical Tattoo's&D]------------------------------------------------------------&W&D\n\r %s&D\n\r", tattoo_bit_name( ch->tattoo ) );
pager_printf( ch, "&w %s", buf );
if( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != STRING_NULL )
{
send_to_pager( "&D-[&c Bestowments &D]----------------------------------------------------------------&D\n\r", ch );
pager_printf( ch, "You are bestowed with the command(s): %s.&D\n\r", ch->pcdata->bestowments );
}
send_to_char( "&D--------------------------------------------------------------------------------&D\n\r", ch );
return;
}
/*
* Return ascii name of an affect location.
*/
char *tiny_affect_loc_name( int location )
{
switch ( location )
{
case APPLY_NONE:
return "NIL";
case APPLY_STR:
return " STR ";
case APPLY_DEX:
return " DEX ";
case APPLY_INT:
return " INT ";
case APPLY_WIS:
return " WIS ";
case APPLY_CON:
return " CON ";
case APPLY_CHA:
return " CHA ";
case APPLY_LCK:
return " LCK ";
case APPLY_SEX:
return " SEX ";
case APPLY_CLASS:
return " CLASS";
case APPLY_LEVEL:
return " LVL ";
case APPLY_AGE:
return " AGE ";
case APPLY_MANA:
return " MANA ";
case APPLY_HIT:
return " HV ";
case APPLY_MOVE:
return " MOVE ";
case APPLY_GOLD:
return " GOLD ";
case APPLY_EXP:
return " EXP ";
case APPLY_AC:
return " AC ";
case APPLY_HITROLL:
return " HITRL";
case APPLY_DAMROLL:
return " DAMRL";
case APPLY_SAVING_POISON:
return "SV POI";
case APPLY_SAVING_ROD:
return "SV ROD";
case APPLY_SAVING_PARA:
return "SV PARA";
case APPLY_SAVING_BREATH:
return "SV BRTH";
case APPLY_SAVING_SPELL:
return "SV SPLL";
case APPLY_HEIGHT:
return "HEIGHT";
case APPLY_WEIGHT:
return "WEIGHT";
case APPLY_AFFECT:
return "AFF BY";
case APPLY_RESISTANT:
return "RESIST";
case APPLY_IMMUNE:
return "IMMUNE";
case APPLY_SUSCEPTIBLE:
return "SUSCEPT";
case APPLY_WEAPONSPELL:
return " WEAPON";
case APPLY_BACKSTAB:
return "BACKSTB";
case APPLY_PICK:
return " PICK ";
case APPLY_TRACK:
return " TRACK ";
case APPLY_STEAL:
return " STEAL ";
case APPLY_SNEAK:
return " SNEAK ";
case APPLY_HIDE:
return " HIDE ";
case APPLY_PALM:
return " PALM ";
case APPLY_DETRAP:
return " DETRAP";
case APPLY_DODGE:
return " DODGE ";
case APPLY_PEEK:
return " PEEK ";
case APPLY_SCAN:
return " SCAN ";
case APPLY_GOUGE:
return " GOUGE ";
case APPLY_SEARCH:
return " SEARCH";
case APPLY_MOUNT:
return " MOUNT ";
case APPLY_DISARM:
return " DISARM";
case APPLY_KICK:
return " KICK ";
case APPLY_PARRY:
return " PARRY ";
case APPLY_BASH:
return " BASH ";
case APPLY_STUN:
return " STUN ";
case APPLY_PUNCH:
return " PUNCH ";
case APPLY_CLIMB:
return " CLIMB ";
case APPLY_GRIP:
return " GRIP ";
case APPLY_SCRIBE:
return " SCRIBE";
case APPLY_BREW:
return " BREW ";
case APPLY_WEARSPELL:
return " WEAR ";
case APPLY_REMOVESPELL:
return " REMOVE";
case APPLY_STRIPSN:
return " DISPEL";
case APPLY_REMOVE:
return " REMOVE";
case APPLY_DIG:
return " DIG ";
case APPLY_FULL:
return " HUNGER";
case APPLY_THIRST:
return " THIRST";
case APPLY_DRUNK:
return " DRUNK ";
case APPLY_BLOOD:
return " BLOOD ";
case APPLY_COOK:
return " COOK ";
case APPLY_RECURRINGSPELL:
return " RECURR";
case APPLY_CONTAGIOUS:
return "CONTGUS";
case APPLY_ODOR:
return " ODOR ";
case APPLY_ROOMFLAG:
return " RMFLG ";
case APPLY_SECTORTYPE:
return " SECTOR";
case APPLY_ROOMLIGHT:
return " LIGHT ";
case APPLY_TELEVNUM:
return " TELEVN";
case APPLY_TELEDELAY:
return " TELEDY";
};
bug( "Affect_location_name: unknown location %d.", location );
return "(?)";
}
char *get_Class( CHAR_DATA * ch )
{
if( IS_NPC( ch ) && ch->Class < MAX_NPC_CLASS && ch->Class >= 0 )
return ( npc_Class[ch->Class] );
else if( !IS_NPC( ch ) && ch->Class < MAX_PC_CLASS && ch->Class >= 0 )
return Class_table[ch->Class]->who_name;
return ( "Unknown" );
}
char *get_race( CHAR_DATA * ch )
{
if( ch->race < MAX_PC_RACE && ch->race >= 0 )
return ( race_table[ch->race]->race_name );
if( ch->race < MAX_NPC_RACE && ch->race >= 0 )
return ( npc_race[ch->race] );
return ( "Unknown" );
}
/* -Thoric
* Display your current exp, level, and surrounding level exp requirements
*/
void do_level( CHAR_DATA * ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
int x, lowlvl, hilvl;
if( ch->level == 1 )
lowlvl = 1;
else
lowlvl = UMAX( 2, ch->level - 5 );
hilvl = URANGE( ch->level, ch->level + 5, MAX_LEVEL );
set_char_color( AT_LEVEL, ch );
ch_printf( ch, "\n\r&DExperience required, levels &w%d&D to&w %d&D:\n\r", lowlvl, hilvl );
send_to_char( "--------------------------------------------------------------------------------\n\r", ch );
sprintf( buf, " &DExp (&cCurrent Experience :&w %12s&D)", num_punct( ch->exp ) );
sprintf( buf2, " &DExp (&cExperience Needed Till Next Level:&w %12s&D)", num_punct( exp_level( ch, ch->level + 1 ) - ch->exp ) );
for( x = lowlvl; x <= hilvl; x++ )
ch_printf( ch, " (&c%2d&D) &w%12s%s&D\n\r", x, num_punct( exp_level( ch, x ) ), ( x == ch->level ) ? buf : ( x == ch->level + 1 ) ? buf2 : "&D Exp" );
send_to_char( "--------------------------------------------------------------------------------\n\r", ch );
}
/* Affects-at-a-glance, Blodkai */
void do_affected( CHAR_DATA * ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
SKILLTYPE *skill;
if( IS_NPC( ch ) )
return;
set_char_color( AT_SCORE, ch );
argument = one_argument( argument, arg );
if( !str_cmp( arg, "by" ) )
{
send_to_char_color( "\n\r&DImbued with:\n\r", ch );
ch_printf_color( ch, "&C%s\n\r", !xIS_EMPTY( ch->affected_by ) ? affect_bit_name( &ch->affected_by ) : "nothing" );
if( ch->level >= 20 )
{
send_to_char( "\n\r", ch );
if( ch->resistant > 0 )
{
send_to_char_color( "&DResistances: ", ch );
ch_printf_color( ch, "&C%s\n\r", flag_string( ch->resistant, ris_flags ) );
}
if( ch->immune > 0 )
{
send_to_char_color( "&DImmunities: ", ch );
ch_printf_color( ch, "&C%s\n\r", flag_string( ch->immune, ris_flags ) );
}
if( ch->susceptible > 0 )
{
send_to_char_color( "&DSuscepts: ", ch );
ch_printf_color( ch, "&C%s\n\r", flag_string( ch->susceptible, ris_flags ) );
}
}
return;
}
if( !ch->first_affect )
{
send_to_char_color( "\n\r&CNo cantrip or skill affects you.\n\r", ch );
}
else
{
send_to_char( "\n\r", ch );
for( paf = ch->first_affect; paf; paf = paf->next )
if( ( skill = get_skilltype( paf->type ) ) != NULL )
{
set_char_color( AT_BLUE, ch );
send_to_char( "Affected: ", ch );
set_char_color( AT_SCORE, ch );
if( ch->level >= 20 || IS_PKILL( ch ) )
{
if( paf->duration < 25 )
set_char_color( AT_WHITE, ch );
if( paf->duration < 6 )
set_char_color( AT_WHITE + AT_BLINK, ch );
ch_printf( ch, "(%5d) ", paf->duration );
}
ch_printf( ch, "%-18s\n\r", skill->name );
}
}
return;
}
void do_inventory( CHAR_DATA * ch, char *argument )
{
set_char_color( AT_RED, ch );
send_to_char( "You are carrying:\n\r", ch );
show_list_to_char( ch->first_carrying, ch, TRUE, TRUE );
return;
}
size_t mudstrlcpy( char *dst, const char *src, size_t siz )
{
register char *d = dst;
register const char *s = src;
register size_t n = siz;
/*
* Copy as many bytes as will fit
*/
if( n != 0 && --n != 0 )
{
do
{
if( ( *d++ = *s++ ) == 0 )
break;
}
while( --n != 0 );
}
/*
* Not enough room in dst, add NUL and traverse rest of src
*/
if( n == 0 )
{
if( siz != 0 )
*d = STRING_NULL; /* NUL-terminate dst */
while( *s++ )
;
}
return ( s - src - 1 ); /* count does not include NUL */
}
char *condtxt( int current, int base )
{
static char text[30];
current *= 1;
base *= 1;
if( current == 0 )
mudstrlcpy( text, " }R[BROKEN!]&D", 30 );
else if( current == 1 )
mudstrlcpy( text, " }R[ALMOST BROKEN!]&D", 30 );
else if( current == 2 )
mudstrlcpy( text, " }R[Worthless!]&D", 30 );
else if( current == 3 )
mudstrlcpy( text, " }R[Worn!]&D", 30 );
else if( current == 4 )
mudstrlcpy( text, " &Y[Dire Repair]&D", 30 );
else if( current == 5 )
mudstrlcpy( text, " &Y[Urgent Repair]&D", 30 );
else if( current == 6 )
mudstrlcpy( text, " &Y[Needs Repair]&D", 30 );
else if( current == 7 )
mudstrlcpy( text, " &Y[Rundown]&D", 30 );
else if( current == 8 )
mudstrlcpy( text, " &g[Wearing]&D", 30 );
else if( current == 9 )
mudstrlcpy( text, " &g[Good]&D", 30 );
else if( current == 10 )
mudstrlcpy( text, " &g[Very Good]&D", 30 );
else if( current == 11 )
mudstrlcpy( text, " &g[Superb]&D", 30 );
else
mudstrlcpy( text, " &G[Perfect]&D", 30 );
return text;
}
void do_equipment( CHAR_DATA * ch, char *argument )
{
CHAR_DATA *victim;
OBJ_DATA *obj, *obj2;
bool found = FALSE;
int iWear, count = 0;
if( !ch )
return;
if( !argument || argument[0] == STRING_NULL || !IS_IMMORTAL( ch ) )
victim = ch;
else
{
if( !( victim = get_char_world( ch, argument ) ) )
{
ch_printf( ch, "There is nobody named %s online.\n\r", argument );
return;
}
}
if( victim != ch )
ch_printf( ch, "&c%s is using:\n\r", IS_NPC( victim ) ? victim->short_descr : victim->name );
else
send_to_char( "&cYou are using:\n\r", ch );
set_char_color( AT_DGREY, ch );
for( iWear = 0; iWear < MAX_WEAR; iWear++ )
{
count = 0;
if( iWear < ( MAX_WEAR - 3 ) )
{
if( ( !IS_NPC( victim ) ) && ( victim->race > 0 ) && ( victim->race < MAX_PC_RACE ) )
send_to_char( race_table[victim->race]->where_name[iWear], ch );
else
send_to_char( where_name[iWear], ch );
}
if( ( obj2 = get_eq_char( victim, iWear ) ) == NULL && iWear < ( MAX_WEAR - 3 ) )
send_to_char( "&c<Nothing>&D", ch );
for( obj = victim->first_carrying; obj; obj = obj->next_content )
{
if( obj->wear_loc == iWear )
{
count++;
if( iWear >= ( MAX_WEAR - 3 ) )
{
if( ( !IS_NPC( victim ) ) && ( victim->race > 0 ) && ( victim->race < MAX_PC_RACE ) )
send_to_char( race_table[victim->race]->where_name[iWear], ch );
else
send_to_char( where_name[iWear], ch );
}
if( count > 1 )
send_to_char( "&C<&W LAYERED &C>&D ", ch );
if( can_see_obj( ch, obj ) )
{
send_to_char( format_obj_to_char( obj, ch, TRUE ), ch );
if( obj->item_type == ITEM_ARMOR )
send_to_char( condtxt( obj->value[3], 1 ), ch );
if( obj->item_type == ITEM_LIGHT )
send_to_char( condtxt( obj->value[0], 1 ), ch );
if( obj->item_type == ITEM_CONTAINER )
send_to_char( condtxt( obj->value[3], 1 ), ch );
if( obj->item_type == ITEM_SHOVEL )
send_to_char( condtxt( obj->value[3], 1 ), ch );
if( obj->item_type == ITEM_WEAPON || obj->item_type == ITEM_MISSILE_WEAPON )
send_to_char( condtxt( obj->value[0], 12 ), ch );
if( obj->item_type == ITEM_PROJECTILE )
send_to_char( condtxt( obj->value[5], obj->value[0] ), ch );
send_to_char( "\n\r", ch );
}
else
send_to_char( "something.\n\r", ch );
found = TRUE;
}
}
if( count == 0 && iWear < ( MAX_WEAR ) )
send_to_char( "\n\r", ch );
}
return;
}
void set_title( CHAR_DATA * ch, char *title )
{
char buf[MAX_STRING_LENGTH];
if( IS_NPC( ch ) )
{
bug( "Set_title: NPC.", 0 );
return;
}
if( isalpha( title[0] ) || isdigit( title[0] ) )
{
buf[0] = ' ';
mudstrlcpy( buf + 1, title, MAX_STRING_LENGTH );
}
else
// strcpy( buf, title );
{
buf[0] = ' ';
mudstrlcpy( buf + 1, title, MAX_STRING_LENGTH );
}
STRFREE( ch->pcdata->title );
ch->pcdata->title = STRALLOC( buf );
return;
}
void do_title( CHAR_DATA * ch, char *argument )
{
if( IS_NPC( ch ) )
return;
set_char_color( AT_SCORE, ch );
if( IS_SET( ch->pcdata->flags, PCFLAG_NOTITLE ) )
{
set_char_color( AT_IMMORT, ch );
send_to_char( "The Gods prohibit you from changing your title.\n\r", ch );
return;
}
if( argument[0] == STRING_NULL )
{
send_to_char( "Change your title to what?\n\r", ch );
return;
}
if( strlen_color( argument ) > 26 )
argument[26] = STRING_NULL;
smash_tilde( argument );
set_title( ch, argument );
send_to_char( "Ok.\n\r", ch );
}
/*
* Set your personal description -Thoric
*/
void do_description( CHAR_DATA * ch, char *argument )
{
if( IS_NPC( ch ) )
{
send_to_char( "Monsters are too dumb to do that!\n\r", ch );
return;
}
if( !ch->desc )
{
bug( "do_description: no descriptor", 0 );
return;
}
switch ( ch->substate )
{
default:
bug( "do_description: illegal substate", 0 );
return;
case SUB_RESTRICTED:
send_to_char( "You cannot use this command from within another command.\n\r", ch );
return;
case SUB_NONE:
ch->substate = SUB_PERSONAL_DESC;
ch->dest_buf = ch;
start_editing( ch, ch->description );
return;
case SUB_PERSONAL_DESC:
STRFREE( ch->description );
ch->description = copy_buffer( ch );
stop_editing( ch );
return;
}
}
/* Ripped off do_description for whois bio's -- Scryn*/
void do_bio( CHAR_DATA * ch, char *argument )
{
if( IS_NPC( ch ) )
{
send_to_char( "Mobs cannot set a bio.\n\r", ch );
return;
}
if( ch->level < 5 )
{
set_char_color( AT_SCORE, ch );
send_to_char( "You must be at least level five to write your bio...\n\r", ch );
return;
}
if( !ch->desc )
{
bug( "do_bio: no descriptor", 0 );
return;
}
switch ( ch->substate )
{
default:
bug( "do_bio: illegal substate", 0 );
return;
case SUB_RESTRICTED:
send_to_char( "You cannot use this command from within another command.\n\r", ch );
return;
case SUB_NONE:
ch->substate = SUB_PERSONAL_BIO;
ch->dest_buf = ch;
start_editing( ch, ch->pcdata->bio );
return;
case SUB_PERSONAL_BIO:
STRFREE( ch->pcdata->bio );
ch->pcdata->bio = copy_buffer( ch );
stop_editing( ch );
return;
}
}
void do_statreport( CHAR_DATA * ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
if( IS_NPC( ch ) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
sprintf( buf, "&D--------------------------------------------------------------------------------\n\r"
"&c Stat Report for %s \n\r"
"&D--------------------------------------------------------------------------------\n\r"
"&D %d of %d hp\n\r"
"&D %d of %d mana\n\r"
"&D %d of %d mv\n\r"
"&D %d xp.\n\r"
"&D--------------------------------------------------------------------------------\n\r"
"&c Base Current \n\r"
"&D %-2d str %-2d str \n\r"
"&D %-2d wis %-2d wis \n\r"
"&D %-2d int %-2d int \n\r"
"&D %-2d dex %-2d dex \n\r"
"&D %-2d con %-2d con \n\r"
"&D %-2d cha %-2d cha \n\r"
"&D %-2d lck %-2d lck \n\r"
"&D--------------------------------------------------------------------------------\n\r",
ch->name, ch->hit, ch->max_hit , ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp,
ch->perm_str, get_curr_str( ch ), ch->perm_wis, get_curr_wis( ch ), ch->perm_int, get_curr_int( ch ),
ch->perm_dex, get_curr_dex( ch ), ch->perm_con, get_curr_con( ch ), ch->perm_cha, get_curr_cha( ch ),
ch->perm_lck, get_curr_lck( ch ) );
act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
act( AT_REPORT, buf, ch, NULL, NULL, TO_CHAR );
return;
}
void do_fprompt( CHAR_DATA * ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
set_char_color( AT_GREY, ch );
if( IS_NPC( ch ) )
{
send_to_char( "NPC's can't change their prompt..\n\r", ch );
return;
}
smash_tilde( argument );
one_argument( argument, arg );
if( !*arg || !str_cmp( arg, "display" ) )
{
send_to_char( "Your current fighting prompt string:\n\r", ch );
set_char_color( AT_WHITE, ch );
ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default prompt)" : ch->pcdata->fprompt );
set_char_color( AT_GREY, ch );
send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch );
return;
}
send_to_char( "Replacing old prompt of:\n\r", ch );
set_char_color( AT_WHITE, ch );
ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default fprompt)" : ch->pcdata->fprompt );
if( ch->pcdata->fprompt )
STRFREE( ch->pcdata->fprompt );
if( strlen( argument ) > 128 )
argument[128] = STRING_NULL;
/*
* Can add a list of pre-set prompts here if wanted.. perhaps
* 'prompt 1' brings up a different, pre-set prompt
*/
if( !str_cmp( arg, "bprompt" ) )
ch->pcdata->fprompt = STRALLOC( "%h HP %m M %v MV %E" );
else if( !str_cmp( arg, "default" ) )
ch->pcdata->fprompt = STRALLOC( "" );
else
ch->pcdata->fprompt = STRALLOC( argument );
return;
}
void do_prompt( CHAR_DATA * ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
set_char_color( AT_GREY, ch );
if( IS_NPC( ch ) )
{
send_to_char( "NPC's can't change their prompt..\n\r", ch );
return;
}
smash_tilde( argument );
one_argument( argument, arg );
if( !*arg || !str_cmp( arg, "display" ) )
{
send_to_char( "Your current prompt string:\n\r", ch );
set_char_color( AT_WHITE, ch );
ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt );
set_char_color( AT_GREY, ch );
send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch );
return;
}
send_to_char( "Replacing old prompt of:\n\r", ch );
set_char_color( AT_WHITE, ch );
ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt );
if( ch->pcdata->prompt )
STRFREE( ch->pcdata->prompt );
if( strlen( argument ) > 128 )
argument[128] = STRING_NULL;
/*
* Can add a list of pre-set prompts here if wanted.. perhaps
* 'prompt 1' brings up a different, pre-set prompt
*/
if( !str_cmp( arg, "default" ) )
ch->pcdata->prompt = STRALLOC( "" );
else
ch->pcdata->prompt = STRALLOC( argument );
return;
}