#SKILL
Name acetum primus~
Type Spell
SDamage acid~
SAction create~
SClass death~
SPower minor~
Target offensive~
Minpos berserk~
Slot 94
Mana 15
Rounds 8
Code spell_smaug
Dammsg Acetum Primus~
Dice (2*L*(1R4)+7)~
HText Usage: cast 'acetum primus' <victim>
This spell inflicts damage on the victim.
~
End
#SKILL
Name acid breath~
Type Spell
SDamage acid~
SAction create~
SClass death~
Target offensive~
Minpos defensive~
Slot 1
Mana 20
Rounds 4
Code spell_smaug
Dammsg blast of acid~
Dice ((H/16+1)R(H/8))~
HText Usage: cast 'acid breath' <victim>
This spell damages the victim.
~
End
#SKILL
Name acid fog~
Type Spell
SDamage acid~
SAction create~
SClass death~
Flags area~
Minpos fighting~
Slot 69
Rounds 12
Code spell_smaug
Dammsg acid fog~
Dice 20d50~
HText Usage: cast 'acid fog'
This spell will inflict damage on everyone possible in the room that it hits.
~
End
#SKILL
Name acidball~
Type Spell
SDamage acid~
SAction create~
SClass death~
Target offensive~
Minpos fighting~
Slot 87
Rounds 12
Code spell_smaug
Dammsg acidball~
Dice 2d(l/2)~
HText Usage: cast acidball <target>
This spell will inflict damage on the target when it hits.
~
End
#SKILL
Name acidmist~
Type Spell
SPower major~
Target self~
Minpos standing~
Slot 2
Mana 70
Rounds 15
Code spell_smaug
Wearoff The cloud of acidic mist around you dissipates away.~
Hitchar A vaporous cloud of acidic mist forms around you.~
Hitvict A vaporous cloud of acidic mist forms around you.~
Hitroom A vaporous cloud of acidic mist forms around $N.~
Missvict You fail to conjure the acidic vapors.~
HText Usage: cast acidmist
This spell allows you to use a shield of acid to protect yourself.
~
Affect '(l*4)+8' 'affected' 0 'acidmist' 'acidmist'
End
#SKILL
Name acidshot~
Type Spell
SDamage acid~
SAction create~
SClass death~
SPower greater~
Target offensive~
Minpos fighting~
Slot 3
Mana 15
Rounds 12
Code spell_smaug
Dammsg droplet of acid~
Hitchar $N is burned by your acidmist!~
Hitvict You are burned by droplets of acid from $n's acidmist!~
Hitroom Droplets of acid from $n's acidmist horribly burn $N!~
Diechar $N's body dissolves under the onslaught of acid!~
Dievict The acid overwhelms you and dissolves you into goo!~
Dieroom $N's body dissolves under the onslaught of $n's acidmist!&z~
Dice l/2+30~
HText This spell is used by the code to inflict damage on your opponents, if you are
affected by acidmist and your opponent isn't.
~
End
#SKILL
Name alertness~
Type Spell
Target defensive~
Minpos evasive~
Slot 95
Mana 60
Rounds 15
Code spell_smaug
Wearoff You are suddenly less alert.~
Hitvict You suddenly feel alert.~
Hitroom $N's eyes dart about the room in an alert manner.~
HText Usage: cast alertness [<target>]
This spell renders the target resistant to sleep affects.
~
Affect 'l*15' 'resistant' 0 'sleep' '-1'
End
#SKILL
Name animate dead~
Type Spell
Minpos defensive~
Slot 4
Mana 220
Rounds 12
Code spell_animate_dead
HText Usage: cast 'animate dead' <target>
This spell allows you to reanimate the corpse of a recently deceased mobile.
The mob will be under your control for a short period of time.
~
End
#SKILL
Name antimagic shell~
Type Spell
Target defensive~
Minpos evasive~
Slot 89
Mana 40
Rounds 12
Code spell_smaug
Wearoff The shimmering shell and its protection from magic fade away...~
Hitchar A shimmering translucent shell forms about $N.~
Hitvict A shimmering translucent shell forms about you.~
Hitroom A shimmering translucent shell forms about $N.~
HText Usage: cast 'antimagic shell' [<target>]
This spell makes the target more resistant to all types of magic.
~
Affect 'l*23' 'resistant' 0 'magic' '-1'
End
#SKILL
Name aqua breath~
Type Spell
Target defensive~
Minpos standing~
Slot 5
Mana 50
Rounds 12
Code spell_smaug
Wearoff Your lungs revert to their original state.~
Hitchar $N's lungs take on the ability to breathe water...~
Hitvict Your lungs take on the ability to breathe water...~
Hitroom $N's lungs take on the ability to breathe water...~
HText Usage: cast 'aqua breath' <target>
This spell allows the target to breath in water areas and underwater where they
would normally drown.
~
Affect 'l*23' 'affected' 0 'aqua_breath' 'aqua_breath'
End
#SKILL
Name armor~
Type Spell
Target defensive~
Minpos evasive~
Slot 90
Code spell_smaug
Wearoff Your armor returns to its mundane value.~
Hitchar $N's armor begins to glow softly as it is enhanced by a cantrip.~
Hitvict Your armor begins to glow softly as it is enhanced by a cantrip.~
Hitroom $N's armor begins to glow softly as it is enhanced by a cantrip.~
HText Usage: cast armor <target>
This spell increases the armor of the target by 20.
~
Affect 'l*10' 'armor' 0 '20' '-1'
End
#SKILL
Name astral walk~
Type Spell
Minpos standing~
Slot 6
Mana 60
Rounds 12
Code spell_astral_walk
HText Usage: cast 'astral walk' <victim>
This spell can instantaneously moves you to the victim's location.
~
End
#SKILL
Name beautify~
Type Spell
Target defensive~
Minpos evasive~
Slot 91
Mana 14
Rounds 12
Code spell_smaug
Wearoff You feel less charismatic as your beauty fades.~
Hitchar $N's features grow more attractive and $S voice takes on a musical aspect.~
Hitvict Your features grow more attractive and your voice takes on a musical aspect.~
Hitroom $N's features grow more attractive and $S voice takes on a musical aspect.~
HText Usage: cast beautify <target>
This spell increases the charisma of the target.
~
Affect '1+(l/17)' 'stat' 0 'l*24' 'charisma'
End
#SKILL
Name benediction~
Type Spell
Flags group~
Target defensive~
Minpos defensive~
Slot 96
Mana 15
Rounds 15
Code spell_smaug
Wearoff Your time in the protection of the high gods is over.~
Hitvict The protection of the high gods is temporarily given to you.~
Hitroom The protection of the high gods is temporarily given to $N.~
HText Usage: cast benediction
This spell puts protect on all members of the casters group for a short period
of time.
~
Affect 'l' 'affected' 0 'protect' 'protect'
End
#SKILL
Name black lightning~
Type Spell
SDamage energy~
SAction create~
SClass death~
SPower minor~
Target offensive~
Minpos fighting~
Slot 7
Mana 15
Rounds 8
Code spell_smaug
Dammsg Black Lightning~
Dice 2*(L/10)*(2R50)+100~
HText Usage: cast 'black lightning' <target>
This spell calls electricity from the Ethereal Plane.
~
End
#SKILL
Name blazebane~
Type Spell
Target offensive~
Minpos defensive~
Slot 97
Mana 70
Rounds 15
Code spell_smaug
Wearoff Your flesh grows less susceptible to fire.~
Hitchar You place a fear of flames in $n's mind...~
Hitvict Your flesh grows more susceptible to fire.~
Hitroom $N begins to mutter about a fear of flames.~
HText Usage: cast blazebane <victim>
This spell makes the victim more susceptible to fire.
~
Affect 'l*23' 'susceptible' 0 'fire' '-1'
End
#SKILL
Name blazeward~
Type Spell
Target defensive~
Minpos standing~
Slot 92
Mana 70
Rounds 15
Code spell_smaug
Wearoff The ward of flames ceases to protect you.~
Hitchar $N begins to radiate a yellow light which repels intense heat.~
Hitvict A yellow glow surrounds you, protecting you from intense heat.~
Hitroom $N begins to radiate a yellow light which repels intense heat.~
HText Usage: cast blazeward [<target>]
This spell makes the target more resistant to fire.
~
Affect 'l*23' 'resistant' 0 'fire' '-1'
End
#SKILL
Name bless~
Type Spell
Target defensive~
Minpos fighting~
Slot 98
Mana 5
Rounds 12
Code spell_smaug
Wearoff The blessing fades away.~
Hitvict A powerful blessing is laid upon you.~
Hitroom $N beams as a powerful blessing is laid upon $M.~
HText Usage: cast bless <target>
This spell increases the hitroll of the target.
~
Affect 'l*23' 'hitroll' 0 'l/8' '-1'
End
#SKILL
Name blindness~
Type Spell
Target offensive~
Minpos berserk~
Slot 8
Mana 5
Rounds 12
Code spell_smaug
Wearoff You can see again.~
Hitchar You weave a spell of blindness around $N.~
Hitvict You have been blinded by $n!~
Hitroom $n weaves a spell of blindness about $N.~
HText Usage: cast blindness <target>
This spell renders the target character blind.
~
Affect '1+l*3' 'affected' 0 'blind' 'blind'
End
#SKILL
Name call lightning~
Type Spell
SDamage electricity~
Minpos fighting~
Slot 9
Mana 15
Rounds 12
Code spell_call_lightning
Dammsg lightning bolt~
HText Usage: cast 'call lightning'
This spell works only outside during bad weather.
It calls down lightning bolts that does damage on all mobiles in the room.
~
End
#SKILL
Name cancellation~
Type Spell
Target self~
Minpos fighting~
Slot 10
Mana 15
Rounds 12
Code spell_dispel_magic
HText Usage: cast cancellation
This spell may be used to completely remove all dispellable magical affects.
~
End
#SKILL
Name cause critical~
Type Spell
SDamage energy~
SAction create~
SClass death~
Target offensive~
Minpos fighting~
Slot 11
Mana 20
Rounds 12
Code spell_smaug
Dammsg spell~
Dice 3d8+(L-6)~
HText Usage: cast 'cause critical' <target>
This spell will do a large amount of damage on the target.
~
End
#SKILL
Name cause light~
Type Spell
SDamage energy~
SAction create~
SClass death~
Target offensive~
Minpos defensive~
Slot 12
Mana 15
Rounds 12
Code spell_smaug
Dammsg spell~
Dice 1d8+(L/3)~
HText Usage: cast 'cause light' <target>
This spell will do a small amount of damage on the target.
~
End
#SKILL
Name cause serious~
Type Spell
SDamage energy~
SAction create~
SClass death~
Target offensive~
Minpos aggressive~
Slot 13
Mana 17
Rounds 12
Code spell_smaug
Dammsg spell~
Dice 2D8+(L/2)~
HText Usage: cast 'cause serious' <target>
This spell will do a medium amount of damage on the target.
~
End
#SKILL
Name charged beacon~
Type Spell
Target offensive~
Minpos defensive~
Slot 99
Mana 65
Rounds 15
Code spell_smaug
Wearoff You no longer attract electricity.~
Hitvict You are now attractive to the powers of electricity.~
Hitroom $N is now susceptible to the powers of electricity.~
HText Usage: cast 'charged beacon' <target>
This spell makes the target susceptible to energy attacks.
~
Affect 'l*17' 'susceptible' 0 'energy' '-1'
End
#SKILL
Name charm person~
Type Spell
Target offensive~
Minpos evasive~
Slot 14
Mana 5
Rounds 12
Code spell_charm_person
Wearoff You feel more self-confident.~
HText Usage: cast 'charm person' <target>
This spell allows you to charm a mobile and bend it to your will.
~
End
#SKILL
Name continual light~
Type Spell
SAction create~
SPower minor~
Flags object~
Minpos evasive~
Slot 15
Mana 7
Rounds 12
Code spell_smaug
Hitchar Shards of iridescent light collide to form a dazzling ball...~
Hitroom Shards of iridescent light collide to form a dazzling ball...~
Dice 0~
Value 21
HText Usage: cast 'continual light'
This spell creates a ball of light that you wear as a light source.
~
End
#SKILL
Name control weather~
Type Spell
Minpos standing~
Slot 16
Mana 25
Rounds 12
Code spell_control_weather
HText Usage: cast 'control weather' <warmer/colder/wetter/drier/windier/calmer>
This spell allows you to change the temperature, precipitation, and wind.
You must be outside to control the weather.
~
End
#SKILL
Name create fire~
Type Spell
Minpos evasive~
Slot 17
Mana 10
Rounds 12
Code spell_create_fire
HText Usage: cast 'create fire'
This spell creates a magical fire in the room.
Fires are useful for cooking and lighting things as well as providing light so
you can see.
~
End
#SKILL
Name create food~
Type Spell
SAction create~
SPower minor~
Minpos evasive~
Slot 18
Mana 5
Rounds 12
Code spell_create_food
Hitchar A magic mushroom appears in your hands.~
Hitroom A magic mushroom appears in $n's hands.~
Dice 0~
Value 20
HText Usage: cast 'create food'
This spell creates a magical mushroom for you or someone else to eat.
~
End
#SKILL
Name create spring~
Type Spell
Minpos fighting~
Slot 19
Mana 20
Rounds 12
Code spell_create_spring
HText Usage: cast 'create spring'
This spell creates a magical spring that may be drank from.
~
End
#SKILL
Name create water~
Type Spell
Target objinv~
Minpos evasive~
Slot 20
Mana 5
Rounds 12
Code spell_create_water
HText Usage: cast 'create water' <drinkcon>
This spell replenishes a drink container with water.
~
End
#SKILL
Name cure blindness~
Type Spell
Target defensive~
Minpos fighting~
Slot 21
Mana 5
Rounds 12
Code spell_smaug
Hitchar You work your cure, restoring vision.~
Hitvict Your vision returns!~
HText Usage: cast 'cure blindness' <target>
This spell cures blindness on someone that is blinded.
~
Affect '0' 'stripsn' 0 '8' '-1'
End
#SKILL
Name cure critical~
Type Spell
Target defensive~
Minpos fighting~
Slot 22
Mana 20
Rounds 12
Code spell_smaug
Hitchar You cure $N's critical wounds.~
Hitvict Your critical wounds close and your pain ebbs away.~
HText Usage: cast 'cure critical' <target>
This spell will heal a large amount of hitpoints on the target.
~
Affect '0' 'hit' 0 '3d8+(l-6)' '-1'
End
#SKILL
Name cure light~
Type Spell
Target defensive~
Minpos defensive~
Slot 23
Mana 10
Rounds 12
Code spell_smaug
Hitchar You cure $N's light wounds.~
Hitvict Your light wounds mend and your pain ebbs slightly.~
HText Usage: cast 'cure light' <target>
This spell will heal a small amount of hitpoints on the target.
~
Affect '0' 'hit' 0 '1d8+(l/3)' '-1'
End
#SKILL
Name cure poison~
Type Spell
Target defensive~
Minpos defensive~
Slot 24
Mana 5
Rounds 12
Code spell_smaug
Hitchar You lift the poison from $N's body.~
Hitvict A warm feeling runs through your body.~
Hitroom A flush of health washes over $N.~
HText Usage: cast 'cure poison' [<target>]
This spell cures the poison affecting someone.
~
Affect '0' 'stripsn' 0 '66' '-1'
End
#SKILL
Name cure serious~
Type Spell
Target defensive~
Minpos defensive~
Slot 25
Mana 15
Rounds 12
Code spell_smaug
Hitchar You cure $N's serious wounds.~
Hitvict Your serious wounds mend and your pain ebbs away.~
HText Usage: cast 'cure serious' <target>
This spell will heal a medium amount of hitpoints on the target.
~
Affect '0' 'hit' 0 '2d8+(l/2)' '-1'
End
#SKILL
Name curse~
Type Spell
Target offensive~
Minpos aggressive~
Slot 26
Mana 20
Rounds 12
Code spell_smaug
Dammsg curse~
Wearoff The curse wears off.~
Hitchar You utter a curse upon $N.~
Hitvict You feel unclean.~
Hitroom $n utters a curse upon $N.~
HText Usage: cast 'curse' <target>
This spell renders the character unable to recall.
~
Affect '4*l' 'affected' 0 'curse' 'curse'
End
#SKILL
Name demonskin~
Type Spell
Target defensive~
Minpos evasive~
Slot 100
Mana 55
Rounds 25
Code spell_smaug
Wearoff Your leathery skin grows thinner as your spell wanes.~
Hitvict Your skin becomes thick and leathery, similar to that of a demon.~
Hitroom $N's skin becomes thick and leathery, similar to that of a demon.~
HText Usage: cast demonskin [<target>]
This spell makes the target resistant to slashing attacks.
~
Affect 'l*23' 'resistant' 0 'slash' '-1'
End
#SKILL
Name detect evil~
Type Spell
Target self~
Minpos defensive~
Slot 27
Mana 5
Rounds 12
Code spell_smaug
Wearoff The red outlines fade from your vision.~
Hitvict Traces of red outline all evil in plain sight.~
Hitroom A tint of red appears in $N's eyes, mirroring his own vision.~
HText Usage: cast 'detect evil'
This spell allows you to see how evil someone is while you are just walking or
looking around.
~
Affect 'l*23' 'affected' 0 'detect_evil' 'detect_evil'
End
#SKILL
Name detect hidden~
Type Spell
Target self~
Minpos standing~
Slot 28
Mana 5
Rounds 12
Code spell_smaug
Wearoff You feel less aware of your surroundings.~
Hitvict Your senses are heightened to those of an animal.~
Hitroom $N's senses are heightened to those of an animal.~
HText Usage: cast 'detect hidden'
This spell allows you to see hidden characters.
~
Affect 'l*24' 'affected' 0 'detect_hidden' 'detect_hidden'
End
#SKILL
Name detect invis~
Type Spell
Target self~
Minpos berserk~
Slot 29
Mana 5
Rounds 12
Code spell_smaug
Wearoff You no longer see invisible objects.~
Hitvict Your eyes fixate as they gain the ability to see the unseen.~
Hitroom $N's eyes fixate as they gain the ability to see the unseen.~
HText Usage: cast 'detect invis'
This spell allows you to see invisible objects and characters.
~
Affect 'l*24' 'affected' 0 'detect_invis' 'detect_invis'
End
#SKILL
Name detect magic~
Type Spell
Target self~
Minpos evasive~
Slot 30
Mana 5
Rounds 12
Code spell_smaug
Wearoff The blue outlines disappear from your vision.~
Hitvict Traces of blue outline the magical objects in your field of vision.~
Hitroom A tint of blue in $N's eyes mirrors $S own perception.~
HText Usage: cast 'detect magic'
This spell allows you to detect the presence of magic on objects.
~
Affect 'l*24' 'affected' 0 'detect_magic' 'detect_magic'
End
#SKILL
Name detect poison~
Type Spell
Target objinv~
Minpos standing~
Slot 31
Mana 5
Rounds 12
Code spell_detect_poison
HText Usage: cast 'detect poison' <object>
This spell allows you to detect the presence of poison in food or drink.
~
End
#SKILL
Name detect traps~
Type Spell
Target self~
Minpos standing~
Slot 32
Mana 15
Rounds 12
Code spell_smaug
Wearoff You feel less aware of the dangers about you.~
Hitvict You suddenly grow aware of the dangers about you.~
Hitroom $N peers about the room, intent on finding all manner of danger.~
HText Usage: cast 'detect traps'
This spell makes you magically aware of dangerous traps for awhile.
~
Affect 'l*24' 'affected' 0 'detect_traps' 'detect_traps'
End
#SKILL
Name disenchant armor~
Type Spell
Target objinv~
Minpos standing~
Slot 101
Mana 100
Rounds 24
Code spell_disenchant_armor
HText Usage: cast 'disenchant armor' <object>
This spell removes added armor from an armor.
Requirements:
An enchanted armor.
~
End
#SKILL
Name disenchant weapon~
Type Spell
Target objinv~
Minpos standing~
Slot 93
Mana 100
Rounds 24
Code spell_disenchant_weapon
HText Usage: cast 'disenchant weapon' <object>
This spell removes added hitroll and damroll bonuses from a weapon.
Requirements:
An enchanted weapon.
~
End
#SKILL
Name dispel evil~
Type Spell
Target offensive~
Minpos aggressive~
Slot 33
Mana 15
Rounds 12
Code spell_dispel_evil
Dammsg dispel evil~
HText Usage: cast 'dispel evil' <victim>
This spell damages the victim if they are evil.
~
End
#SKILL
Name dispel magic~
Type Spell
Target offensive~
Minpos fighting~
Slot 34
Mana 15
Rounds 12
Code spell_dispel_magic
HText Usage: cast 'dispel magic' <target>
This spell dispels magical affects on the target.
It may be used to remove an enemy's magical advantages, or to completely remove
your own magical affects.
~
End
#SKILL
Name dragon wit~
Type Spell
Target defensive~
Minpos evasive~
Slot 102
Mana 20
Rounds 12
Code spell_smaug
Wearoff The wit of the dragon withdraws from your mind.~
Hitchar $N's eyes glimmer with the wit of the dragon.~
Hitvict Your mind awakens in reception to the dragon's wit.~
Hitroom $N's eyes glimmer with the wit of the dragon.~
HText Usage: cast 'dragon wit' [<target>]
This spell makes the target more intelligent.
~
Affect 'l*24' 'stat' 0 '1+(l/17)' 'intelligence'
End
#SKILL
Name dragonskin~
Type Spell
Target defensive~
Minpos evasive~
Slot 103
Mana 45
Rounds 14
Code spell_smaug
Wearoff Your flesh sheds its draconian aspects.~
Hitvict Your flesh changes to emulate the scaly skin of a dragon.~
Hitroom $N's flesh assumes a draconian form...~
HText Usage: cast dragonskin [<target>]
This spell makes the target resistant to piercing attacks.
~
Affect 'l*23' 'resistant' 0 'pierce' '-1'
End
#SKILL
Name dream~
Type Spell
Minpos standing~
Slot 36
Mana 5
Rounds 12
Code spell_dream
HText Usage: cast dream <target> <message>
This spell enables you to send a message to someone who is sleeping in the
room.
~
End
#SKILL
Name earthquake~
Type Spell
Minpos fighting~
Slot 37
Mana 15
Rounds 12
Code spell_earthquake
Dammsg earthquake~
HText Usage: cast earthquake
This spell inflicts damage on everyone (possible) in the room.
~
End
#SKILL
Name eldritch sphere~
Type Spell
Target self~
Minpos evasive~
Slot 104
Mana 70
Rounds 20
Code spell_smaug
Wearoff The eldritch sphere about you winks from existence.~
Hitvict A magical eldritch sphere forms about you.~
Hitroom A shimmering eldritch sphere forms about $N.~
HText Usage: cast 'eldritch sphere' <target>
This spell will make the target resistant to magic and nonmagic attacks.
~
Affect '(l*3)+25' 'resistant' 0 'magic' '-1'
Affect '(l*3)+25' 'resistant' 0 'nonmagic' '-1'
End
#SKILL
Name elven beauty~
Type Spell
Target defensive~
Minpos evasive~
Slot 105
Mana 14
Rounds 12
Code spell_smaug
Wearoff Your elven features wane and you feel less charismatic.~
Hitvict Your face is blessed with elven features as you grow more attractive.~
Hitroom $N's ears grow pointed and $S voice takes on a musical aspect.~
HText Usage: cast 'elven beauty' <target>
This spell will increase the charisma of the target.
~
Affect 'l*24' 'stat' 0 '1+(l/17)' 'charisma'
End
#SKILL
Name enchant armor~
Type Spell
Target objinv~
Minpos standing~
Slot 106
Mana 100
Rounds 24
Code spell_enchant_armor
HText Usage: cast 'enchant armor' <object>
This spell adds extra armor to an armor.
Requirements:
A non-magical armor that isn't already enchanted.
~
End
#SKILL
Name enchant weapon~
Type Spell
Target objinv~
Minpos standing~
Slot 38
Mana 100
Rounds 24
Code spell_enchant_weapon
HText Usage: cast 'enchant weapon' <object>
This spell adds hitroll and damroll bonuses to a weapon.
Requirements:
A non-magical weapon that isn't already enchanted.
~
End
#SKILL
Name energy drain~
Type Spell
SDamage energy~
Target offensive~
Minpos fighting~
Slot 39
Mana 35
Rounds 12
Code spell_energy_drain
Dammsg energy drain~
HText Usage: cast 'energy drain' <target>
This spell saps the mana and movement as well as inflicts damage on the target.
You receive some hitpoints depending on the damage done.
~
End
#SKILL
Name ethereal funnel~
Type Spell
Target offensive~
Minpos defensive~
Slot 107
Mana 75
Rounds 22
Code spell_smaug
Wearoff The ethereal funnel about you ceases to exist.~
Hitvict An aura surrounds you, channeling violent energies in your direction!~
Hitroom An ethereal funnel forms about $N.~
HText Usage: cast 'ethereal funnel' <target>
This spell will make the target susceptible to energy.
~
Affect 'l*23' 'susceptible' 0 'energy' '-1'
End
#SKILL
Name ethereal shield~
Type Spell
Target self~
Minpos evasive~
Slot 108
Mana 75
Rounds 22
Code spell_smaug
Wearoff You are returned to the mundane energy continuum.~
Hitvict You fade from the mundane energy continuum.~
Hitroom An ethereal shield divides $N from the mundane energy continuum.~
HText Usage: cast 'ethereal shield'
This spell will make the caster resistant to energy.
~
Affect 'l*23' 'resistant' 0 'energy' '-1'
End
#SKILL
Name extradimensional portal~
Type Spell
SAction create~
SPower major~
Flags object~
Minpos evasive~
Slot 40
Mana 40
Rounds 24
Code spell_smaug
Value 63
HText Usage: cast 'extradimensional portal'
This spell creates a container for you to put your items in.
~
End
#SKILL
Name faerie fire~
Type Spell
Target offensive~
Minpos fighting~
Slot 41
Mana 5
Rounds 12
Code spell_faerie_fire
Dammsg faerie fire~
Wearoff The pink aura around you fades away.~
HText Usage: cast 'faerie fire' <target>
This spell decreases the armor class of the target.
~
End
#SKILL
Name faerie fog~
Type Spell
Minpos standing~
Slot 42
Mana 12
Rounds 12
Code spell_faerie_fog
Dammsg faerie fog~
HText Usage: cast 'faerie fog'
This spell reveals all invisible, hidden, and sneaking characters/mobiles in
the same room as you.
~
End
#SKILL
Name farsight~
Type Spell
Minpos standing~
Slot 43
Mana 15
Rounds 12
Code spell_farsight
HText Usage: cast farsight <victim>
This spell can allow you to see the room in which the victim stands.
~
End
#SKILL
Name fatigue~
Type Spell
Target offensive~
Minpos fighting~
Slot 109
Mana 60
Rounds 15
Code spell_smaug
Wearoff You no longer feel so sleepy.~
Hitvict You suddenly grow very tired and drowsy.~
Hitroom $N suddenly appears very tired and drowsy.~
HText Usage: cast fatigue <target>
This spell will make the target susceptible to sleep.
~
Affect 'l*15' 'susceptible' 0 'sleep' '-1'
End
#SKILL
Name fire breath~
Type Spell
SDamage fire~
SAction create~
SClass death~
Target offensive~
Minpos fighting~
Slot 44
Mana 15
Rounds 4
Code spell_smaug
Dammsg blast of flame~
Dice (H/16+1)R(H/8)~
HText Usage: cast 'fire breath' <victim>
This spell damages the victim.
~
End
#SKILL
Name fireball~
Type Spell
SDamage fire~
SAction create~
SClass death~
Target offensive~
Minpos fighting~
Slot 45
Mana 15
Rounds 12
Code spell_smaug
Dammsg fireball~
Dice ((L*2)R(L*3))~
HText Usage: cast fireball <target>
This spell will inflict damage on the target when it hits.
~
End
#SKILL
Name fireshield~
Type Spell
Target defensive~
Minpos evasive~
Slot 46
Mana 85
Rounds 12
Code spell_smaug
Wearoff The mystical flames are quelled by a sudden rush of air.~
Hitchar Mystical flames rise to enshroud $N.~
Hitvict Mystical flames rise to enshroud you.~
Hitroom Mystical flames rise to enshroud $N.~
HText Usage: cast fireshield [<target>]
This spell allows you to use a shield of fire to protect the target.
~
Affect '(l*4)+8' 'affected' 0 'fireshield' 'fireshield'
End
#SKILL
Name flare~
Type Spell
SDamage fire~
SAction create~
SClass death~
Target offensive~
Minpos defensive~
Slot 47
Mana 15
Rounds 12
Code spell_smaug
Dammsg shield of flame~
Missroom suppress~
Dice ((L*2)R(L*3))~
HText This spell is used by the code to inflict damage on your opponents, if you are
affected by fireshield and your opponent isn't.
~
End
#SKILL
Name fletch~
Type Spell
SAction create~
Flags object~
Minpos fighting~
Slot 48
Mana 30
Rounds 10
Code spell_smaug
Hitchar You fashion an arrow from a crude piece of flint.~
Hitroom $n creates an arrow from a piece of flint.~
Misschar You attempt to make an arrow, but fail miserably.~
Value 21035
Components v21046~
HText Usage: cast fletch
This spell allows you to transform a flint in your inventory into an arrow.
~
End
#SKILL
Name float~
Type Spell
Target defensive~
Minpos fighting~
Slot 49
Mana 8
Rounds 18
Code spell_smaug
Wearoff Your feet float slowly to the surface.~
Hitchar $N begins to float in mid-air...~
Hitvict You begin to float in mid-air...~
Hitroom $N begins to float in mid-air...~
HText Usage: cast float <target>
This spell allows the target to float above the ground to save movement points
and keeps you from being damaged in the event you fall from the air.
~
Affect 'l*24' 'affected' 0 'floating' 'floating'
End
#SKILL
Name fly~
Type Spell
Target defensive~
Minpos fighting~
Slot 50
Mana 10
Rounds 18
Code spell_smaug
Wearoff You slowly float to the ground.~
Hitchar $N rises into the currents of air...~
Hitvict You rise into the currents of air...~
Hitroom $N rises into the currents of air...~
HText Usage: cast fly <target>
This spell allows the target to fly above the ground to save movement points
and can keep you from falling when in the air.
~
Affect 'l*24' 'affected' 0 'flying' 'flying'
End
#SKILL
Name fortify~
Type Spell
Flags group~
Target defensive~
Minpos fighting~
Slot 110
Mana 40
Rounds 18
Code spell_smaug
Hitvict Your group's wounds close and mend.~
HText Usage: cast fortify <target>
This spell will heal the target some.
~
Affect '0' 'hit' 0 '3d8+(l-6)' '-1'
End
#SKILL
Name frost breath~
Type Spell
SDamage cold~
SAction create~
SClass death~
Target offensive~
Minpos defensive~
Slot 51
Mana 95
Rounds 4
Code spell_smaug
Dammsg blast of frost~
Dice (H/16+1)R(H/8)~
HText Usage: cast 'frost breath' <victim>
This spell damages the victim.
~
End
#SKILL
Name gas breath~
Type Spell
SDamage poison~
SAction create~
SClass death~
Flags area~
Minpos fighting~
Slot 52
Mana 15
Rounds 4
Code spell_smaug
Dammsg blast of gas~
Dice ((H/20+1)R(H/15+1))~
HText Usage: cast 'gas breath'
This spell damages everything in the room.
~
End
#SKILL
Name gate~
Type Spell
Target defensive~
Minpos fighting~
Slot 53
Mana 50
Rounds 12
Code spell_gate
HText Usage: cast gate
This spell gates in a guardian vampire.
~
End
#SKILL
Name grounding~
Type Spell
Target self~
Minpos evasive~
Slot 111
Mana 60
Rounds 15
Code spell_smaug
Wearoff You are no longer able to ground electricity.~
Hitvict You gain the ability to ground electricity.~
Hitroom $N gains the ability to ground electricity.~
HText Usage: cast grounding <target>
This spell will make the target resistant to electrical attacks.
~
Affect 'l*17' 'resistant' 0 'electricity' '-1'
End
#SKILL
Name heal~
Type Spell
Target defensive~
Minpos aggressive~
Slot 54
Mana 50
Rounds 12
Code spell_smaug
Hitchar You lay a hand of healing upon $N.~
Hitvict A warm feeling fills your body.~
HText Usage: cast heal [<target>]
This spell will heal the target by 100 hitpoints.
~
Affect '0' 'hit' 0 '100' '-1'
End
#SKILL
Name iceshard~
Type Spell
SDamage cold~
SAction create~
SClass death~
Target offensive~
Minpos defensive~
Slot 55
Mana 15
Rounds 12
Code spell_smaug
Dammsg hail of ice~
Dice ((L/2)R(L*2))~
HText This spell is used by the code to inflict damage on your opponents, if you are
affected by iceshield and your opponent isn't.
~
End
#SKILL
Name iceshield~
Type Spell
Target defensive~
Minpos standing~
Slot 56
Mana 85
Rounds 12
Code spell_smaug
Wearoff The hail of ice rapidly melts and evaporates into nothingness.~
Hitchar A glistening hail of ice encompasses $N.~
Hitvict A glistening hail of ice encompasses you.~
Hitroom A glistening hail of ice encompasses $N.~
HText Usage: cast iceshield [<target>]
This spell allows you to use a shield of ice to protect the target.
~
Affect '(l*4)+8' 'affected' 0 'iceshield' 'iceshield'
End
#SKILL
Name identify~
Type Spell
Minpos evasive~
Slot 57
Mana 12
Rounds 24
Code spell_identify
HText Usage: cast identify <target>
You may identify a character or object to see information on the target.
~
End
#SKILL
Name indignation~
Type Spell
Flags group~
Target defensive~
Minpos evasive~
Slot 112
Mana 90
Rounds 15
Code spell_smaug
Wearoff The fury of the high gods seeps from your veins, leaving you drained.~
Hitvict The fury of the high gods is temporarily given to you.~
HText Usage: cast indignation
This spell will increase the hitroll and damroll of of the caster's party.
~
Affect 'l/2' 'hitroll' 0 '1+(l/17)' '-1'
Affect 'l/2' 'damroll' 0 '1+(l/17)' '-1'
End
#SKILL
Name infravision~
Type Spell
Target defensive~
Minpos fighting~
Slot 58
Mana 5
Rounds 18
Code spell_smaug
Wearoff You no longer see in the dark.~
Hitchar $N's eyes dart about as they grow accustomed to infravision.~
Hitvict Heat appears red through your eyes.~
Hitroom $N's eyes dart about as they grow accustomed to infravision.~
HText Usage: cast infravision [<target>]
This spell allows you to see characters in the room when it is dark.
~
Affect 'l*24' 'affected' 0 'infrared' 'infrared'
End
#SKILL
Name inner warmth~
Type Spell
Target defensive~
Minpos evasive~
Slot 113
Mana 65
Rounds 8
Code spell_smaug
Wearoff The magical warmth within you subsides.~
Hitvict A comforting warmth spreads through your frame.~
Hitroom A mysterious warmth radiates from $N.~
HText Usage: cast 'inner warmth' <target>
This spell will make the target resistant to cold.
~
Affect 'l*23' 'resistant' 0 'cold' '-1'
End
#SKILL
Name invisible~
Type Spell
Minpos standing~
Slot 59
Mana 5
Rounds 12
Code spell_invis
Wearoff You are no longer invisible.~
HText Usage: cast invis <target>
This spell allows visible things to become invisible. It can be cast on objects
or characters.
~
End
#SKILL
Name kindred strength~
Type Spell
Target defensive~
Minpos fighting~
Slot 114
Mana 20
Rounds 12
Code spell_smaug
Wearoff Your vampiric potence slowly withers away...~
Hitvict The strength of the kindred flows through your veins.~
Hitroom $N's muscles ripple as vampiric powers flow through $M.~
HText Usage: cast 'kindred strength' <target>
This spell will increase the target's strength.
~
Affect 'l*24' 'stat' 0 '1+(l/17)' 'strength'
End
#SKILL
Name knock~
Type Spell
Minpos standing~
Slot 60
Mana 10
Rounds 12
Code spell_knock
HText Usage: cast knock <object/direction>
This spell allows you to unlock a lock using magic.
~
End
#SKILL
Name know alignment~
Type Spell
Target defensive~
Minpos defensive~
Slot 61
Mana 9
Rounds 12
Code spell_know_alignment
HText Usage: cast 'know alignment' <target>
This spell reveals the alignment of the target.
~
End
#SKILL
Name lethargy~
Type Spell
Target offensive~
Minpos evasive~
Slot 115
Mana 20
Rounds 12
Code spell_smaug
Wearoff You are no longer so lethargic.~
Hitvict You are assailed by a magical lethargy.~
Hitroom $N is assailed by a magical lethargy.~
HText Usage: cast lethargy <target>
This spell will decrease the dexterity of the target by 2.
~
Affect 'l*15' 'stat' 0 '-2' 'dexterity'
End
#SKILL
Name lightning bolt~
Type Spell
SDamage electricity~
SAction create~
SClass death~
Target offensive~
Minpos defensive~
Slot 62
Mana 15
Rounds 12
Code spell_smaug
Dammsg lightning bolt~
Dice (L/2)R(L*2)}L~
End
#SKILL
Name lightning breath~
Type Spell
SDamage electricity~
SAction create~
SClass death~
Target offensive~
Minpos defensive~
Slot 63
Mana 15
Rounds 4
Code spell_smaug
Dammsg blast of lightning~
Dice ((H/16+1)R(H/8))~
HText cast 'lightning breath' <target>
This spell damages the target.
~
End
#SKILL
Name major invocation~
Type Spell
Flags group~
Target defensive~
Minpos standing~
Slot 116
Mana 90
Rounds 15
Code spell_smaug
Wearoff Your time in the sanctuary of the high gods is over.~
Hitvict The sanctuary of the high gods is temporarily given to you.~
Affect 'l' 'affected' 0 'sanctuary' 'sanctuary'
End
#SKILL
Name mass invis~
Type Spell
Flags group~
Target defensive~
Minpos standing~
Slot 117
Mana 20
Rounds 24
Code spell_smaug
Wearoff You are no longer invisible~
Hitvict You fade from existence.~
Affect 'l*11' 'affected' 0 'invisible' 'invisible'
End
#SKILL
Name midas touch~
Type Spell
SAction destroy~
SPower major~
Target objinv~
Minpos evasive~
Slot 64
Mana 30
Rounds 20
Code spell_midas_touch
HText Usage: cast 'midas touch' <object>
Turns an object in your inventory into gold.
~
End
#SKILL
Name minor invocation~
Type Spell
Flags group~
Target defensive~
Minpos evasive~
Slot 118
Mana 10
Rounds 15
Code spell_smaug
Wearoff The minor invocation fades away.~
Hitvict A minor invocation is laid upon you.~
Affect 'l*23' 'hitroll' 0 'l/8' '-1'
End
#SKILL
Name nostrum~
Type Spell
Target self~
Minpos aggressive~
Slot 119
Mana 50
Rounds 12
Code spell_smaug
Hitvict A sense of revival rushes through your body.~
Affect '0' 'hit' 0 '100' '-1'
End
#SKILL
Name pass door~
Type Spell
Target self~
Minpos evasive~
Slot 65
Mana 50
Rounds 12
Code spell_smaug
Wearoff You feel solid again.~
Hitchar $N turns translucent.~
Hitvict You turn translucent.~
Hitroom $N turns translucent.~
HText Usage: cast 'pass door'
This spell allows you to pass through closed doors.
~
Affect 'l/4' 'affected' 0 'pass_door' 'pass_door'
End
#SKILL
Name poison~
Type Spell
Flags pksensitive~
Target offensive~
Minpos evasive~
Slot 66
Mana 10
Rounds 20
Code spell_smaug
Dammsg poison~
Wearoff You feel less sick.~
Hitchar $N shivers as your poison spreads through $S body.~
Hitvict You feel very sick.~
Hitroom $N shivers as $n's poison spreads through $S body.~
HText Usage: cast poison <target>
This spell poisons the target which slows their regeneration rate and messes up
their mentalstate.
~
Affect 'l' 'affected' 0 'poison' 'poison'
End
#SKILL
Name polymorph~
Type Spell
Minpos evasive~
Slot 67
Mana 60
Rounds 12
Code spell_polymorph
HText Usage: cast polymorph <morph>
This spell enables you to morph into the desired creature.
~
End
#SKILL
Name portal~
Type Spell
Minpos evasive~
Slot 68
Mana 70
Rounds 25
Code spell_portal
HText Usage: cast portal <victim>
This spell can form a temporary tunnel through space to the victim.
~
End
#SKILL
Name protection~
Type Spell
Target self~
Minpos evasive~
Slot 120
Mana 5
Rounds 12
Code spell_smaug
Wearoff You feel less protected from evil.~
Hitvict You are blessed with a protection from evil.~
Hitroom $N is blessed with a protection from evil.~
HText Usage: cast protection <target>
This spell will help protect the target from evil.
~
Affect 'l*10' 'affected' 0 'protect' 'protect'
End
#SKILL
Name quickening~
Type Spell
Target self~
Minpos defensive~
Slot 121
Mana 60
Rounds 10
Code spell_smaug
Wearoff Your pulse returns to a normal rate.~
Hitvict You feel your pulse quicken!~
Missvict You fail to gather enough magic to perform this spell.~
HText Usage: cast quickening <target>
This spell will increase the dexterity of the target.
~
Affect 'l+50' 'stat' 0 '2' 'dexterity'
End
#SKILL
Name razorbait~
Type Spell
Target offensive~
Minpos defensive~
Slot 122
Mana 45
Rounds 14
Code spell_smaug
Wearoff You are no longer so frightened of stabbing weapons.~
Hitchar You place a fear of stabbing weapons in $N's mind...~
Hitvict You suddenly grow weary of stabbing weapons...~
Hitroom #N flinches as someone brandishes a stabbing weapon.~
HText Usage: cast razorbait <target>
This spell will make the target susceptible to pierceing attacks.
~
Affect 'l*23' 'susceptible' 0 'pierce' '-1'
End
#SKILL
Name recharge~
Type Spell
Target objinv~
Minpos evasive~
Slot 70
Mana 100
Rounds 24
Code spell_recharge
HText Usage: cast recharge <object>
This spell allows you to recharge the spells on a wand or staff.
~
End
#SKILL
Name remove curse~
Type Spell
Target defensive~
Minpos evasive~
Slot 71
Mana 5
Rounds 12
Code spell_remove_curse
HText Usage: cast 'remove curse' <target>
This spell removes a curse from the target or one of the objects the target is
carrying/wearing.
~
End
#SKILL
Name remove invis~
Type Spell
Minpos standing~
Slot 72
Mana 10
Rounds 12
Code spell_remove_invis
HText Usage: cast 'remove invis' <target>
This spell allows invisible things to become visible again. It can be cast on
objects or characters. If cast on another character it is considered to be an
aggressive attack.
~
End
#SKILL
Name remove trap~
Type Spell
Minpos standing~
Slot 73
Mana 35
Rounds 12
Code spell_remove_trap
HText Usage: cast 'remove trap' <object>
This spell allows you to magically disarm a trapped object.
~
End
#SKILL
Name resilience~
Type Spell
Target defensive~
Minpos evasive~
Slot 123
Mana 47
Rounds 13
Code spell_smaug
Wearoff You no longer feel resilient.~
Hitvict You feel resilient.~
Hitroom $N grows resilient from a powerful spell.~
HText Usage: cast resilience <target>
This spell will make the target resistant to drain attacks.
~
Affect 'l*23' 'resistant' 0 'drain' '-1'
End
#SKILL
Name restore mana~
Type Spell
Target defensive~
Minpos defensive~
Slot 74
Mana 20
Rounds 12
Code spell_smaug
Hitvict A surge of mana spreads throughout your being.~
HText Usage: cast 'restore mana' [<target>]
This allows you to restore the target's or your own mana.
~
Affect '0' 'mana' 0 'l+2d10' '-1'
End
#SKILL
Name sagacity~
Type Spell
Target defensive~
Minpos evasive~
Slot 124
Mana 12
Rounds 12
Code spell_smaug
Wearoff Furrowing your brow, you sense the weight of wisdom leave you.~
Hitvict The wisdom of your elders blossoms within you.~
Hitroom $N grows serious as wisdom takes root within $M.~
HText Usage: cast sagacity <target>
This spell will increase the target's wisdom.
~
Affect 'l*24' 'stat' 0 '1+(l/17)' 'wisdom'
End
#SKILL
Name sanctuary~
Type Spell
Target defensive~
Minpos standing~
Slot 75
Mana 75
Rounds 12
Code spell_smaug
Wearoff The luminous aura about your body fades away.~
Hitchar A luminous aura spreads slowly over $N's body.~
Hitvict A luminous aura spreads slowly over your body.~
Hitroom A luminous aura spreads slowly over $N's body.~
HText Usage: cast sanctuary <target>
This spell reduces the damage taken by the target by one half.
~
Affect '(l*4)+30' 'affected' 0 'sanctuary' 'sanctuary'
End
#SKILL
Name scry~
Type Spell
Target defensive~
Minpos fighting~
Slot 76
Mana 20
Rounds 12
Code spell_smaug
Wearoff Your clairvoyance slowly disintegrates...~
Hitchar $N's eyes glaze over as $E endures a vision...~
Hitvict You receive a revelatory vision...~
Hitroom $N's eyes glaze over as $E endures a vision...~
HText Usage: cast scry <target>
This spell allows the target to see into nearby rooms simply by looking in the
desired direction.
~
Affect 'l*23' 'affected' 0 'scrying' 'scrying'
End
#SKILL
Name shadowform~
Type Spell
Target self~
Minpos evasive~
Slot 77
Mana 110
Rounds 20
Code spell_smaug
Wearoff The shadows surrounding your form dissipate...~
Hitvict You dematerialize to shadow form.~
Hitroom Swirling masses of shadows rise to consume $N.~
HText Usage: cast shadowform
This spell makes you harder to hit with non-magical attacks.
~
Affect 'l*10' 'resistant' 0 'nonmagic' '-1'
End
#SKILL
Name shield~
Type Spell
Target defensive~
Minpos fighting~
Slot 125
Mana 12
Rounds 18
Code spell_smaug
Wearoff Your force shield shimmers then fades away.~
Hitvict A force shield of shimmering blue surrounds you.~
Hitroom A force shield of shimmering blue surrounds $N.~
HText Usage: cast shield <target>
This spell will increase the target's armor by 20.
~
Affect 'l*24' 'armor' 0 '20' '-1'
End
#SKILL
Name shockshield~
Type Spell
Target self~
Minpos evasive~
Slot 78
Mana 95
Rounds 12
Code spell_smaug
Wearoff The torrents of cascading energy suddenly fade away.~
Hitvict Torrents of cascading energy form around you.~
Hitroom Torrents of cascading energy form around $N.~
HText Usage: cast shockshield
This spell allows you to use a shield of electrical energy to protect yourself.
~
Affect '(l*3)+14' 'affected' 0 'shockshield' 'shockshield'
End
#SKILL
Name sleep~
Type Spell
Flags pksensitive~
Minpos standing~
Slot 79
Mana 15
Rounds 12
Code spell_sleep
Wearoff You feel less tired.~
HText Usage: sleep
This command allows you to go to sleep.
~
End
#SKILL
Name slink~
Type Spell
Target defensive~
Minpos evasive~
Slot 126
Mana 12
Rounds 12
Code spell_smaug
Wearoff You suddenly feel less coordinated.~
Hitvict You suddenly feel more nimble.~
Hitroom $N suddenly appears more agile.~
HText Usage: cast slink <target>
This spell will increase the dexterity of the target.
~
Affect 'l*24' 'stat' 0 '1+(l/17)' 'dexterity'
End
#SKILL
Name stone skin~
Type Spell
Target self~
Minpos fighting~
Slot 127
Mana 12
Rounds 18
Code spell_smaug
Wearoff Your skin feels soft again.~
Hitvict Your skin hardens to a malleable stone.~
Hitroom $N's skin hardens to a malleable stone.~
HText Usage: cast 'stone skin' <target>
This spell will increase the armor of the target by 40.
~
Affect 'l*23' 'armor' 0 '40' '-1'
End
#SKILL
Name summon~
Type Spell
Minpos evasive~
Slot 80
Mana 50
Rounds 12
Code spell_summon
HText Usage: cast summon <target>
This spell summons a character that is somewhere else to you.
After summoning someone you will be stunned for awhile.
~
End
#SKILL
Name swordbait~
Type Spell
Target offensive~
Minpos evasive~
Slot 128
Mana 55
Rounds 25
Code spell_smaug
Wearoff Your fear of slashing weapons dissipates.~
Hitchar You place a fear of shashing weapons in $N's mind.~
Hitvict A fear of shashing weapons occupies your thoughts.~
Hitroom $N flinches as someone brandishes a slashing weapon.~
HText Usage: cast swordbait <target>
This spell will make the target susceptible to slashing attacks.
~
Affect 'l*23' 'susceptible' 0 'slash' '-1'
End
#SKILL
Name teleport~
Type Spell
Target self~
Minpos defensive~
Slot 81
Mana 35
Rounds 12
Code spell_teleport
HText Usage: cast teleport
This spell takes you from your current location to a random location somewhere
in the world.
~
End
#SKILL
Name torrent~
Type Spell
SDamage electricity~
SAction create~
SClass death~
Target offensive~
Minpos fighting~
Slot 82
Mana 15
Rounds 12
Code spell_smaug
Dammsg tendril of lightning~
Missroom suppress~
Dice (L/4)R(L/2)~
HText This spell is used by the code to inflict damage on your opponents, if you are
affected by shockshield and your opponent isn't.
~
End
#SKILL
Name transport~
Type Spell
Minpos evasive~
Slot 83
Mana 70
Rounds 15
Code spell_transport
HText Usage: cast transport <object> <target>
This spell sends an object in your inventory to the victim.
~
End
#SKILL
Name trollish vigor~
Type Spell
Target defensive~
Minpos evasive~
Slot 129
Mana 16
Rounds 12
Code spell_smaug
Wearoff Your vigor subsides, leaving you more charismatic.~
Hitvict You sense a bestial vigor consume you.~
Hitroom $N's face contorts with a bestial vigor.~
HText Usage: cast 'trollish vigor' <target>
This spell will increase the constitution of the target, but it will also
decrease the charisma of the target.
~
Affect 'l*24' 'stat' 0 '1+(l/17)' 'constitution'
Affect 'l*24' 'stat' 0 '-1' 'charisma'
End
#SKILL
Name true sight~
Type Spell
Target self~
Minpos standing~
Slot 84
Mana 70
Rounds 12
Code spell_smaug
Wearoff Your vision descends to the material plane.~
Hitvict Your vision is elevated to the highest plane.~
Hitroom $N's eyes begin to glow a soft white.~
HText Usage: cast 'true sight'
This spell makes it so you can see despite blindness.
~
Affect 'l-10' 'affected' 0 'truesight' 'truesight'
End
#SKILL
Name unravel defense~
Type Spell
Target offensive~
Minpos fighting~
Slot 130
Mana 70
Rounds 15
Code spell_smaug
Wearoff Your intricate defenses are restored to their original quality.~
Hitvict Your defenses are unravelled before your very eyes.~
Hitroom $N's eyes widen in fear as $S defenses are unravelled.~
Affect '(l*3)+25' 'susceptible' 0 'magic' '-1'
Affect '(l*3)+25' 'susceptible' 0 'nonmagic' '-1'
End
#SKILL
Name uplift~
Type Spell
Flags distant character~
Minpos standing~
Slot 131
Mana 50
Rounds 16
Code spell_smaug
Hitvict You reach across the planes and aid $N.~
Hitroom A mystical hand appears from nowhere and aids $N.~
Affect '0' 'hit' 0 '20' '-1'
End
#SKILL
Name valiance~
Type Spell
Target defensive~
Minpos evasive~
Slot 132
Mana 40
Rounds 18
Code spell_smaug
Wearoff Your resistance to paralysis slowly fades away.~
Hitvict A magical resistance to paralysis consumes you.~
Hitroom $N is surrounded by an aura which protects $M from paralysis.~
HText Usage: cast valiance <target>
This spell will make the target resistant to paralysis.
~
Affect 'l*23' 'resistant' 0 'paralysis' '-1'
End
#SKILL
Name venomshield~
Type Spell
SPower major~
Target self~
Minpos standing~
Slot 85
Mana 70
Rounds 15
Code spell_smaug
Wearoff The noxious cloud surrounding you dissipates into nothing.~
Hitchar A noxious vapor cloud forms around you.~
Hitvict A noxious vapor cloud forms around you.~
Hitroom A noxious vapor cloud forms around $N.~
Missvict You fail to create the noxious cloud.~
HText Usage: cast venomshield
This spell allows you to use a shield of venom to protect yourself.
~
Affect '(l*4)+8' 'affected' 0 'venomshield' 'venomshield'
End
#SKILL
Name venomshot~
Type Spell
SDamage poison~
SAction create~
SClass death~
SPower greater~
Target offensive~
Minpos fighting~
Slot 86
Mana 15
Rounds 12
Code spell_smaug
Dammsg burst of vapor~
Hitchar $N coughs and chokes on vapors from your venomshield!&z~
Hitvict You cough and choke on vapors from $N's venomshield!&z~
Hitroom $N coughs and chokes on vapors from $n's venomshield!&z~
Diechar $N gags and sputters, then collapses dead!&z~
Dievict The vapors from $n's venomshield prove too much for you....&z~
Dieroom $N gags and sputters for a moment, then collapses dead!~
Dice l/2~
HText This spell is used by the code to inflict damage on your opponents, if you are
affected by venomshield and your opponent isn't.
~
End
#SKILL
Name weaken~
Type Spell
Target offensive~
Minpos defensive~
Slot 35
Code spell_smaug
Hitchar $N labors weakly as your spell atrophies $S muscles.~
Hitvict You labor weakly as $n's spell atrophies your muscles.~
Hitroom $N labors weakly as $n's spell atrophies $S muscles.~
HText Usage: cast weaken <victim>
This spell reduces the strength of the victim by two.
~
Affect 'L+20' 'stat' 0 '-2' 'strength'
End
#SKILL
Name winter mist~
Type Spell
Target offensive~
Minpos defensive~
Slot 133
Mana 65
Rounds 8
Code spell_smaug
Wearoff The magical chilling mist about you subsides.~
Hitvict A magical chilling mist flurries about you.~
Hitroom A magical chilling mist flurries about $N.~
Affect 'l*23' 'susceptible' 0 'cold' '-1'
End
#SKILL
Name word of recall~
Type Spell
Target self~
Minpos resting~
Slot 88
Mana 5
Rounds 12
Code spell_word_of_recall
HText Usage: cast 'word of recall'
This spell will recall you to your home sanctuary.
~
End
#SKILL
Name wrath of Dominus~
Type Spell
Flags recastable character~
Target defensive~
Minpos fighting~
Slot 134
Mana 10
Code spell_smaug
Hitvict The wrath of Dominus is unleashed upon you.~
Hitroom The wrath of Dominus is unleashed upon $N.~
Affect '10' 'hit' 0 '-75' '-1'
Affect '10' 'stat' 0 '-3' 'luck'
End
#SKILL
Name aggressive style~
Type Skill
Minpos defensive~
Rounds 4
Code spell_null
HText Usage: style aggressive
This style of combat allows you to do more damage to your opponent, but it also
allows your opponent to do more damage to you.
~
End
#SKILL
Name aid~
Type Skill
Minpos aggressive~
Rounds 12
Code do_aid
HText Usage: aid <target>
This skill allows you to aid someone that is unconscious.
~
End
#SKILL
Name backstab~
Type Skill
Minpos standing~
Rounds 12
Code do_backstab
Dammsg backstab~
HText Usage: backstab <target>
This skill allows you to sneak up behind someone and backstab them.
You need to be holding a piercing or stabbing weapon.
~
End
#SKILL
Name bash~
Type Skill
Target offensive~
Minpos berserk~
Rounds 8
Code do_bash
Dammsg bash~
HText Usage: bash
This skill can only be used while fighting. If successful bash will inflict
damage and daze your opponent for a short time.
~
End
#SKILL
Name berserk~
Type Skill
Target offensive~
Minpos evasive~
Rounds 4
Code do_berserk
Wearoff You regain your composure...~
HText Usage: berserk
This skill allows you to go berserk during a fight.
~
End
#SKILL
Name berserk style~
Type Skill
Minpos defensive~
Rounds 4
Code spell_null
HText Usage: style berserk
This style of combat allows you to do the greatest damage to your opponent, but
it also allows your opponent to do the greatest damage to you.
~
End
#SKILL
Name bite~
Type Skill
SAction create~
SClass death~
Target offensive~
Minpos berserk~
Rounds 8
Code spell_smaug
Dammsg bite~
Dice 1RL~
HText Usage: bite
This skill inflicts damage on the opponent.
~
End
#SKILL
Name blades of blood~
Type Skill
SDamage earth~
SAction create~
SClass death~
Flags area~
Minpos standing~
Mana 20
Rounds 5
Code spell_smaug
Dammsg blades of blood~
Dice (((L/2)+Y)R((L)+Y))~
End
#SKILL
Name blitz~
Type Skill
SAction create~
SClass death~
SPower minor~
SSave halfdam~
Target offensive~
Minpos berserk~
Rounds 8
Code spell_smaug
Dammsg blitz~
Dice l/2{40~
HText Usage: blitz <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name block~
Type Skill
Minpos aggressive~
Code spell_null
HText Block is a skill which assist you in avoiding incoming attacks.
This skill functions automatically.
If your opponent is using a weapon you need to use a weapon or shield.
~
End
#SKILL
Name bloodlet~
Type Skill
Minpos berserk~
Rounds 12
Code do_bloodlet
HText Usage: bloodlet
This skill allows you to open your veins and let a small amount of your blood
spill to the ground so others can consume some blood.
~
End
#SKILL
Name brew~
Type Skill
Target objinv~
Minpos standing~
Mana 95
Rounds 12
Code do_brew
HText Usage: brew <spell>
This skill allows you to brew the spell into a potion.
You need to be in a room with a fire and be holding a flask.
You can brew up to 3 spells into a single potion.
~
End
#SKILL
Name carve~
Type Skill
Target objinv~
Minpos standing~
Mana 90
Rounds 12
Code do_carve
HText Usage: carve <spell>
This skill allows you to carve a spell on a staff.
You need to be holding an uncarved staff and have a gem in your inventory.
~
End
#SKILL
Name chop~
Type Skill
Code do_chop
HText Usage: chop
This skill allows you to chop some wood in a forest.
You need to be holding an axe.
~
End
#SKILL
Name circle~
Type Skill
Minpos aggressive~
Rounds 8
Code do_circle
Dammsg circle~
HText Usage: circle <mob>
A skill which can only be used while in combat.
You must be wielding a piercing weapon.
~
End
#SKILL
Name claw~
Type Skill
SAction create~
SClass death~
Target offensive~
Minpos berserk~
Rounds 8
Code spell_smaug
Dammsg claw~
Dice 1RL~
End
#SKILL
Name climb~
Type Skill
Target offensive~
Minpos standing~
Rounds 10
Code do_climb
Dammsg climb~
HText Usage: climb [direction]
If no direction is specified you will climb in or out the first exit it finds
that you can use climb for.
If you specify a direction it will allow you to climb in or out of the exit in
that direction.
~
End
#SKILL
Name concoct~
Type Skill
Target objinv~
Minpos standing~
Mana 90
Rounds 12
Code do_concoct
HText Usage: concoct <spell>
This skill allows you to concoct a spell into a pill.
You will need a casing, powder and mortar.
You can concoct up to 3 spells into a single pill.
~
End
#SKILL
Name cook~
Type Skill
Minpos defensive~
Rounds 14
Code do_cook
Misschar You aren't a very good cook yet.~
HText Usage: cook <item>
This skill allows you to cook food in order to preserve it longer as well as
remove many poisons.
You will need to be near a fire.
~
End
#SKILL
Name counter~
Type Skill
Minpos aggressive~
Code spell_null
HText Counter is a skill which allows you to counter incoming attacks.
The skill functions automatically.
~
End
#SKILL
Name cuff~
Type Skill
SAction create~
SClass death~
SPower minor~
SSave halfdam~
Target offensive~
Minpos fighting~
Rounds 8
Code spell_smaug
Dammsg cuff~
Dice l/3~
HText Usage: cuff <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name defensive style~
Type Skill
Rounds 4
Code spell_null
HText Usage: style defensive
This style of combat allows you to take less damage from your opponent, but it
also allows your opponent to take less damage from you.
~
End
#SKILL
Name detrap~
Type Skill
Minpos sitting~
Rounds 24
Code do_detrap
HText Usage: detrap <object>
This skill allows you to disarm a trapped object.
~
End
#SKILL
Name dig~
Type Skill
Minpos standing~
Rounds 20
Code do_dig
HText Usage: dig [direction]
DIG with no specified direction will attempt to dig up an object.
If you use a shovel you have a better chance of digging up an object.
If you specify a direction you will attempt to dig open an exit.
~
End
#SKILL
Name disarm~
Type Skill
Minpos aggressive~
Rounds 24
Code do_disarm
HText Usage: disarm
This skill allows you to attempt to disarm an opponent.
You need to holding a weapon.
~
End
#SKILL
Name dodge~
Type Skill
Minpos aggressive~
Code spell_null
HText Dodge is a skill which assist you in dodging incoming attacks.
The skill functions automatically.
~
End
#SKILL
Name dominate~
Type Skill
SSave negate~
Target offensive~
Minpos standing~
Mana 5
Rounds 12
Code spell_charm_person
HText Usage: dominate <target>
This skill allows you to bend the target to your will.
~
End
#SKILL
Name doorbash~
Type Skill
Minpos standing~
Rounds 24
Code do_bashdoor
Dammsg bashdoor~
HText Usage: doorbash <direction>
This skill allows you to bash open a closed door.
~
End
#SKILL
Name dragon twister~
Type Skill
SDamage wind~
SAction create~
SClass death~
Flags area~
Minpos fighting~
Mana 20
Rounds 4
Code spell_smaug
Dammsg dragon twister~
Dice ((L)R(L*2))+L~
End
#SKILL
Name duck~
Type Skill
Minpos aggressive~
Code spell_null
HText Duck is a skill which assist you in avoiding incoming attacks.
This skill functions automatically.
~
End
#SKILL
Name elbow~
Type Skill
SAction create~
SClass death~
SSave halfdam~
Target offensive~
Minpos aggressive~
Rounds 8
Code spell_smaug
Dammsg elbow~
Hitchar You raise your elbow and strike out at $N.~
Dice l/2 { 25~
HText Usage: elbow <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name enhanced damage~
Type Skill
Minpos berserk~
Code spell_null
HText This skill increases the damage dealt to your opponent.
This skill functions automatically.
~
End
#SKILL
Name evasive style~
Type Skill
Rounds 4
Code spell_null
HText Usage: style evasive
This style of combat allows you to take the least damage from your opponent,
but it also allows your opponent to take the least damage from you.
~
End
#SKILL
Name feed~
Type Skill
Minpos berserk~
Rounds 10
Code do_feed
Dammsg bite~
HText Usage: feed
This skill allows you to suck some life out of your opponent.
~
End
#SKILL
Name gouge~
Type Skill
Minpos berserk~
Rounds 10
Code do_gouge
Dammsg gouge~
HText Usage: gouge
This attack can only be used in combat, and will strike at the eyes of
your opponent, causing damage and temporary blindness.
~
End
#SKILL
Name grip~
Type Skill
Minpos berserk~
Code spell_null
HText This skill helps you grip your weapon tighter when someone tries to disarm you.
The skill functions automatically when someone tries to disarm you.
~
End
#SKILL
Name headbutt~
Type Skill
SAction create~
SClass death~
SPower minor~
SSave halfdam~
Target offensive~
Minpos berserk~
Rounds 8
Code spell_smaug
Dammsg headbutt~
Hitchar You charge straight into $N and ram $M with your head!~
Hitvict $n headbutts you!~
Dice l/2 { 35~
HText Usage: headbutt <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name hide~
Type Skill
Target self~
Minpos standing~
Rounds 12
Code do_hide
Wearoff You are no longer hidden.~
Hitvict You attempt to hide.~
Misschar You attempt to hide.~
HText Usage: hide [<object>] [<object>]
This skill allows you to hide from ones that can't see hidden people.
It also allows you to hide an object in the room or inside another object.
~
Affect 'l*23' 'affected' 0 'hide' 'hide'
End
#SKILL
Name imbue~
Type Skill
Target objinv~
Minpos standing~
Mana 90
Rounds 12
Code do_imbue
HText Usage: imbue <spell>
This skill allows you to imbue a spell on a wand.
You need to have an unimbued wand.
~
End
#SKILL
Name jab~
Type Skill
SAction create~
SClass death~
SPower minor~
SSave halfdam~
Target offensive~
Minpos aggressive~
Rounds 8
Code spell_smaug
Dammsg jab~
Hitchar You jab at $N with your fist.~
Hitvict $n jabs at you with a fist.~
Dice l/2 { 20~
HText Usage: jab <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name kick~
Type Skill
SAction create~
SClass death~
Target offensive~
Minpos berserk~
Rounds 8
Code spell_smaug
Dammsg kick~
Dice 1RL~
HText Usage: kick <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name knee~
Type Skill
SAction create~
SClass death~
SSave halfdam~
Target offensive~
Minpos aggressive~
Rounds 8
Code spell_smaug
Dammsg knee~
Hitchar You strike out at $N with your knee.~
Dice l/2 { 25~
HText Usage: knee <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name leap~
Type Skill
SAction create~
SClass death~
SPower minor~
Target offensive~
Minpos berserk~
Rounds 8
Code spell_smaug
Dammsg leap~
Dice l/2{35~
HText Usage: leap <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name lunge~
Type Skill
SAction create~
SClass death~
SSave halfdam~
Target offensive~
Minpos aggressive~
Rounds 8
Code spell_smaug
Dammsg lunge~
Dice l/2{35~
HText Usage: lunge <target>
This skill inflicts damage to your opponent when landed.
~
End
#SKILL
Name makefire~
Type Skill
Code do_makefire
HText Usage: makefire
This skill allows you to use chopped wood to make a fire.
You need to have chopped wood in your inventory.
~
End
#SKILL
Name meditate~
Type Skill
Flags nofight~
Target self~
Minpos resting~
Rounds 25
Code spell_smaug
Hitvict You meditate peacefully, collecting mana from the cosmos.~
Missvict You spend several minutes in deep concentration, but fail to collect any mana.~
HText Usage: meditate
This skill allows you to meditate to collect mana from the cosmos.
~
Affect '0' 'mana' 0 '22' '-1'
End
#SKILL
Name mix~
Type Skill
Target objinv~
Minpos standing~
Mana 90
Rounds 12
Code do_mix
HText Usage: mix <spell>
This skill allows you to mix a spell into a salve.
You will need an empty tin, mortar and powder.
You can mix up to 3 spells into a single salve.
~
End
#SKILL
Name mount~
Type Skill
Minpos standing~
Rounds 10
Code do_mount
HText Usage: mount <target>
This skill allows you to mount the target and save on movement points as you
move around.
~
End
#SKILL
Name occulutus visum~
Type Skill
Flags character~
Target self~
Minpos resting~
Mana 30
Rounds 12
Code spell_smaug
Wearoff The fire in your eyes slowly fades...~
Hitvict Your eyes blaze like coals, filling your sight with unseen forms.~
Hitroom $N's eyes burn like coals in the darkness.~
Affect 'l*14' 'affected' 0 'detect_hidden' 'detect_hidden'
Affect 'l*14' 'affected' 0 'detect_invis' 'detect_invis'
End
#SKILL
Name parry~
Type Skill
Minpos aggressive~
Code spell_null
HText Parry is a skill which assist you in avoiding incoming attacks.
The skill functions automatically.
You need to have a weapon in your hand to parry an attack.
~
End
#SKILL
Name peek~
Type Skill
Minpos standing~
Code spell_null
HText This skill allows you to see a character's inventory when you look at them.
This skill functions automatically.
~
End
#SKILL
Name pelt~
Type Skill
SAction create~
SClass death~
SSave halfdam~
Target offensive~
Minpos berserk~
Rounds 8
Code spell_smaug
Dammsg pelt~
Dice l/2{30~
HText Usage: pelt <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name pick lock~
Type Skill
Minpos standing~
Rounds 12
Code do_pick
HText Usage: pick <object|direction>
This skill allows you to pick a lock.
You need to have a lockpick in order to pick a lock.
~
End
#SKILL
Name poison weapon~
Type Skill
Target objinv~
Minpos standing~
Rounds 12
Code do_poison_weapon
Dammsg poisonous concoction~
HText Usage: 'poison weapon' <weapon>
This skill allows you to coat your weapon with a deadly poison.
Requires a poisoning powder and a container with water be present in your
inventory.
~
End
#SKILL
Name pummel~
Type Skill
SAction create~
SClass death~
SPower minor~
SSave halfdam~
Target offensive~
Minpos berserk~
Rounds 8
Code spell_smaug
Dammsg pummel~
Dice l/1{40~
HText Usage: pummel <target>
This skill will inflict damage on the target.
~
End
#SKILL
Name punch~
Type Skill
SAction create~
SClass death~
Target offensive~
Minpos aggressive~
Rounds 8
Code spell_smaug
Dammsg punch~
Dice 1RL~
HText Usage: punch <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name punt~
Type Skill
SAction create~
SClass death~
SPower minor~
SSave halfdam~
Target offensive~
Minpos fighting~
Rounds 8
Code spell_smaug
Dammsg punt~
Dice l/2{25~
HText Usage: punt <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name rescue~
Type Skill
Minpos berserk~
Rounds 12
Code do_rescue
HText Usage: rescue <character>
This skill allows you to rescue the character during a battle.
~
End
#SKILL
Name roundhouse~
Type Skill
SAction create~
SClass death~
SPower minor~
SSave halfdam~
Target offensive~
Minpos aggressive~
Rounds 8
Code spell_smaug
Dammsg roundhouse~
Hitchar You strike at $N with a vicious roundhouse blow!~
Dice l/2 { 30~
HText Usage: roundhouse <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name scan~
Type Skill
Minpos standing~
Rounds 12
Code do_scan
HText Usage: scan [<direction>]
If no direction is specified you will scan all directions for one room.
If a direction is specified you will scan in that direction for one or more
rooms.
~
End
#SKILL
Name scribe~
Type Skill
Target objinv~
Minpos standing~
Rounds 12
Code do_scribe
HText Usage: scribe <spell>
This skill allows you to scribe a spell onto a scroll.
You need to be holding a blank scroll.
You can scribe up to 3 spells onto a single scroll.
~
End
#SKILL
Name search~
Type Skill
Minpos standing~
Rounds 20
Code do_search
HText Usage: search [object/direction]
Without an argument you will search the room for hidden objects.
If you specify an object you will search the object for hidden objects.
If you specify a direction you will search for a hidden exit in that direction.
~
End
#SKILL
Name shieldblock~
Type Skill
Minpos aggressive~
Code spell_null
HText Shieldblock is a skill which assist you in blocking incoming attacks.
Shieldblock is an automatic skill.
You need a be using a shield to use shieldblock.
~
End
#SKILL
Name shoulder~
Type Skill
SAction create~
SClass death~
SPower minor~
SSave halfdam~
Target offensive~
Minpos fighting~
Rounds 8
Code spell_smaug
Dammsg shoulder~
Hitchar You lean into $N and hit $M with your shoulder.~
Dice l/2 { 25~
HText Usage: shoulder <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name shriek~
Type Skill
SAction create~
SClass death~
Flags area~
Minpos fighting~
Mana 15
Rounds 12
Code spell_smaug
Dammsg shriek~
End
#SKILL
Name slice~
Type Skill
SAction create~
SClass death~
Target offensive~
Minpos standing~
Rounds 12
Code do_slice
HText Usage: slice <corpse>
This skill allows you to slice some meat from a corpse.
You need to be holding a slicing, slashing, stabbing or piercing weapon.
~
End
#SKILL
Name sneak~
Type Skill
Target self~
Minpos standing~
Rounds 1
Code spell_smaug
Hitvict You attempt to move silently.~
Misschar You attempt to move silently.~
HText Usage: sneak
This skill allows you to move from room to room without being noticed by
others.
~
Affect 'l*23' 'affected' 0 'sneak' 'sneak'
End
#SKILL
Name spinkick~
Type Skill
SAction create~
SClass death~
SSave halfdam~
Target offensive~
Minpos fighting~
Rounds 12
Code spell_smaug
Dammsg spinkick~
Hitchar You whirl in a circle and hit $N with a kick.~
Misschar Your spinkick misses $N.~
Missvict $n narrowly misses you with a spinkick.~
Dice l/2 { 30~
HText Usage: spinkick <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name spurn~
Type Skill
SAction create~
SClass death~
SSave halfdam~
Target offensive~
Minpos berserk~
Rounds 8
Code spell_smaug
Dammsg spurn~
Dice l/2{35~
HText Usage: spurn <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name standard style~
Type Skill
Rounds 4
Code spell_null
HText Usage: style standard
This style of combat offers a balance of offense and defense.
~
End
#SKILL
Name steal~
Type Skill
Minpos standing~
Rounds 24
Code do_steal
HText Usage: steal <object/coins> <target>
This skill allows you to steal an object or coins from the target.
~
End
#SKILL
Name strike~
Type Skill
SAction create~
SClass death~
SSave halfdam~
Target offensive~
Minpos aggressive~
Rounds 8
Code spell_smaug
Dammsg strike~
Dice l/2{20~
HText Usage: strike <target>
This skill inflicts damage on the target when landed.
~
End
#SKILL
Name stun~
Type Skill
Target offensive~
Minpos aggressive~
Rounds 8
Code do_stun
Dammsg stun~
Wearoff You regain consciousness.~
HText Usage: stun
This skill if successful will stun your opponent for a little while.
~
End
#SKILL
Name swat~
Type Skill
SAction create~
SClass death~
SPower minor~
SSave halfdam~
Target offensive~
Minpos fighting~
Rounds 8
Code spell_smaug
Dammsg swat~
Dice l/2{15~
HText Usage: swat <target>
This skill inflicts damage on the target when landed.
~
End
#SKILL
Name swipe~
Type Skill
SAction create~
SClass death~
SPower minor~
SSave halfdam~
Target offensive~
Minpos fighting~
Rounds 8
Code spell_smaug
Dammsg swipe~
Dice l/2{20~
HText Usage: swipe <target>
This skill inflicts damage to the target when landed.
~
End
#SKILL
Name tail~
Type Skill
SAction create~
SClass death~
Target offensive~
Minpos fighting~
Mana 95
Rounds 8
Code spell_smaug
Dammsg tail~
Dice 1RL~
HText Usage: tail <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name tend~
Type Skill
Target defensive~
Minpos sitting~
Mana 60
Rounds 12
Code spell_smaug
Hitchar You kneel down and tend to $N's wounds.~
Hitvict Your wounds are soothed and lessened.~
HText Usage: tend <target>
This skill will heal some of the target's hitpoints.
~
Affect '0' 'hit' 0 'l*2' '-1'
End
#SKILL
Name track~
Type Skill
Minpos standing~
Rounds 14
Code do_track
HText Usage: track <target>
This skill allows you to track down the target if it is within the same area as
you.
~
End
#SKILL
Name trance~
Type Skill
Flags nofight~
Target self~
Minpos resting~
Rounds 32
Code spell_smaug
Hitvict You enter a peaceful trance, collecting mana from the cosmos.~
Missvict You spend several minutes in a deep trance, but fail to collect any mana.~
HText Usage: trance
This skill allows you to go into a trance collecting mana from the cosmos.
~
Affect '0' 'mana' 0 '50' '-1'
End
#SKILL
Name tumble~
Type Skill
Minpos aggressive~
Code spell_null
HText Tumble is a skill for the evasion of incoming attacks.
The skill functions autonomically.
~
End
#SKILL
Name uppercut~
Type Skill
SAction create~
SClass death~
SSave halfdam~
Target offensive~
Minpos fighting~
Rounds 8
Code spell_smaug
Dammsg uppercut~
Hitchar You launch your fist upwards, hitting $N.~
Dice l/2 { 30~
HText Usage: uppercut <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name vault~
Type Skill
SAction create~
SClass death~
SPower minor~
SSave halfdam~
Target offensive~
Minpos berserk~
Rounds 8
Code spell_smaug
Dammsg vault~
Dice l/2{40~
HText Usage: vault <target>
This skill inflicts damage on your opponent when landed.
~
End
#SKILL
Name wind tunnel~
Type Skill
SDamage wind~
SAction create~
SClass death~
Flags area~
Minpos fighting~
Mana 15
Rounds 3
Code spell_smaug
Dammsg wind tunnel~
Dice ((L)R(L*3))~
End
#SKILL
Name barehanded~
Type Weapon
Code spell_null
HText This skill represents your proficiency with no weapon.
This is an automatic skill.
~
End
#SKILL
Name bludgeons~
Type Weapon
Code spell_null
HText This skill represents your proficiency with Pound and crush weapons.
This is an automatic skill.
~
End
#SKILL
Name flexible arms~
Type Weapon
Code spell_null
HText This skill represents your proficiency with Whip weapons.
This is an automatic skill.
~
End
#SKILL
Name long blades~
Type Weapon
Code spell_null
HText This skill represents your proficiency with Slash and Slice weapons.
This is an automatic skill.
~
End
#SKILL
Name missile weapons~
Type Weapon
Code spell_null
End
#SKILL
Name pugilism~
Type Weapon
Code spell_null
HText This skill represents your proficiency with Hit, Suction, Bite, and Blast
weapons.
This is an automatic skill.
~
End
#SKILL
Name short blades~
Type Weapon
Code spell_null
HText This skill represents your proficiency with Pierce and Stab weapons.
This is an automatic skill.
~
End
#SKILL
Name talonous arms~
Type Weapon
Code spell_null
HText This skill represents your proficiency with Claw weapons.
This is an automatic skill.
~
End
#SKILL
Name common~
Type Tongue
Code spell_null
HText Usage: speak common
This is the common language.
~
End
#SKILL
Name dwarven~
Type Tongue
Code spell_null
End
#SKILL
Name elvish~
Type Tongue
Code spell_null
End
#SKILL
Name gith~
Type Tongue
Code spell_null
End
#SKILL
Name gnome~
Type Tongue
Code spell_null
End
#SKILL
Name halfling~
Type Tongue
Code spell_null
End
#SKILL
Name ogre~
Type Tongue
Code spell_null
End
#SKILL
Name orcish~
Type Tongue
Code spell_null
End
#SKILL
Name pixie~
Type Tongue
Code spell_null
End
#SKILL
Name trollish~
Type Tongue
Code spell_null
End
#END