#COMMAND
Name at~
Code do_at
Position dead~
Perm builder~
Log 0
HText Usage: at <location> <command>
This command allows you to execute a command at the specified location.
~
End
#COMMAND
Name auction~
Code do_auction
Position sleeping~
Perm all~
Log 0
HText Usage: auction
Usage: auction <#>
Usage: auction <#> close
Usage: auction <#> cancel
Usage: auction <#> bid <amount>
Usage: auction <object> <autowin>
Usage: auction list <start #>
With no arguments what's on auction will be displayed.
With a # argument it will show you the stats for that auction.
With a # and close argument it will close that auction.
(Note: can only stop auctions you started.)
(Note: you only get the object back if no bids were made on it)
With a # and cancel argument it will cancel the auction.
With an object argument you place the object on auction.
You may specify an autowin for a quicker auction.
With list and a starting # it will start at that auction and
show up to 15 auctions.
~
Flags allow_tilde~
End
#COMMAND
Name authorize~
Code do_authorize
Position dead~
Perm imm~
Log 1
HText Usage: authorize <target> [no/name]
This command allows you to handle authorizing someone.
With only 'authorize <target>' you will authorize the target.
With 'authorize <target> no' you will deny them and force them to quit.
With 'authorize <target> name' you will request they change their name.
~
End
#COMMAND
Name affected~
Code do_affected
Position sleeping~
Perm all~
Log 0
HText Usage: affected [by]
This command shows you a list of things affecting you.
If you use the 'by' argument it will give a more detailed list.
~
End
#COMMAND
Name afk~
Code do_afk
Position sleeping~
Perm all~
Log 0
HText Usage: afk
This command allows you to let others know that you are 'away from keyboard'.
It will also put you as afk to IMC.
It is automatically removed if you enter a command.
~
End
#COMMAND
Name ansi~
Code do_ansi
Position dead~
Perm all~
Log 0
HText Usage: ansi
This command will toggle ansi color on and off.
~
End
#COMMAND
Name aassign~
Code do_aassign
Position dead~
Perm builder~
Log 1
HText Usage: aassign <filename>
This command temporarily assigns all vnums in the specified area to you.
If you are less then a head immortal you may need the area bestowed to you.
~
End
#COMMAND
Name advance~
Code do_advance
Position dead~
Perm head~
Log 1
HText Usage: advance <target> <class> <level>
This command allows you to advance someone to the specified level.
~
End
#COMMAND
Name allow~
Code do_allow
Position dead~
Perm leader~
Log 1
HText Usage: allow site/race/class <address/race/class>
This command allows you to remove a site, race, or class from the ban list.
~
End
#COMMAND
Name appraise~
Code do_appraise
Position resting~
Perm all~
Log 0
HText Usage: appraise <item/all>
This command allows you to find out how much it will cost to repair the
specified item or all of the items.
~
End
#COMMAND
Name areas~
Code do_areas
Position dead~
Perm all~
Log 0
HText Usage: areas [<name>]
Usage: areas [<low level>]
Usage: areas [<low level>] [<name>]
Usage: areas [<low level>] [<high level>]
Usage: areas [<low level>] [<high level>] [<name>]
This command displays the area and info about the area in a list sorted
alphabetically.
If you specify the levels it will only show areas in that level range.
If you specify a name it will only showing matching names.
Special thanks go to Fireblade for design and coding.
~
End
#COMMAND
Name aset~
Code do_aset
Position dead~
Perm leader~
Log 1
HText Usage: aset <area filename> <field> <value>
Fields Value Information
--------- -------------- ---------------------------------------
low_vnum <vnum> Area's lowest vnum.
hi_vnum <vnum> Area's highest vnum.
low_soft <level> Area's lowest level allowed (Warning).
hi_soft <level> Area's highest level allowed (Warning).
low_hard <level> Area's lowest level allowed.
hi_hard <level> Area's highest level allowed.
name <new name> Area's name.
filename <new filename> Area's filename.
author <name> Area's author.
resetmsg <message> Area's reset message.
resetfreq <#> Area's reset frequency.
flags <flag(s)> HELP AREAFLAGS
EXAMPLES:
aset limbo.are name Limbo Sets limbo.are's name to Limbo
aset limbo.are filename new.are Sets limbo.are's filename to new.are
aset new.are author ROD Sets new.are's author to ROD
aset new.are resetfreq 5 Sets new.are's resetfreq to 5
~
End
#COMMAND
Name astat~
Code do_astat
Position dead~
Perm builder~
Log 0
HText Usage: astat [<area filename>]
Astat displays the vital stats of an area, including the following:
Name: Area name
Filename: Area filename
Prototype: 'Yes' if the area is prototype
Author: Area's author
Age: Area's age
Players: Current number of players in the area
Max: Max number of players in the area since startup
Vnum range: Area vnums
Soft range: Area level range (Recommended)
Hard range: Area level range (Enforced)
Area flags: Area flags
Resetmsg: Area reset message
Reset frequency: Area reset frequency
~
End
#COMMAND
Name apply~
Code do_apply
Position dead~
Perm all~
Log 0
HText Usage: apply <object>
This command allows you to take a salve or ointment and apply it to your body.
~
End
#COMMAND
Name atobj~
Code do_atobj
Position dead~
Perm builder~
Log 0
HText Usage: atobj <object> <command>
This command allows you to execute a command at the specified object.
~
End
#COMMAND
Name aquest~
Code do_aquest
Position dead~
Perm all~
Log 0
HText Usage: aquest [request/cancel/complete]
This command allows you to see, request, cancel, and complete a quest given to
you.
~
End
#COMMAND
Name aexit~
Code do_aexit
Position dead~
Perm head~
Log 0
End
#COMMAND
Name buy~
Code do_buy
Position resting~
Perm all~
Log 0
HText Usage: buy [<amount>] <object> [check]
This command allows you to buy something from a store.
If you use the 'check' argument it will allow you to check out the item before
you actually buy it.
~
End
#COMMAND
Name brandish~
Code do_brandish
Position sitting~
Perm all~
Log 0
HText Usage: brandish
This command allows you to use a staff.
When a staff is brandished it affects all in the room.
If you have a staff in each hand both will be used.
~
End
#COMMAND
Name bs~
Code do_backstab
Position standing~
Perm all~
Log 0
HText Usage: bs <target>
This command allows you to try and backstab someone.
You need to be holding a piercing or stabbing weapon.
~
End
#COMMAND
Name bamfin~
Code do_bamfin
Position dead~
Perm imm~
Log 0
HText Usage: bamfin <message>
This allows you to replace the default message sent to the room your entering
when using goto.
Default: arrives in a swirling mist
~
End
#COMMAND
Name bamfout~
Code do_bamfout
Position dead~
Perm imm~
Log 0
HText Usage: bamfout <message>
This allows you to replace the default message sent to the room your leaving
when using goto.
Default: leaves in a swirling mist
~
End
#COMMAND
Name ban~
Code do_ban
Position dead~
Perm leader~
Log 1
HText Usage: ban site/race/class [<address/race/class> <type> <duration>]
Usage: ban show site/race/class <address/race/class/#>
Duration is the length of the ban in days.
Type can be: newbie, mortal, all, warn or level.
This command will allow you to ban a site, race, or class from playing the mud
for the specified amount of time.
~
End
#COMMAND
Name bestow~
Code do_bestow
Position dead~
Perm head~
Log 1
HText Usage: bestow <target> <command(s)>
Usage: bestow <target> show list
Usage: bestow <target> none
This command is used to give a command to someone who doesn't already have it.
Using 'bestow <target> none' will remove all the targets bestowments.
Using 'bestow <target> show list' will show all the targets bestowments.
~
End
#COMMAND
Name bio~
Code do_bio
Position dead~
Perm all~
Log 0
HText Usage: bio
This command will put you into an editor to edit your personal bio (what others
see when they use whois on you).
~
End
#COMMAND
Name bodybag~
Code do_bodybag
Position dead~
Perm imm~
Log 1
HText Usage: bodybag <name> [yes]
With no argument it will show you all specified corpse(s).
Yes - brings all specified corpse(s) to your inventory.
~
End
#COMMAND
Name boards~
Code do_boards
Position dead~
Perm all~
Log 0
HText Usage: boards [<board>]
If no board is specified it shows all boards. If you specify a board it will
switch you to that board.
~
End
#COMMAND
Name bset~
Code do_bset
Position dead~
Perm head~
Log 1
HText Usage: bset <board filename> [create]
Usage: bset <board filename> <field> <value>
Field being one of:
post read remove post_group extra_removers
maxpost read_group filename extra_readers
This command allows you to create, see, and edit global boards.
~
End
#COMMAND
Name bug~
Code do_bug
Position dead~
Perm all~
Log 0
HText Usage: bug <message>
This command will record your bug for the mud implementers.
~
End
#COMMAND
Name bury~
Code do_bury
Position standing~
Perm all~
Log 0
HText Usage: bury <item>
This command allows you to bury an object. Depending on the size and weight of
the object you may need a shovel to bury it.
&RWARNING&d Buried objects will not last over a crash, reboot or hotboot. Do not
attempt to use this command as a way to store items you wish to keep.
~
End
#COMMAND
Name bestowarea~
Code do_bestowarea
Position dead~
Perm head~
Log 1
HText Usage: bestowarea <victim> <filename>.are
Usage: bestowarea <victim> [list]
Usage: bestowarea <victim> none
This command allows you to bestow areas to immortals so that they can engage in
group building.
Once someone has been bestowed an area they can use 'aassign' to assign
theirself the prototype area.
Examples:
bestowarea joe bob.are allows joe to work on bob's proto area
bestowarea joe lists all of joe's bestowed areas
bestowarea joe none removes all of joe's bestowed areas
~
End
#COMMAND
Name bolt~
Code do_bolt
Position dead~
Perm all~
Log 0
HText Usage: bolt <direction>
This command allows you to bolt a closed door.
You must be on the side of the door that has the bolt.
~
End
#COMMAND
Name bank~
Code do_bank
Position dead~
Perm all~
Log 0
HText Usage: bank <account> delete/balance
Usage: bank <account> share <name>
Usage: bank <account> create/deposit/withdraw <amount>
Usage: bank <account> transfer <amount> <account>
This allows you to create a bank account and manage it.
Only ones with access to the account can do things with it.
~
End
#COMMAND
Name bti~
Code do_bti
Position dead~
Perm head~
Log 1
HText Usage: bti (Shows all bugs, typos, and ideas submitted.)
Usage: bti <#> remove (Removes a bti from the table.)
This command allows us to see player submitted bugs, ideas, and typos.
~
End
#COMMAND
Name bait~
Code do_bait
Position dead~
Perm all~
Log 0
HText Usage: bait <object>/remove
This command allows you to put bait on the hook of a fishing pole.
*Note* You must have the fishing pole in your hand.
~
End
#COMMAND
Name cast~
Code do_cast
Position sleeping~
Perm all~
Log 0
HText Usage: cast <spell> <target>
This command allows you to cast a spell.
~
End
#COMMAND
Name close~
Code do_close
Position resting~
Perm all~
Log 0
HText Usage: close <object/direction>
This command allows you to close an object or door.
~
End
#COMMAND
Name consider~
Code do_consider
Position resting~
Perm all~
Log 0
HText Usage: consider <target>
This command will give you some idea of how well you will stand up against the
target.
~
End
#COMMAND
Name channels~
Code do_channels
Position dead~
Perm all~
Log 0
HText Usage: channels
This command will show all channels that you may use.
~
End
#COMMAND
Name checkvnums~
Code do_check_vnums
Position dead~
Perm leader~
Log 0
HText Usage: checkvnums <start vnum> <end vnum>
This command allows you to see if any areas conflict with a set of vnums.
~
End
#COMMAND
Name clans~
Code do_clans
Position dead~
Perm all~
Log 0
HText Usage: clans [<clan name>]
If <clan name> is specified it will show information on the clan.
Without a <clan name> it will show a list of all the clans.
~
End
#COMMAND
Name cedit~
Code do_cedit
Position dead~
Perm head~
Log 1
HText Usage: cedit save cmdtable
Usage: cedit <command> create [code]
Usage: cedit <command> [field]
Field being one of:
delete: Deletes the command.
show: Shows the command.
raise: Raises the command in the command list.
lower: Lowers the command in the command list.
list: Shows the placement of the command in the command list.
flags: polymorphed, noshow, npc, pc, allow_tilde, fullname
perm: all, imm, builder, leader, head, imp
position: dead, mortal, incap, stunned, sleeping, berserk,
resting, aggressive, sitting, fighting, defensive,
evasive, standing, mounted, shove, drag
log: 0 - normal, 1 - always, 2 - never, 3 - build,
4 - high, 5 - comm
code: What code should the command use.
~
End
#COMMAND
Name coinduct~
Code do_council_induct
Position dead~
Perm leader~
Log 0
HText Usage: coinduct <target>
This command allows you to induct someone into your council.
~
End
#COMMAND
Name compare~
Code do_compare
Position resting~
Perm all~
Log 0
HText Usage: compare <object> [<object>]
This command allows you to compare an object with another object. If you only
specify one object it will compare that object with one you are wearing where
it would like to put that object.
Special things aren't compared only the basics.
~
End
#COMMAND
Name commands~
Code do_commands
Position dead~
Perm all~
Log 0
HText Usage: commands [<string>/<level>/<low level> <max level>]
This command allows you to see all the commands, just ones matching the string
argument, ones matching the specified level, or ones that are in the specified
level range.
~
End
#COMMAND
Name config~
Code do_config
Position dead~
Perm all~
Log 0
HText Usage: config [<option>]
Without a specified <option> it will show all your current settings.
With a specified <option> it will toggle that option on or off.
OPTIONS:
GAG BRIEF COMBINE AUTOGOLD NOSUMMON
ANSI FINFO COMPASS AUTOLOOT SMARTSAC
DRAG HINTS NOINTRO GROUPWHO TELNETGA
NICE PAGER SPARING NOASSIST AUTOSPLIT
SOLO PROMPT SUICIDE NOINDUCT
BLANK AUTOSAC AUTOEXIT NORECALL
~
End
#COMMAND
Name cooutcast~
Code do_council_outcast
Position dead~
Perm leader~
Log 0
HText Usage: cooutcast <target>
This command allows you to outcast someone that is in your council.
~
End
#COMMAND
Name councils~
Code do_councils
Position dead~
Perm all~
Log 0
HText Usage: councils [<name>]
This command will display all the councils.
If <name> is specified it will show more information on that council.
~
End
#COMMAND
Name credits~
Code do_credits
Position dead~
Perm all~
Log 0
HText . -------------------------------------------------------------------------
| o M A N Y S P E C I A L T H A N K S T O : o |
| ================================================ |
| Dennis M. Ritchie and Ken Thompson for their creation and development |
| of "C" and UNIX; also Bell Laboratories, AT&&T, MIT, and the University |
| of Berkeley California for their development and contributions to UNIX |
| and C libraries; and thanks also to The Free Software Foundation for |
| their GCC compiler, C library and development tools. |
| |
| J.R.R. Tolkien for his huge contribution to the fantasy world and great |
| many, many inspirations; and of course TSR Hobbies Inc. for their many |
| continuing contributions to the world of gaming, including Dungeons && |
| Dragons (tm), AD&&D (tm) and Forgotten Realms (tm); also Steve Jackson |
| and Ian Livingstone for their Fighting Fantasy (tm) games and books. |
| |
| DIKU: Hans Staerfeldt, Tom Madsen, Katja Nyboe, |
| Michael Seifert ( Seifert@Dikumud.com ) and Sebastian Hammer. |
| |
| And a great many thanks to all the gods, avatars and wonderful players |
| of Realms of Despair, as without them this mud could not be what it is. |
| |
| o -Thoric o |
-------------------------------------------------------------------------
~
End
#COMMAND
Name cset~
Code do_cset
Position dead~
Perm head~
Log 1
HText Usage: cset <field> <level>
Fields:
log pkloot wizlock bestowdif mset_player savefrequency
muse banrace banclass roomaltar protomodify denynewplayers
save bansite expmulti roomlimbo skipclasses overrideprivate
build forcepc mldeadly mlpeaceful waitforauth
ident mltotal morphopt roomdeadly getobjnotake
think mudname roompoly roomschool nameresolving
maxpet petsave saveflag roomtemple roomauthstart
~
End
#COMMAND
Name cmdtable~
Code do_cmdtable
Position dead~
Perm leader~
Log 0
HText Usage: cmdtable [lag]
If 'lag' isn't used it will display all used commands and how many times they
have been used since startup.
If 'lag' is used it will display all commands that have lagged and how many
times they have lagged since startup.
~
End
#COMMAND
Name climate~
Code do_climate
Position dead~
Perm head~
Log 0
HText Usage: climate <field> <name>
This command allows you to view or modify the climate settings for an area.
There are settings for temperature, precipitation, and wind.
In addition, you may specify neighboring areas who will affect changes in the
current areas weather. Therefore there are four fields to choose from.
Each field has a different range of values available.
Field name: Values:
temp cold, cool, normal, warm, hot
precip arid, dry, normal, damp, wet
wind still, calm, normal, breezy, windy
neighbor <area name>
Specifying an area name which is already on the list will remove it.
Using climate without any arguments will display the area's current setting.
Note that this command always refers to the area which you are currently in.
~
End
#COMMAND
Name cook~
Code do_cook
Position dead~
Perm all~
Log 0
HText Usage: cook <item>
This skill allows you to cook food in order to preserve it longer as well as
remove many poisons.
You will need to be near a fire.
~
End
#COMMAND
Name color~
Code do_color
Position dead~
Perm all~
Log 0
HText Usage: color ansitest
Usage: color [color type] [color] | default
Usage: color _reset_ (Resets all colors to default set)
Usage: color _all_ [color] (Sets all color types to [color])
Usage: color theme [name] (Sets all color types to a defined theme)
This command allows you to control the colors you see.
~
End
#COMMAND
Name classes~
Code do_classes
Position dead~
Perm all~
Log 0
HText Usage: classes
This command will show you all the classes in the mud.
~
End
#COMMAND
Name checkdice~
Code do_checkdice
Position dead~
Perm head~
Log 0
HText Usage: checkdice <string>
This command can be useful when figuring out what you want to set a spell or
skill's dice to.
~
End
#COMMAND
Name cquit~
Code do_clan_quit
Position dead~
Perm all~
Log 0
HText Usage: cquit now
This command allows you a way of quitting the clan your a member of.
~
End
#COMMAND
Name corpses~
Code do_corpses
Position dead~
Perm imm~
Log 0
HText Usage: corpses
Shows all player corpses and its location.
~
End
#COMMAND
Name calendar~
Code do_calendar
Position dead~
Perm all~
Log 0
HText Usage: calendar
This command shows you the current mud calendar.
~
End
#COMMAND
Name calendarcheck~
Code do_calendarcheck
Position dead~
Perm head~
Log 0
HText Usage: calendarcheck [fix/log]
With no argument it will tell you if the current time info is set like it
should be.
If you specify 'fix' and it isn't set like it should be, it will set it to what
it should be.
If you specify 'log' it will log from the start to the current giving you an
easy way to verify for yourself it is set as it should be.
*&RNotice&d* It doesn't spam the screen with the log info it sends it to the log
file and has to be checked there.
~
End
#COMMAND
Name call~
Code do_call
Position dead~
Perm imm~
Log 0
HText Usage: call
This command will allow you to call all items, owned (claimed) by you, back to your
inventory.
~
End
#COMMAND
Name claim~
Code do_claim
Position dead~
Perm imm~
Log 0
HText Usage: claim <object>
This command allows you to claim ownership of an item in your inventory.
~
End
#COMMAND
Name checkhelps~
Code do_check_helps
Position dead~
Perm head~
Log 0
HText Usage: checkhelps
This command checks all commands and skills for matching help files.
Any command/skill that doesn't have a matching help file will be shown.
~
End
#COMMAND
Name compress~
Code do_compress
Position dead~
Perm all~
Log 0
HText Usage: compress
This command toggles on/off MCCP compression.
~
End
#COMMAND
Name clearhightable~
Code do_clearhightable
Position dead~
Perm head~
Log 0
HText Usage: clearhightable <name>
This command will allow you to clear all the scores on a highscore table.
~
End
#COMMAND
Name connect~
Code do_connect
Position dead~
Perm all~
Log 0
HText Usage: connect <first object> <second object>
This command allows you to connect two objects together.
~
End
#COMMAND
Name classpercent~
Code do_classpercent
Position dead~
Perm all~
Log 0
HText Usage: classpercent <class> <percent>
This allows you to set up how the experience you gain is distributed.
~
End
#COMMAND
Name down~
Code do_down
Position standing~
Perm all~
Log 0
HText Usage: down
This command allows you to move down.
~
End
#COMMAND
Name drink~
Code do_drink
Position resting~
Perm all~
Log 0
HText Usage: drink [<object>]
This command allows you to drink from a fountain or the specified object.
~
End
#COMMAND
Name drop~
Code do_drop
Position resting~
Perm all~
Log 0
HText Usage: drop [<amount>] <object>
drop <amount> coins
This command allows you to drop an object or coins to the ground.
~
End
#COMMAND
Name deny~
Code do_deny
Position dead~
Perm leader~
Log 1
HText Usage: deny <target>
This command allows you to deny access to the mud for the specified target.
This will persist until it is undone by editing the player file or by removing
the deny flag.
~
End
#COMMAND
Name description~
Code do_description
Position dead~
Perm all~
Log 0
HText Usage: description
This command will put you into an editor and allow you to edit your long
description (what others see when they look at you).
~
End
#COMMAND
Name destroy~
Code do_destroy
Position standing~
Perm head~
Log 1
HText Usage: destroy <target>
This allows a way of destroying a player file.
~
Flags fullname~
End
#COMMAND
Name dig~
Code do_dig
Position standing~
Perm all~
Log 0
HText Usage: dig [direction]
DIG with no specified direction will attempt to dig up an object.
If you use a shovel you have a better chance of digging up an object.
If you specify a direction you will attempt to dig open an exit.
~
End
#COMMAND
Name disconnect~
Code do_disconnect
Position dead~
Perm leader~
Log 1
HText Usage: disconnect <target>
This command allows you to disconnect a descriptor from the target.
~
End
#COMMAND
Name dmesg~
Code do_dmesg
Position dead~
Perm leader~
Log 1
HText Usage: dmesg
Displays the contents of the boot log.
~
End
#COMMAND
Name drag~
Code do_drag
Position standing~
Perm all~
Log 0
HText Usage: drag <target> <direction>
This command allows you to drag the target in the specified direction.
~
End
#COMMAND
Name devote~
Code do_devote
Position resting~
Perm all~
Log 0
HText Usage: devote <deity>/none
This command allows you to devote and undevote to a deity.
~
End
#COMMAND
Name deities~
Code do_deities
Position dead~
Perm all~
Log 0
HText Usage: deities [<deity>]
This command allows you to see all deities or info on the specified deity.
~
End
#COMMAND
Name dismount~
Code do_dismount
Position dead~
Perm all~
Log 0
HText Usage: dismount
This skill allows you to dismount anything you are mounted on.
~
End
#COMMAND
Name dismiss~
Code do_dismiss
Position dead~
Perm all~
Log 0
HText Usage: dismiss <target>
This command will uncharm a charmed mobile and make them stop following you.
~
End
#COMMAND
Name delay~
Code do_delay
Position dead~
Perm leader~
Log 0
HText Usage: delay <victim> <rounds>
This command will allow you to "pause" a player. All commands received by the
mud from that player will be delayed by the number of rounds specified. After
the rounds have elapsed, anything input by the victim during the delay will
take affect on the mud.
~
End
#COMMAND
Name dnd~
Code do_dnd
Position dead~
Perm all~
Log 0
HText Usage: dnd
This command toggles on and off your personal dnd flag.
~
End
#COMMAND
Name delete~
Code do_delete
Position dead~
Perm all~
Log 0
HText Usage: delete <password>
This allows a player a way of deleting their characters.
~
End
#COMMAND
Name divorce~
Code do_divorce
Position dead~
Perm imm~
Log 0
HText Usage: divorce <player> <player>
This command allows you to divorce the specified players.
~
End
#COMMAND
Name deletehightable~
Code do_deletehightable
Position dead~
Perm head~
Log 0
HText Usage: deletehightable <table>
This command allows you to delete a highscore table.
~
End
#COMMAND
Name dislodge~
Code do_dislodge
Position standing~
Perm all~
Log 0
HText Usage: dislodge <object>
This command allows you to dislodge a projectile that has become lodged into
your body.
~
End
#COMMAND
Name east~
Code do_east
Position standing~
Perm all~
Log 0
HText Usage: east
This command allows you to move east.
~
End
#COMMAND
Name eat~
Code do_eat
Position resting~
Perm all~
Log 0
HText Usage: eat <object> [<container>]
This command allows you to eat the specified object.
If you specify [<container>] it will take the <object> from the [<container>]
and then you will eat it.
~
End
#COMMAND
Name emote~
Code do_emote
Position resting~
Perm all~
Log 0
HText Usage: emote <text>
Emote is a customized expression of emotions or actions.
Example:
emote just smiles and nods.
... displays to everyone in the room:
<Your character's name> just smiles and nods.
~
End
#COMMAND
Name exits~
Code do_exits
Position resting~
Perm all~
Log 0
HText Usage: exits
This command will show you the visible exits for the room you are in.
~
End
#COMMAND
Name examine~
Code do_examine
Position resting~
Perm all~
Log 0
HText Usage: examine <target>
This command gives a little more info then look on some things.
~
End
#COMMAND
Name equipment~
Code do_equipment
Position dead~
Perm all~
Log 0
HText Usage: equipment
This command will show you all the items that you are wearing.
~
End
#COMMAND
Name echo~
Code do_echo
Position dead~
Perm builder~
Log 1
HText Usage: echo [imm/pc] <message>
This command sends the message to all players in the game unless you specify
imm or pc.
PC will only show the message to player characters.
IMM will only show the message to immortals.
~
End
#COMMAND
Name empty~
Code do_empty
Position sitting~
Perm all~
Log 0
HText Usage: empty <container> [<container>]
This command allows you to empty a container of its contents.
If [<container>] you will empty <container> into it.
If no [<container>] you will just empty the contents of <container> on the
ground.
~
End
#COMMAND
Name enter~
Code do_enter
Position standing~
Perm all~
Log 0
HText Usage: enter [<exit>]
This command allows you to enter an exit.
~
End
#COMMAND
Name elevate~
Code do_elevate
Position dead~
Perm head~
Log 0
HText Usage: elevate <target>
This command is for advancing an immortal to a higher immortal.
~
End
#COMMAND
Name email~
Code do_email
Position dead~
Perm all~
Log 0
HText Usage: email <string>
This allows you to set your email contact info.
~
End
#COMMAND
Name exphistory~
Code do_exphistory
Position dead~
Perm leader~
Log 0
HText Usage: exphistory <target> [clear]
This command will display a list of explorer rooms the specified target has
been in.
~
End
#COMMAND
Name fill~
Code do_fill
Position resting~
Perm all~
Log 0
HText Usage: fill <object> [<object>]
This command allows you to fill <object> with something.
If [<object>] it will use it to fill <object>.
If no [<object>] it will just try to fill <object> from something from the
room.
~
End
#COMMAND
Name follow~
Code do_follow
Position resting~
Perm all~
Log 0
HText Usage: follow <target>
This command allows you to follow someone else.
To stop following someone type 'follow self'.
~
End
#COMMAND
Name flee~
Code do_flee
Position aggressive~
Perm all~
Log 0
HText Usage: flee
This command allows you to flee from a fight.
~
End
#COMMAND
Name foldarea~
Code do_foldarea
Position dead~
Perm leader~
Log 1
HText Usage: foldarea [<area filename>]
This command allows you to save a non-prototype area.
~
End
#COMMAND
Name for~
Code do_for
Position dead~
Perm head~
Log 1
HText Usage: for <all/mobs/gods/mortals/everywhere> <command> [<target>]
Allows an immortal to perform a command at or on a large number of targets.
Example: 'for gods glance'
You will 'glance' in the room of every god online
You can also perform an action on the argument target.
Example: 'for mobs poke #'
You will perform the 'poke' social on every mob in the game.
'For' does not override private flags.
~
End
#COMMAND
Name force~
Code do_force
Position dead~
Perm builder~
Log 1
HText Usage: force all/<character> <command>
This command will force the specified character or all to execute the command.
~
End
#COMMAND
Name forceclose~
Code do_forceclose
Position dead~
Perm leader~
Log 1
HText Usage: forceclose <descriptor>
This command will force a certain descriptor to close.
~
End
#COMMAND
Name formpass~
Code do_form_password
Position dead~
Perm head~
Log 0
HText Usage: formpass <password>
This will show you what the <password> would become after being encrypted.
It's main use is figuring out what password to put in someone's pfile.
~
End
#COMMAND
Name freeze~
Code do_freeze
Position dead~
Perm leader~
Log 1
HText Usage: freeze <target>
This command allows you to stop the target from issuing any commands.
~
End
#COMMAND
Name fquit~
Code do_fquit
Position dead~
Perm imm~
Log 1
HText Usage: fquit <target>
This command forces the target to quit.
~
End
#COMMAND
Name fprompt~
Code do_fprompt
Position dead~
Perm all~
Log 0
HText Usage: fprompt [<string>/default]
Allows you to set the fprompt up to be how you want it.
Without <string> being specified it shows your current fprompt.
With default it will set the fprompt back to the default.
See also: HELP PTOKENS
~
End
#COMMAND
Name fire~
Code do_fire
Position dead~
Perm all~
Log 0
HText Usage: fire <direction> <target>
This command allows you to use a missile weapon to fire a projectile at
someone.
~
End
#COMMAND
Name fshow~
Code do_fshow
Position dead~
Perm leader~
Log 0
HText Usage: fshow moblog
This command allows you to view the specified file.
~
End
#COMMAND
Name firstimm~
Code do_firstimm
Position dead~
Perm all~
Log 0
HText Usage: firstimm
This command allows you to make your character immortal.
&RNOTICE&d This command only works once for the first character to use it.
~
End
#COMMAND
Name fish~
Code do_fish
Position dead~
Perm all~
Log 0
HText Usage: fish [stop]
This command allows you to start and stop fishing.
*Note* You must have a baited fishing pole in your hand and be around water.
~
End
#COMMAND
Name fname~
Code do_fname
Position dead~
Perm head~
Log 0
HText Usage: fname <fname> create/delete
Usage: fname <fname> name <new fname>
Usage: fname <fname> minweight/maxweight <#>
This command allows you to create and edit fish names and their weight range.
~
End
#COMMAND
Name friend~
Code do_friend
Position dead~
Perm all~
Log 0
HText Usage: friend add/remove/approve/deny <name>
This command allows you to modify your friends list.
Add - This allows you to add a friend to your list.
(Subject to them approving you adding them)
Remove - This allows you to remove anyone from your friends list.
Approve - This allows you to approve someone adding you to their list.
If the one you approve isn't on your friends list they are added.
Deny - This allows you to deny someone adding you to their list.
If the one you deny is on your friends list they are removed.
~
End
#COMMAND
Name get~
Code do_get
Position resting~
Perm all~
Log 0
HText Usage: get [<amount>] <object> [<container>]
This command allows you to get something that is on the ground or in another
container.
~
End
#COMMAND
Name give~
Code do_give
Position resting~
Perm all~
Log 0
HText Usage: give <object> <target>
give <amount> coins <target>
This command allows you to give an object or some coins to the target.
~
End
#COMMAND
Name gtell~
Code do_gtell
Position dead~
Perm all~
Log 0
HText Usage: gtell <message>
This command allows you to send a message to everyone in your group.
~
End
#COMMAND
Name group~
Code do_group
Position sleeping~
Perm all~
Log 0
HText Usage: group [<target>/all/disband]
If a <target> is specified it will add the follower to your group.
If all is specified it will add all followers (possible) to your group.
If disband is specified it will disband your group.
If nothing is specified it will show your group statistics.
~
End
#COMMAND
Name glance~
Code do_glance
Position resting~
Perm all~
Log 0
HText Usage: glance [<target>]
This command allows you to glance around the room or at the specified target.
~
End
#COMMAND
Name goto~
Code do_goto
Position dead~
Perm imm~
Log 0
HText Usage: goto <location>
This command allows you to go to the location, which can be a room vnum or a
mobile, player, or object name.
~
End
#COMMAND
Name gold~
Code do_gold
Position dead~
Perm all~
Log 0
HText Usage: gold
This command shows you the amount of gold you are carrying.
~
End
#COMMAND
Name gfighting~
Code do_gfighting
Position dead~
Perm head~
Log 0
HText Usage: gfighting [<low level> <high level> [mobs]]
If nothing is specified it shows all players that are engaged in a fight.
If <low level> and <high level> are specified it will show all players (in the
level range) that are engaged in a fight.
If <low level> and <high level> and mobs is specified it will show all mobiles
(in the level range) that are engaged in a fight.
~
End
#COMMAND
Name gwhere~
Code do_gwhere
Position dead~
Perm head~
Log 0
HText Usage: gwhere [<low level> <high level> [mobs]]
If nothing is specified it shows where all players are in the mud.
If <low level> and <high level> are specified it will show where all players
(in the level range) are in the mud.
If <low level> and <high level> and mobs is specified it will show where all
mobiles (in the level range) are in the mud.
~
End
#COMMAND
Name guest~
Code do_guest
Position dead~
Perm head~
Log 0
HText Usage: guest <target>
This command allows you to set or remove an immortal from being a guest.
~
End
#COMMAND
Name gtalk~
Code do_gtalk
Position dead~
Perm all~
Log 0
HText Usage: gtalk <string>
This allows you to set your gtalk contact info.
~
End
#COMMAND
Name gift~
Code do_gift
Position dead~
Perm imm~
Log 0
HText Usage: gift <object> <character>
This command allows you to grant ownership of an object you own to the
specified character.
~
End
#COMMAND
Name gemote~
Code do_gemote
Position resting~
Perm all~
Log 0
HText Usage: gemote <text>
GEmote is a global customized expression of emotions or actions.
Example:
gemote just smiles and nods.
... displays to everyone in the mud:
[GEmote] <Your character's name> just smiles and nods.
~
End
#COMMAND
Name grub~
Code do_grub
Position dead~
Perm head~
Log 0
HText For usage information see:
help grub mob
help grub room
help grub obj
help grub reset
This command allows you a way to check for various things.
~
End
#COMMAND
Name help~
Code do_help
Position dead~
Perm all~
Log 0
HText Usage: help <string>
This command allows you to view the help file for the specified string.
~
End
#COMMAND
Name hedit~
Code do_hedit
Position dead~
Perm head~
Log 1
HText Usage: hedit [help topic]
This command allows you to edit a help topic. If the specified help topic
does not exist, it will be created for you.
~
End
#COMMAND
Name hlist~
Code do_hlist
Position dead~
Perm all~
Log 0
HText Usage: hlist [<string>/<#>]
This command will give you a listing of available help files.
You can only view help files lower and equal to your level.
Examples:
hlist cla - Shows all help files that start with cla.
hlist all/0 - Shows all help files with all permission.
~
Flags fullname~
End
#COMMAND
Name holylight~
Code do_holylight
Position dead~
Perm imm~
Log 0
HText Usage: holylight
This command allows you to toggle on and off holylight.
~
End
#COMMAND
Name homepage~
Code do_homepage
Position dead~
Perm all~
Log 0
HText Usage: homepage [<url>/clear]
This command allows you to see, set, or clear your homepage.
~
Flags allow_tilde~
End
#COMMAND
Name hset~
Code do_hset
Position dead~
Perm head~
Log 1
HText Usage: hset save
Usage: hset perm all/imm/builder/leader/head/imp <help topic>
Usage: hset keyword <keyword> <help topic>
Usage: hset remove <perm>.<help topic>
~
End
#COMMAND
Name hotboot~
Code do_hotboot
Position dead~
Perm head~
Log 1
HText Usage: hotboot
Hotboot keeps the descriptor connections and restarts the mud.
~
End
#COMMAND
Name host~
Code do_host
Position dead~
Perm all~
Log 0
HText Usage: host [add/delete <host>]
This command allows you to setup what host your character can be accessed from.
Without an argument it shows your current host address as well as any host you
have setup to be able to access your character.
&RWARNING&d: If you lock yourself off of your character it's your own fault.
~
End
#COMMAND
Name highscore~
Code do_highscore
Position dead~
Perm all~
Log 0
HText Usage: highscore [<table>/<name>]
This command allows you to see the highscores.
If you don't specify anything it will just show all highscore tables.
If you specify a <table> it will show everyone on that highscore table.
If you specify a <name> it will show where they are on all the highscore
tables, if they are on any of them.
~
End
#COMMAND
Name hintset~
Code do_hintset
Position dead~
Perm head~
Log 0
HText Usage: hintset create <hint>
Usage: hintset delete <hint #>
Usage: hintset class/race/area <hint #> <class/race/area name>/clear
Usage: hintset minlevel/maxlevel <hint #> <level>
This command allows you to create, delete and restrict hints.
Hints are randomly displayed to players that can see them.
~
End
#COMMAND
Name inventory~
Code do_inventory
Position dead~
Perm all~
Log 0
HText Usage: inventory
This command will show you all the items (that you are able to see) in your
inventory.
~
End
#COMMAND
Name idea~
Code do_idea
Position dead~
Perm all~
Log 0
HText Usage: idea <message>
This command will record your idea for the mud implementers.
~
End
#COMMAND
Name immortalize~
Code do_immortalize
Position dead~
Perm head~
Log 1
HText Usage: immortalize <target>
This command will change a player into an immortal.
It will set their stats to ( MAX_LEVEL + 25 ).
It will set all their skills/spells/tongues/weapons to adept.
It will increase their level to MAX_LEVEL.
It will set their hp, mana, move to 30,000.
~
End
#COMMAND
Name induct~
Code do_induct
Position standing~
Perm all~
Log 1
HText Usage: induct <player>
This command allows you a way of inducting members into your clan.
~
End
#COMMAND
Name installarea~
Code do_installarea
Position dead~
Perm head~
Log 1
HText Usage: installarea <area filename> <full area name/title>
Installs a prototype area into the mud as a non-prototype area.
The filename can be fixed with aset, (don't forget to foldarea the new name.)
~
End
#COMMAND
Name instazone~
Code do_instazone
Position dead~
Perm head~
Log 3
HText Usage: instazone
This command will setup the resets for all the rooms in the area assigned to
you.
~
End
#COMMAND
Name invis~
Code do_invis
Position dead~
Perm imm~
Log 0
HText Usage: invis [<#>]
This command allows you to toggle on and off immortal invis.
Makes you invisible to all that are lower level then you.
If you specify <#> it will change your invis.
~
End
#COMMAND
Name instaroom~
Code do_instaroom
Position dead~
Perm builder~
Log 3
HText Usage: instaroom
This command will setup the resets for the room you are in.
~
End
#COMMAND
Name ignore~
Code do_ignore
Position dead~
Perm all~
Log 0
HText Usage: ignore [<player>/reply/none]
This command allows you to ignore others.
With no arguments it will show who all you are ignoring.
If <player> is specified it will add or remove them from your ignore list.
If reply is specified it will ignore the last one to send you a tell.
If none is specified it will remove everyone from your ignore list.
~
End
#COMMAND
Name ipcompare~
Code do_ipcompare
Position dead~
Perm builder~
Log 0
HText Usage: ipcompare
This command will check all the descriptors and let you know if there are any
repeat connections and if any of the repeat connections have a pkiller logged
in.
~
End
#COMMAND
Name kill~
Code do_kill
Position fighting~
Perm all~
Log 0
HText Usage: kill <target>
This command allows you to start a fight.
You may use this command to switch who you are fighting.
~
End
#COMMAND
Name khistory~
Code do_khistory
Position dead~
Perm leader~
Log 0
HText Usage: khistory <target>
This command will display a list of mobs recently killed by the specified
target.
~
End
#COMMAND
Name keepalive~
Code do_klive
Position dead~
Perm all~
Log 0
HText Usage: keepalive [<time>]
This command with no <time> will toggle keepalive on and off.
With <time> specified (1-10) it will allow you to set the keepalive message
time.
~
End
#COMMAND
Name look~
Code do_look
Position resting~
Perm all~
Log 0
HText Usage: look [<target>]
Usage: look in <target>
This command allows you to look at lots of various things.
~
End
#COMMAND
Name lock~
Code do_lock
Position resting~
Perm all~
Log 0
HText Usage: lock <object/direction>
This command allows you to lock a closed object or door.
You must have the correct key to lock an object or door.
~
End
#COMMAND
Name level~
Code do_level
Position dead~
Perm all~
Log 0
HText Usage: level [<level>]
This command shows the experience needed to obtain levels for your character.
~
End
#COMMAND
Name list~
Code do_list
Position resting~
Perm all~
Log 0
HText Usage: list [<name>]
Usage: list [<#>] [<#>]
This command allows you to see what a store keeper has for sell.
If you specify a name it will show the objects that match that name.
If you specify one <#> it will show the objects that match the specified
level or higher.
If you specify two <#>s it will show the objects that are within the
specified level range.
~
End
#COMMAND
Name languages~
Code do_languages
Position resting~
Perm all~
Log 0
HText Usage: languages [learn <language>]
Languages alone shows which languages you know.
"languages learn <language>" will add to your percentage of language
knowledge.
To learn a language, a scholar who is knowledgeable in that tongue must
be present.
~
End
#COMMAND
Name last~
Code do_last
Position dead~
Perm builder~
Log 1
HText Usage: last [<player>]
This command will show all pfiles, size, and days since last modified.
If <player> is specified it will show the last time that pfile was modified.
~
End
#COMMAND
Name leave~
Code do_leave
Position standing~
Perm all~
Log 0
HText Usage: leave [<exit>]
This command allows you to leave a room.
~
End
#COMMAND
Name light~
Code do_light
Position sitting~
Perm all~
Log 0
HText Usage: light <pipe>
This command allows you to light the herb in your pipe.
Once lit, the herb will continue to burn until it burns itself out, is smoked
out, or you tamp the pipe.
~
End
#COMMAND
Name loadup~
Code do_loadup
Position dead~
Perm head~
Log 1
HText Usage: loadup <player>
This command allows you to load up a player's file.
~
End
#COMMAND
Name log~
Code do_log
Position dead~
Perm leader~
Log 1
HText Usage: log <target>/all
This command allows you to log everything the character does to the server's
log file.
Using 'log all' logs all characters.
~
End
#COMMAND
Name laws~
Code do_laws
Position dead~
Perm all~
Log 0
HText >he Realms are governed by a set of laws, most of which are simple common
sense and courtesy, and all of which must be followed to ensure everyone
the opportunity to enjoy the game.
As with any mud, a player's presence here is a privilege, not a right,
and is something we reserve the right to deny at any time at our discretion.
The Immortals of the Realms are responsible for enforcing these laws, and
their decisions these matters should be abided.
To read the laws, type "laws <topic>" for any of the following:
&W | CHANNELS | PKILL | STORES | HARASSMENT |
| MULTIPLAYING | SHARING | STAKE | CHARM |
| OBJECTS | CHEATING | MURDER | ASSIST |&D
~
End
#COMMAND
Name listen~
Code do_listen
Position dead~
Perm all~
Log 0
HText Syntax: listen [all/none/<channel>]
This command allows you to start/stop listening to a channel.
~
End
#COMMAND
Name locate~
Code do_locate
Position dead~
Perm imm~
Log 0
HText Usage: locate
This command allows you to locate all items you have ownership of.
~
End
#COMMAND
Name locker~
Code do_locker
Position resting~
Perm all~
Log 0
HText Usage: locker put/get all
Usage: locker put/get <object name>
Usage: locker list
This command allows you to see/get/put things in your locker.
~
End
#COMMAND
Name morph~
Code do_imm_morph
Position dead~
Perm imm~
Log 0
HText Usage: morph <vnum> [<target>]
This is an immortal command used to morph into various things.
~
End
#COMMAND
Name morphstat~
Code do_morphstat
Position dead~
Perm leader~
Log 0
HText Usage: morphstat <vnum|name> [help|desc]
Stats a morphed target by name or vnum.
~
End
#COMMAND
Name morphcreate~
Code do_morphcreate
Position dead~
Perm imm~
Log 0
HText Usage: morphcreate <name/vnum> [copy]
This command allows you to create a new morph.
~
End
#COMMAND
Name morphset~
Code do_morphset
Position dead~
Perm leader~
Log 0
HText Usage: morphset <morph> <field> <value>
Usage: morphset save
Field being one of:
--------------------------------------------------------------------
ac obj2 deity nocast objuse2 dexterity constitution
hp obj3 dodge skills objuse3 morphself intelligence
sex race level timeto affected resistant unmorphother
help sav1 parry tumble charisma favourused nosusceptible
long sav2 pkill wisdom manaused morphother
luck sav3 short damr
~
End
#COMMAND
Name morphdestroy~
Code do_morphdestroy
Position dead~
Perm imm~
Log 0
HText Usage: morphdestroy <name/vnum>
This command allows you to destroy a morph.
~
End
#COMMAND
Name mpecho~
Code do_mpecho
Position dead~
Perm all~
Log 0
HText Usage: mpecho <phrase>
This command allows a program to send the phrase to the entire room.
~
Flags noshow npc~
End
#COMMAND
Name mpechoat~
Code do_mpechoat
Position dead~
Perm all~
Log 0
HText Usage: mpechoat <name> <phrase>
Displays the phrase to the victim.
~
Flags noshow npc~
End
#COMMAND
Name mea~
Code do_mpechoat
Position dead~
Perm all~
Log 0
HText Usage: mpechoat <name> <phrase>
Displays the phrase to the victim.
~
Flags noshow npc~
End
#COMMAND
Name mpat~
Code do_mpat
Position dead~
Perm all~
Log 0
HText Usage: mpat <vnum> <command>
This command lets a program execute the command at the specified room vnum.
~
Flags noshow npc~
End
#COMMAND
Name mpforce~
Code do_mpforce
Position dead~
Perm all~
Log 0
HText Usage: mpforce <name>/all <string>
Forces a player/mob to do a command (non-functional on immortals, all will only
force all in room).
~
Flags noshow npc~
End
#COMMAND
Name mpechoaround~
Code do_mpechoaround
Position dead~
Perm all~
Log 0
HText Usage: mpechoaround <name> <phrase>
Displays a phrase to all in the room except victim.
~
Flags noshow npc~
End
#COMMAND
Name mer~
Code do_mpechoaround
Position dead~
Perm all~
Log 0
HText Usage: mpechoaround <name> <phrase>
Displays a phrase to all in the room except victim.
~
Flags noshow npc~
End
#COMMAND
Name mpasound~
Code do_mpasound
Position dead~
Perm all~
Log 0
HText Usage: mpasound <phrase>
Displays a phrase to all surrounding rooms.
~
Flags noshow npc~
End
#COMMAND
Name mpoload~
Code do_mpoload
Position dead~
Perm all~
Log 0
HText Usage: mpoload <vnum> <level> <timer>
This mpcommand allows a mobile to load up an object.
~
Flags noshow npc~
End
#COMMAND
Name mpjunk~
Code do_mpjunk
Position dead~
Perm all~
Log 0
HText Usage: mpjunk <name>
Destroys an object in inventory/being worn - can be used with all.object .
~
Flags noshow npc~
End
#COMMAND
Name mpgoto~
Code do_mpgoto
Position dead~
Perm all~
Log 0
HText Usage: MPGOTO <vnum>
Goes to any room which is not private.
~
Flags noshow npc~
End
#COMMAND
Name mpdamage~
Code do_mp_damage
Position dead~
Perm all~
Log 0
HText Usage: mpdamage <victim> <amount>
This command inflicts a specified amount of damage on the victim.
~
Flags noshow npc~
End
#COMMAND
Name mpdelay~
Code do_mpdelay
Position dead~
Perm all~
Log 0
HText Usage: mpdelay <victim> <delay>
This allows a program to put a delay on the specified victim.
~
Flags noshow npc~
End
#COMMAND
Name mprestore~
Code do_mp_restore
Position dead~
Perm all~
Log 0
HText Usage: mprestore <victim> <amount>
This command restores a specified number of hitpoints to the victim.
~
Flags noshow npc~
End
#COMMAND
Name mpkill~
Code do_mpkill
Position dead~
Perm all~
Log 0
HText Usage: mpkill <name>
Kills a player without using murder.
~
Flags noshow npc~
End
#COMMAND
Name mptransfer~
Code do_mptransfer
Position dead~
Perm all~
Log 0
HText Usage: mptransfer <name>/all <location>
Transfers one or all in the room to a specified location.
~
Flags noshow npc~
End
#COMMAND
Name mpmload~
Code do_mpmload
Position dead~
Perm all~
Log 0
HText Usage: mpmload <vnum>
This mpcommand allows a mobile to load another mobile.
~
Flags noshow npc~
End
#COMMAND
Name mpnothing~
Code do_mpnothing
Position dead~
Perm all~
Log 0
HText Usage: mpnothing
Does nothing. Used for scripts.
~
Flags noshow npc~
End
#COMMAND
Name mppurge~
Code do_mppurge
Position dead~
Perm all~
Log 0
HText Usage: mppurge [<object/mobile name>]
Purges the room, or a specified object/mobile.
~
Flags noshow npc~
End
#COMMAND
Name mpinvis~
Code do_mpinvis
Position dead~
Perm all~
Log 0
HText Usage: mpinvis [<level>]
This mpcommand controls a mob's ability to use a modified form of wizinvis.
Use 'mpinvis' alone to toggle the invisibility.
Use 'mpinvis <level>' to set the level at which the mob will be invis.
Mortals under the mobinvis level of the mob will be unable to see the mob
when it goes mobinvis; they cannot see it with any spell, it will be
completely invisible to them.
Be warned, however, that its programs will still function as normal, the
mortal will simply see a 'someone' if it performs an action or an echo
that they see, just as if a wizinvis immortal performed the action.
Also be warned that at the present time, area attacks _will_ hit a mobinvis
creature even if it is invisible.
~
Flags noshow npc~
End
#COMMAND
Name mpadvance~
Code do_mpadvance
Position dead~
Perm all~
Log 1
HText Usage: mpadvance <victim>
Advances the victim's level (will not advance beyond level 2).
~
Flags noshow npc~
End
#COMMAND
Name mpapply~
Code do_mpapply
Position dead~
Perm all~
Log 0
HText Usage: mpapply <target>
This command is used by a program to inform the immortals that the target is
waiting for authorization.
~
Flags noshow npc~
End
#COMMAND
Name mpapplyb~
Code do_mpapplyb
Position dead~
Perm all~
Log 0
HText Usage: mpapplyb <target>
This command is used by a program to re-inform the immortals that the target is
waiting for authorization, inform the target that they need to change their
name, or to inform them their name was accepted and let them into the game.
~
Flags noshow npc~
End
#COMMAND
Name mppkset~
Code do_mppkset
Position dead~
Perm all~
Log 0
HText Usage: mppkset <target> yes/no
This mpcommand will set the PC to deadly or peaceful based on what is specified
regardless of their present state.
No = Peaceful
Yes = Deadly
~
Flags noshow npc~
End
#COMMAND
Name mpclosepassage~
Code do_mp_close_passage
Position dead~
Perm all~
Log 0
HText Usage: mpclosepassage <room> <direction>
Closes a passage to a room (does not affect pre-existing doors that were not
created with mpopenpassage)
~
Flags noshow npc~
End
#COMMAND
Name mpopenpassage~
Code do_mp_open_passage
Position dead~
Perm all~
Log 0
HText Usage: mpopenpassage <origin> <destination> <direction>
Opens a passage to a room (does not affect pre-existing doors)
~
Flags noshow npc~
End
#COMMAND
Name mpdream~
Code do_mpdream
Position dead~
Perm all~
Log 0
HText Usage: mpdream <name> <phrase>
Sends a message to a sleeping character.
~
Flags noshow npc~
End
#COMMAND
Name mpslay~
Code do_mp_slay
Position dead~
Perm all~
Log 0
HText Usage: mpslay <target>
This mpcommand causes the PC/NPC target instant death.
~
Flags noshow npc~
End
#COMMAND
Name mppractice~
Code do_mp_practice
Position dead~
Perm all~
Log 0
HText Usage: mppractice <victim> <skill/spell/language> <amount>
This command will set the victim's percentage of proficiency in the
specified skill/spell/language to the specified amount.
It cannot train a character in a skill/spell/language the character does
not have as a part of its class and that it does not already have as a
result of its level. In other words, it cannot train a warrior in
fireball, or a level 1 thief in gouge.
~
Flags noshow npc~
End
#COMMAND
Name makerepair~
Code do_makerepair
Position dead~
Perm builder~
Log 3
HText Usage: makerepair <mob vnum>
Sets a mobile to be able to repair damaged equipment.
~
End
#COMMAND
Name makeshop~
Code do_makeshop
Position dead~
Perm builder~
Log 3
HText Usage: makeshop <mobile vnum>
Creates a new shop and assigns it to the specified mobile.
~
End
#COMMAND
Name makewizlist~
Code do_makewizlist
Position dead~
Perm head~
Log 1
HText Usage: makewizlist
This command updates the wizlist for the mud.
~
End
#COMMAND
Name mapout~
Code do_mapout
Position dead~
Perm leader~
Log 0
HText Usage: mapout <write/stat/clear/show/create>
Write: create a map in edit buffer.
Stat: get information about a written, but not yet created map.
Clear: clear a written, but not yet created map.
Show: show a written, but not yet created map.
Create: turn a written map into rooms in your assigned room vnum range.
[Letter to use] [Sector type] [Letter to use] [Sector type]
A SECT_AIR C SECT_CITY
D SECT_DESERT f SECT_FIELD
F SECT_FOREST H SECT_HILLS
I SECT_INSIDE L SECT_LAVA
M SECT_MOUNTAIN O SECT_OCEANFLOOR
s SECT_WATER_SWIM S SECT_WATER_NOSWIM
u SECT_UNDERGROUND U SECT_UNDERWATER
W SECT_SWAMP # SECT_DUNNO
[Exits to use] [Direction it gives]
^ UP or DOWN
= : Used in all directions except UP and DOWN
Makes a closed door in the direction its used in.
/ NORTHEAST or SOUTHWEST
\ NORTHWEST or SOUTHEAST
X NORTHEAST, NORTHWEST, SOUTHEAST and SOUTHWEST
| NORTH or SOUTH
- EAST or WEST
+ NORTH, SOUTH, EAST and WEST
Example Map:
I-C H O
|X ^/|\
A-D-S-+-U
H
This would create 9 rooms and link them correctly.
~
End
#COMMAND
Name mcreate~
Code do_mcreate
Position dead~
Perm builder~
Log 3
HText Usage: mcreate <vnum> [cvnum] <mobile name>
This command allows you to create a new mobile using the specified vnum and
keywords.
If [cvnum] is used it will make the new mobile match the one it copies.
~
End
#COMMAND
Name mdelete~
Code do_mdelete
Position dead~
Perm builder~
Log 1
HText Usage: mdelete <vnum>
This command allows you to remove the specified mobile vnum from the mud.
~
End
#COMMAND
Name memory~
Code do_memory
Position dead~
Perm leader~
Log 1
HText Usage: memory [hash]
Usage: memory [check <string>]
Usage: memory [showhigh <#>]
This command allows you to see the current counts of things in memory.
All the arguments can only be done if hash strings are enabled.
If [hash] is used it will show all the current hash statistics.
If [check <string>] is used it will show the info for that string in the hash.
If [showhigh <#>] is used it will put the info for matching and higher link
strings into the log file.
~
End
#COMMAND
Name mfind~
Code do_mfind
Position dead~
Perm imm~
Log 0
HText Usage: mfind <name>
This command will show all mobiles with the specified name.
~
End
#COMMAND
Name minvoke~
Code do_minvoke
Position dead~
Perm builder~
Log 1
HText Usage: minvoke <vnum>/<keyword>
This command allows you to invoke an instance of the specified mobile.
~
End
#COMMAND
Name mlist~
Code do_mlist
Position dead~
Perm builder~
Log 0
HText Usage: mlist [free] [<start vnum>] [<end vnum>]
If nothing is specified it will show all mobiles in the area.
If free is specified it will show all free mobiles in the area.
If <start vnum> is used it will show all mobiles at and after that vnum.
If <end vnum> is used it will show all mobiles from the start to the end vnum.
~
End
#COMMAND
Name mpedit~
Code do_mpedit
Position dead~
Perm leader~
Log 3
HText Usage: mpedit <mobile> <command> [number] [program] [arguments]
Usage: mpedit <mobile> add <program> <arguments>
Usage: mpedit <mobile> insert <number> <program> <arguments>
Usage: mpedit <mobile> edit <number> [program] [arguments]
Usage: mpedit <mobile> delete <number>
Add, insert and edit will put you into the line editor to edit your
program. The arguments consist of a trigger, plus any arguments
associated with that trigger.
~
End
#COMMAND
Name mpstat~
Code do_mpstat
Position dead~
Perm builder~
Log 0
HText Usage: mpstat <mob/mobvnum> full/<program #>
This command will display all of the mobprograms that have been written for the
specified mob.
~
End
#COMMAND
Name mset~
Code do_mset
Position dead~
Perm builder~
Log 3
HText Usage: mset <victim> <field> <value>
Field being one of:
hp race drunk nation practice
qp rank favor speaks speaking
pos sav1 flags thirst strength
sex sav2 level wisdom dexterity
clan sav3 pkill aloaded resistant
full sav4 short council numattacks
gold sav5 title damroll description
long spec absorb defense mentalstate
luck align attack hitroll susceptible
mana armor defpos affected constitution
move blood immune charisma intelligence
name class maxhit minsnoop
part deity minhit password
~
End
#COMMAND
Name mstat~
Code do_mstat
Position dead~
Perm builder~
Log 0
HText Usage: mstat <target>
This command allows you to see the statistics on the target.
~
End
#COMMAND
Name murder~
Code do_murder
Position fighting~
Perm all~
Log 0
HText Usage: murder <character>
This command is used to initiate attacks on other player characters.
~
End
#COMMAND
Name mwhere~
Code do_mwhere
Position dead~
Perm builder~
Log 0
HText Usage: mwhere <name>
This command will show you the locations of all mobiles with a particular name
currently in the game.
~
End
#COMMAND
Name mpfavor~
Code do_mpfavor
Position dead~
Perm all~
Log 0
HText Usage: mpfavor <target> [-/+]<#>
This mpcommand is used to take, give, or set a PCs favor by/to the specified
amount.
~
Flags noshow npc~
End
#COMMAND
Name mposet~
Code do_mposet
Position dead~
Perm all~
Log 0
HText Usage: mposet <object> <setting> <value>
This mpcommand allows the mobile to modify the specified object.
~
Flags noshow npc~
End
#COMMAND
Name mpmset~
Code do_mpmset
Position dead~
Perm all~
Log 0
HText Usage: mpmset <mobile> <setting> <value>
This mpcommand allows the mobile to modify the specified mobile.
~
Flags noshow npc~
End
#COMMAND
Name mortalize~
Code do_mortalize
Position dead~
Perm leader~
Log 1
HText Usage: mortalize <player>
This command will change an immortal into a mortal.
It may be used with or without the immortal being logged on the mud.
~
End
#COMMAND
Name mpscatter~
Code do_mpscatter
Position dead~
Perm all~
Log 0
HText Usage: mpscatter <target name> <low vnum> <hi vnum>
This mpcommand will send the victim to any one of the rooms specified at
random.
~
Flags noshow npc~
End
#COMMAND
Name mppeace~
Code do_mppeace
Position dead~
Perm all~
Log 0
HText Usage: mppeace <name>
Any target name within the room can be forced to cease all fighting.
~
Flags noshow npc~
End
#COMMAND
Name mpechozone~
Code do_mpechozone
Position dead~
Perm all~
Log 0
HText Usage: mpechozone <string>
This mpcommand works much like ECHO and RECHO commands, only this is only
displayed within the area.
~
Flags noshow npc~
End
#COMMAND
Name mez~
Code do_mpechozone
Position dead~
Perm all~
Log 0
HText Usage: mpechozone <string>
This mpcommand works much like ECHO and RECHO commands, only this is only
displayed within the area.
~
Flags noshow npc~
End
#COMMAND
Name mplog~
Code do_mp_log
Position dead~
Perm all~
Log 0
Flags noshow npc~
End
#COMMAND
Name mpasuppress~
Code do_mpasuppress
Position dead~
Perm all~
Log 0
Flags noshow npc~
End
#COMMAND
Name mpmorph~
Code do_mpmorph
Position dead~
Perm all~
Log 0
HText Usage: mpmorph <victim> <morph name/vnum>
This command allows a mobile to morph someone.
~
Flags noshow npc~
End
#COMMAND
Name mpunmorph~
Code do_mpunmorph
Position dead~
Perm all~
Log 0
HText Usage: mpunmorph <victim>
This command allows a mobile to unmorph someone.
~
Flags noshow npc~
End
#COMMAND
Name morphlist~
Code do_morphlist
Position dead~
Perm imm~
Log 0
HText Usage: morphlist
This command shows all available morphs.
~
End
#COMMAND
Name marry~
Code do_marry
Position dead~
Perm imm~
Log 0
HText Usage: marry <player> <player>
This command allows you to marry the specified players.
~
End
#COMMAND
Name msn~
Code do_msn
Position dead~
Perm all~
Log 0
HText Usage: msn <string>
This allows you to set your msn contact info.
~
End
#COMMAND
Name mwreset~
Code do_mwreset
Position dead~
Perm head~
Log 0
HText Usage: mwreset create <vnum> <percent(1-100)>
Usage: mwreset <#> delete/vnum/percent/type <value>
This command allows you to create, delete and modify a Mud Wide RESET.
Types:
Mobile = Mobile will reset in random rooms here and there.
Object = Objects will reset into a corpse as a mobile dies.
~
End
#COMMAND
Name makehightable~
Code do_makehightable
Position dead~
Perm head~
Log 0
HText Usage: makehightable <name>
This command will create a new highscore table.
~
End
#COMMAND
Name mpcopy~
Code do_mpcopy
Position dead~
Perm builder~
Log 0
End
#COMMAND
Name north~
Code do_north
Position standing~
Perm all~
Log 0
HText Usage: north
This command allows you to move north.
~
End
#COMMAND
Name name~
Code do_name
Position dead~
Perm all~
Log 0
HText Usage: name <newname>
This command allows a pre-authorization player to change their name if their
original choice was denied.
~
End
#COMMAND
Name ne~
Code do_northeast
Position standing~
Perm all~
Log 0
HText Usage: northeast
ne
These commands allow you to move northeast.
~
End
#COMMAND
Name nw~
Code do_northwest
Position standing~
Perm all~
Log 0
HText Usage: northwest
nw
These commands allow you to move northwest.
~
End
#COMMAND
Name note~
Code do_noteroom
Position resting~
Perm all~
Log 0
HText Usage: note [list]
Usage: note read/remove/edit <#>
Usage: note vote <#> [open/close/yes/no/abstain]
Usage: note write/clear/show/post
Usage: note subject <subject>
Usage: note to all/immortal/avatar/<clan>/<nation>/<council>/<character>
WRITE - Allows you to start writing a note.
EDIT - Allows you to edit a note.
SUBJECT - Allows you to put a subject on the note.
TO - Allows you to put in who can read the note.
ALL allows everyone to read it.
IMMORTAL allows only immortals to read it.
AVATAR allows only avatars and immortals to read it.
<CLAN> allows only members of that clan to read it.
<NATION> allows only members of that nation to read it.
<COUNCIL> allows only members of that council to read it.
<CHARACTER> allows only that character to read it.
CLEAR - Allows you to clear the note you are writing.
SHOW - Allows you to see the note you are writing.
POST - Allows you to post the note to the board.
LIST - Shows all notes posted on the board.
READ - Allows you to read the specified note on the board.
VOTE - Allows you to vote on a note.
OPEN will open the note for voting.
CLOSE will close the note to voting.
YES will add a yes vote on the note.
NO will add a no vote on the note.
ABSTAIN will add an abstain vote on the note.
REMOVE - Allows you to remove the specified note from the board.
*NOTE* Every note must have who it is TO and a SUBJECT in order to be posted.
A note can't be READ by anyone until you POST it.
~
End
#COMMAND
Name noemote~
Code do_noemote
Position dead~
Perm builder~
Log 0
HText Usage: noemote <target>
This command allows you a way to allow/stop someone from emoting.
~
End
#COMMAND
Name northeast~
Code do_northeast
Position standing~
Perm all~
Log 0
HText Usage: northeast
ne
These commands allow you to move northeast.
~
End
#COMMAND
Name northwest~
Code do_northwest
Position standing~
Perm all~
Log 0
HText Usage: northwest
nw
These commands allow you to move northwest.
~
End
#COMMAND
Name notell~
Code do_notell
Position dead~
Perm builder~
Log 1
HText Usage: notell <target>
This command allows you a way to allow/stop someone from using tells.
~
End
#COMMAND
Name notitle~
Code do_notitle
Position dead~
Perm builder~
Log 1
HText Usage: notitle <target>
This command allows you a way to allow/stop someone from changing their title.
~
End
#COMMAND
Name news~
Code do_news
Position dead~
Perm all~
Log 0
HText Usage: news
Usage: news [<M/D/Y>/<M/D>/<M/Y>/<D/Y>]
Usage: news date [<M>/<D>/<Y>]
Usage: news <poster name>
Usage: news <news #>
This command allows you to look at the mud news.
Immortals Only:
Usage: news add [<level>]
Usage: news <news #> <edit/level/remove>
This allows immortals to add/edit/remove news to keep you informed of recent
changes.
~
End
#COMMAND
Name nations~
Code do_nations
Position dead~
Perm all~
Log 0
HText Usage: nations [<nation name>]
If <nation name> is specified it will show information on the nation.
Without a <nation name> it will show a list of all the nations.
~
End
#COMMAND
Name ninduct~
Code do_nation_induct
Position dead~
Perm all~
Log 1
HText Usage: ninduct <player>
This command allows you a way of inducting members into your nation.
~
End
#COMMAND
Name noutcast~
Code do_nation_outcast
Position dead~
Perm all~
Log 1
HText Usage: noutcast <player>
This command allows you a way of outcasting members of your nation.
~
End
#COMMAND
Name nquit~
Code do_nation_quit
Position dead~
Perm all~
Log 0
HText Usage: nquit now
This command allows you a way of quitting the nation your a member of.
~
End
#COMMAND
Name order~
Code do_order
Position resting~
Perm all~
Log 0
HText Usage: order all/<target> <command>
This allows you to order all or just the target to do something.
~
End
#COMMAND
Name open~
Code do_open
Position resting~
Perm all~
Log 0
HText Usage: open <object/direction>
This command allows you to open an object or door.
~
End
#COMMAND
Name ocreate~
Code do_ocreate
Position dead~
Perm builder~
Log 3
HText Usage: ocreate <vnum> [copy vnum] <item name>
This command allows you to create a new object using the specified vnum and
keywords.
If [copy vnum] is used it will make the new object match the one it copies.
~
End
#COMMAND
Name odelete~
Code do_odelete
Position dead~
Perm builder~
Log 1
HText Usage: odelete <vnum>
This command allows you to remove the specified object vnum from the mud.
~
End
#COMMAND
Name ofind~
Code do_ofind
Position dead~
Perm builder~
Log 0
HText Usage: ofind <name>
This command will show all objects with the specified name.
~
End
#COMMAND
Name oinvoke~
Code do_oinvoke
Position dead~
Perm builder~
Log 1
HText Usage: oinvoke <vnum>/<keyword> [<level>]
This command allows you to invoke an instance of the specified object.
~
End
#COMMAND
Name olist~
Code do_olist
Position dead~
Perm builder~
Log 0
HText Usage: olist [free] [<start vnum>] [<end vnum>]
If nothing is specified it will show all objects in the area.
If free is specified it will show all free objects in the area.
If <start vnum> is used it will show all objects at and after that vnum.
If <end vnum> is used it will show all objects from the start to the end vnum.
~
End
#COMMAND
Name opedit~
Code do_opedit
Position dead~
Perm builder~
Log 3
HText Usage: opedit <object> <command> [number] [program] [arguments]
Usage: opedit <object> add <program> <arguments>
Usage: opedit <object> insert <number> <program> <arguments>
Usage: opedit <object> edit <number> [program] [arguments]
Usage: opedit <object> delete <number>
Add, insert and edit will put you into the line editor to edit your program.
The arguments consist of a trigger, plus any arguments associated with that
trigger. Object programs are like mobprograms, with trigger differences.
To edit an Objprogram, you must be holding the object in your inventory.
~
End
#COMMAND
Name opstat~
Code do_opstat
Position dead~
Perm builder~
Log 0
HText Usage: opstat <object> full/<program #>
This command will display all of the object programs that have been written
for the specified object.
~
End
#COMMAND
Name ostat~
Code do_ostat
Position dead~
Perm builder~
Log 0
HText Usage: ostat <object>
This command allows you to see the statistics on an object.
~
End
#COMMAND
Name outcast~
Code do_outcast
Position standing~
Perm all~
Log 1
HText Usage: outcast <player>
This command allows you a way of outcasting members of your clan.
~
End
#COMMAND
Name oset~
Code do_oset
Position dead~
Perm builder~
Log 3
HText Usage: oset <object> <field> <value>
Field being one of:
flags wear level weight cost rent timer
name short long ed rmed actiondesc
type value0 value1 value2 value3 value4 value5
affect rmaffect layers
For weapons: For armor:
weapontype condition ac condition
For scrolls, potions and pills:
slevel spell1 spell2 spell3
For wands and staves:
slevel spell maxcharges charges
For containers: For levers and switches:
cflags key capacity tflags
This allows you to change the specified object, if it has the PROTOTYPE flag it
will change the object index also.
~
End
#COMMAND
Name owhere~
Code do_owhere
Position dead~
Perm builder~
Log 0
HText Usage: owhere <name>
This command will show you the locations of all objects with a particular name
currently in the game.
~
End
#COMMAND
Name opcopy~
Code do_opcopy
Position dead~
Perm builder~
Log 0
End
#COMMAND
Name put~
Code do_put
Position resting~
Perm all~
Log 0
HText Usage: put [<amount>] <object> <container>
This command allows you to put an object into a container.
~
End
#COMMAND
Name password~
Code do_password
Position dead~
Perm all~
Log 2
HText Usage: password <new password> <new password>
This command allows you to change your character's password.
~
End
#COMMAND
Name practice~
Code do_practice
Position sleeping~
Perm all~
Log 0
HText Usage: practice [<spell/skill/weapon>]
Without an argument, it will show all current spells, skills, weapons, and
tongues available to you.
If you are at a teacher you may use practice with a spell, skill, or weapon
name to practice it.
~
End
#COMMAND
Name peace~
Code do_peace
Position dead~
Perm imm~
Log 0
HText Usage: peace
This command causes everyone in the room to stop fighting.
~
End
#COMMAND
Name pull~
Code do_pull
Position resting~
Perm all~
Log 0
HText Usage: pull <target>
This command allows you to pull a lever, pullchain, switch, or button.
~
End
#COMMAND
Name purge~
Code do_purge
Position dead~
Perm leader~
Log 0
HText Usage: purge [<target>]
Without a target this command will purge all possible objects and mobiles in
the room.
If a <target> is specified it will remove the target from anywhere in the
world.
~
End
#COMMAND
Name purge~
Code do_low_purge
Position dead~
Perm builder~
Log 0
HText Usage: purge [<target>]
Without a target this command will purge all possible objects and mobiles in
the room.
If a <target> is specified it will remove the target from anywhere in the
world.
~
End
#COMMAND
Name push~
Code do_push
Position resting~
Perm all~
Log 0
HText Usage: push <target>
This command allows you to push a lever, pullchain, switch, or button.
~
End
#COMMAND
Name prompt~
Code do_prompt
Position dead~
Perm all~
Log 0
HText Usage: prompt [<string>/default]
Allows you to set the prompt up to be how you want it.
Without <string> being specified it shows your current prompt.
With default it will set the prompt back to the default.
See also: HELP PTOKENS
~
End
#COMMAND
Name pager~
Code do_pager
Position dead~
Perm all~
Log 0
HText Usage: pager [<#>]
With <#> specified it sets the pager length to the specified number.
With no <#> it will toggle the pager on/off.
~
End
#COMMAND
Name pcrename~
Code do_pcrename
Position dead~
Perm head~
Log 0
HText Usage: pcrename <oldname> <newname>
This command permanently changes a players name.
~
End
#COMMAND
Name pushup~
Code do_pushup
Position dead~
Perm all~
Log 0
HText Usage: pushup
This command allows you to train your strength.
~
End
#COMMAND
Name personal~
Code do_personal
Position dead~
Perm all~
Log 0
HText Usage: personal create spell/skill offensive/defensive <type> <name>
Usage: personal <name> delete
Offensive Types: damage <DTYPE>, <RIS>
Defensive Types: <RIS>
RIS: ice fire blunt earth water poison
acid holy charm slash energy shadow
cold wind drain sleep pierce electricity
DTYPE: ice fire wind water shadow
acid holy drain energy electricity
cold none earth poison
This allows players to create their own personal spells/skills (kind of limited
still, but works nice). They can create up to 5 spells/skills.
~
End
#COMMAND
Name quaff~
Code do_quaff
Position berserk~
Perm all~
Log 0
HText Usage: quaff <potion> [<container>]
This command allows you to use a potion.
~
End
#COMMAND
Name quit~
Code do_quit
Position dead~
Perm all~
Log 0
HText Usage: quit
This command allows you to quit the game.
~
Flags fullname~
End
#COMMAND
Name qpset~
Code do_qpset
Position dead~
Perm imm~
Log 1
HText Usage: qpset <target> [give/take <amount>]
This command allows you to see, give, or take glory from the target.
~
End
#COMMAND
Name rest~
Code do_rest
Position sleeping~
Perm all~
Log 0
HText Usage: rest
This command allows you to rest.
~
End
#COMMAND
Name report~
Code do_report
Position resting~
Perm all~
Log 0
HText Usage: report
This command shows you and everyone in the room your character's basic stats.
~
End
#COMMAND
Name repair~
Code do_repair
Position resting~
Perm all~
Log 0
HText Usage: repair all/<object>
This command allows you to get objects repaired/recharged.
~
End
#COMMAND
Name reply~
Code do_reply
Position resting~
Perm all~
Log 0
HText Usage: reply <message>
This command allows you to send a message to the last person to send you a
tell.
~
End
#COMMAND
Name remove~
Code do_remove
Position aggressive~
Perm all~
Log 0
HText Usage: remove <object/all>
This command allows you to stop wearing an object or everything.
~
End
#COMMAND
Name rank~
Code do_rank
Position dead~
Perm leader~
Log 0
HText Usage: rank <string>
This command allows you to set your rank to the specified string.
~
End
#COMMAND
Name rat~
Code do_rat
Position dead~
Perm head~
Log 1
HText Usage: rat vnum1 vnum2 command [parameters]
Rat, or 'range at' is the at command with the added parameters of two
room vnums. Assuming the vnums are valid, your 'at' command will be
executed in every room in the range you give.
Example: rat 100 110 redit flags 0
This will clear the room flags in all rooms from 100 to 110 inclusive.
~
End
#COMMAND
Name rdelete~
Code do_rdelete
Position dead~
Perm builder~
Log 1
HText Usage: rdelete <vnum>
This command allows you to remove the specified room vnum from the mud.
~
End
#COMMAND
Name reboot~
Code do_reboot
Position dead~
Perm head~
Log 1
HText Usage: reboot [mud now/nosave]
This command allows you to reboot the mud.
~
Flags fullname~
End
#COMMAND
Name recite~
Code do_recite
Position resting~
Perm all~
Log 0
HText Usage: recite <scroll> [<target>]
This command recites a magical scroll.
~
End
#COMMAND
Name recho~
Code do_recho
Position dead~
Perm builder~
Log 1
HText Usage: recho <message>
This command sends the message to all players in the same room as you.
~
End
#COMMAND
Name redit~
Code do_redit
Position dead~
Perm builder~
Log 3
HText Usage: redit <field>
Fields:
desc Edit room description
name <room name> Set room name
ed <keyword(s)> Add/Edit extra description(s)
rmed <keyword(s)> Remove an extra description
sector <sector type> SEE HELP SECTORTYPES
flags <flags> SEE HELP ROOMFLAGS
SEE HELP EXITMAKING for these fields:
exit bexit exdesc exflags exname exkey
EXAMPLES:
redit name Testing Sets the room name to Testing
redit desc Places you in a buffer so you can edit description
redit flags private Toggles the private room flag
redit sector inside Sets the room sectortype to inside
redit ed testing Creates an extra description called testing
redit rmed testing Removes an extra description called testing
~
End
#COMMAND
Name regoto~
Code do_regoto
Position dead~
Perm imm~
Log 0
HText Usage: regoto
This command will return you to the room you were in before using goto.
~
End
#COMMAND
Name repairset~
Code do_repairset
Position dead~
Perm builder~
Log 3
HText Usage: repairset <mob vnum> <field> <value>
This command allows you to set what a repair shop does.
----------------------------------------------
| Fields | Meaning |
--------- ------------------------------------
| fixtype | Types of items the keeper will fix |
| profit | Profit on fixing items |
| type | Repair shop type |
| | type 1 = standard |
| | type 2 = recharge |
| open | Hour shop opens |
| close | Hour shop closes |
| keeper | Vnum of repair shop keeper |
----------------------------------------------
~
End
#COMMAND
Name repairshops~
Code do_repairshops
Position dead~
Perm builder~
Log 0
HText Usage: repairshops
Shows statistics on all the repair shops.
~
End
#COMMAND
Name repairstat~
Code do_repairstat
Position dead~
Perm builder~
Log 0
HText Usage: repairstat <mob vnum>
Shows all the statistics on a mobile's repair shop.
~
End
#COMMAND
Name reset~
Code do_reset
Position dead~
Perm builder~
Log 3
HText Usage: reset area/list
Usage: reset randomize <direction>
Usage: reset delete <number>
Usage: reset hide <objname>
Usage: reset rchance <number> <chance>
Usage: reset trap room <type> <charges> [flags]
Usage: reset trap obj <name> <type> <charges> [flags]
This command is used to display, edit, and delete resets for your area.
~
End
#COMMAND
Name restore~
Code do_restore
Position dead~
Perm builder~
Log 1
HText Usage: restore all/<target>
This command allows you to fully restore everyone/target.
~
End
#COMMAND
Name restoretime~
Code do_restoretime
Position dead~
Perm builder~
Log 0
HText Usage: restoretime
This command shows how much time has passed since the last restore all and your
last restore all.
~
End
#COMMAND
Name restrict~
Code do_restrict
Position dead~
Perm leader~
Log 0
HText Usage: restrict <command> [<permission>]
If no permission is specified it will display the current command and settings.
If one is specified it will restrict the command to that permission.
~
End
#COMMAND
Name retran~
Code do_retran
Position dead~
Perm builder~
Log 1
HText Usage: retran <target>
This command is used to return the target to the room they were transferred
from.
~
End
#COMMAND
Name retire~
Code do_retire
Position dead~
Perm head~
Log 1
HText Usage: retire <target>
This command allows you to set or remove an immortal from retirement.
~
End
#COMMAND
Name rlist~
Code do_rlist
Position dead~
Perm builder~
Log 0
HText Usage: rlist [free] [<start vnum>] [<end vnum>]
If nothing is specified it will show all rooms in the area.
If free is specified it will show all free rooms in the area.
If <start vnum> is used it will show all rooms at and after that vnum.
If <end vnum> is used it will show all rooms from the start to the end vnum.
~
End
#COMMAND
Name rpedit~
Code do_rpedit
Position dead~
Perm builder~
Log 3
HText Usage: rpedit <command> [number] [program] [arguments]
Usage: rpedit add <program> <arguments>
Usage: rpedit insert <number> <program> <arguments>
Usage: rpedit edit <number> [program] [arguments]
Usage: rpedit delete <number>
Add, insert and edit will put you into the line editor to edit your
program. The arguments consist of a trigger, plus any arguments
associated with that trigger.
To edit a room program you must be in the room.
~
End
#COMMAND
Name rpstat~
Code do_rpstat
Position dead~
Perm builder~
Log 0
HText Usage: rpstat [full/<program #>]
This command allows you to see the room programs written for a room.
If you use the 'full' argument it will show all programs and what is in them.
If you use the '<program #>' it will show what is in the specified program.
~
End
#COMMAND
Name rstat~
Code do_rstat
Position dead~
Perm builder~
Log 0
HText Usage: rstat [<location>]
This command allows you to see the statistics on the specified location or your
current location if no location is specified.
~
End
#COMMAND
Name reserve~
Code do_reserve
Position dead~
Perm head~
Log 1
HText Usage: reserve
Usage: reserve [*]<name>
Names in the reserved list can't be used by players on creation.
If a * is used at the start of a name, a name can't contain that string.
Examples:
reserve - Shows all the names currently reserved.
reserve joe - Will add/remove joe from the reserve list.
reserve *joe - Will make it so no name can contain joe.
~
End
#COMMAND
Name rap~
Code do_rap
Position dead~
Perm imm~
Log 0
HText Usage: rap <exit>
This command allows you to rap on a closed exit getting the attention of others
on the other side.
~
End
#COMMAND
Name remains~
Code do_remains
Position dead~
Perm all~
Log 0
HText Usage: remains
If you have a deity you may request knowledge on your remains.
It will cost you favor to receive this knowledge, which will be somewhere
between your character level to two times your character level.
~
End
#COMMAND
Name retell~
Code do_retell
Position dead~
Perm all~
Log 0
HText Usage: retell <message>
This command allows you to send a message to the last person you sent a tell
to.
~
End
#COMMAND
Name repeat~
Code do_repeat
Position dead~
Perm all~
Log 0
HText Usage: repeat
This command will show the last 20 tells you received.
~
End
#COMMAND
Name revert~
Code do_revert
Position dead~
Perm all~
Log 0
HText Usage: revert
This command is used to return you to your original body from a polymorphed
state.
~
End
#COMMAND
Name races~
Code do_races
Position dead~
Perm all~
Log 0
HText Usage: races
This command will show you all the races in the mud.
~
End
#COMMAND
Name reward~
Code do_reward
Position dead~
Perm all~
Log 0
HText Usage: reward [<#>] [buy]
Without an argument it will show a list of all the rewards.
With a number argument specified you will get to see the objects information.
With a number and buy argument you will be buying that reward.
~
End
#COMMAND
Name retrieve~
Code do_retrieve
Position dead~
Perm all~
Log 0
HText Usage: retrieve
This command allows you to have a mobile bring you your corpse(s).
~
End
#COMMAND
Name rdig~
Code do_rdig
Position dead~
Perm builder~
Log 0
HText Usage: rdig <direction>
This command allows you to dig out an exit to a new room.
The room is auto created from your list of vnums that haven't been used yet.
~
End
#COMMAND
Name removeshop~
Code do_removeshop
Position dead~
Perm builder~
Log 0
HText Usage: removeshop <mobvnum>
Removes the shop from the specified mobile.
~
End
#COMMAND
Name removerepairshop~
Code do_removerepairshop
Position dead~
Perm builder~
Log 0
HText Usage: removerepairshop <mobvnum>
Removes a repair shop from the specified mobile.
~
End
#COMMAND
Name rpcopy~
Code do_rpcopy
Position dead~
Perm builder~
Log 0
End
#COMMAND
Name south~
Code do_south
Position standing~
Perm all~
Log 0
HText Usage: south
This command allows you to move south.
~
End
#COMMAND
Name skin~
Code do_skin
Position dead~
Perm all~
Log 0
HText Usage: skin <corpse>
This command allows you to skin a corpse.
You need to be holding a slicing, piercing, slashing, or stabbing weapon.
You can only skin player corpses.
You have to be the one to get the final hit on the player.
~
End
#COMMAND
Name se~
Code do_southeast
Position standing~
Perm all~
Log 0
HText Usage: southeast
se
These commands allow you to move southeast.
~
End
#COMMAND
Name sw~
Code do_southwest
Position standing~
Perm all~
Log 0
HText Usage: southwest
sw
These commands allow you to move southwest.
~
End
#COMMAND
Name say~
Code do_say
Position resting~
Perm all~
Log 0
HText Usage: say <message>
This command allows you to send a message to everyone in the room you are in.
~
End
#COMMAND
Name save~
Code do_save
Position dead~
Perm all~
Log 0
HText Usage: Save
SAVE saves your character.
You must be at least level 2 to save.
~
End
#COMMAND
Name sacrifice~
Code do_sacrifice
Position resting~
Perm all~
Log 0
HText Usage: sacrifice all/<object>
This command allows you to sacrifice an object or everything in the room to
your deity or the gods.
~
End
#COMMAND
Name score~
Code do_score
Position dead~
Perm all~
Log 0
HText Usage: score
This command shows you a sheet of your character's information.
~
End
#COMMAND
Name sleep~
Code do_sleep
Position sleeping~
Perm all~
Log 0
HText Usage: sleep
This command allows you to go to sleep.
~
End
#COMMAND
Name stand~
Code do_stand
Position sleeping~
Perm all~
Log 0
HText Usage: stand
This command allows you to stand.
~
End
#COMMAND
Name stat~
Code do_stat
Position dead~
Perm all~
Log 0
HText Usage: stat
This command shows you your character's basic stats and attributes.
~
End
#COMMAND
Name statreport~
Code do_statreport
Position dead~
Perm all~
Log 0
HText Usage: statreport
This command shows you and everyone in the room your character's basic stats
and attributes.
~
End
#COMMAND
Name savearea~
Code do_savearea
Position dead~
Perm builder~
Log 3
HText Usage: savearea [<area filename>]
This command allows you to save a prototype area.
~
End
#COMMAND
Name sell~
Code do_sell
Position resting~
Perm all~
Log 0
HText Usage: sell <object>
This command allows you to sell an object to a shop keeper.
~
End
#COMMAND
Name sedit~
Code do_sedit
Position dead~
Perm leader~
Log 1
HText Usage: sedit <social> [field]
sedit save
Use sedit <social> to view the current settings of an existing social.
Use sedit <social> [field] to set one of the fields:
Create: Creates the social
Delete: Deletes the social
Name: Name of the social
Raise: Raises the position of the social in the list
Lower: Lowers the position of the social in the list
List: Shows the position of the social in the list
CNoArg: Response to character if no argument given
ONoArg: Response to room if no argument given
CFound: Response to character if target is someone else
OFound: Response to room if target is someone else
VFound: Response to target if target is someone else
CAuto: Response to character if target is self
OAuto: Response to room if target is self
User Variables: Target Variables:
--------------- -----------------
$n Name $N Name
$m him/her/it $M him/her/it
$s his/her/its $S his/her/its
$e he/she/it $E he/she/it
Use sedit save to save the new social or changes to existing socials.
~
End
#COMMAND
Name setclan~
Code do_setclan
Position dead~
Perm leader~
Log 1
HText Usage: setclan <clan> [create/delete]
Usage: setclan <clan> <field> <leader|number1|number2> <player>
Field being one of:
leader leadrank number1 onerank tworank
recall storage number2
name filename motto desc race
type class
~
End
#COMMAND
Name setcouncil~
Code do_setcouncil
Position dead~
Perm head~
Log 1
HText Usage: setcouncil <council> [create/delete]
Usage: setcouncil <council> <field> <value>
Field being one of:
head head2 members name filename desc powers
This command allows you to create, see, and edit a council.
~
End
#COMMAND
Name shops~
Code do_shops
Position dead~
Perm builder~
Log 3
HText Usage: shops
Displays some statistics on all shops.
~
End
#COMMAND
Name shopset~
Code do_shopset
Position dead~
Perm builder~
Log 1
HText Usage: shopset <mob vnum> <field> <value>
-----------------------------------------------
| Fields | Meaning |
-----------------------------------------------
| buytype | Type of items the keeper will buy |
| buy | Profit on buying items |
| sell | Profit on selling items |
| open | Hour shop opens |
| close | Hour shop closes |
| keeper | Vnum of shop keeper |
-----------------------------------------------
~
End
#COMMAND
Name shopstat~
Code do_shopstat
Position dead~
Perm builder~
Log 0
HText Usage: shopstat <mobile vnum>
Shows statistics on the specified shop.
~
End
#COMMAND
Name shove~
Code do_shove
Position standing~
Perm all~
Log 0
HText Usage: shove <target> <direction>
This command allows you to shove someone in the specified direction.
~
End
#COMMAND
Name shutdown~
Code do_shutdown
Position dead~
Perm head~
Log 1
HText Usage: shutdown [mud now/nosave]
This command allows you to shutdown the mud.
~
Flags fullname~
End
#COMMAND
Name sit~
Code do_sit
Position sleeping~
Perm all~
Log 0
HText Usage: sit
This command allows you to sit down.
~
End
#COMMAND
Name silence~
Code do_silence
Position dead~
Perm imm~
Log 1
HText Usage: silence <target>
This command allows you to silence someone so they can't use channels.
~
End
#COMMAND
Name slay~
Code do_slay
Position dead~
Perm leader~
Log 1
HText Usage: slay <target> [inferno/shatter/demon/leap/slit/dogs]
SLAY kills a character in cold blood, no saving throw.
The optional parameters cause different messages to be sent to the actor,
the target, and the room for a bit of variety.
~
Flags fullname~
End
#COMMAND
Name slist~
Code do_slist
Position sleeping~
Perm all~
Log 0
HText Usage: slist [<low level> <high level>]
Without an argument it will show you a complete list of the things available to
you.
If you specify a level range it will show all spells and skills available to
you in that range.
~
End
#COMMAND
Name slookup~
Code do_slookup
Position dead~
Perm builder~
Log 0
HText Usage: slookup <sn>/<skill/spell/weapon/tongue name>
Usage: slookup all/slots
This command allows you to see the information for the given
spell/skill/weapon/tongue.
If all is used it shows some basic information for all skills, spells, weapons,
and tongues.
If slots is used it will show all unused slots.
~
End
#COMMAND
Name smoke~
Code do_smoke
Position resting~
Perm all~
Log 0
HText Usage: smoke <pipe>
You may 'smoke' a pipe after filling it with a smokable herb.
~
End
#COMMAND
Name snoop~
Code do_snoop
Position dead~
Perm leader~
Log 4
HText Usage: snoop <target>/self
This command will make it so you see a copy of all the input and output going
to the target.
~
End
#COMMAND
Name sober~
Code do_sober
Position dead~
Perm builder~
Log 4
HText Usage: sober <target>
This command can be used to make the target sober.
~
End
#COMMAND
Name socials~
Code do_socials
Position dead~
Perm all~
Log 0
HText Usage: socials [<string>]
This command allows you to see all the socials or just ones that match the
string argument.
A social is a command that performs an emotion or action.
Example:
smile testing
... Displays:
(If in the same room as testing)
OTHERS: <Your character's name> smiles at testing.
YOU: You smile at testing.
TESTING: <Your character's name> smiles at you.
(If not in the same room as testing)
OTHERS: [From afar] <Your character's name> smiles at testing.
YOU: [From afar] You smile at testing.
TESTING: [From afar] <Your character's name> smiles at you.
~
End
#COMMAND
Name southeast~
Code do_southeast
Position standing~
Perm all~
Log 0
HText Usage: southeast
se
These commands allow you to move southeast.
~
End
#COMMAND
Name southwest~
Code do_southwest
Position standing~
Perm all~
Log 0
HText Usage: southwest
sw
These commands allow you to move southwest.
~
End
#COMMAND
Name speak~
Code do_speak
Position resting~
Perm all~
Log 0
HText Usage: speak [<language>/all]
This command allows you to change what language you are currently speaking.
If no language is specified you will speak your native tongue.
Immortals may speak all languages at once.
~
End
#COMMAND
Name split~
Code do_split
Position resting~
Perm all~
Log 0
HText Usage: split <amount>
This command allows you to split some gold between you and all members of the
group that are in the same room.
~
End
#COMMAND
Name sset~
Code do_sset
Position dead~
Perm leader~
Log 1
HText Usage: sset <victim> all/<skill> <value>
Usage: sset save <skill/herb> table
Usage: sset create <skill/herb> <new <skill/herb> name>
Usage: sset <sn> <field> <value>
Field being one of:
code type sector diechar immchar missroom components
dice beats target dieroom immroom missvict difficulty
flag class abschar dievict immvict reqskill participants
mana value absroom hitchar seffect rmaffect
name affect absvict hitdest wearoff teachers
race dammsg acttype hitroom misschar classtype
slot minpos damtype hitvict minlevel powertype
Affect having the fields: <location> <modifier> [duration] [bitvector]
(See AFFECTTYPES for location, and OBJECTAFFECTED for affects)
Skill being any skill or spell.
~
End
#COMMAND
Name setdeity~
Code do_setdeity
Position dead~
Perm head~
Log 1
HText Usage: setdeity <deity> [create/delete]
Usage: setdeity <deity> <field> <toggle>
Field being one of:
sex class objvnum alignment description
name race2 suscept resistnum
race resist affected susceptnum
type mobvnum filename affectednum
Field Favor adjustments:
aid flee backstab dig_corpse
die kill aid_spell kill_magic
sac steal spell_aid bury_corpse
Field Favor requirements for supplicate:
savatar scorpse srecall sdeityobj
This command allows you to create, see, and edit a deity.
~
End
#COMMAND
Name supplicate~
Code do_supplicate
Position dead~
Perm all~
Log 0
HText Usage: supplicate corpse/avatar/object/recall
This command allows you to beg your deity (if you have one) for aid.
Corpse - Deity will bring all of your corpses (possible) to you.
Avatar - Deity will send you an avatar to help you.
Object - Deity will send you an object with her blessings.
Recall - Deity will recall you to your recall point.
~
End
#COMMAND
Name setclass~
Code do_setclass
Position dead~
Perm head~
Log 1
HText Usage: setclass <class> [create/save]
Usage: setclass <class> skill <skill> <level> <adept>
Usage: setclass <class> name <new name>
This command allows you to create, see, and edit a class.
~
End
#COMMAND
Name style~
Code do_style
Position berserk~
Perm all~
Log 0
HText Usage: style <evasive/defensive/standard/aggressive/berserk>
Style offers a way for you to change your current style of combat.
Evasive <help evasive style>
Defensive <help defensive style>
Standard <help standard style>
Aggressive <help aggressive style>
Berserk <help berserk style>
~
End
#COMMAND
Name showweather~
Code do_showweather
Position dead~
Perm head~
Log 0
HText Usage: showweather [<string>]
This command will show you all areas and their current weather settings.
If <string> is specified it will show only the areas that match the string.
~
End
#COMMAND
Name setweather~
Code do_setweather
Position dead~
Perm head~
Log 0
HText Usage: setweather [<parameter> <value>]
Parameters:
random
climate
neighbor
unit
maxvector
Resulting values:
Weather variables range from -60 to 60.
Weather vectors range from -15 to 15.
The maximum a vector can change in one update is 18.
~
End
#COMMAND
Name strip~
Code do_strip
Position dead~
Perm head~
Log 1
HText Usage: strip <target>
This command allows you to take all the targets inventory and equipment at one
time.
~
End
#COMMAND
Name setrace~
Code do_setrace
Position dead~
Perm head~
Log 0
HText Usage: setrace <race> [create/save]
Usage: setrace <race> <field> <value>
Usage: setrace <race> wherename <location> <string>
Usage: setrace <race> skill <skill> <level> <adept>
Field being one of:
ac uses wisdom maxalign maxweight
hit hunger classes minalign minheight
luck recall suscept strength minweight
mana resist affected alignment constitution
move thirst charisma dexterity intelligence
name language maxheight
~
End
#COMMAND
Name sudoku~
Code do_sudoku
Position dead~
Perm all~
Log 0
HText Usage: sudoku
Usage: sudoku <new/stats>
Usage: sudoku set <row[1-9]><col[1-9]><value[1-9]>
With no argument it will display your current sudoku puzzle.
Using 'new' will start a new puzzle.
Using 'stats' will show your sudoku stats.
Using the argument set with a valid row, column, and value will
allow you to set that block to the desired value.
~
End
#COMMAND
Name situp~
Code do_situp
Position dead~
Perm all~
Log 0
HText Usage: situp
This command allows you to train your constitution.
~
End
#COMMAND
Name speed~
Code do_speed
Position dead~
Perm all~
Log 0
HText Usage: speed <value>
This command allows you to set how fast data is sent to you.
You may set speed from 1 to 32.
<(<#> * 128) = how fast data is sent>
Example = (32 * 128) = 4096 Bytes
~
End
#COMMAND
Name setreward~
Code do_setreward
Position dead~
Perm head~
Log 0
HText Usage: setreward create <vnum> <qpcost>
Usage: setreward delete <vnum>
Usage: setreward <vnum> <vnum/qpcost> <value>
Setreward will allow you to create, edit, and delete rewards.
~
End
#COMMAND
Name showrewards~
Code do_showrewards
Position dead~
Perm head~
Log 0
HText Usage: showrewards
This command will show all the rewards.
Usage: showreward
This command allows you to see all the rewards and their Quest Point cost.
~
End
#COMMAND
Name setchannel~
Code do_setchannel
Position dead~
Perm head~
Log 0
HText Syntax: setchannel <channel>
Syntax: setchannel <channel> create/delete/clearhistory
Syntax: setchannel <channel> name/color/type/perm/maxhistory <setting>
This allows dynamic channels to be created, viewed, edited, and deleted.
~
End
#COMMAND
Name suicide~
Code do_suicide
Position dead~
Perm all~
Log 0
HText Usage: suicide
This command allows you to commit suicide instead of laying there waiting to
die.
There is also an auto suicide that will allow you to automatically commit
suicide when your hitpoints drop to 0.
~
End
#COMMAND
Name solo~
Code do_solo
Position dead~
Perm all~
Log 0
HText Usage: solo
This command allows you to stop others from following you around without you
disbanding your group or having them all sit.
~
End
#COMMAND
Name sethightable~
Code do_sethightable
Position dead~
Perm head~
Log 0
HText Usage: sethightable <table> max/name <setting>
This allows you to set the max and name for a highscore table.
~
End
#COMMAND
Name tell~
Code do_tell
Position resting~
Perm all~
Log 0
HText Usage: tell <target> <message>
This command allows you to send a message to someone anywhere in the mud.
~
Flags allow_tilde~
End
#COMMAND
Name time~
Code do_time
Position dead~
Perm all~
Log 0
HText Usage: time
This command shows the current mud, start up, system, and next pfile cleanup
time.
~
End
#COMMAND
Name title~
Code do_title
Position dead~
Perm all~
Log 0
HText Usage: title <string>
This command allows you to set your title.
~
End
#COMMAND
Name transfer~
Code do_transfer
Position dead~
Perm builder~
Log 1
HText Usage: transfer all/<target> [<location>]
This command transfers all or the target to a specified location or your
current location.
~
End
#COMMAND
Name typo~
Code do_typo
Position dead~
Perm all~
Log 0
HText Usage: typo <message>
This command will record your typo for the mud implementers.
~
End
#COMMAND
Name timecmd~
Code do_timecmd
Position dead~
Perm head~
Log 0
HText Usage: timecmd <what you want to check time on>
Example:
timecmd cast heal
Starting timer.
A warm feeling fills your body.
Timing complete.
Timing took 0.000104 seconds.
It starts the timer before doing what you want and stops after it's complete.
~
End
#COMMAND
Name timeset~
Code do_timeset
Position dead~
Perm head~
Log 0
HText Usage: timeset [day/month/stats]
Usage: timeset [day/month] [create/delete] <name>
Usage: timeset [day/month] place <#> <name of day/month to move>
Usage: timeset [day/month] name <name of day/month to change> <name>
Usage: timeset month days <#> <name of month to change>
DAY: (with no other argument) Shows all mud days.
MONTH: (with no other argument) Shows all mud months.
STATS: will show a quick overview of the mud time stats.
EXAMPLES:
timeset day create Sunday Creates a new day named Sunday
timeset day delete Sunday Deletes the day named Sunday
timeset month create July Creates a new month named July
timeset month delete July Deletes the month named July
timeset day name Sunday Monday Changes the day named Sunday to Monday
timeset month name July June Changes the month of July to June
timeset day place 6 Sunday Changes Sunday to the 6th day
timeset month days 30 July Makes July have 30 days
~
End
#COMMAND
Name transcheck~
Code do_check_transfer
Position dead~
Perm head~
Log 0
HText Usage: transcheck [clear]
This command will show you the current transfer data for the mud.
If you use the clear option it will reset all the data.
~
End
#COMMAND
Name throw~
Code do_throw
Position dead~
Perm all~
Log 0
HText Usage: throw <direction> <target>
This command allows you to throw a weapon at someone.
~
End
#COMMAND
Name up~
Code do_up
Position standing~
Perm all~
Log 0
HText Usage: up
This command allows you to move up.
~
End
#COMMAND
Name unmorph~
Code do_imm_unmorph
Position dead~
Perm imm~
Log 0
HText Usage: unmorph [<target>]
This is a command that allows you to revert back to your original form.
~
End
#COMMAND
Name unlock~
Code do_unlock
Position resting~
Perm all~
Log 0
HText Usage: unlock <object/direction>
This command allows you to unlock a locked object or door.
You must have the correct key to unlock an object or door.
~
End
#COMMAND
Name unfoldarea~
Code do_unfoldarea
Position dead~
Perm head~
Log 1
HText Usage: unfoldarea <area filename>
This command will unload an area file.
~
End
#COMMAND
Name users~
Code do_users
Position dead~
Perm builder~
Log 0
HText Usage: users [<host ip>/<name>]
With no argument this command will display all visible users connected to the
server.
If you specify a <host ip> or a <name> it will only show matching visible
users.
~
End
#COMMAND
Name unsilence~
Code do_unsilence
Position dead~
Perm imm~
Log 1
HText Usage: unsilence <target>
This command allows you to remove silence from someone so they can use
channels.
~
End
#COMMAND
Name unbolt~
Code do_unbolt
Position dead~
Perm all~
Log 0
HText Usage: unbolt <direction>
This command allows you to unbolt a bolted door.
You must be on the side of the door that has the bolt.
~
End
#COMMAND
Name useglory~
Code do_useglory
Position dead~
Perm all~
Log 0
HText 50 Glory = useglory <object> armor
*&CIncreases your armor class by 1&D*
100 Glory = useglory <object> weight
*&CWeight reduced to 1&D*
400 Glory = useglory <object> affect <affect>
&Y--------------------------&CAFFECTS&Y--------------------------&D
invisible, detect_evil, detect_invis, detect_magic,
detect_hidden, infrared, sneak, hide,
flying, pass_door, floating, detect_traps,
scrying, aqua_breath, detect_sneak
500 Glory = useglory <object> noscrap
*&CObject resist scrapping&D*
500 Glory = useglory <object> resist <resistance>
&Y------------------------&CRESISTANCES&Y------------------------&D
fire, wind, earth, water, ice, cold,
electricity, energy, blunt, pierce, slash, acid,
poison, drain, sleep, charm, nonmagic, magic,
paralysis, holy, shadow
~
End
#COMMAND
Name value~
Code do_value
Position resting~
Perm all~
Log 0
HText Usage: value <object>
This command allows you to find out how much the shop keeper will pay you for
the object.
~
End
#COMMAND
Name vassign~
Code do_vassign
Position dead~
Perm head~
Log 1
HText Usage: vassign <target> <low vnum> <high vnum>
This command allows you to set someone's assigned vnums.
~
End
#COMMAND
Name version~
Code do_version
Position dead~
Perm all~
Log 0
HText Usage: version
This command shows the version info for the mud.
~
End
#COMMAND
Name visible~
Code do_visible
Position sleeping~
Perm all~
Log 0
HText Usage: visible
This skill will make you visible again (Removes invisible, sneak and hide).
~
End
#COMMAND
Name vnums~
Code do_vnums
Position dead~
Perm builder~
Log 0
HText Usage: vnums [<low vnum>] [<high vnum>]
This command will show prototype areas.
If vnums are specified it will only show prototype areas that contain those
vnums.
~
End
#COMMAND
Name vsearch~
Code do_vsearch
Position dead~
Perm leader~
Log 0
HText Usage: vsearch <vnum>
This command will list all instances of an object with the specified vnum that
are currently in the game.
~
End
#COMMAND
Name victories~
Code do_victories
Position dead~
Perm all~
Log 0
HText Usage: victories [<clan>] [clear]
This command allows you to see the victories of the clan specified. If no clan
is specified it will show the victories of the clan you are in if any.
[Immortal] An immortal may use the clear argument to clear out the clan's
victories.
~
End
#COMMAND
Name vlist~
Code do_vlist
Position dead~
Perm head~
Log 0
HText Usage: vlist [free] [<start vnum>] [<end vnum>]
If nothing is specified it will show all vnums in the area.
If free is specified it will show all free vnums in the area.
If <start vnum> is used it will show all vnums at and after that vnum.
If <end vnum> is used it will show all vnums from the start to the end vnum.
~
End
#COMMAND
Name west~
Code do_west
Position standing~
Perm all~
Log 0
HText Usage: west
This command allows you to move west.
~
End
#COMMAND
Name wake~
Code do_wake
Position sleeping~
Perm all~
Log 0
HText Usage: wake [<target>]
This command allows you to wake up the target or if no target specified it will
wake you.
~
End
#COMMAND
Name who~
Code do_who
Position dead~
Perm all~
Log 0
HText Usage: who
who [<leader>/<class>/<race>] [<low level>] [<high level>]
who [<council>/<deity>/<group>] [<low level>] [<high level>]
who [deadly/imm/<clan>/<nation>] [<low level>] [<high level>]
This command allows you to see everyone (that you are able to see) online.
Using the various arguments you can easily have it display just what you want.
~
End
#COMMAND
Name wear~
Code do_wear
Position aggressive~
Perm all~
Log 0
HText Usage: wear <object/all>
This command allows you to wear an object or everything.
~
End
#COMMAND
Name whois~
Code do_whois
Position dead~
Perm all~
Log 0
HText Usage: whois <character>
This command shows you a bit of information about the character.
~
End
#COMMAND
Name where~
Code do_where
Position resting~
Perm all~
Log 0
HText Usage: where [<target>]
If you don't specify a target you will see where all players, you can see, are
in the area.
If you specify a target you will see where the target is in the area.
~
End
#COMMAND
Name weather~
Code do_weather
Position resting~
Perm all~
Log 0
HText Usage: weather
This command shows the current weather. Must be outdoors to see the weather.
~
End
#COMMAND
Name wimpy~
Code do_wimpy
Position dead~
Perm all~
Log 0
HText Usage: wimpy [<value>/max]
This command allows you to see/set your wimpy value. If your hit points fall
below your wimpy value you will attempt to flee.
~
End
#COMMAND
Name wizlist~
Code do_wizlist
Position sleeping~
Perm all~
Log 0
HText Usage: wizlist
Displays a list of the immortals on the mud.
~
End
#COMMAND
Name wizlock~
Code do_wizlock
Position dead~
Perm head~
Log 1
HText Usage: wizlock
This command allows you to make it so that only immortals may log in.
~
End
#COMMAND
Name warn~
Code do_warn
Position dead~
Perm leader~
Log 0
HText Usage: warn site/race/class <address/race/class/#>
This command allows you to set/remove/delete a warning ban.
~
End
#COMMAND
Name worth~
Code do_worth
Position dead~
Perm all~
Log 0
HText Usage: worth
This command shows you a simple table of some of your character's information.
~
End
#COMMAND
Name whisper~
Code do_whisper
Position dead~
Perm all~
Log 0
HText Usage: whisper <target> <message>
This allows you to whisper a message to a target in the same room as you.
~
Flags allow_tilde~
End
#COMMAND
Name wash~
Code do_wash
Position dead~
Perm all~
Log 0
End
#COMMAND
Name yahoo~
Code do_yahoo
Position dead~
Perm all~
Log 0
HText Usage: yahoo <string>
This allows you to set your yahoo contact info.
~
End
#COMMAND
Name zap~
Code do_zap
Position resting~
Perm all~
Log 0
HText Usage: zap <target>
This command allows you to use a wand to zap the target.
Target can be a character or an object.
If you have a wand in each hand both will be used.
~
End
#COMMAND
Name zones~
Code do_zones
Position dead~
Perm leader~
Log 0
HText Usage: zones [<low vnum>] [<high vnum>]
This command will show non-prototype areas.
If vnums are specified it will only show non-prototype areas that contain those
vnums.
~
End
#END