/*****************************************************************************
* DikuMUD (C) 1990, 1991 by: *
* Sebastian Hammer, Michael Seifert, Hans Henrik Staefeldt, Tom Madsen, *
* and Katja Nyboe. *
*---------------------------------------------------------------------------*
* MERC 2.1 (C) 1992, 1993 by: *
* Michael Chastain, Michael Quan, and Mitchell Tse. *
*---------------------------------------------------------------------------*
* SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by: Derek Snider. *
* Team: Thoric, Altrag, Blodkai, Narn, Haus, Scryn, Rennard, Swordbearer, *
* gorog, Grishnakh, Nivek, Tricops, and Fireblade. *
*---------------------------------------------------------------------------*
* SMAUG 1.7 FUSS by: Samson and others of the SMAUG community. *
* Their contributions are greatly appreciated. *
*---------------------------------------------------------------------------*
* LoP (C) 2006, 2007, 2008 by: the LoP team. *
*****************************************************************************
* The MUDprograms are heavily based on the original MOBprogram code that *
* was written by N'Atas-ha. *
* Much has been added, including the capability to put a "program" on *
* rooms and objects, not to mention many more triggers and ifchecks, as *
* well as "script" support. *
* *
* Error reporting has been changed to specify whether the offending *
* program is on a mob, a room or and object, along with the vnum. *
* *
* Mudprog parsing has been rewritten (in mprog_driver). Mprog_process_if *
* and mprog_process_cmnd have been removed, mprog_do_command is new. *
* Full support for nested ifs is in. *
*****************************************************************************/
#include <ctype.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <time.h>
#include <dirent.h>
#include "h/mud.h"
void increase_gold( CHAR_DATA *ch, int amount );
void decrease_gold( CHAR_DATA *ch, int amount );
/*
* Recursive function used by the carryingvnum ifcheck.
* It loops thru all objects belonging to a char (in nested containers)
* and returns true if it finds a matching vnum.
* I declared it static to limit its scope to this file. --Gorog
*
* This recursive function works by using the following method for
* traversing the nodes in a binary tree:
*
* Start at the root node
* if there is a child then visit the child
* if there is a sibling then visit the sibling
* else
* if there is a sibling then visit the sibling
*/
static bool carryingvnum_visit( CHAR_DATA *ch, OBJ_DATA *obj, int vnum )
{
if( obj->wear_loc == -1 && obj->pIndexData->vnum == vnum )
return true;
if( obj->first_content ) /* node has a child? */
{
if( carryingvnum_visit( ch, obj->first_content, vnum ) )
return true;
if( obj->next_content ) /* node has a sibling? */
if( carryingvnum_visit( ch, obj->next_content, vnum ) )
return true;
}
else if( obj->next_content ) /* node has a sibling? */
if( carryingvnum_visit( ch, obj->next_content, vnum ) )
return true;
return false;
}
/*
* Defines by Narn for new mudprog parsing, used as
* return values from mprog_do_command.
*/
#define COMMANDOK 1
#define IFTRUE 2
#define IFFALSE 3
#define ORTRUE 4
#define ORFALSE 5
#define FOUNDELSE 6
#define FOUNDENDIF 7
#define IFIGNORED 8
#define ORIGNORED 9
/* Ifstate defines, used to create and access ifstate array
in mprog_driver. */
#define MAX_IFS 20 /* should always be generous */
#define IN_IF 0
#define IN_ELSE 1
#define DO_IF 2
#define DO_ELSE 3
#define MAX_PROG_NEST 20
int mprog_do_command( char *cmnd, CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, CHAR_DATA *rndm, bool ignore, bool ignore_ors );
/* Mudprogram additions */
CHAR_DATA *supermob;
OBJ_DATA *supermob_obj;
struct act_prog_data *room_act_list;
struct act_prog_data *obj_act_list;
struct act_prog_data *mob_act_list;
void free_prog_actlists( void )
{
struct act_prog_data *apd, *apd_next;
for( apd = room_act_list; apd; apd = apd_next )
{
apd_next = apd->next;
DISPOSE( apd );
}
for( apd = obj_act_list; apd; apd = apd_next )
{
apd_next = apd->next;
DISPOSE( apd );
}
for( apd = mob_act_list; apd; apd = apd_next )
{
apd_next = apd->next;
DISPOSE( apd );
}
}
/* Local function prototypes */
char *mprog_next_command( char *clist );
bool mprog_seval( char *lhs, char *opr, char *rhs, CHAR_DATA *mob );
bool mprog_veval( int lhs, char *opr, int rhs, CHAR_DATA *mob );
int mprog_do_ifcheck( char *ifcheck, CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, CHAR_DATA *rndm );
void mprog_translate( char ch, char *t, CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, CHAR_DATA *rndm );
void mprog_driver( char *com_list, CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, bool single_step );
bool mprog_keyword_check( const char *argu, const char *argl );
void oprog_wordlist_check( char *arg, CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, int type, OBJ_DATA *iobj );
void set_supermob( OBJ_DATA *obj );
bool oprog_percent_check( CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, int type );
void rprog_percent_check( CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, int type );
void rprog_wordlist_check( char *arg, CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, int type, ROOM_INDEX_DATA *room );
/* Local function code and brief comments. */
void init_supermob( void )
{
ROOM_INDEX_DATA *office;
if( !( supermob = create_mobile( get_mob_index( MOB_VNUM_SUPERMOB ) ) ) )
{
bug( "%s: Couldn't create supermob using vnum %d.", __FUNCTION__, MOB_VNUM_SUPERMOB );
return;
}
if( !( office = get_room_index( sysdata.room_poly ) ) )
{
bug( "%s: Couldn't find room vnum %d.", __FUNCTION__, sysdata.room_poly );
return;
}
char_to_room( supermob, office );
}
/*
* Used to get sequential lines of a multi line string (separated by "\r\n")
* Thus its like one_argument(), but a trifle different. It is destructive
* to the multi line string argument, and thus clist must not be shared.
*/
char *mprog_next_command( char *clist )
{
char *pointer = clist;
while( *pointer != '\r' && *pointer != '\n' && *pointer != '\0' )
pointer++;
while( *pointer == '\r' || *pointer == '\n' )
*pointer++ = '\0';
return ( pointer );
}
char *mprog_one_command( char *argument, char *arg_first )
{
char lch = ' ';
short count = 0;
bool newappend = false;
if( !argument || argument[0] == '\0' )
{
arg_first[0] = '\0';
return (char *)"\0";
}
while( isspace( *argument ) )
argument++;
while( *argument != '\0' || ++count >= 255 )
{
if( *argument == '\n' || *argument == '\r' )
{
argument++; /* Continue on with argument */
if( lch == '+' ) /* If the last char was a + we want to continue */
{
if( newappend )
{
arg_first--; /* Need to replace the + with a space */
*arg_first = ' ';
arg_first++;
newappend = false;
}
continue;
}
break; /* Other wise break out here */
}
if( *argument == '+' )
newappend = true;
else
newappend = false;
*arg_first = *argument;
lch = *argument;
arg_first++;
argument++;
}
*arg_first = '\0';
while( isspace( *argument ) )
argument++;
return argument;
}
/*
* These two functions do the basic evaluation of ifcheck operators.
* It is important to note that the string operations aren't what
* you probably expect. Equality is exact and division is substring.
* remember that lhs has been stripped of leading space, but can
* still have trailing spaces so be careful when editing since:
* "guard" and "guard " aren't equal.
*/
bool mprog_seval( char *lhs, char *opr, char *rhs, CHAR_DATA *mob )
{
if( !str_cmp( opr, "==" ) )
return ( bool ) ( !str_cmp( lhs, rhs ) );
if( !str_cmp( opr, "!=" ) )
return ( bool ) ( str_cmp( lhs, rhs ) );
if( !str_cmp( opr, "/" ) )
return ( bool ) ( !str_infix( rhs, lhs ) );
if( !str_cmp( opr, "!/" ) )
return ( bool ) ( str_infix( rhs, lhs ) );
progbug_printf( mob, "%s: Improper MOBprog operator '%s'", __FUNCTION__, opr );
return 0;
}
bool mprog_veval( int lhs, char *opr, int rhs, CHAR_DATA *mob )
{
if( !str_cmp( opr, "==" ) )
return ( lhs == rhs );
if( !str_cmp( opr, "!=" ) )
return ( lhs != rhs );
if( !str_cmp( opr, ">" ) )
return ( lhs > rhs );
if( !str_cmp( opr, "<" ) )
return ( lhs < rhs );
if( !str_cmp( opr, "<=" ) )
return ( lhs <= rhs );
if( !str_cmp( opr, ">=" ) )
return ( lhs >= rhs );
if( !str_cmp( opr, "&" ) )
return ( lhs & rhs );
if( !str_cmp( opr, "|" ) )
return ( lhs | rhs );
if( !str_cmp( opr, "%" ) )
return ( ( lhs % rhs ) == 0 );
progbug_printf( mob, "%s: Improper MOBprog operator '%s'", __FUNCTION__, opr );
return 0;
}
#define isoperator( c ) ( (c) == '=' || (c) == '<' || (c) == '>' || (c) == '!' || (c) == '&' || (c) == '|' || (c) == '%' )
#define MAX_IF_ARGS 6
/*
* This function performs the evaluation of the if checks. It is
* here that you can add any ifchecks which you so desire. Hopefully
* it is clear from what follows how one would go about adding your
* own. The Usage for an if check is: ifcheck ( arg ) [opr val]
* where the parenthesis are required and the opr and val fields are
* optional but if one is there then both must be. The spaces are all
* optional. The evaluation of the opr expressions is farmed out
* to reduce the redundancy of the mammoth if statement list.
* If there are errors, then return BERR otherwise return boolean 1,0
* Redone by Altrag.. kill all that big copy-code that performs the
* same action on each variable..
*/
int mprog_do_ifcheck( char *ifcheck, CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, CHAR_DATA *rndm )
{
char buf[MSL], opr[MIL];
char *chck, *cvar;
char *argv[MAX_IF_ARGS];
char *rval = (char *)"";
char *q, *p = buf;
int argc = 0;
CHAR_DATA *chkchar = NULL;
OBJ_DATA *chkobj = NULL, *tobj, *pObj;
int lhsvl = 0, rhsvl = 0, vnum = 0;
if( !*ifcheck )
{
progbug( "Null ifcheck", mob );
return BERR;
}
/*
* New parsing by Thoric to allow for multiple arguments inside the
* brackets, ie: if leveldiff($n, $i) > 10
* It's also smaller, cleaner and probably faster
*/
strcpy( buf, ifcheck );
opr[0] = '\0';
while( isspace( *p ) )
++p;
argv[argc++] = p;
while( isalnum( *p ) )
++p;
while( isspace( *p ) )
*p++ = '\0';
if( *p != '(' )
{
progbug( "Ifcheck Usage error (missing left bracket)", mob );
return BERR;
}
*p++ = '\0';
/* Need to check for spaces or if name( $n ) isn't legal --Shaddai */
while( isspace( *p ) )
*p++ = '\0';
for( ;; )
{
argv[argc++] = p;
while( *p == '$' || isalnum( *p ) )
++p;
while( isspace( *p ) )
*p++ = '\0';
switch( *p )
{
case ',':
*p++ = '\0';
while( isspace( *p ) )
*p++ = '\0';
if( argc >= MAX_IF_ARGS )
{
while( *p && *p != ')' )
++p;
if( *p )
*p++ = '\0';
while( isspace( *p ) )
*p++ = '\0';
goto doneargs;
}
break;
case ')':
*p++ = '\0';
while( isspace( *p ) )
*p++ = '\0';
goto doneargs;
default:
progbug( "Ifcheck Usage warning (missing right bracket)", mob );
goto doneargs;
}
}
doneargs:
q = p;
while( isoperator( *p ) )
++p;
strncpy( opr, q, p - q );
opr[p - q] = '\0';
while( isspace( *p ) )
*p++ = '\0';
rval = p;
while( *p )
++p;
*p = '\0';
if( !*opr )
strcpy( opr, "==" );
chck = argv[0] ? argv[0] : ( char * )"";
cvar = argv[1] ? argv[1] : ( char * )"";
/*
* chck contains check, cvar is the variable in the (), opr is the
* operator if there is one, and rval is the value if there was an
* operator.
*/
if( cvar[0] == '$' )
{
switch( cvar[1] )
{
case 'i':
if( !( chkchar = mob ) )
{
progbug_printf( mob, "%s: chkchar is NULL for '$i' to '%s'", __FUNCTION__, chck );
return BERR;
}
break;
case 'n':
if( !( chkchar = actor ) )
{
progbug_printf( mob, "%s: chkchar is NULL for '$n' to '%s'", __FUNCTION__, chck );
return BERR;
}
break;
case 't':
if( !( chkchar = ( CHAR_DATA * ) vo ) )
{
progbug_printf( mob, "%s: chkchar is NULL for '$t' to '%s'", __FUNCTION__, chck );
return BERR;
}
break;
case 'r':
if( !( chkchar = rndm ) )
return BERR;
break;
case 'o':
if( !( chkobj = obj ) )
{
progbug_printf( mob, "%s: chkobj is NULL for '$o' to '%s'", __FUNCTION__, chck );
return BERR;
}
break;
case 'p':
if( !( chkobj = ( OBJ_DATA * ) vo ) )
{
progbug_printf( mob, "%s: chkobj is NULL for '$p' to '%s'", __FUNCTION__, chck );
return BERR;
}
break;
default:
progbug_printf( mob, "%s: Bad argument '%c%c' to '%s'", __FUNCTION__, cvar[0], cvar[1], chck );
return BERR;
}
if( !chkchar && !chkobj )
return BERR;
}
else if( cvar )
vnum = atoi( cvar );
if( !str_cmp( chck, "rand" ) )
return ( number_percent( ) <= vnum );
if( !str_cmp( chck, "mobinarea" ) )
{
int world_count = 0, found_count = 0;
CHAR_DATA *tmob;
MOB_INDEX_DATA *m_index;
if( vnum < 1 || vnum > MAX_VNUM || !( m_index = get_mob_index( vnum ) ) )
{
progbug( "Bad vnum to 'mobinarea'", mob );
return BERR;
}
world_count = m_index->count;
for( tmob = first_char; tmob && found_count != world_count; tmob = tmob->next )
{
if( is_npc( tmob ) && tmob->pIndexData->vnum == vnum )
{
found_count++;
if( tmob->in_room->area == mob->in_room->area )
lhsvl++;
}
}
rhsvl = UMAX( 0, atoi( rval ) );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "mobinroom" ) )
{
CHAR_DATA *oMob;
if( vnum < 1 || vnum > MAX_VNUM )
{
progbug( "Bad vnum to 'mobinroom'", mob );
return BERR;
}
for( oMob = mob->in_room->first_person; oMob; oMob = oMob->next_in_room )
if( is_npc( oMob ) && oMob->pIndexData->vnum == vnum )
lhsvl++;
rhsvl = UMAX( 0, atoi( rval ) );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "mobinworld" ) )
{
MOB_INDEX_DATA *m_index;
if( vnum < 1 || vnum > MAX_VNUM || !( m_index = get_mob_index( vnum ) ) )
{
progbug( "Bad vnum to 'mobinworld'", mob );
return BERR;
}
lhsvl = m_index->count;
rhsvl = UMAX( 0, atoi( rval ) );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "timeskilled" ) )
{
MOB_INDEX_DATA *pMob;
if( chkchar )
{
if( is_npc( chkchar ) )
pMob = chkchar->pIndexData;
else
return false;
}
else if( !( pMob = get_mob_index( vnum ) ) )
{
progbug_printf( mob, "TimesKilled ifcheck: bad vnum [%d]", vnum );
return BERR;
}
return mprog_veval( pMob->killed, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "mdeaths" ) )
{
if( !chkchar || is_npc( chkchar ) )
return false;
return mprog_veval( chkchar->pcdata->mdeaths, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "pdeaths" ) )
{
if( !chkchar || is_npc( chkchar ) )
return false;
return mprog_veval( chkchar->pcdata->pdeaths, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "mkills" ) )
{
if( !chkchar || is_npc( chkchar ) )
return false;
return mprog_veval( chkchar->pcdata->mkills, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "pkills" ) )
{
if( !chkchar || is_npc( chkchar ) )
return false;
return mprog_veval( chkchar->pcdata->pkills, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "ovnumhere" ) )
{
if( vnum < 1 || vnum > MAX_VNUM )
{
progbug( "OvnumHere: bad vnum", mob );
return BERR;
}
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( pObj->pIndexData->vnum == vnum )
lhsvl += pObj->count;
for( pObj = mob->in_room->first_content; pObj; pObj = pObj->next_content )
if( pObj->pIndexData->vnum == vnum )
lhsvl += pObj->count;
rhsvl = UMAX( 0, atoi( rval ) );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "otypeinv" ) )
{
if( !is_number( cvar ) )
vnum = get_flag( cvar, o_types, ITEM_TYPE_MAX );
if( vnum < 0 || vnum >= ITEM_TYPE_MAX )
{
progbug( "OtypeInv: bad type", mob );
return BERR;
}
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( pObj->wear_loc == WEAR_NONE && pObj->item_type == vnum )
lhsvl += pObj->count;
rhsvl = UMAX( 0, atoi( rval ) );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "otypehere" ) )
{
if( !is_number( cvar ) )
vnum = get_flag( cvar, o_types, ITEM_TYPE_MAX );
if( vnum < 0 || vnum >= ITEM_TYPE_MAX )
{
progbug( "OtypeHere: bad type", mob );
return BERR;
}
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( pObj->item_type == vnum )
lhsvl += pObj->count;
for( pObj = mob->in_room->first_content; pObj; pObj = pObj->next_content )
if( pObj->item_type == vnum )
lhsvl += pObj->count;
rhsvl = UMAX( 0, atoi( rval ) );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "otyperoom" ) )
{
if( !is_number( cvar ) )
vnum = get_flag( cvar, o_types, ITEM_TYPE_MAX );
if( vnum < 0 || vnum >= ITEM_TYPE_MAX )
{
progbug( "OtypeRoom: bad type", mob );
return BERR;
}
for( pObj = mob->in_room->first_content; pObj; pObj = pObj->next_content )
if( pObj->item_type == vnum )
lhsvl += pObj->count;
rhsvl = UMAX( 0, atoi( rval ) );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "otypewear" ) )
{
if( !is_number( cvar ) )
vnum = get_flag( cvar, o_types, ITEM_TYPE_MAX );
if( vnum < 0 || vnum >= ITEM_TYPE_MAX )
{
progbug( "OtypeWear: bad type", mob );
return BERR;
}
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( pObj->wear_loc != WEAR_NONE && pObj->item_type == vnum )
lhsvl += pObj->count;
rhsvl = UMAX( 0, atoi( rval ) );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "otypecarry" ) )
{
if( !is_number( cvar ) )
vnum = get_flag( cvar, o_types, ITEM_TYPE_MAX );
if( vnum < 0 || vnum >= ITEM_TYPE_MAX )
{
progbug( "OtypeCarry: bad type", mob );
return BERR;
}
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( pObj->item_type == vnum )
lhsvl += pObj->count;
rhsvl = UMAX( 0, atoi( rval ) );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "ovnumroom" ) )
{
if( vnum < 1 || vnum > MAX_VNUM )
{
progbug( "OvnumRoom: bad vnum", mob );
return BERR;
}
for( pObj = mob->in_room->first_content; pObj; pObj = pObj->next_content )
if( pObj->pIndexData->vnum == vnum )
lhsvl += pObj->count;
rhsvl = UMAX( 0, is_number( rval ) ? atoi( rval ) : -1 );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "ovnumcarry" ) )
{
if( vnum < 1 || vnum > MAX_VNUM )
{
progbug( "OvnumCarry: bad vnum", mob );
return BERR;
}
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( pObj->pIndexData->vnum == vnum )
lhsvl += pObj->count;
rhsvl = UMAX( 0, is_number( rval ) ? atoi( rval ) : -1 );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "ovnumwear" ) )
{
if( vnum < 1 || vnum > MAX_VNUM )
{
progbug( "OvnumWear: bad vnum", mob );
return BERR;
}
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( pObj->wear_loc != WEAR_NONE && pObj->pIndexData->vnum == vnum )
lhsvl += pObj->count;
rhsvl = UMAX( 0, is_number( rval ) ? atoi( rval ) : -1 );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "ovnuminv" ) )
{
if( vnum < 1 || vnum > MAX_VNUM )
{
progbug( "OvnumInv: bad vnum", mob );
return BERR;
}
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( pObj->wear_loc == WEAR_NONE && pObj->pIndexData->vnum == vnum )
lhsvl += pObj->count;
rhsvl = UMAX( 0, is_number( rval ) ? atoi( rval ) : -1 );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( chkchar )
{
if( !str_cmp( chck, "mobinvislevel" ) )
return ( is_npc( chkchar ) ? mprog_veval( chkchar->mobinvis, opr, atoi( rval ), mob ) : false );
if( !str_cmp( chck, "ispc" ) )
return is_npc( chkchar ) ? false : true;
if( !str_cmp( chck, "isnpc" ) )
return is_npc( chkchar ) ? true : false;
if( !str_cmp( chck, "cansee" ) )
return can_see( mob, chkchar );
if( !str_cmp( chck, "ispassage" ) )
return ( find_door( chkchar, rval, true ) ? true : false );
if( !str_cmp( chck, "isopen" ) )
{
EXIT_DATA *pexit;
if( !( pexit = find_door( chkchar, rval, true ) ) || xIS_SET( pexit->exit_info, EX_CLOSED ) )
return false;
return true;
}
if( !str_cmp( chck, "islocked" ) )
{
EXIT_DATA *pexit;
if( !( pexit = find_door( chkchar, rval, true ) ) || !xIS_SET( pexit->exit_info, EX_LOCKED ) )
return false;
return true;
}
if( !str_cmp( chck, "ispkill" ) )
return is_pkill( chkchar ) ? true : false;
if( !str_cmp( chck, "isdevoted" ) )
return is_devoted( chkchar ) ? true : false;
if( !str_cmp( chck, "canpkill" ) )
return can_pkill( chkchar ) ? true : false;
if( !str_cmp( chck, "ismounted" ) )
return ( chkchar->position == POS_MOUNTED );
if( !str_cmp( chck, "ismorphed" ) )
return ( chkchar->morph ) ? true : false;
if( !str_cmp( chck, "isfight" ) )
return who_fighting( chkchar ) ? true : false;
if( !str_cmp( chck, "isimmort" ) )
return ( get_trust( chkchar ) >= PERM_IMM );
if( !str_cmp( chck, "isfollow" ) )
return ( chkchar->master && chkchar->master->in_room == chkchar->in_room );
if( !str_cmp( chck, "isalign" ) )
return mprog_veval( chkchar->alignment, opr, atoi( rval ), mob );
if( !str_cmp( chck, "ispcact" ) )
{
int value = get_flag( rval, plr_flags, PLR_MAX );
if( value < 0 || value >= PLR_MAX )
{
progbug_printf( mob, "Unknown plr flag [%s] being checked", rval );
return BERR;
}
if( is_npc( chkchar ) )
return false;
return xIS_SET( chkchar->act, value ) ? true : false;
}
if( !str_cmp( chck, "isnpcact" ) )
{
int value = get_flag( rval, act_flags, ACT_MAX );
if( value < 0 || value >= ACT_MAX )
{
progbug_printf( mob, "Unknown act flag [%s] being checked", rval );
return BERR;
}
if( !is_npc( chkchar ) )
return false;
return xIS_SET( chkchar->act, value ) ? true : false;
}
if( !str_cmp( chck, "isaffected" ) )
{
int value = get_flag( rval, a_flags, AFF_MAX );
if( value < 0 || value >= AFF_MAX )
{
progbug_printf( mob, "Unknown affect [%s] being checked", rval );
return BERR;
}
return IS_AFFECTED( chkchar, value ) ? true : false;
}
if( !str_cmp( chck, "numfighting" ) )
return mprog_veval( chkchar->num_fighting - 1, opr, atoi( rval ), mob );
if( !str_cmp( chck, "hitprcnt" ) )
return ( !chkchar->hit || !chkchar->max_hit ) ? false : mprog_veval( ( chkchar->hit * 100 ) / chkchar->max_hit, opr, atoi( rval ), mob );
if( !str_cmp( chck, "manaprcnt" ) )
return ( !chkchar->mana || !chkchar->max_mana ) ? false : mprog_veval( ( chkchar->mana * 100 ) / chkchar->max_mana, opr, atoi( rval ), mob );
if( !str_cmp( chck, "moveprcnt" ) )
return ( !chkchar->move || !chkchar->max_move ) ? false : mprog_veval( ( chkchar->move * 100 ) / chkchar->max_move, opr, atoi( rval ), mob );
if( !str_cmp( chck, "wasinroom" ) )
return !chkchar->was_in_room ? false : mprog_veval( chkchar->was_in_room->vnum, opr, atoi( rval ), mob );
if( !str_cmp( chck, "norecall" ) )
return xIS_SET( chkchar->in_room->room_flags, ROOM_NO_RECALL ) ? true : false;
if( !str_cmp( chck, "sex" ) )
return mprog_veval( chkchar->sex, opr, atoi( rval ), mob );
if( !str_cmp( chck, "position" ) )
{
int value;
if( !is_number( rval ) )
value = get_flag( rval, pos_names, POS_MAX );
else
value = atoi( rval );
if( value < 0 || value >= POS_MAX )
{
progbug_printf( mob, "Bad position [%s] being checked", rval );
return BERR;
}
return mprog_veval( chkchar->position, opr, value, mob );
}
if( !str_cmp( chck, "perm" ) )
return mprog_veval( get_trust( chkchar ), opr, atoi( rval ), mob );
if( !str_cmp( chck, "mgoldamt" ) )
return mprog_veval( chkchar->mgold, opr, atoi( rval ), mob );
if( !str_cmp( chck, "goldamt" ) )
return mprog_veval( chkchar->gold, opr, atoi( rval ), mob );
if( !str_cmp( chck, "class" ) )
{
MCLASS_DATA *mclass;
if( is_npc( chkchar ) ) /* Npcs have no class */
return false;
for( mclass = chkchar->pcdata->first_mclass; mclass; mclass = mclass->next )
{
if( mclass->wclass >= 0 && !str_cmp( rval, dis_class_name( mclass->wclass ) ) )
return true;
}
return false;
}
if( !str_cmp( chck, "carryweight" ) )
return mprog_veval( chkchar->carry_weight, opr, atoi( rval ), mob );
if( !str_cmp( chck, "multi" ) )
{
CHAR_DATA *ch;
if( !chkchar->desc )
return mprog_veval( 0, opr, atoi( rval ), mob );
for( ch = first_char; ch; ch = ch->next )
if( !is_npc( chkchar ) && !is_npc( ch ) && ch->desc && chkchar->desc && !str_cmp( ch->desc->host, chkchar->desc->host ) )
lhsvl++;
rhsvl = UMAX( 0, atoi( rval ) );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "race" ) )
return ( is_npc( chkchar ) || !race_table[chkchar->race] ) ? false : mprog_seval( ( char * )race_table[chkchar->race]->name, opr, rval, mob );
if( !str_cmp( chck, "morph" ) )
{
if( !chkchar->morph || !chkchar->morph->morph )
return false;
return mprog_veval( chkchar->morph->morph->vnum, opr, rhsvl, mob );
}
if( !str_cmp( chck, "clan" ) )
{
if( is_npc( chkchar ) || !chkchar->pcdata->clan )
return false;
return mprog_seval( chkchar->pcdata->clan->name, opr, rval, mob );
}
if( !str_cmp( chck, "nation" ) )
{
if( is_npc( chkchar ) || !chkchar->pcdata->nation )
return false;
return mprog_seval( chkchar->pcdata->nation->name, opr, rval, mob );
}
/* Check added to see if the person isleader of == clan Shaddai */
if( !str_cmp( chck, "isleader" ) )
{
CLAN_DATA *temp;
if( is_npc( chkchar ) || !( temp = get_clan( rval ) ) )
return false;
if( mprog_seval( chkchar->name, opr, temp->leader, mob )
|| mprog_seval( chkchar->name, opr, temp->number1, mob )
|| mprog_seval( chkchar->name, opr, temp->number2, mob ) )
return true;
else
return false;
}
/* Is char wearing some eq on a specific wear loc? -- Gorog */
if( !str_cmp( chck, "wearing" ) )
{
int i = 0;
for( tobj = chkchar->first_carrying; tobj; tobj = tobj->next_content )
{
i++;
if( chkchar == tobj->carried_by && tobj->wear_loc > -1 && !str_cmp( rval, item_w_flags[tobj->wear_loc] ) )
return true;
}
return false;
}
/* Is char wearing some specific vnum? -- Gorog */
if( !str_cmp( chck, "wearingvnum" ) )
{
if( !is_number( rval ) )
{
progbug_printf( mob, "WearingVnum is checking for [%s] instead of a vnum.", rval );
return BERR;
}
vnum = atoi( rval );
for( tobj = chkchar->first_carrying; tobj; tobj = tobj->next_content )
{
if( tobj->pIndexData->vnum == vnum && chkchar == tobj->carried_by && tobj->wear_loc > -1 )
return true;
}
return false;
}
/* Is char carrying a specific piece of eq? -- Gorog */
if( !str_cmp( chck, "carryingvnum" ) )
{
if( !is_number( rval ) )
{
progbug_printf( mob, "CarryingVnum is checking for [%s] instead of a vnum.", rval );
return BERR;
}
vnum = atoi( rval );
if( !chkchar->first_carrying )
return false;
return ( carryingvnum_visit( chkchar, chkchar->first_carrying, vnum ) );
}
/* Check added to see if the person isleader of == clan Gorog */
if( !str_cmp( chck, "isclanleader" ) )
{
CLAN_DATA *temp;
if( is_npc( chkchar ) || !( temp = get_clan( rval ) ) )
return false;
if( mprog_seval( chkchar->name, opr, temp->leader, mob ) )
return true;
return false;
}
if( !str_cmp( chck, "isclan1" ) )
{
CLAN_DATA *temp;
if( is_npc( chkchar ) || !( temp = get_clan( rval ) ) )
return false;
if( mprog_seval( chkchar->name, opr, temp->number1, mob ) )
return true;
return false;
}
if( !str_cmp( chck, "isclan2" ) )
{
CLAN_DATA *temp;
if( is_npc( chkchar ) || !( temp = get_clan( rval ) ) )
return false;
if( mprog_seval( chkchar->name, opr, temp->number2, mob ) )
return true;
return false;
}
if( !str_cmp( chck, "council" ) )
{
if( is_npc( chkchar ) || !chkchar->pcdata->council )
return false;
return mprog_seval( chkchar->pcdata->council->name, opr, rval, mob );
}
if( !str_cmp( chck, "deity" ) )
{
if( is_npc( chkchar ) || !chkchar->pcdata->deity )
return false;
return mprog_seval( chkchar->pcdata->deity->name, opr, rval, mob );
}
if( !str_cmp( chck, "waitstate" ) )
{
if( is_npc( chkchar ) || !chkchar->wait )
return false;
return mprog_veval( chkchar->wait, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "asuppressed" ) )
return mprog_veval( get_timer( chkchar, TIMER_ASUPPRESSED ), opr, atoi( rval ), mob );
if( !str_cmp( chck, "favor" ) )
{
if( is_npc( chkchar ) || !chkchar->pcdata->deity )
return false;
return mprog_veval( chkchar->pcdata->favor, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "hit" ) )
return mprog_veval( chkchar->hit, opr, atoi( rval ), mob );
if( !str_cmp( chck, "mana" ) )
return mprog_veval( chkchar->mana, opr, atoi( rval ), mob );
if( !str_cmp( chck, "move" ) )
return mprog_veval( chkchar->move, opr, atoi( rval ), mob );
if( !str_cmp( chck, "str" ) )
return mprog_veval( get_curr_str( chkchar ), opr, atoi( rval ), mob );
if( !str_cmp( chck, "wis" ) )
return mprog_veval( get_curr_wis( chkchar ), opr, atoi( rval ), mob );
if( !str_cmp( chck, "int" ) )
return mprog_veval( get_curr_int( chkchar ), opr, atoi( rval ), mob );
if( !str_cmp( chck, "dex" ) )
return mprog_veval( get_curr_dex( chkchar ), opr, atoi( rval ), mob );
if( !str_cmp( chck, "con" ) )
return mprog_veval( get_curr_con( chkchar ), opr, atoi( rval ), mob );
if( !str_cmp( chck, "cha" ) )
return mprog_veval( get_curr_cha( chkchar ), opr, atoi( rval ), mob );
if( !str_cmp( chck, "lck" ) )
return mprog_veval( get_curr_lck( chkchar ), opr, atoi( rval ), mob );
}
if( chkobj )
{
/* Check to see if the container contains the specified vnum */
if( !str_cmp( chck, "contobjvnum" ) )
{
OBJ_DATA *ovnum;
vnum = atoi( rval );
for( ovnum = chkobj->first_content; ovnum; ovnum = ovnum->next_content )
{
if( ovnum->pIndexData->vnum == vnum )
return true;
}
return false;
}
/* Check to see if the container contains the specified amount */
if( !str_cmp( chck, "contobjcount" ) )
{
OBJ_DATA *ovnum;
int count = 0;
for( ovnum = chkobj->first_content; ovnum; ovnum = ovnum->next_content )
count += ovnum->count;
return mprog_veval( count, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "objtype" ) )
{
if( !is_number( cvar ) )
vnum = get_flag( cvar, o_types, ITEM_TYPE_MAX );
else
vnum = atoi( rval );
if( vnum < 0 || vnum >= ITEM_TYPE_MAX )
{
progbug( "ObjType: invalid type", mob );
return BERR;
}
return mprog_veval( chkobj->item_type, opr, vnum, mob );
}
if( !str_cmp( chck, "leverpos" ) )
{
int isup = false, wantsup = false;
if( chkobj->item_type != ITEM_SWITCH && chkobj->item_type != ITEM_LEVER
&& chkobj->item_type != ITEM_PULLCHAIN && chkobj->item_type != ITEM_BUTTON )
return false;
if( IS_SET( obj->value[0], TRIG_UP ) )
isup = true;
if( !str_cmp( rval, "up" ) )
wantsup = true;
return mprog_veval( wantsup, opr, isup, mob );
}
if( !str_cmp( chck, "objval0" ) )
return mprog_veval( chkobj->value[0], opr, atoi( rval ), mob );
if( !str_cmp( chck, "objval1" ) )
return mprog_veval( chkobj->value[1], opr, atoi( rval ), mob );
if( !str_cmp( chck, "objval2" ) )
return mprog_veval( chkobj->value[2], opr, atoi( rval ), mob );
if( !str_cmp( chck, "objval3" ) )
return mprog_veval( chkobj->value[3], opr, atoi( rval ), mob );
if( !str_cmp( chck, "objval4" ) )
return mprog_veval( chkobj->value[4], opr, atoi( rval ), mob );
if( !str_cmp( chck, "objval5" ) )
return mprog_veval( chkobj->value[5], opr, atoi( rval ), mob );
}
/*
* The following checks depend on the fact that cval[1] can only contain
* one character, and that NULL checks were made previously.
*/
if( !str_cmp( chck, "vnum" ) )
{
if( chkchar )
{
if( !is_npc( chkchar ) )
return false;
lhsvl = chkchar->pIndexData->vnum;
return mprog_veval( lhsvl, opr, atoi( rval ), mob );
}
else if( chkobj )
return mprog_veval( chkobj->pIndexData->vnum, opr, atoi( rval ), mob );
else
{
progbug( "Vnum ifcheck with NULL chkchar and NULL chkobj.", mob );
return BERR;
}
}
if( !str_cmp( chck, "inroom" ) )
{
if( ( !chkchar || !chkchar->in_room ) && ( !chkobj || !chkobj->in_room ) )
return false;
else if( chkchar )
return mprog_veval( chkchar->in_room->vnum, opr, atoi( rval ), mob );
else if( chkobj )
return mprog_veval( chkobj->in_room->vnum, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "level" ) )
{
if( !chkchar && !chkobj )
return false;
else if( chkchar )
return mprog_veval( chkchar->level, opr, atoi( rval ), mob );
else if( chkobj )
return mprog_veval( chkobj->level, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "mhour" ) )
return mprog_veval( time_info.hour, opr, atoi( rval ), mob );
if( !str_cmp( chck, "mday" ) )
return mprog_veval( time_info.day, opr, atoi( rval ), mob );
if( !str_cmp( chck, "mmonth" ) )
return mprog_veval( time_info.month, opr, atoi( rval ), mob );
if( !str_cmp( chck, "myear" ) )
return mprog_veval( time_info.year, opr, atoi( rval ), mob );
if( !str_cmp( chck, "hour" ) )
{
struct tm *time;
time = localtime( ¤t_time );
return mprog_veval( time->tm_hour, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "day" ) )
{
struct tm *time;
time = localtime( ¤t_time );
return mprog_veval( time->tm_mday, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "month" ) )
{
struct tm *time;
time = localtime( ¤t_time );
return mprog_veval( time->tm_mon, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "year" ) )
{
struct tm *time;
time = localtime( ¤t_time );
return mprog_veval( ( time->tm_year + 1900 ), opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "name" ) )
return mprog_seval( chkchar ? chkchar->name : chkobj->name, opr, rval, mob );
if( !str_cmp( chck, "rank" ) ) /* Shaddai */
{
if( chkchar && !is_npc( chkchar ) )
return mprog_seval( chkchar->pcdata->rank, opr, rval, mob );
return false;
}
if( !str_cmp( chck, "mortcount" ) ) /* -- Gorog */
{
CHAR_DATA *tch;
ROOM_INDEX_DATA *room;
int count = 0;
room = get_room_index( vnum ? vnum : mob->in_room->vnum );
for( tch = room ? room->first_person : NULL; tch; tch = tch->next_in_room )
if( ( !is_npc( tch ) ) && get_trust( tch ) < PERM_IMM )
count++;
return mprog_veval( count, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "mobcount" ) ) /* -- Gorog */
{
CHAR_DATA *tch;
ROOM_INDEX_DATA *room;
int count = -1;
room = get_room_index( vnum ? vnum : mob->in_room->vnum );
for( tch = room ? room->first_person : NULL; tch; tch = tch->next_in_room )
if( ( is_npc( tch ) ) )
count++;
return mprog_veval( count, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "charcount" ) ) /* -- Gorog */
{
CHAR_DATA *tch;
ROOM_INDEX_DATA *room;
int count = -1;
room = get_room_index( vnum ? vnum : mob->in_room->vnum );
for( tch = room ? room->first_person : NULL; tch; tch = tch->next_in_room )
if( is_npc( tch ) || get_trust( tch ) < PERM_IMM ) /* mortal or mob */
count++;
return mprog_veval( count, opr, atoi( rval ), mob );
}
/*
* Ok... all the ifchecks are done, so if we didnt find ours then something
* odd happened. So report the bug and abort the MUDprogram (return error)
*/
progbug_printf( mob, "Unknown ifcheck [%s]", chck );
return BERR;
}
#undef isoperator
#undef MAX_IF_ARGS
/* This routine handles the variables for command expansion.
* If you want to add any go right ahead, it should be fairly
* clear how it is done and they are quite easy to do, so you
* can be as creative as you want. The only catch is to check
* that your variables exist before you use them. At the moment,
* using $t when the secondary target refers to an object
* i.e. >prog_act drops~<nl>if ispc($t)<nl>sigh<nl>endif<nl>~<nl>
* probably makes the mud crash (vice versa as well) The cure
* would be to change act() so that vo becomes vict & v_obj.
* but this would require a lot of small changes all over the code.
*/
/*
* There's no reason to make the mud crash when a variable's
* fubared. I added some ifs. I'm willing to trade some
* performance for stability. -Haus
*
* Added char_died checks -Thoric
*/
void mprog_translate( char ch, char *t, CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, CHAR_DATA *rndm )
{
CHAR_DATA *vict = ( CHAR_DATA * ) vo;
OBJ_DATA *v_obj = ( OBJ_DATA * ) vo;
if( v_obj && v_obj->pIndexData )
vict = NULL;
else
v_obj = NULL;
*t = '\0';
switch( ch )
{
case 'i':
if( mob && !char_died( mob ) && mob->name )
one_argument( mob->name, t );
else
strcpy( t, "someone" );
break;
case 'I':
if( mob && !char_died( mob ) && mob->short_descr )
strcpy( t, mob->short_descr );
else
strcpy( t, "someone" );
break;
case 'n':
if( actor && !char_died( actor ) && can_see( mob, actor ) )
{
one_argument( actor->name, t );
if( !is_npc( actor ) )
*t = UPPER( *t );
}
else
strcpy( t, "someone" );
break;
case 'N':
if( actor && !char_died( actor ) && can_see( mob, actor ) )
{
if( is_npc( actor ) )
strcpy( t, actor->short_descr );
else
{
strcpy( t, actor->name );
mudstrlcat( t, actor->pcdata->title, MSL );
}
}
else
strcpy( t, "someone" );
break;
case 't':
if( vict && !char_died( vict ) && can_see( mob, vict ) )
{
one_argument( vict->name, t );
if( !is_npc( vict ) )
*t = UPPER( *t );
}
else
strcpy( t, "someone" );
break;
case 'T':
if( vict && !char_died( vict ) && can_see( mob, vict ) )
{
if( is_npc( vict ) )
strcpy( t, vict->short_descr );
else
{
strcpy( t, vict->name );
mudstrlcat( t, " ", MSL );
mudstrlcat( t, vict->pcdata->title, MSL );
}
}
else
strcpy( t, "someone" );
break;
case 'r':
if( rndm && !char_died( rndm ) && can_see( mob, rndm ) )
{
one_argument( rndm->name, t );
if( !is_npc( rndm ) )
*t = UPPER( *t );
}
else
strcpy( t, "someone" );
break;
case 'R':
if( rndm && !char_died( rndm ) && can_see( mob, rndm ) )
{
if( is_npc( rndm ) )
strcpy( t, rndm->short_descr );
else
{
strcpy( t, rndm->name );
mudstrlcat( t, " ", MSL );
mudstrlcat( t, rndm->pcdata->title, MSL );
}
}
else
strcpy( t, "someone" );
break;
case 'e':
if( actor && !char_died( actor ) && can_see( mob, actor ) )
strcpy( t, he_she[actor->sex] );
else
strcpy( t, "it" );
break;
case 'm':
if( actor && !char_died( actor ) && can_see( mob, actor ) )
strcpy( t, him_her[actor->sex] );
else
strcpy( t, "it" );
break;
case 's':
if( actor && !char_died( actor ) && can_see( mob, actor ) )
strcpy( t, his_her[actor->sex] );
else
strcpy( t, "its'" );
break;
case 'E':
if( vict && !char_died( vict ) && can_see( mob, vict ) )
strcpy( t, he_she[vict->sex] );
else
strcpy( t, "it" );
break;
case 'M':
if( vict && !char_died( vict ) && can_see( mob, vict ) )
strcpy( t, him_her[vict->sex] );
else
strcpy( t, "it" );
break;
case 'S':
if( vict && !char_died( vict ) && can_see( mob, vict ) )
strcpy( t, his_her[vict->sex] );
else
strcpy( t, "its'" );
break;
case 'j':
if( mob && !char_died( mob ) )
strcpy( t, he_she[mob->sex] );
else
strcpy( t, "it" );
break;
case 'k':
if( mob && !char_died( mob ) )
strcpy( t, him_her[mob->sex] );
else
strcpy( t, "it" );
break;
case 'l':
if( mob && !char_died( mob ) )
strcpy( t, his_her[mob->sex] );
else
strcpy( t, "it" );
break;
case 'J':
if( rndm && !char_died( rndm ) && can_see( mob, rndm ) )
strcpy( t, he_she[rndm->sex] );
else
strcpy( t, "it" );
break;
case 'K':
if( rndm && !char_died( rndm ) && can_see( mob, rndm ) )
strcpy( t, him_her[rndm->sex] );
else
strcpy( t, "its'" );
break;
case 'L':
if( rndm && !char_died( rndm ) && can_see( mob, rndm ) )
strcpy( t, his_her[rndm->sex] );
else
strcpy( t, "its" );
break;
case 'o':
if( obj && can_see_obj( mob, obj ) )
one_argument( obj->name, t );
else
strcpy( t, "something" );
break;
case 'O':
if( obj && can_see_obj( mob, obj ) )
strcpy( t, obj->short_descr );
else
strcpy( t, "something" );
break;
case 'p':
if( v_obj && can_see_obj( mob, v_obj ) )
one_argument( v_obj->name, t );
else
strcpy( t, "something" );
break;
case 'P':
if( v_obj && can_see_obj( mob, v_obj ) )
strcpy( t, v_obj->short_descr );
else
strcpy( t, "something" );
break;
case 'a':
if( obj )
strcpy( t, aoran( obj->name ) );
else
strcpy( t, "a" );
break;
case 'A':
if( v_obj )
strcpy( t, aoran( v_obj->name ) );
else
strcpy( t, "a" );
break;
case '$':
strcpy( t, "$" );
break;
default:
progbug( "Bad $var", mob );
break;
}
}
/*
* The main focus of the MOBprograms. This routine is called
* whenever a trigger is successful. It is responsible for parsing
* the command list and figuring out what to do. However, like all
* complex procedures, everything is farmed out to the other guys.
*
* This function rewritten by Narn for Realms of Despair, Dec/95.
*/
void mprog_driver( char *com_list, CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, bool single_step )
{
// char tmpcmndlst[MSL], *command_list, *cmnd;
char tmpcmndlst[MSL], *command_list, cmnd[MSL];
CHAR_DATA *rndm = NULL, *vch = NULL;
int count = 0, iflevel = 0, result, ignorelevel = 0;
bool ifstate[MAX_IFS][DO_ELSE + 1];
static int prog_nest;
if( IS_AFFECTED( mob, AFF_CHARM ) )
return;
/* Next couple of checks stop program looping. -- Altrag */
if( mob == actor )
{
progbug( "triggering oneself.", mob );
return;
}
if( ++prog_nest > MAX_PROG_NEST )
{
progbug( "max_prog_nest exceeded.", mob );
--prog_nest;
return;
}
/* Make sure all ifstate bools are set to false */
for( iflevel = 0; iflevel < MAX_IFS; iflevel++ )
{
for( count = 0; count < DO_ELSE; count++ )
{
ifstate[iflevel][count] = false;
}
}
iflevel = 0;
/*
* get a random visible player who is in the room with the mob.
*
* If there isn't a random player in the room, rndm stays NULL.
* If you do a $r, $R, $j, or $k with rndm = NULL, you'll crash
* in mprog_translate.
*
* Adding appropriate error checking in mprog_translate. - Haus
*
* This used to ignore players MAX_LEVEL - 3 and higher (standard
* Merc has 4 immlevels). Thought about changing it to ignore all
* imms, but decided to just take it out. If the mob can see you,
* you may be chosen as the random player. -Narn
*/
count = 0;
for( vch = mob->in_room->first_person; vch; vch = vch->next_in_room )
if( !is_npc( vch ) && can_see( mob, vch ) )
{
if( number_range( 0, count ) == 0 )
rndm = vch;
count++;
}
/* If we have a NULL com_list just return */
if( !com_list )
return;
strcpy( tmpcmndlst, com_list );
command_list = tmpcmndlst;
if( single_step )
{
if( mob->mpscriptpos > strlen( tmpcmndlst ) )
mob->mpscriptpos = 0;
else
command_list += mob->mpscriptpos;
if( *command_list == '\0' )
{
command_list = tmpcmndlst;
mob->mpscriptpos = 0;
}
}
/*
* From here on down, the function is all mine. The original code
* did not support nested ifs, so it had to be redone. The max
* logiclevel (MAX_IFS) is defined at the beginning of this file,
* use it to increase/decrease max allowed nesting. -Narn
*/
while( true )
{
/*
* With these two lines, cmnd becomes the current line from the prog,
* and command_list becomes everything after that line.
*/
// cmnd = command_list;
// command_list = mprog_next_command( command_list );
command_list = mprog_one_command( command_list, cmnd );
/* Are we at the end? */
if( cmnd[0] == '\0' )
{
if( ifstate[iflevel][IN_IF] || ifstate[iflevel][IN_ELSE] )
{
progbug( "Missing endif", mob );
}
--prog_nest;
return;
}
/* Evaluate/execute the command, check what happened. */
result = mprog_do_command( cmnd, mob, actor, obj, vo, rndm,
( ifstate[iflevel][IN_IF] && !ifstate[iflevel][DO_IF] )
|| ( ifstate[iflevel][IN_ELSE] && !ifstate[iflevel][DO_ELSE] ), ( ignorelevel > 0 ) );
/* Script prog support -Thoric */
if( single_step )
{
bug( "%s: single_step", __FUNCTION__ );
mob->mpscriptpos = command_list - tmpcmndlst;
--prog_nest;
return;
}
/*
* This is the complicated part. Act on the returned value from
* mprog_do_command according to the current logic state.
*/
switch( result )
{
case COMMANDOK:
/* Ok, this one's a no-brainer. */
continue;
case IFTRUE:
/*
* An if was evaluated and found true. Note that we are in an
* if section and that we want to execute it.
*/
iflevel++;
if( iflevel == MAX_IFS )
{
progbug( "Maximum nested ifs exceeded", mob );
--prog_nest;
return;
}
ifstate[iflevel][IN_IF] = true;
ifstate[iflevel][DO_IF] = true;
break;
case IFFALSE:
/*
* An if was evaluated and found false. Note that we are in an
* if section and that we don't want to execute it unless we find
* an or that evaluates to true.
*/
iflevel++;
if( iflevel == MAX_IFS )
{
progbug( "Maximum nested ifs exceeded", mob );
--prog_nest;
return;
}
ifstate[iflevel][IN_IF] = true;
ifstate[iflevel][DO_IF] = false;
break;
case ORTRUE:
/* An or was evaluated and found true. We should already be in an if section, so note that we want to execute it. */
if( !ifstate[iflevel][IN_IF] )
{
progbug( "Unmatched or", mob );
--prog_nest;
return;
}
ifstate[iflevel][DO_IF] = true;
break;
case ORFALSE:
/*
* An or was evaluated and found false. We should already be in an
* if section, and we don't need to do much. If the if was true or
* there were/will be other ors that evaluate(d) to true, they'll set
* do_if to true.
*/
if( !ifstate[iflevel][IN_IF] )
{
progbug( "Unmatched or", mob );
--prog_nest;
return;
}
continue;
case FOUNDELSE:
/*
* Found an else. Make sure we're in an if section, bug out if not.
* If this else is not one that we wish to ignore, note that we're now
* in an else section, and look at whether or not we executed the if
* section to decide whether to execute the else section. Ca marche
* bien.
*/
if( ignorelevel > 0 )
continue;
if( ifstate[iflevel][IN_ELSE] )
{
progbug( "Found else in an else section", mob );
--prog_nest;
return;
}
if( !ifstate[iflevel][IN_IF] )
{
progbug( "Unmatched else", mob );
--prog_nest;
return;
}
ifstate[iflevel][IN_ELSE] = true;
ifstate[iflevel][DO_ELSE] = !ifstate[iflevel][DO_IF];
ifstate[iflevel][IN_IF] = false;
ifstate[iflevel][DO_IF] = false;
break;
case FOUNDENDIF:
/*
* Hmm, let's see... FOUNDENDIF must mean that we found an endif.
* So let's make sure we were expecting one, return if not. If this
* endif matches the if or else that we're executing, note that we are
* now no longer executing an if. If not, keep track of what we're
* ignoring.
*/
if( !( ifstate[iflevel][IN_IF] || ifstate[iflevel][IN_ELSE] ) )
{
progbug( "Unmatched endif", mob );
--prog_nest;
return;
}
if( ignorelevel > 0 )
{
ignorelevel--;
continue;
}
ifstate[iflevel][IN_IF] = false;
ifstate[iflevel][DO_IF] = false;
ifstate[iflevel][IN_ELSE] = false;
ifstate[iflevel][DO_ELSE] = false;
iflevel--;
break;
case IFIGNORED:
if( !( ifstate[iflevel][IN_IF] || ifstate[iflevel][IN_ELSE] ) )
{
progbug( "Parse error, ignoring if while not in if or else", mob );
--prog_nest;
return;
}
ignorelevel++;
break;
case ORIGNORED:
if( !( ifstate[iflevel][IN_IF] || ifstate[iflevel][IN_ELSE] ) )
{
progbug( "Unmatched or", mob );
--prog_nest;
return;
}
if( ignorelevel == 0 )
{
progbug( "Parse error, mistakenly ignoring or", mob );
--prog_nest;
return;
}
break;
case BERR:
--prog_nest;
return;
}
}
}
/*
* This function replaces mprog_process_cmnd. It is called from
* mprog_driver, once for each line in a mud prog. This function
* checks what the line is, executes if/or checks and calls interpret
* to perform the the commands. Written by Narn, Dec 95.
*/
int mprog_do_command( char *cmnd, CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, CHAR_DATA *rndm, bool ignore, bool ignore_ors )
{
char firstword[MIL], *ifcheck, buf[MIL], tmp[MIL], *point, *str, *i;
int validif, vnum;
/* Isolate the first word of the line, it gives us a clue what we want to do. */
ifcheck = one_argument( cmnd, firstword );
if( !str_cmp( firstword, "if" ) )
{
/*
* Ok, we found an if. According to the boolean 'ignore', either
* ignore the ifcheck and report that back to mprog_driver or do
* the ifcheck and report whether it was successful.
*/
if( ignore )
return IFIGNORED;
else
validif = mprog_do_ifcheck( ifcheck, mob, actor, obj, vo, rndm );
if( validif == 1 )
return IFTRUE;
if( validif == 0 )
return IFFALSE;
return BERR;
}
if( !str_cmp( firstword, "or" ) )
{
/* Same behavior as with ifs, but use the boolean 'ignore_ors' to decide which way to go. */
if( ignore_ors )
return ORIGNORED;
else
validif = mprog_do_ifcheck( ifcheck, mob, actor, obj, vo, rndm );
if( validif == 1 )
return ORTRUE;
if( validif == 0 )
return ORFALSE;
return BERR;
}
/* For else and endif, just report back what we found. Mprog_driver keeps track of logiclevels. */
if( !str_cmp( firstword, "else" ) )
{
return FOUNDELSE;
}
if( !str_cmp( firstword, "endif" ) )
{
return FOUNDENDIF;
}
/*
* Ok, didn't find an if, an or, an else or an endif.
* If the command is in an if or else section that is not to be
* performed, the boolean 'ignore' is set to true and we just
* return. If not, we try to execute the command.
*/
if( ignore )
return COMMANDOK;
/* If the command is 'break', that's all folks. */
if( !str_cmp( firstword, "break" ) )
return BERR;
vnum = mob->pIndexData->vnum;
point = buf;
str = cmnd;
/* This chunk of code taken from mprog_process_cmnd. */
while( *str != '\0' )
{
if( *str != '$' )
{
*point++ = *str++;
continue;
}
str++;
mprog_translate( *str, tmp, mob, actor, obj, vo, rndm );
i = tmp;
++str;
while( ( *point = *i ) != '\0' )
++point, ++i;
}
*point = '\0';
interpret( mob, buf );
/*
* If the mob is mentally unstable and does things like fireball
* itself, let's make sure it's still alive.
*/
if( char_died( mob ) )
{
bug( "Mob died while executing program, vnum %d.", vnum );
return BERR;
}
return COMMANDOK;
}
/* Global function code and brief comments. */
bool mprog_keyword_check( const char *argu, const char *argl )
{
char word[MIL], arg1[MIL], arg2[MIL], *arg, *arglist, *start, *end;
unsigned int i;
strcpy( arg1, strlower( argu ) );
arg = arg1;
strcpy( arg2, strlower( argl ) );
arglist = arg2;
for( i = 0; i < strlen( arglist ); i++ )
arglist[i] = LOWER( arglist[i] );
for( i = 0; i < strlen( arg ); i++ )
arg[i] = LOWER( arg[i] );
if( ( arglist[0] == 'p' ) && ( arglist[1] == ' ' ) )
{
arglist += 2;
while( ( start = strstr( arg, arglist ) ) )
{
if( ( start == arg || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( arglist ) ) == ' ' || *end == '\r' || *end == '\n' || *end == '\0' ) )
return true;
else
arg = start + 1;
}
}
else
{
arglist = one_argument( arglist, word );
for( ; word[0] != '\0'; arglist = one_argument( arglist, word ) )
{
while( ( start = strstr( arg, word ) ) )
{
if( ( start == arg || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( word ) ) == ' ' || *end == '\r' || *end == '\n' || *end == '\0' ) )
return true;
else
arg = start + 1;
}
}
}
return false;
}
/*
* The next two routines are the basic trigger types. Either trigger
* on a certain percent, or trigger on a keyword or word phrase.
* To see how this works, look at the various trigger routines..
*/
void mprog_wordlist_check( char *arg, CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, int type )
{
char temp1[MSL], temp2[MIL], word[MIL], *list, *start, *dupl, *end;
MPROG_DATA *mprg;
unsigned int i;
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
{
if( mprg->type == type )
{
if( !mprg->arglist )
continue;
strcpy( temp1, mprg->arglist );
list = temp1;
for( i = 0; i < strlen( list ); i++ )
list[i] = LOWER( list[i] );
strcpy( temp2, arg );
dupl = temp2;
for( i = 0; i < strlen( dupl ); i++ )
dupl[i] = LOWER( dupl[i] );
if( ( list[0] == 'p' ) && ( list[1] == ' ' ) )
{
list += 2;
while( ( start = strstr( dupl, list ) ) )
{
if( ( start == dupl || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( list ) ) == ' ' || *end == '\r' || *end == '\n' || *end == '\0' ) )
{
mprog_driver( mprg->comlist, mob, actor, obj, vo, false );
break;
}
else
dupl = start + 1;
}
}
else
{
list = one_argument( list, word );
for( ; word[0] != '\0'; list = one_argument( list, word ) )
{
while( ( start = strstr( dupl, word ) ) )
{
if( ( start == dupl || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( word ) ) == ' ' || *end == '\r' || *end == '\n' || *end == '\0' ) )
{
mprog_driver( mprg->comlist, mob, actor, obj, vo, false );
break;
}
else
dupl = start + 1;
}
}
}
}
}
}
void mprog_percent_check( CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, int type )
{
MPROG_DATA *mprg;
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
{
if( ( mprg->type == type ) && ( number_percent( ) <= atoi( mprg->arglist ) ) )
{
mprog_driver( mprg->comlist, mob, actor, obj, vo, false );
if( type != GREET_PROG && type != ALL_GREET_PROG )
break;
}
}
}
void mprog_time_check( CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, int type )
{
MPROG_DATA *mprg;
bool trigger_time;
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
{
if( !( trigger_time = ( time_info.hour == atoi( mprg->arglist ) ) ) )
{
if( mprg->triggered )
mprg->triggered = false;
continue;
}
if( ( mprg->type == type ) && ( ( !mprg->triggered ) || ( mprg->type == HOUR_PROG ) ) )
{
mprg->triggered = true;
mprog_driver( mprg->comlist, mob, actor, obj, vo, false );
}
}
}
void mob_act_add( CHAR_DATA *mob )
{
struct act_prog_data *runner, *tmp_mal;
for( runner = mob_act_list; runner; runner = runner->next )
if( runner->vo == mob )
return;
CREATE( runner, struct act_prog_data, 1 );
runner->vo = mob;
runner->next = NULL;
/*
* The head of the list is being changed in
* aggr_update, So append to the end of the list instead. - Druid
*/
if( mob_act_list )
{
tmp_mal = mob_act_list;
while( tmp_mal->next )
tmp_mal = tmp_mal->next;
/* put at the end */
tmp_mal->next = runner;
}
else
mob_act_list = runner;
}
/*
* The triggers.. These are really basic, and since most appear only
* once in the code (hmm. i think they all do) it would be more efficient
* to substitute the code in and make the mprog_xxx_check routines global.
* However, they are all here in one nice place at the moment to make it
* easier to see what they look like. If you do substitute them back in,
* make sure you remember to modify the variable names to the ones in the
* trigger calls.
*/
void mprog_act_trigger( char *buf, CHAR_DATA *mob, CHAR_DATA *ch, OBJ_DATA *obj, void *vo )
{
MPROG_ACT_LIST *tmp_act, *tmp_mal;
MPROG_DATA *mprg;
bool found = false;
if( is_npc( mob ) && HAS_PROG( mob->pIndexData, ACT_PROG ) )
{
/* Don't let a mob trigger itself, nor one instance of a mob trigger another instance. */
if( is_npc( ch ) && ch->pIndexData == mob->pIndexData )
return;
/* make sure this is a matching trigger */
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
{
if( mprg->type == ACT_PROG && mprog_keyword_check( buf, mprg->arglist ) )
{
found = true;
break;
}
}
if( !found )
return;
CREATE( tmp_act, MPROG_ACT_LIST, 1 );
/* Losing the head of the list -Druid */
if( mob->mpactnum > 0 )
{
tmp_mal = mob->mpact;
while( tmp_mal->next )
tmp_mal = tmp_mal->next;
/* Put at the end */
tmp_mal->next = tmp_act;
}
else
mob->mpact = tmp_act;
tmp_act->next = NULL;
tmp_act->buf = STRALLOC( buf );
tmp_act->ch = ch;
tmp_act->obj = obj;
tmp_act->vo = vo;
mob->mpactnum++;
mob_act_add( mob );
}
}
void mprog_bribe_trigger( CHAR_DATA *mob, CHAR_DATA *ch, int amount )
{
char buf[MSL];
MPROG_DATA *mprg;
OBJ_DATA *obj;
if( is_npc( mob ) && can_see( mob, ch ) && HAS_PROG( mob->pIndexData, BRIBE_PROG ) )
{
/* Don't let a mob trigger itself, nor one instance of a mob trigger another instance. */
if( is_npc( ch ) && ch->pIndexData == mob->pIndexData )
return;
obj = create_object( get_obj_index( OBJ_VNUM_MONEY_SOME ), 0 );
snprintf( buf, sizeof( buf ), obj->short_descr, amount );
STRSET( obj->short_descr, buf );
obj->value[0] = amount;
obj = obj_to_char( obj, mob );
decrease_gold( mob, amount );
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
{
if( ( mprg->type == BRIBE_PROG ) && ( ( obj->value[0] * obj->count ) >= atoi( mprg->arglist ) ) )
{
increase_gold( mob, ( obj->value[0] * obj->count ) );
mprog_driver( mprg->comlist, mob, ch, obj, NULL, false );
if( obj )
extract_obj( obj );
break;
}
}
}
}
void mprog_death_trigger( CHAR_DATA *killer, CHAR_DATA *mob )
{
if( is_npc( mob ) && killer != mob && HAS_PROG( mob->pIndexData, DEATH_PROG ) )
{
mob->position = POS_STANDING;
mprog_percent_check( mob, killer, NULL, NULL, DEATH_PROG );
mob->position = POS_DEAD;
}
death_cry( mob );
}
void mprog_entry_trigger( CHAR_DATA *mob )
{
if( is_npc( mob ) && HAS_PROG( mob->pIndexData, ENTRY_PROG ) )
mprog_percent_check( mob, NULL, NULL, NULL, ENTRY_PROG );
}
void mprog_fight_trigger( CHAR_DATA *mob, CHAR_DATA *ch )
{
if( is_npc( mob ) && HAS_PROG( mob->pIndexData, FIGHT_PROG ) )
mprog_percent_check( mob, ch, NULL, NULL, FIGHT_PROG );
}
void mprog_give_trigger( CHAR_DATA *mob, CHAR_DATA *ch, OBJ_DATA *obj )
{
char buf[MIL];
MPROG_DATA *mprg;
if( is_npc( mob ) && can_see( mob, ch ) && HAS_PROG( mob->pIndexData, GIVE_PROG ) )
{
/* Don't let a mob trigger itself, nor one instance of a mob trigger another instance. */
if( is_npc( ch ) && ch->pIndexData == mob->pIndexData )
return;
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
{
one_argument( mprg->arglist, buf );
if( mprg->type == GIVE_PROG && ( !str_cmp( obj->name, mprg->arglist ) || !str_cmp( "all", buf ) ) )
{
mprog_driver( mprg->comlist, mob, ch, obj, NULL, false );
break;
}
}
}
}
void mprog_greet_trigger( CHAR_DATA *ch )
{
CHAR_DATA *vmob, *vmob_next;
for( vmob = ch->in_room->first_person; vmob; vmob = vmob_next )
{
vmob_next = vmob->next_in_room;
if( !is_npc( vmob ) || !can_see( vmob, ch ) || vmob->fighting || !is_awake( vmob ) )
continue;
/* Don't let a mob trigger itself, nor one instance of a mob trigger another instance. */
if( is_npc( ch ) && ch->pIndexData == vmob->pIndexData )
continue;
if( HAS_PROG( vmob->pIndexData, GREET_PROG ) )
mprog_percent_check( vmob, ch, NULL, NULL, GREET_PROG );
else if( HAS_PROG( vmob->pIndexData, ALL_GREET_PROG ) )
mprog_percent_check( vmob, ch, NULL, NULL, ALL_GREET_PROG );
}
}
void mprog_hitprcnt_trigger( CHAR_DATA *mob, CHAR_DATA *ch )
{
MPROG_DATA *mprg;
if( is_npc( mob ) && HAS_PROG( mob->pIndexData, HITPRCNT_PROG ) )
{
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
{
if( mprg->type == HITPRCNT_PROG && ( 100 * mob->hit / mob->max_hit ) < atoi( mprg->arglist ) )
{
mprog_driver( mprg->comlist, mob, ch, NULL, NULL, false );
break;
}
}
}
}
void mprog_random_trigger( CHAR_DATA *mob )
{
if( HAS_PROG( mob->pIndexData, RAND_PROG ) )
mprog_percent_check( mob, NULL, NULL, NULL, RAND_PROG );
}
void mprog_time_trigger( CHAR_DATA *mob )
{
if( HAS_PROG( mob->pIndexData, TIME_PROG ) )
mprog_time_check( mob, NULL, NULL, NULL, TIME_PROG );
}
void mprog_hour_trigger( CHAR_DATA *mob )
{
if( HAS_PROG( mob->pIndexData, HOUR_PROG ) )
mprog_time_check( mob, NULL, NULL, NULL, HOUR_PROG );
}
void mprog_speech_trigger( char *txt, CHAR_DATA *actor )
{
CHAR_DATA *vmob;
for( vmob = actor->in_room->first_person; vmob; vmob = vmob->next_in_room )
{
if( is_npc( vmob ) && HAS_PROG( vmob->pIndexData, SPEECH_PROG ) )
{
if( is_npc( actor ) && actor->pIndexData == vmob->pIndexData )
continue;
mprog_wordlist_check( txt, vmob, actor, NULL, NULL, SPEECH_PROG );
}
}
}
void mprog_script_trigger( CHAR_DATA *mob )
{
MPROG_DATA *mprg;
if( HAS_PROG( mob->pIndexData, SCRIPT_PROG ) )
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
if( mprg->type == SCRIPT_PROG
&& ( mprg->arglist[0] == '\0' || mob->mpscriptpos != 0 || atoi( mprg->arglist ) == time_info.hour ) )
mprog_driver( mprg->comlist, mob, NULL, NULL, NULL, true );
}
void oprog_script_trigger( OBJ_DATA *obj )
{
MPROG_DATA *mprg;
if( HAS_PROG( obj->pIndexData, SCRIPT_PROG ) )
{
for( mprg = obj->pIndexData->mudprogs; mprg; mprg = mprg->next )
{
if( mprg->type == SCRIPT_PROG )
{
if( mprg->arglist[0] == '\0' || obj->mpscriptpos != 0 || atoi( mprg->arglist ) == time_info.hour )
{
set_supermob( obj );
mprog_driver( mprg->comlist, supermob, NULL, NULL, NULL, true );
obj->mpscriptpos = supermob->mpscriptpos;
release_supermob( );
}
}
}
}
}
void rprog_script_trigger( ROOM_INDEX_DATA *room )
{
MPROG_DATA *mprg;
if( HAS_PROG( room, SCRIPT_PROG ) )
{
for( mprg = room->mudprogs; mprg; mprg = mprg->next )
{
if( mprg->type == SCRIPT_PROG )
{
if( mprg->arglist[0] == '\0' || room->mpscriptpos != 0 || atoi( mprg->arglist ) == time_info.hour )
{
rset_supermob( room );
mprog_driver( mprg->comlist, supermob, NULL, NULL, NULL, true );
room->mpscriptpos = supermob->mpscriptpos;
release_supermob( );
}
}
}
}
}
/* Mudprogram additions begin here */
void set_supermob( OBJ_DATA *obj )
{
ROOM_INDEX_DATA *room;
OBJ_DATA *in_obj;
CHAR_DATA *mob;
char buf[200];
if( !supermob )
supermob = create_mobile( get_mob_index( MOB_VNUM_SUPERMOB ) );
if( !( mob = supermob ) ) /* debugging */
{
bug( "%s: mob is NULL after being set to supermob???", __FUNCTION__ );
return;
}
if( !obj )
return;
supermob_obj = obj;
for( in_obj = obj; in_obj->in_obj; in_obj = in_obj->in_obj )
;
if( in_obj->carried_by )
room = in_obj->carried_by->in_room;
else
room = obj->in_room;
if( !room )
return;
STRSET( supermob->short_descr, obj->short_descr );
supermob->mpscriptpos = obj->mpscriptpos;
/* Added by Jenny to allow bug messages to show the vnum of the object, and not just supermob's vnum */
snprintf( buf, sizeof( buf ), "Object #%d", obj->pIndexData->vnum );
STRSET( supermob->description, buf );
char_from_room( supermob );
char_to_room( supermob, room );
}
void release_supermob( void )
{
supermob_obj = NULL;
/* Reset it back to normal since we did change it when setting the supermob */
STRSET( supermob->short_descr, supermob->pIndexData->short_descr );
STRSET( supermob->description, supermob->pIndexData->description );
char_from_room( supermob );
char_to_room( supermob, get_room_index( sysdata.room_poly ) );
}
bool oprog_percent_check( CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, int type )
{
MPROG_DATA *mprg;
bool executed = false;
for( mprg = obj->pIndexData->mudprogs; mprg; mprg = mprg->next )
{
if( mprg->type == type && ( number_percent( ) <= atoi( mprg->arglist ) ) )
{
executed = true;
mprog_driver( mprg->comlist, mob, actor, obj, vo, false );
if( type != GREET_PROG )
break;
}
}
return executed;
}
/* Triggers follow */
void oprog_greet_trigger( CHAR_DATA *ch )
{
OBJ_DATA *vobj;
for( vobj = ch->in_room->first_content; vobj; vobj = vobj->next_content )
{
if( HAS_PROG( vobj->pIndexData, GREET_PROG ) )
{
set_supermob( vobj ); /* not very efficient to do here */
oprog_percent_check( supermob, ch, vobj, NULL, GREET_PROG );
release_supermob( );
}
}
}
void oprog_speech_trigger( char *txt, CHAR_DATA *ch )
{
OBJ_DATA *vobj;
/* supermob is set and released in oprog_wordlist_check */
for( vobj = ch->in_room->first_content; vobj; vobj = vobj->next_content )
{
if( HAS_PROG( vobj->pIndexData, SPEECH_PROG ) )
oprog_wordlist_check( txt, supermob, ch, vobj, NULL, SPEECH_PROG, vobj );
}
}
/* Called at top of obj_update make sure to put an if(!obj) continue after it */
void oprog_random_trigger( OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, RAND_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, NULL, obj, NULL, RAND_PROG );
release_supermob( );
}
}
/* in wear_obj, between each successful equip_char the subsequent return */
void oprog_wear_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, WEAR_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, WEAR_PROG );
release_supermob( );
}
}
bool oprog_use_trigger( CHAR_DATA *ch, OBJ_DATA *obj, CHAR_DATA *vict, OBJ_DATA *targ )
{
bool executed = false;
if( HAS_PROG( obj->pIndexData, USE_PROG ) )
{
set_supermob( obj );
if( obj->item_type == ITEM_STAFF || obj->item_type == ITEM_WAND || obj->item_type == ITEM_SCROLL )
{
if( vict )
executed = oprog_percent_check( supermob, ch, obj, vict, USE_PROG );
else
executed = oprog_percent_check( supermob, ch, obj, targ, USE_PROG );
}
else
executed = oprog_percent_check( supermob, ch, obj, NULL, USE_PROG );
release_supermob( );
}
return executed;
}
/* call in remove_obj, right after unequip_char do a if(!ch) return right after, and return true (?) if !ch */
void oprog_remove_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, REMOVE_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, REMOVE_PROG );
release_supermob( );
}
}
/* call in do_sac, right before extract_obj */
void oprog_sac_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, SAC_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, SAC_PROG );
release_supermob( );
}
}
void oprog_open_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, OPEN_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, OPEN_PROG );
release_supermob( );
}
}
void oprog_close_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, CLOSE_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, CLOSE_PROG );
release_supermob( );
}
}
/* call in do_get, right before check_for_trap do a if(!ch) return right after */
void oprog_get_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, GET_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, GET_PROG );
release_supermob( );
}
}
/* called in damage_obj in act_obj.c */
void oprog_damage_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, DAMAGE_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, DAMAGE_PROG );
release_supermob( );
}
}
/* called in make_scraps in makeobjs.c */
void oprog_scrap_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, SCRAP_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, SCRAP_PROG );
release_supermob( );
}
}
/* called in do_repair in shops.c */
void oprog_repair_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, REPAIR_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, REPAIR_PROG );
release_supermob( );
}
}
/* call twice in do_drop, right after the act( AT_ACTION,...) do a if(!ch) return right after */
void oprog_drop_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, DROP_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, DROP_PROG );
release_supermob( );
}
}
void oprog_put_trigger( CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *container )
{
if( HAS_PROG( obj->pIndexData, PUT_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, PUT_PROG );
release_supermob( );
}
if( HAS_PROG( container->pIndexData, PUT_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, container, NULL, PUT_PROG );
release_supermob( );
}
}
/* call towards end of do_examine, right before check_for_trap */
void oprog_examine_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, EXA_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, EXA_PROG );
release_supermob( );
}
}
/* call in fight.c, group_gain, after (?) the obj_to_room */
void oprog_zap_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, ZAP_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, ZAP_PROG );
release_supermob( );
}
}
/* call in levers.c, towards top of do_push_or_pull see note there */
void oprog_pull_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, PULL_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, PULL_PROG );
release_supermob( );
}
}
/* call in levers.c, towards top of do_push_or_pull see note there */
void oprog_push_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, PUSH_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, PUSH_PROG );
release_supermob( );
}
}
void obj_act_add( OBJ_DATA *obj );
void oprog_act_trigger( char *buf, OBJ_DATA *mobj, CHAR_DATA *ch, OBJ_DATA *obj, void *vo )
{
if( HAS_PROG( mobj->pIndexData, ACT_PROG ) )
{
MPROG_ACT_LIST *tmp_act, *tmp_mal;
CREATE( tmp_act, MPROG_ACT_LIST, 1 );
/* Losing the head of the list -Druid */
if( mobj->mpactnum > 0 )
{
tmp_mal = mobj->mpact;
while( tmp_mal->next )
tmp_mal = tmp_mal->next;
/* Put at the end */
tmp_mal->next = tmp_act;
}
else
mobj->mpact = tmp_act;
tmp_act->next = NULL;
tmp_act->buf = STRALLOC( buf );
tmp_act->ch = ch;
tmp_act->obj = obj;
tmp_act->vo = vo;
mobj->mpactnum++;
obj_act_add( mobj );
}
}
void oprog_wordlist_check( char *arg, CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, int type, OBJ_DATA *iobj )
{
char temp1[MSL], temp2[MIL], word[MIL], *list, *start, *dupl, *end;
MPROG_DATA *mprg;
unsigned int i;
for( mprg = iobj->pIndexData->mudprogs; mprg; mprg = mprg->next )
{
if( mprg->type == type )
{
strcpy( temp1, mprg->arglist );
list = temp1;
for( i = 0; i < strlen( list ); i++ )
list[i] = LOWER( list[i] );
strcpy( temp2, arg );
dupl = temp2;
for( i = 0; i < strlen( dupl ); i++ )
dupl[i] = LOWER( dupl[i] );
if( ( list[0] == 'p' ) && ( list[1] == ' ' ) )
{
list += 2;
while( ( start = strstr( dupl, list ) ) )
{
if( ( start == dupl || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( list ) ) == ' ' || *end == '\r' || *end == '\n' || *end == '\0' ) )
{
set_supermob( iobj );
mprog_driver( mprg->comlist, mob, actor, obj, vo, false );
release_supermob( );
break;
}
else
dupl = start + 1;
}
}
else
{
list = one_argument( list, word );
for( ; word[0] != '\0'; list = one_argument( list, word ) )
{
while( ( start = strstr( dupl, word ) ) )
{
if( ( start == dupl || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( word ) ) == ' ' || *end == '\r' || *end == '\n' || *end == '\0' ) )
{
set_supermob( iobj );
mprog_driver( mprg->comlist, mob, actor, obj, vo, false );
release_supermob( );
break;
}
else
dupl = start + 1;
}
}
}
}
}
}
/* room_prog support starts here */
void rset_supermob( ROOM_INDEX_DATA *room )
{
char buf[200];
if( !room )
return;
STRSET( supermob->short_descr, room->name );
STRSET( supermob->name, room->name );
supermob->mpscriptpos = room->mpscriptpos;
/* Added by Jenny to allow bug messages to show the vnum of the room, and not just supermob's vnum */
snprintf( buf, sizeof( buf ), "Room #%d", room->vnum );
STRSET( supermob->description, buf );
char_from_room( supermob );
char_to_room( supermob, room );
}
void rprog_percent_check( CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, int type )
{
MPROG_DATA *mprg;
if( !mob->in_room )
return;
for( mprg = mob->in_room->mudprogs; mprg; mprg = mprg->next )
{
if( mprg->type == type && number_percent( ) <= atoi( mprg->arglist ) )
{
mprog_driver( mprg->comlist, mob, actor, obj, vo, false );
if( type != ENTRY_PROG )
break;
}
}
}
/* Triggers follow */
void room_act_add( ROOM_INDEX_DATA *room );
void rprog_act_trigger( char *buf, ROOM_INDEX_DATA *room, CHAR_DATA *ch, OBJ_DATA *obj, void *vo )
{
if( HAS_PROG( room, ACT_PROG ) )
{
MPROG_ACT_LIST *tmp_act, *tmp_mal;
CREATE( tmp_act, MPROG_ACT_LIST, 1 );
/* Losing the head of the list -Druid */
if( room->mpactnum > 0 )
{
tmp_mal = room->mpact;
while( tmp_mal->next )
tmp_mal = tmp_mal->next;
/* Put at the end */
tmp_mal->next = tmp_act;
}
else
room->mpact = tmp_act;
tmp_act->next = NULL;
tmp_act->buf = STRALLOC( buf );
tmp_act->ch = ch;
tmp_act->obj = obj;
tmp_act->vo = vo;
room->mpactnum++;
room_act_add( room );
}
}
void rprog_leave_trigger( CHAR_DATA *ch )
{
if( HAS_PROG( ch->in_room, LEAVE_PROG ) )
{
rset_supermob( ch->in_room );
rprog_percent_check( supermob, ch, NULL, NULL, LEAVE_PROG );
release_supermob( );
}
}
void rprog_enter_trigger( CHAR_DATA *ch )
{
if( HAS_PROG( ch->in_room, ENTRY_PROG ) )
{
rset_supermob( ch->in_room );
rprog_percent_check( supermob, ch, NULL, NULL, ENTRY_PROG );
release_supermob( );
}
}
void rprog_sleep_trigger( CHAR_DATA *ch )
{
if( HAS_PROG( ch->in_room, SLEEP_PROG ) )
{
rset_supermob( ch->in_room );
rprog_percent_check( supermob, ch, NULL, NULL, SLEEP_PROG );
release_supermob( );
}
}
void rprog_rest_trigger( CHAR_DATA *ch )
{
if( HAS_PROG( ch->in_room, REST_PROG ) )
{
rset_supermob( ch->in_room );
rprog_percent_check( supermob, ch, NULL, NULL, REST_PROG );
release_supermob( );
}
}
void rprog_rfight_trigger( CHAR_DATA *ch )
{
if( HAS_PROG( ch->in_room, FIGHT_PROG ) )
{
rset_supermob( ch->in_room );
rprog_percent_check( supermob, ch, NULL, NULL, FIGHT_PROG );
release_supermob( );
}
}
void rprog_death_trigger( CHAR_DATA *ch )
{
if( HAS_PROG( ch->in_room, DEATH_PROG ) )
{
rset_supermob( ch->in_room );
rprog_percent_check( supermob, ch, NULL, NULL, DEATH_PROG );
release_supermob( );
}
}
void rprog_speech_trigger( char *txt, CHAR_DATA *ch )
{
if( HAS_PROG( ch->in_room, SPEECH_PROG ) )
rprog_wordlist_check( txt, supermob, ch, NULL, NULL, SPEECH_PROG, ch->in_room );
}
void rprog_random_trigger( CHAR_DATA *ch )
{
if( HAS_PROG( ch->in_room, RAND_PROG ) )
{
rset_supermob( ch->in_room );
rprog_percent_check( supermob, ch, NULL, NULL, RAND_PROG );
release_supermob( );
}
}
void rprog_wordlist_check( char *arg, CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, int type, ROOM_INDEX_DATA *room )
{
char temp1[MSL], temp2[MIL], word[MIL];
MPROG_DATA *mprg;
char *list, *start, *dupl, *end;
unsigned int i;
if( actor && !char_died( actor ) && actor->in_room )
room = actor->in_room;
for( mprg = room->mudprogs; mprg; mprg = mprg->next )
{
if( mprg->type == type )
{
strcpy( temp1, mprg->arglist );
list = temp1;
for( i = 0; i < strlen( list ); i++ )
list[i] = LOWER( list[i] );
strcpy( temp2, arg );
dupl = temp2;
for( i = 0; i < strlen( dupl ); i++ )
dupl[i] = LOWER( dupl[i] );
if( ( list[0] == 'p' ) && ( list[1] == ' ' ) )
{
list += 2;
while( ( start = strstr( dupl, list ) ) )
{
if( ( start == dupl || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( list ) ) == ' ' || *end == '\r' || *end == '\n' || *end == '\0' ) )
{
rset_supermob( room );
mprog_driver( mprg->comlist, mob, actor, obj, vo, false );
release_supermob( );
break;
}
else
dupl = start + 1;
}
}
else
{
list = one_argument( list, word );
for( ; word[0] != '\0'; list = one_argument( list, word ) )
{
while( ( start = strstr( dupl, word ) ) )
{
if( ( start == dupl || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( word ) ) == ' ' || *end == '\r' || *end == '\n' || *end == '\0' ) )
{
rset_supermob( room );
mprog_driver( mprg->comlist, mob, actor, obj, vo, false );
release_supermob( );
break;
}
else
dupl = start + 1;
}
}
}
}
}
}
void rprog_time_check( CHAR_DATA *mob, CHAR_DATA *actor, OBJ_DATA *obj, void *vo, int type )
{
ROOM_INDEX_DATA *room = ( ROOM_INDEX_DATA * ) vo;
MPROG_DATA *mprg;
bool trigger_time;
for( mprg = room->mudprogs; mprg; mprg = mprg->next )
{
trigger_time = ( time_info.hour == atoi( mprg->arglist ) );
if( !trigger_time )
{
if( mprg->triggered )
mprg->triggered = false;
continue;
}
if( mprg->type == type && ( ( !mprg->triggered ) || ( mprg->type == HOUR_PROG ) ) )
{
mprg->triggered = true;
mprog_driver( mprg->comlist, mob, actor, obj, vo, false );
}
}
}
void rprog_time_trigger( ROOM_INDEX_DATA *room )
{
if( HAS_PROG( room, TIME_PROG ) )
{
rset_supermob( room );
rprog_time_check( supermob, NULL, NULL, room, TIME_PROG );
release_supermob( );
}
}
void rprog_hour_trigger( ROOM_INDEX_DATA *room )
{
if( HAS_PROG( room, HOUR_PROG ) )
{
rset_supermob( room );
rprog_time_check( supermob, NULL, NULL, room, HOUR_PROG );
release_supermob( );
}
}
/* Written by Jenny, Nov 29/95 */
void progbug( const char *str, CHAR_DATA *mob )
{
int vnum = mob->pIndexData ? mob->pIndexData->vnum : 0;
if( vnum == MOB_VNUM_SUPERMOB )
bug( "%s: %s.", !mob->description ? "(Unknown)" : strip_cr( mob->description ), str );
else
bug( "Mob #%d: %s.", vnum, str );
}
void progbug_printf( CHAR_DATA *mob, const char *fmt, ... )
{
char buf[MSL * 2];
va_list args;
va_start( args, fmt );
vsnprintf( buf, sizeof( buf ), fmt, args );
va_end( args );
progbug( buf, mob );
}
/*
* Room act prog updates. Use a separate list cuz we dont really wanna go
* thru 5-10000 rooms every pulse.. can we say lag? -- Alty
*/
void room_act_add( ROOM_INDEX_DATA *room )
{
struct act_prog_data *runner, *tmp_ral;
for( runner = room_act_list; runner; runner = runner->next )
if( runner->vo == room )
return;
CREATE( runner, struct act_prog_data, 1 );
runner->vo = room;
runner->next = NULL;
/*
* The head of the list is being changed in
* room_act_update, So append to the end of the list
* instead. -Druid
*/
if( room_act_list )
{
tmp_ral = room_act_list;
while( tmp_ral->next )
tmp_ral = tmp_ral->next;
/* put at the end */
tmp_ral->next = runner;
}
else
room_act_list = runner;
}
void room_act_update( void )
{
struct act_prog_data *runner;
MPROG_ACT_LIST *mpact;
while( ( runner = room_act_list ) )
{
ROOM_INDEX_DATA *room = ( ROOM_INDEX_DATA * ) runner->vo;
while( ( mpact = room->mpact ) )
{
if( mpact->ch->in_room == room )
rprog_wordlist_check( mpact->buf, supermob, mpact->ch, mpact->obj, mpact->vo, ACT_PROG, room );
room->mpact = mpact->next;
STRFREE( mpact->buf );
DISPOSE( mpact );
}
room->mpact = NULL;
room->mpactnum = 0;
room_act_list = runner->next;
DISPOSE( runner );
}
}
void obj_act_add( OBJ_DATA *obj )
{
struct act_prog_data *runner, *tmp_oal;
for( runner = obj_act_list; runner; runner = runner->next )
if( runner->vo == obj )
return;
CREATE( runner, struct act_prog_data, 1 );
runner->vo = obj;
runner->next = NULL;
/* The head of the list is being changed in obj_act_update, So append to the end of the list instead. -Druid */
if( obj_act_list )
{
tmp_oal = obj_act_list;
while( tmp_oal->next )
tmp_oal = tmp_oal->next;
/* put at the end */
tmp_oal->next = runner;
}
else
obj_act_list = runner;
}
void obj_act_update( void )
{
struct act_prog_data *runner;
MPROG_ACT_LIST *mpact;
while( ( runner = obj_act_list ) )
{
OBJ_DATA *obj = ( OBJ_DATA * ) runner->vo;
while( ( mpact = obj->mpact ) )
{
oprog_wordlist_check( mpact->buf, supermob, mpact->ch, mpact->obj, mpact->vo, ACT_PROG, obj );
obj->mpact = mpact->next;
STRFREE( mpact->buf );
DISPOSE( mpact );
}
obj->mpact = NULL;
obj->mpactnum = 0;
obj_act_list = runner->next;
DISPOSE( runner );
}
}