/* _______________________________________________________________________________ TableGenerator v1.3 ------------------------------------------------------------------------------- Copyright (c) 2007-2010 Kai Braaten Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------- */ #include "tgen_internal.hpp" namespace TableGen { /////////////////////////////////////////////////////////////////////////////// // ShadowTable strategy ShadowTable::ShadowTable( const std::string &ht, // Header text const std::string &tc, // Text colour const std::string &fc, // Background fill colour const std::string &sc, // Shadow colour const std::string &st, // Stop colour size_t fp, // side padding size_t cp, // coloumn padding size_t ind, // indentation const std::string &cc, // closing colour tag const std::string &nl ) // newline character(s) : _header( ht ), _textColour( tc ), _fillColour( fc ), _shadowColour( sc ), _stopColour( st ), _closeColour( cc ), _newline( nl ), _padding( fp ), _columnPadding( cp ), _indentation( ind ), _depth( 0 ) { } const std::string &ShadowTable::addColour( const std::string &colour ) { ++_depth; return colour; } std::string ShadowTable::balanceColourTags() { std::string out; if( !_closeColour.empty() ) { while( _depth-- != 0 ) { out += _closeColour; } } else { _depth = 0; } return out; } std::string ShadowTable::render( const std::vector< TableRow > &table, const std::vector< size_t > &fieldWidth ) { #ifdef __STORMGCC__ std::ostrstream buf; #else std::ostringstream buf; #endif size_t tableWidth = 0; bool hasHeader = !_header.empty(); for( size_t rowNum = 0; rowNum < table.size(); ++rowNum ) { const TableRow &row = table[ rowNum ]; size_t rowWidth = 0; if( _padding > 0 ) { buf << addColour( _stopColour ) << std::string( _indentation, ' ' ) << addColour( _fillColour ) << addColour( _textColour ) << std::string( _padding, ' ' ); } for( size_t colNum = 0; colNum < row.size(); ++colNum ) { buf << addColour( _fillColour ) << addColour( _textColour ); #ifdef __STORMGCC__ if( isNumber( row[ colNum ] ) ) { buf.unsetf( std::ios::left ); } else { buf.setf( std::ios::left ); } #else if( isNumber( row[ colNum ] ) ) { buf << std::right; } else { buf << std::left; } #endif buf << std::setw( fieldWidth[ colNum ] ) << row[ colNum ]; rowWidth += fieldWidth[ colNum ]; if( colNum != row.size() - 1 ) { buf << std::string( _columnPadding, ' ' ); rowWidth += _columnPadding; } } if( _padding > 0 ) { buf << std::string( _padding, ' ' ); } buf << addColour( _shadowColour ) << ' ' << addColour( _stopColour ) << _newline; if( rowWidth > tableWidth ) { tableWidth = rowWidth; } } std::string out = buf.str(); #ifdef __STORMGCC__ buf.rdbuf()->freeze( false ); #endif // Header if( hasHeader ) { if( _header.size() > tableWidth ) { _header.erase( tableWidth - tableWidth % 2 ); } std::string headBuf = addColour( _stopColour ) + std::string( _indentation, ' ' ) + addColour( _fillColour ) + std::string( _padding, ' ' ); // Calculate center justification size_t headPad = ( tableWidth / 2 - _header.size() / 2 ); size_t compensate = ( _header.size() % 2 ) ? 1 : 0; if( headPad ) { headBuf += std::string( headPad - compensate, ' ' ); } headBuf += addColour( _textColour ) + _header; compensate = ( tableWidth % 2 ); size_t tmpPad = _padding; if( !headPad ) { tmpPad = 0; if( _header.size() % 2 == 0 ) { ++compensate; } } headBuf += std::string( headPad + tmpPad + compensate, ' ' ); headBuf += addColour( _shadowColour ) + ' ' + addColour( _stopColour ) + _newline; // At an extra blank line below header headBuf += addColour( _stopColour ) + std::string( _indentation, ' ' ) + addColour( _fillColour ) + std::string( tableWidth + _padding * 2, ' ' ) + addColour( _shadowColour ) + ' ' + addColour( _stopColour ) + _newline; out.insert( 0, headBuf ); } // Insert a blank line at the very top. out.insert( 0, addColour( _stopColour ) + std::string( _indentation, ' ' ) + addColour( _fillColour ) + std::string( tableWidth + _padding * 2, ' ' ) + addColour( _stopColour ) + _newline ); // Add a blank line at the bottom out += addColour( _stopColour ) + std::string( _indentation, ' ' ) + addColour( _fillColour ) + std::string( tableWidth + _padding * 2, ' ' ) + addColour( _shadowColour ) + ' ' + addColour( _stopColour ) + _newline; // And finally the bottom shadow out += addColour( _stopColour ) + std::string( _indentation + 1, ' ' ) + addColour( _shadowColour ) + std::string( tableWidth + _padding * 2, ' ' ) + addColour( _stopColour ) + _newline; out += balanceColourTags(); return out; } }