/* Allows players to possibly follow a target into another room
* created by Rush@Dead Souls
*/
#pragma save_binary
#include <lib.h>
#include "include/follow.h"
inherit LIB_VERB;
static void create() {
::create();
SetVerb("follow");
SetRules("", "LIV");
SetErrorMessage("Who would you like to follow?");
SetHelp("Syntax: follow\n"
" follow LIV\n"
"\n"
"If a living object is specified, this command allows "
"you to begin trailing the living being as it moves "
"through Dead Souls.\n"
"Otherwise, your following status is reported.\n"
"\n"
"See also: evade, lead, tracking, stealth\n");
}
mixed can_follow() { return 1; }
mixed do_follow() {
object* followers;
string* obs;
object leader;
int size;
string tmp;
// Format follow string.
if(this_player()->CanLead() && leader = this_player()->GetLeader()) {
tmp = "You are ";
if(leader->GetAllowed(this_player())) tmp += "following";
else tmp += "trailing";
tmp += " " + leader->GetName() + ".\n";
}
else tmp = "You are trailing no one." + "\n";
// Get the followers.
followers = this_player()->GetFollowers();
if(!followers) followers = ({});
// Format lead string.
tmp += "You are leading ";
obs = map(
filter(followers, (:this_player()->GetAllowed($1):)),
(:$1->GetName():));
size = sizeof(obs);
if(size) tmp += conjunction(obs);
else tmp += "no one";
tmp += ".\n";
// Format evasion string.
tmp += "You are evading ";
obs = map(
filter(followers, (:!this_player()->GetAllowed($1):)),
(:$1->GetName():));
size = sizeof(obs);
if(size) tmp += conjunction(obs);
else tmp += "no one";
tmp += ".\n";
this_player()->eventPrint(tmp);
return 1;
}
mixed can_follow_liv() { return 1; }
mixed do_follow_liv(object ob) {
object leader;
if(leader = this_player()->GetLeader()) {
leader->RemoveFollower(this_player());
this_player()->eventPrint("You stop trailing " + leader->GetName() + ".");
}
if(member_array(this_player(), ob->AddFollower(this_player())) == -1)
this_player()->eventPrint("You are not empowered to follow " + ob->GetName() + ".");
else this_player()->eventPrint("You are now trailing " + ob->GetName() + ".");
return 1;
}