/* /verbs/items/look.c
* from the Dead Souls V Object Library
* look STR
* look at ITEM
* created by Descartes of Borg 951218
* Version: @(#) look.c 1.6@(#)
* Last modified: 96/11/14
*/
#include <lib.h>
#include <daemons.h>
#include "include/look.h"
inherit LIB_VERB;
static void create() {
verb::create();
SetVerb("look");
SetRules("", "STR", "OBJ", "at STR", "at OBJ", "in OBJ", "inside OBJ",
"at OBJ:v in OBJ", "at OBJ:v inside OBJ", "at STR on OBJ");
SetErrorMessage("Look at or in something?");
SetHelp("Syntax: <look>\n"
" <look at ITEM>\n"
" <look in CONTAINER>\n"
" <look at ITEM in CONTAINER>\n"
" <look at ITEM on ITEM>\n\n"
"Without any arguments, this command allows you to see a "
"description of the area about you, including what other "
"things are there with you.\n\n"
"If you look at something, then you get a detailed description "
"of the thing at which you are looking. You should be able to "
"look at any thing you see mentioned in the room when you use the "
"look command without arguments. Anything you cannot look at is "
"considered a bug.\n\n"
"See also: peer");
}
mixed can_look() {
if( !environment(this_player()) ) return "You are nowhere.";
if( effective_light(this_player()) < -1 )
return "It is way too dark for you to see.";
else return 1;
}
mixed can_look_str(string str, string verb) {
return can_look_at_str(str, verb);
}
mixed can_look_obj(string verb, string id) {
return can_look_at_obj(verb, id);
}
mixed can_look_at_str(string str, string verb) {
if( !environment(this_player()) ) return "You are nowhere.";
if( SEASONS_D->GetLong(str) == 0 ) {
return "There is no " + remove_article(str) + " here.";
}
else {
return 1;
}
}
mixed can_look_at_obj(string verb, string id) {
if( effective_light(this_player()) < -1 )
return "It is way too dark for you to see anything.";
return 1;
}
mixed can_look_in_obj(string verb, string id) {
return can_look_inside_obj(verb, id);
}
mixed can_look_inside_obj(string verb, string id) {
if( effective_light(this_player()) < -1 )
return "It is way too dark for you to see here.";
return 1;
}
mixed can_look_at_obj_word_obj(string verb, string targ, string store) {
if( effective_light(this_player()) < -1 )
return "It is way too dark for you to see here.";
return 1;
}
mixed can_look_at_str_on_obj(string targ, string verb, string id1, string id2){
if( effective_light(this_player()) < -1 )
return "It is way too dark for you to see here.";
return 1;
}
mixed do_look() {
environment(this_player())->eventPrint((string)this_player()->GetName() +
" looks around.", this_player());
this_player()->eventDescribeEnvironment(0);
return 1;
}
varargs mixed do_look_obj(object ob, mixed *args...) {
return do_look_at_obj(ob, args...);
}
mixed do_look_str(string str) {
return do_look_at_str(str);
}
varargs mixed do_look_at_obj(object ob) {
return ob->eventShow(this_player());
}
mixed do_look_at_str(string str) {
return (mixed)SEASONS_D->eventShow(this_player(),
remove_article(lower_case(str)));
}
mixed do_look_in_obj(object ob) { return do_look_inside_obj(ob); }
mixed do_look_inside_obj(object ob) {
return (mixed)ob->eventShowInterior(this_player());
}
mixed do_look_at_obj_word_obj(object target, object storage) {
return (mixed)target->eventShow(this_player());
}
varargs mixed do_look_at_str_on_obj(string id, object ob) {
return (mixed)ob->eventShow(this_player(), remove_article(lower_case(id)));
}