/* /secure/cmds/player/peer.c
* Peer into an adjacent room wihout actually entering
* Blitz@Dead SoulsIV
*/
#include <lib.h>
inherit LIB_DAEMON;
string DescribeItems(mixed var);
string DescribeLiving(mixed var);
mixed cmd(string str) {
int i;
string file;
object env, *livings, *items;
if( !sizeof(str) ) return "Syntax: peer <direction>";
env = environment(this_player());
if( !file = (string)env->GetExit(str) ) file = (string)env->GetEnter(str);
if( !sizeof(file) )
return "You cannot peer that way.";
if( i = effective_light(this_player()) > 6 )
return "It is too bright to do that.";
else if( i < 0 )
return "It is too dark to attempt that.";
if( env->GetDoor(str) && ((string)env->GetDoor(str))->GetClosed() ) {
message("my_action", sprintf("%s is blocking your view %s.",
((string)env->GetDoor(str))->GetShort(str), str),
this_player() );
return 1;
}
if( !unguarded((: file_exists, file + ".c" :)) ||
(!env = load_object(file)) ) {
message("my_action", "It is not safe to peer "+str+"!", this_player() );
return 1;
}
if( (int)env->GetProperty("light") < 0 ||
(int)env->GetProperty("light") > 6 ) {
message("my_action", "You cannot see "+str+" very well.", this_player());
return 1;
}
items = filter(all_inventory(env),
(: !(int)$1->GetInvis(this_player()) :) );
items = items - (livings = filter(items, (: living :)));
message("my_action", "%^GREEN%^"
"Peering "+str+" you see...",
this_player() );
message("other_action",
(string)this_player()->GetCapName()+" peers "+str+".",
environment(this_player()), this_player() );
message("room_description",
("\n"+(string)env->GetLong(0)+"\n" || "\nA void.\n"),
this_player() );
if( sizeof(items) )
message("room_inventory",
"%^MAGENTA%^" + DescribeItems(items) + "%^RESET%^\n",
this_player() );
if( sizeof(livings) )
message("room_inventory",
"%^BOLD%^%^RED%^" + DescribeLiving(livings) + "%^RESET%^",
this_player() );
return 1;
}
string DescribeItems(mixed var) {
mapping m = ([ ]);
string *shorts, ret;
int i, max;
if( !arrayp(var) ) return "";
i = sizeof( shorts = map(var, (: $1->GetShort() :)) );
while(i--) {
if( !sizeof(shorts[i]) ) continue;
if( m[ shorts[i] ] ) m[ shorts[i] ]++;
else m[ shorts[i] ] = 1;
}
i = max = sizeof( shorts = keys(m) );
ret = "";
for(i=0; i<max; i++) {
if( m[ shorts[i] ] < 2 ) ret += shorts[i];
else ret += consolidate(m[shorts[i]], shorts[i]);
if( i == (max - 1) ) {
if( max>1 || m[ shorts[i] ] > 1 ) ret += " are here.";
else ret += " is here.";
}
else if( i == (max - 2) ) ret += ", and ";
else ret += ", ";
}
return capitalize(ret);
}
string DescribeLiving(mixed var) {
mapping m = ([ ]);
string *shorts, ret;
int i;
if( !arrayp(var) ) return "";
i = sizeof( shorts = map(var, (: $1->GetShort() :)) );
while(i--) {
if( !sizeof(shorts[i]) ) continue;
if( m[ shorts[i] ] ) m[ shorts[i] ]++;
else m[ shorts[i] ] = 1;
}
ret = "";
i = sizeof( shorts = keys(m) );
while(i--) if( m[ shorts[i] ] > 1 )
ret += (consolidate(m[shorts[i]], shorts[i]) + "\n");
else ret += (shorts[i] + "\n");
return ret;
}
void help() {
message("help",
"Syntax: peer <direction>\n\n"
"Allows you to look into an adjacent room without actually "
"entering it. Note that light and doorways affect what you "
"see.\n\n",
this_player() );
}