/* /domains/Examples/room/simple.c
* from the Dead Souls LPC Library
* a simple example room, bare minimum stuff
* created by Descartes of Borg 950402
*/
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetProperties( ([ "light" : 4 ]) );
SetClimate("indoors");
SetShort("a workroom");
SetLong("Endless miles of veldt stretch out underneath an oppressive "
"sky, awaiting your creative abilities.");
SetListen("default", "Rustling sounds can be heard in all directions.");
SetItems( ([ "brush" : "Across the veldt is a high brush which can "
"conceal about anything.",
"carnivores" : "You do not see them, but you know they are "
"here.",
"sky" : "A vast sky hanging over the endless veldt." ]) );
SetExits( ([ "out" : "/domains/Praxis/room/square" ]) );
}