/* /lib/virtual/virt_land.c
* From Dead Souls Object Library
* A virtual object for rooms
* Created by Dvarsk 980310
* Version: @(#) virt_land.c 1.4@(#)
* Last modified: 98/09/12
*/
#include <lib.h>
#include <medium.h>
inherit LIB_ROOM;
private int CoordX = 0;
private int CoordY = 0;
private int CoordZ = 0;
private object Map_Master;
private int Medium;
private string Virt_Room = "";
private string AreaType = "";
private string Reset_Message;
private mapping Surrounding_Areas=([]);
void SetVirtualExits(int x, int y, int z);
/******************* virt_land.c required overrides ***********/
void SetLongAndItems(int x, int y, int z) {
SetVirtualExits(x, y, z);
}
/******************* virt_land.c required settings ************/
int SetMasterMap(mixed map_name){
if(!stringp(map_name) && !objectp(map_name)){
error("Bad argument 1 to SetMasterMap()\n\t"
"Expected: string or object, Got: " + typeof(map_name)
+ ".");
return 0;
}
if(stringp(map_name)){
if( !(Map_Master = find_object(map_name)) ) {
string str;
if( str = catch(call_other(map_name, "???")) ) {
if( creatorp() ) message("error", str,
previous_object());
return 0;
}
Map_Master = find_object(map_name);
}
}
else Map_Master=map_name;
return 1;
}
int SetVirtFile( string file ){
string str;
if( str = catch(call_other(file, "???")) ) {
if( creatorp() ) message("error", str, previous_object());
return 0;
}
Virt_Room=file;
SetMasterMap( file );
return 1;
}
/******************* virt_land.c optional settings ************/
string SetResetMessage(mixed str){ Reset_Message = str;}
/******************* virt_land.c attributes *******************/
void SetCoordinates(int x, int y, int z) {
CoordX = x;
CoordY = y;
CoordZ = z;
}
int SetMedium(int medium){ return Medium = medium;}
mapping GetDirectionMap(){
return (["north":({-1,0,0}),"south":({1,0,0}),
"east":({0,1,0}),"west":({0,-1,0}),
"northeast":({-1,1,0}),"northwest":({-1,-1,0}),
"southeast":({1,1,0}),"southwest":({1,-1,0}),
"up":({0,0,-1}),"down":({0,0,1}) ]);
}
string GetReverseDirection(string dir){
return (["north":"south","south":"north",
"east":"west","west":"east",
"northeast":"southwest","northwest":"southeast",
"southeast":"northwest","southwest":"northeast",
"up":"down","down":"up" ])[dir];
}
varargs mixed GetMapType(int x, int y, int z){
if(!objectp(Map_Master) || nullp(x) ||nullp(y) || nullp(z) )
return 0;
return Map_Master->GetAreaMap(x,y,z);
}
mapping SetSurroundAreas(int x, int y, int z){
mapping surrounds = ([]);
foreach(string dir, int * offset in GetDirectionMap())
surrounds[dir] = GetMapType((x + offset[1]),
(y + offset[0]),(z + offset[2]));
return Surrounding_Areas=surrounds;
}
void ResetSurroundExits(){
foreach(string dir, string atype in Surrounding_Areas){
if(atype != "0" && atype != "@"){
(Virt_Room + "/"
+ ( CoordX + GetDirectionMap()[dir][1]) + ","
+ ( CoordY + GetDirectionMap()[dir][0]) + ","
+ ( CoordZ + GetDirectionMap()[dir][2]))->ResetLocation();
}
}
}
void SetVirtualExits(int x, int y, int z){
if(sizeof(Virt_Room)){
string * obexits=({});
SetSurroundAreas(x,y,z);
foreach(string dir, string atype in Surrounding_Areas){
if(atype != "0" && atype != "@"){
AddExit(dir,Virt_Room+"/"
+ ( x + GetDirectionMap()[dir][1])+","
+ ( y + GetDirectionMap()[dir][0])+ ","
+ ( z + GetDirectionMap()[dir][2]));
obexits += ({dir[0..0]+dir[5..5]});
}
else if( atype == "@"){
mixed exit =
Map_Master->GetExternalRoom(
sprintf("%d,%d,%d",
( x + GetDirectionMap()[dir][1]),
( y + GetDirectionMap()[dir][0]),
( z + GetDirectionMap()[dir][2])),
sprintf("%d,%d,%d",x,y,z)
);
if(exit){
AddExit(dir, exit);
obexits += ({dir[0..0]+dir[5..5]});
}
}
}
SetObviousExits(implode(obexits,", "));
AreaType = GetMapType(x,y,z);
}
}
string GetAreaType(){ return AreaType;}
varargs mixed GetCoordinates(int level) {
if(nullp(level)) return ({ CoordX, CoordY, CoordZ });
else switch(level){
case 0: return CoordX;
case 1: return CoordY;
case 2: return CoordZ;
}
return 0;
}
object GetMasterMap(){ return Map_Master;}
int GetMedium() {
return nullp(Medium)?MEDIUM_LAND:Medium;
}
varargs string array GetNonExits(string array extra){
if(nullp(extra)) extra=({});
return (keys(GetDirectionMap())-GetExits())- extra;
}
mapping GetSurroundAreas(){ return Surrounding_Areas; }
void PreAddEnter(mixed dir, string file){
if((!stringp(dir)&&!arrayp(dir)) || !stringp(file)) return;
AddEnter(dir,file);
}
/******************* virt_land.c events ***********************/
void ResetLocation(){
object *objects = all_inventory(this_object());
reset(query_reset_number());
SetVirtualExits(CoordX,CoordY,CoordZ);
SetLongAndItems(CoordX,CoordY,CoordZ);
if(Reset_Message){
string ret;
eventPrint(Reset_Message);
if(sizeof(objects=filter(objects,(:playerp:))))
objects->eventDescribeEnvironment(0);
}
}
/******************* virt_land.c driver applies ***************/
varargs static void create(int x, int y,int z) {
SetNoReplace(1);
room::create();
SetCoordinates(x, y, z);
}