/* /lib/trainer.c
* from the Dead Souls Library
* created 960320 by Blitz@Dead Souls
* Version: @(#) trainer.c 1.3@(#)
* Last modified: 96/10/28
*/
#include <lib.h>
#include <daemons.h>
#include "include/trainer.h"
inherit LIB_SENTIENT;
private string array TrainingSkills;
private mapping Students;
/**** driver applies ****/
static void create() {
sentient::create();
TrainingSkills = ({});
Students = ([]);
SetNoClean(1);
SetCommandResponses( ([
({ "train", "teach" }) : (: eventTrain :),
"default" : (: eventHelp :),
]) );
}
static void init() {
string str;
::init();
if( !living(this_player()) ) return;
str = (string)this_player()->GetKeyName();
if( Students[str] ) {
eventForce("speak You will have to start your "
"studies anew, "+(string)this_player()->GetName());
map_delete(Students, str);
}
}
/**** data manipulation ****/
mixed AddTrainingSkills(string *args...) {
if( !args || !arrayp(args) )
error("Bad argument 1 to AddTrainingSkills.");
return (TrainingSkills = distinct_array(TrainingSkills + args));
}
mixed RemoveTrainingSkills(string *args...) {
if( !args || !arrayp(args) )
error("Bad argument 1 to RemoveTrainingSkills.");
TrainingSkills -= args;
return TrainingSkills;
}
string array GetTrainingSkills() { return copy(TrainingSkills); }
mapping GetStudents() { return copy(Students); }
/**** high-level events ****/
int eventHelp(object who, string unused) {
eventForce("speak I am not sure of what you are "
"asking " + (string)who->GetName() + ".");
eventForce("speak My area of expertise covers " +
conjunction(TrainingSkills) + ".");
eventForce("speak You can \"ask "+GetKeyName()+" to teach "
"<SKILL>\" if you have training points.");
return 1;
}
int eventTrain(object who, string verb, string skill) {
if( !who || environment(who) != environment() ) {
return 0;
}
if( !sizeof(skill) || !sizeof(verb) ) return eventHelp(who, 0);
if( verb == "train" ) {
object ob = SPELLS_D->GetSpell(skill);
if( ob ) {
foreach(string sk in ob->GetSkills()) {
if( GetSkillLevel(sk) < ob->GetRequiredSkill(sk) ) {
eventForce("speak I don't know " + skill + ".");
return 0;
}
}
if( !who->eventLearnSpell(skill) ) {
eventForce("speak You are no prepared for that spell!");
return 0;
}
who->eventPrint(GetName() + " touches your forehead and gives "
"you knowledge of " + skill + ".");
environment()->eventPrint(GetName() + " touches " +
possessive_noun(who) +
" forehead and gives " +
objective(who) + " knowledge of " +
skill + ".", who);
return 1;
}
}
skill = lower_case(skill);
if( creatorp(who) ) {
who->eventPrint("Creators do not have skills, get a life.");
return 1;
}
if( Students[ (string)who->GetKeyName() ] ) {
eventForce("speak I am already training you!");
return 0;
}
if( member_array(skill, TrainingSkills) == -1 ) {
eventForce("speak I know nothing about the art of " +
skill + ".");
return 0;
}
if( member_array(skill,
(string *)this_player()->GetSkills() ) == -1 ) {
eventForce("speak You do not appear to be the type "
"who would be skilled in " + skill + "!");
return 0;
}
if( (int)this_player()->GetTrainingPoints() < 1 ) {
eventForce("speak Fool! You need training points for that!");
return 0;
}
Students[ (string)who->GetKeyName() ] = skill;
eventStart(who, skill);
call_out((: ContinueTraining, who, skill, 0 :), TRAINING_WAIT);
return 1;
}
static int ContinueTraining(object who, string skill, int x) {
if( !present(who, environment()) ) return 0;
if( !Students[(string)who->GetKeyName()] ) return 0;
if( x > 4 ) {
map_delete(Students, (string)who->GetKeyName());
eventComplete(who, skill);
who->eventTrain(skill, 1);
return 1;
} else {
eventContinue(who, skill, ++x);
call_out((: ContinueTraining, who, skill, x :), TRAINING_WAIT);
return 1;
}
}
/**** message handling events ****/
/* The three following events are purely *aesthetic*,
* Hopefully prolific coders will override them for
* more interesting training techniques. :)
*/
int eventStart(object who, string skill) {
who->eventPrint(GetName() + " begins teaching you "
"about the skill of " + skill + ".");
environment()->eventPrint(GetName() + " begins teaching " +
(string)who->GetName() + "...", who);
return 1;
}
int eventContinue(object who, string skill, int x) {
who->eventPrint("You listen intently as " + GetName()
+ " continues " + possessive(this_object())
+ " dissertation on " + skill + ".");
return 1;
}
int eventComplete(object who, string skill) {
who->eventPrint("You feel more adept with your " + skill + ".");
eventForce("speak I can teach you no more for now, " +
(string)who->GetName() + ".");
return 1;
}