/* /lib/living.c
* from the Dead Souls V Object Library
* handles common living code
* created by Descartes of Borg 951218
* Version: @(#) living.c 1.29@(#)
* Last Modified: 96/12/15
*/
#include <lib.h>
#include <daemons.h>
#include "include/living.h"
inherit LIB_CARRY;
inherit LIB_COMBAT;
inherit LIB_CURRENCY;
inherit LIB_FOLLOW;
inherit LIB_MAGIC;
inherit LIB_LEAD;
inherit LIB_SMELL;
private int isPK;
varargs mixed CanReceiveHealing(object who, string limb);
static void create() {
combat::create();
currency::create();
follow::create();
lead::create();
isPK = 0;
}
int is_living() { return 1; }
int inventory_accessible() { return 1; }
int inventory_visible() { return 1; }
mixed direct_verb_rule(string verb) {
return SOUL_D->CanTarget(this_player(), verb, this_object());
}
mixed direct_attack_liv() {
if( userp(this_player()) && userp(this_object()) ) {
if( !(int)environment(this_player())->CanAttack(this_object()) ) {
return "No player killing!";
}
}
else return 1;
}
mixed direct_bite_liv() {
return 1;
}
mixed direct_capture_liv_word_obj() {
return 1;
}
mixed direct_pray_for_str_against_str_for_liv() {
return 1;
}
mixed direct_cast_str_on_obj() {
return 1;
}
mixed direct_cast_str_against_str() {
return 1;
}
mixed direct_cast_str_on_str_of_obj() {
return 1;
}
mixed direct_free_liv_from_obj() {
return 1;
}
mixed direct_get_obj() {
return "You can't get a living thing!";
}
mixed direct_get_obj_from_obj() {
return "You can't get a living thing!";
}
mixed direct_give_liv_obs() {
return direct_give_liv_obj();
}
mixed direct_give_liv_obj() {
if( this_player() == this_object() ) return "Are you confused?";
return 1;
}
mixed indirect_give_obj_to_liv(object item) {
if( !item ) return 0;
if( this_player() == this_object() ) return "Are you confused?";
if( environment(item) != this_player() ) return "You don't have that!";
return CanCarry((int)item->GetMass());
}
mixed indirect_give_obs_to_liv(object *items) {
return 1;
}
mixed direct_give_liv_wrd_wrd(object targ, string num, string curr) {
return direct_give_wrd_wrd_to_liv(num, curr);
}
mixed direct_give_wrd_wrd_to_liv(string num, string curr) {
mixed tmp;
int amt;
if( this_object() == this_player() )
return "Are you feeling a bit confused?";
if( (amt = to_int(num)) < 1 ) return "What sort of amount is that?";
tmp = CanCarry(currency_mass(amt, curr));
if( tmp != 1 ) return GetName() + " cannot carry that much "+ curr+ ".";
}
mixed direct_look_obj() { return 1; }
mixed direct_look_at_obj() { return 1; }
mixed direct_smell_obj() {
return smell::direct_smell_obj();
}
mixed direct_steal_wrd_from_liv(string wrd) {
if( wrd != "money" ) return 0;
if( this_player() == this_object() ) return "Are you fool?";
if( !GetPK() ) return "You cannot act like a jerk today.";
if( userp(this_object()) && !((int)this_player()->GetPK()) )
return "You do not have your player killer flag set.";
if( this_player()->GetInCombat() )
return "You are too busy fighting at the moment.";
return 1;
}
mixed indirect_steal_obj_from_liv(object item, mixed args...) {
mixed tmp;
if( environment()->GetProperty("no attack") )
return "Mystical forces prevent your malice.";
if( !item ) return 1;
if( environment(item) != this_object() ) return 0;
if( this_player() == this_object() ) return "Are you a fool?";
if( !GetPK() ) return "You cannot act like a jerk today.";
if( userp(this_object()) && !((int)this_player()->GetPK()) )
return "You do not have your player killer flag set.";
if( this_player()->GetInCombat() )
return "You are too busy fighting at the moment.";
tmp = (mixed)item->CanDrop(this_object());
if( tmp != 1 )
return GetName() + " will not let go of " + (string)item->GetShort()+".";
return 1;
}
mixed direct_backstab_liv() {
if( this_object() == this_player() )
return "That would be messy.";
if( member_array(this_object(), this_player()->GetEnemies()) != -1 )
return "%^RED%^You have lost the element of surprise.";
if( environment()->GetProperty("no attack") ||
GetProperty("no backstab") )
return "A mysterious forces stays your hand.";
return 1;
}
mixed direct_heal_str_of_liv(string limb) {
string array limbs = GetLimbs();
mixed tmp;
limb = lower_case(remove_article(limb));
if( !limbs ) {
if( this_object() == this_player() ) {
return "You have no limbs!";
}
else {
return GetName() + " has no limbs!";
}
}
else if( member_array(limb, limbs) == -1 ) {
if( this_object() == this_player() ) {
return "You have no " + limb + ".";
}
else {
return GetName() + " has no " + limb + ".";
}
}
tmp = CanReceiveHealing(this_player(), limb);
if( tmp != 1 ) {
return tmp;
}
return CanReceiveMagic(0, "heal");
}
mixed direct_remedy_str_of_liv(string limb) {
string *limbs;
limbs = GetLimbs();
if( !limbs ) {
if( this_object() == this_player() ) return "You have no limbs!";
else return GetName() + " has no limbs!";
}
else if( member_array(limb, limbs) == -1 ) {
if( this_object() == this_player() ) return "You have no " + limb + ".";
else return GetName() + " has no " + limb + ".";
}
return CanReceiveMagic(0, "remedy");
}
mixed direct_regen_str_on_liv(string limb) {
if( !limb ) return 0;
if( member_array(limb, GetMissingLimbs()) == -1 ) {
return "That is not a missing limb!";
}
return CanReceiveMagic(0, "regen");
}
mixed direct_teleport_to_liv() {
if( environment()->GetProperty("no teleport") ||
environment()->GetProperty("no magic") ) {
return "Mystical forces prevent your magic.";
}
else return CanReceiveMagic(0, "teleport");
}
mixed direct_portal_to_liv() {
return direct_teleport_to_liv();
}
mixed direct_resurrect_liv() {
if( this_player() == this_object() )
return "You cannot resurrect yourself.";
if( !GetUndead() )
return GetName() + " is not dead!";
return CanReceiveMagic(0, "resurrect");
}
mixed direct_scry_liv() {
object env = environment();
if( this_player() == this_object() )
return "Scry yourself??";
if( !env ) return GetName() + " is nowhere.";
if( env->GetProperty("no magic") || env->GetProperty("no scry") )
return GetName() + " is beyond your reach.";
return CanReceiveMagic(0, "scry");
}
/* hostile spells */
int direct_rockwhip_liv() { return CanReceiveMagic(1, "rockwhip"); }
int direct_acidspray_liv() { return CanReceiveMagic(1, "acidspray"); }
int direct_annihilate_at_liv() { return CanReceiveMagic(1, "annihilate"); }
int direct_annihilate_liv() { return CanReceiveMagic(1, "annihilate"); }
int direct_arrow_liv() { return CanReceiveMagic(1, "arrow"); }
int direct_arrow_at_liv() { return CanReceiveMagic(1, "arrow"); }
int direct_blades_at_liv() { return CanReceiveMagic(1, "blades"); }
int direct_blades_liv() { return CanReceiveMagic(1, "blades"); }
int direct_corrupt_liv() { return CanReceiveMagic(1, "currupt"); }
int direct_demonclaw_liv() { return CanReceiveMagic(1, "demonclaw"); }
int direct_dispel_liv() { return CanReceiveMagic(1, "dispel"); }
int direct_drain_at_liv() { return CanReceiveMagic(1, "drain"); }
int direct_drain_liv() { return CanReceiveMagic(1, "drain"); }
int direct_fireball_at_liv() { return CanReceiveMagic(1, "fireball"); }
int direct_fireball_liv() { return CanReceiveMagic(1, "fireball"); }
int direct_frigidus_at_liv() { return CanReceiveMagic(1, "frigidus"); }
int direct_frigidus_liv() { return CanReceiveMagic(1, "frigidus"); }
int direct_holylight_liv() { return CanReceiveMagic(1, "holylight"); }
int direct_missile_liv() { return CanReceiveMagic(1, "missile"); }
int direct_missile_at_liv() { return CanReceiveMagic(1, "missile"); }
int direct_shock_liv() { return CanReceiveMagic(1, "shock"); }
int direct_palm_liv() { return CanReceiveMagic(1, "palm"); }
int direct_immolate_liv() { return CanReceiveMagic(1, "immolate"); }
int direct_gale_liv() { return CanReceiveMagic(1, "gale"); }
/* other spells */
int direct_aura_liv() { return CanReceiveMagic(0, "aura"); }
int direct_soulseek_liv() { return CanReceiveMagic(0, "soulseek"); }
int direct_cloak_wrd() { return CanReceiveMagic(0, "cloak"); }
int direct_stealth_wrd() { return CanReceiveMagic(0, "stealth"); }
int direct_backlash_for_liv() { return CanReceiveMagic(0, "backlash"); }
int direct_backlash_for_liv_against_wrd() { return CanReceiveMagic(0, "backlash"); }
int direct_balance_obj_to_obj() { return CanReceiveMagic(0, "balance"); }
int direct_buffer_liv() { return CanReceiveMagic(0, "buffer"); }
int direct_calm_liv() { return CanReceiveMagic(0, "calm"); }
int direct_cleanse_liv() { return CanReceiveMagic(0, "cleanse"); }
int direct_convert_liv() { return CanReceiveMagic(0, "convert"); }
int direct_shield_liv() { return CanReceiveMagic(0, "shield"); }
int direct_veil_liv_against_wrd_wrd() { return CanReceiveMagic(0, "veil"); }
int direct_ward_liv_against_wrd() { return CanReceiveMagic(0, "ward"); }
int direct_remedy_liv() { return CanReceiveMagic(0, "remedy"); }
int direct_command_str_to_str() { return CanReceiveMagic(0, "command"); }
int direct_gaze() { return CanReceiveMagic(0, "gaze"); }
int direct_send_str_to_str() { return CanReceiveMagic(0, "send"); }
int direct_connect_str() { return CanReceiveMagic(0, "connect"); }
int direct_heal_liv() { return CanReceiveMagic(0, "heal"); }
int direct_mend_liv() { return CanReceiveMagic(0, "mend"); }
int direct_refresh_liv() { return CanReceiveMagic(0, "refresh"); }
int direct_rejuvinate_liv() { return CanReceiveMagic(0, "rejuvinate"); }
int direct_farsight_liv() { return 1; }
int direct_bump_liv() { return 1; }
int direct_evade_liv() { return 1; }
int direct_follow_liv() { return 1; }
int direct_lead_liv() { return 1; }
int direct_marry_liv_to_liv() { return 1; }
int direct_party_wrd_liv() { return 1; }
int direct_challenge_liv() { return 1; }
int indirect_throw_obj_at_obj() { return 1; }
int indirect_toss_obj_at_obj() { return 1; }
int indirect_buy_str_from_liv() { return 1; }
int indirect_sell_obj_to_liv() { return 1; }
int indirect_marry_liv_to_liv() { return 1; }
/* ********** /lib/living.c modal methods ********** */
int CanCarry(int amount) { return carry::CanCarry(amount); }
varargs mixed CanReceiveHealing(object who, string limb) {
int max, hp;
max = GetMaxHealthPoints(limb);
hp = GetHealthPoints(limb);
if( (max-hp) < max/20 ) {
if( limb ) {
return possessive_noun(GetName()) + " " + limb + " needs no help.";
}
else {
return GetName() + " needs no help.";
}
}
return 1;
}
mixed CanReceiveMagic(int hostile, string spell) {
if( GetProperty(spell) == "immune" ) {
this_player()->eventPrint(GetName() + " is immune to such magic.");
return 0;
}
if( !hostile ) return 1;
if( this_player() == this_object() ) {
eventPrint("That would be construed as quite foolish.");
return 0;
}
return 1;
}
varargs mixed CanCastMagic(int hostile, string spell) {
object env = environment();
if( !env ) "You are nowhere!";
if( spell && GetProperty("no " + spell) ) {
eventPrint("A mysterious forces prevents you from doing that.");
return 0;
}
if( env->GetProperty("no magic") ) {
eventPrint("Mystical forces prevent your magic.");
return 0;
}
if( !hostile ) return 1;
if( env->GetProperty("no attack" ) ) {
eventPrint("Mystical forces prevent your hostile intentions.");
return 0;
}
return 1;
}
/* ********** /lib/living.c event methods ********** */
mixed eventCure(object who, int amount, string type) {
object array germs = filter(all_inventory(),
(: $1->IsGerm() && $1->GetType()== $(type) :));
if( !sizeof(germs) ) {
return GetName() + " suffers from no such affliction.";
}
return germs[0]->eventCure(who, amount, type);
}
int eventFollow(object dest, int followChance) {
string dir;
if( objectp(dest) ) {
if( !environment() ) {
Destruct();
return 0;
}
dir = environment()->GetDirection(base_name(dest));
}
if( !stringp(dir) ) dir = "";
if( dir != "" && followChance > random(100) ) eventForce(dir);
if( environment() == dest ) return 1;
return 0;
}
mixed eventInfect(object germ) {
return germ->eventInfect(this_object());
}
varargs mixed eventShow(object who, string str, string on_id) {
who->eventPrint(GetLong(str));
environment(who)->eventPrint((string)this_player()->GetName() +
" looks at " + GetShort() + ".",
({ who, this_object() }));
return 1;
}
/* when who == this_object(), I am doing the stealing
* otherwise I am being stolen from
*/
varargs mixed eventSteal(object who, mixed what, object target, int skill) {
int i, sr;
if( who == this_object() ) {
mixed tmp;
int amt, skill2;
skill2 = GetSkillLevel("stealing")*2.5;
skill2 += GetMobility();
skill2 += GetStatLevel("coordination");
skill2 += GetStatLevel("charisma");
skill2 += GetStatLevel("luck")/2;
if( ClassMember("rogue") ) skill2 += (int)GetLevel();
if( !stringp(what) ) {
int x;
x = sizeof(what);
if( GetStaminaPoints() < 20.0*x ) {
eventPrint("You are clumsy in your fatigue.");
target->SetAttack(this_object());
target->eventExecuteAttack(this_object());
return 1;
}
AddStaminaPoints(-20);
tmp = (mixed)target->eventSteal(who, what, target,skill2);
/* You can't steal from this target */
if( !tmp )
return "You cannot steal from " + (string)target->GetName() +".";
/* Steal from target was succesful */
else if( tmp == 1 ) {
string itstr = "";
what = filter(what, (: $1 :));
AddSkillPoints("stealing", implode(map(what,
(: $1->GetMass() :)),
(: $1 + $2 :)) +
GetSkillLevel("stealing") * GetSkillLevel("stealing")*3);
AddSkillPoints("stealth", random(sizeof(what)) * 20);
AddStaminaPoints(-2);
this_player()->eventPrint(sprintf("You steal %s from %s.",
"something", (string)target->GetName()) );
what->eventMove(this_object());
return 1;
}
/* Steal was unsuccesful */
else if( tmp == 2 ) {
AddSkillPoints("stealing", GetSkillLevel("stealing")*2);
AddStaminaPoints(-5);
return 1;
}
else return tmp;
}
/********************************************/
/* This part deals with stealing money */
amt = GetNetWorth();
eventPrint("You reach for " + possessive_noun(target) + " money.");
tmp = (mixed)target->eventSteal(who, what, target, skill2);
/* You can't steal from this target */
if( !tmp )
return "You cannot steal from " + (string)target->GetName() + ".";
/* Steal from target was succesful */
else if( tmp == 1 ) {
amt = GetNetWorth() - amt;
if( amt < 1 ) return tmp;
AddSkillPoints("stealing", random(7*amt) +
GetSkillLevel("stealing") * GetSkillLevel("stealing") * 2);
AddSkillPoints("stealth", random(amt));
AddStatPoints("coordination", random(amt));
AddStaminaPoints(-3);
eventPrint("You come away with some money!");
return tmp;
}
/* Steal was unsuccesful */
else if( tmp == 2) {
AddSkillPoints("stealing", GetSkillLevel("stealing")*2);
AddStaminaPoints(-5);
return 1;
}
return tmp;
}
/*******************************************************************/
if( GetInCombat() ) {
who->eventPrint(GetName() + " is busy in combat.");
return 0;
}
skill -= GetMobility()/2;
skill -= GetStatLevel("agility");
skill -= GetStatLevel("wisdom");
skill -= GetStatLevel("luck")/3;
if( objectp(what) ) sr = 100 * sizeof(what);
else sr = 100;
if( random(sr) > skill ) {
eventPrint("You notice " + (string)who->GetName() + " trying "
"to steal from you!");
if( !userp(this_object()) ) {
who->eventPrint("%^RED%^" + (string)GetName() + "%^RED%^ "
"notices your attempt at treachery!",
environment(who) );
eventForce("attack " + (string)who->GetKeyName());
this_object()->SetProperty("steal victim", 1);
}
return 2;
}
if( random(2*sr) > skill ) {
who->eventPrint("You are unsure if anyone noticed your foolish "
"attempt at thievery.",environment(who) );
return 2;
}
if( stringp(what) ) {
foreach(string curr in GetCurrencies()) {
int x;
if( !(x = random(GetCurrency(curr)/5)) ) continue;
if( x > 100 ) x = 100;
x = (x * skill)/100;
AddCurrency(curr, -x);
who->AddCurrency(curr, x);
}
return 1;
}
for(i=0; i<sizeof(what); i++) {
if( (mixed)what[i]->eventSteal(who) != 1 ) what[i] = 0;
}
return 1;
}
int AddCarriedMass(int x) { return carry::AddCarriedMass(x); }
int GetCarriedMass() {
return (currency::GetCurrencyMass() + carry::GetCarriedMass());
}
int GetMaxCarry() { return combat::GetMaxCarry(); }
int SetPK(int x) { return (isPK = x); }
int GetPK() { return isPK; }
mixed indirect_look_at_obj_word_obj() {
return 0;
}