/* From the Dead Soulsr2 Object Library
* Provides follow/trail support for mobile objects.
* Works closely with LIB_LEAD.
* Created by Rush 951028
*/
#include <lib.h>
#include "include/follow.h"
private static object Leader;
static void create() { Leader = 0; }
mixed direct_follow_liv() {
if( this_object() == this_player() )
return "It doesn't quite work that way.";
return this_player()->CanFollow(this_object());
}
object SetLeader(object leader) {
if( leader == this_object() ) return 0;
if( leader && Leader ) return 0;
Leader = ( leader && leader->GetFollowers() ) ? leader : 0;
return Leader;
}
object GetLeader() { return Leader; }
varargs mixed CanFollow(object ob) {
if( ob ) {
if( !ob->CanLead() )
return "You are not empowered to follow " + ob->GetName();
if( IsFollowing(ob) )
return "You are already following " + ob->GetName();
if( ob->IsFollowing(this_object()) )
return ob->GetName() + " is already following you.";
if( ob == this_object() )
return "You cannot possibly do that.";
}
return 1;
}
int IsFollowing(object ob) {
if( !Leader ) return 0;
if( Leader == ob ) return 1;
if( Leader->IsFollowing(ob) ) return 1;
return 0;
}
// eventFollow() needs to be overriden by child classes to provide the
// actual move support.
int eventFollow(object dest, int followChance) { return 0; }