/* /lib/events/poison.c
* From the Dead Souls V Object Library
* Objects which can respond to poisoning
* Created by Descartes of Borg 970101
* Version: @(#) poison.c 1.1@(#)
* Last modified: 97/01/01
*/
private int Poison = 0;
int AddPoison(int x) {
Poison += x;
if( Poison < 1 ) {
Poison = 0;
}
return Poison;
}
int GetPoison() {
return Poison;
}
int SetPoison(int x) {
return (Poison = x);
}
string array GetSave() {
return ({ "Poison" });
}
mixed CanPoison(object who) {
return 1;
}
mixed eventPoison(object who, object agent, int strength) {
send_messages("spread", "$agent_name $agent_verb some poison onto "
"$target_name.", who, this_object(), environment(who));
AddPoison(strength);
return 1;
}
mixed direct_poison_obj_with_obj() {
return CanPoison(this_player());
}