#include <lib.h>
#include <dirs.h>
#include <rooms.h>
inherit LIB_ROOM;
string FunkyPic();
int CheckChat();
int StartHeart(object ob);
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("off the mortal coil");
SetLong( (:FunkyPic:) );
SetObviousExits("no exit");
set_heart_beat(10);
}
void init(){
::init();
add_action("regenerate","regenerate");
add_action("wander","wander");
this_object()->CheckChat();
}
string FunkyPic(){
return read_file("/domains/default/etc/death.txt");
}
int regenerate(){
write("With a great rush of matter and energy, you rematerialize "+
"into a corporeal state, and find yourself in a familiar place...");
this_player()->eventRevive();
this_player()->eventMoveLiving(ROOM_START);
return 1;
}
int wander(){
write("There is a strange, hollow vibration all around you, and you "+
"realize that some force is compelling your ethereal form elsewhere..."+
"you find yourself in a place that is known to you, yet oddly new.");
this_player()->eventMoveLiving("/domains/campus/room/admissns");
return 1;
}
void heart_beat(){
tell_room(this_object(), "A voice whispers: \" You may choose to "+
"regenerate into a new body here.\"");
return;
}