/* /domains/Ylsrim/room/s_bazaar.c
* From the Dead Souls V Object Library
* A simple room example with a unique, wandering NPC
* Created by Descartes of Borg 960302
*/
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetTown("Ylsrim");
SetClimate("arid");
SetNightLight(15);
SetShort("The south end of the Ylsrim Bazaar");
SetLong("Along the south end of the Ylsrim Bazaar stands a restaurant "
"and a pub. The central area of the Bazaar is just north of "
"here.");
AddItem("pub", "You can buy yourself an ale from one of Ylsrim's most "
"respected residents.", ({ "lars" }));
AddItem("restaurant", "This restaurant is known for its stew.",
({ "toral" }));
SetInventory(([ "/domains/Ylsrim/npc/traveller" : -1 ]));
SetObviousExits("n, enter pub, enter restaurant");
SetExits( ([ "north" : "/domains/Ylsrim/room/"+ "bazaar" ]) );
SetEnters( ([ "restaurant" : "/domains/Ylsrim/room/"+ "restaurant",
"pub" : "/domains/Ylsrim/room/"+ "pub" ]) );
}
void init(){
::init();
}