/* /domains/Ylsrim/room/bank_room.c
* From the Dead Souls V Object Library
* An example of a room with an item that allows jumping and climbing
* Created by Descartes of Borg 961010
*/
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetTown("Ylsrim");
SetClimate("arid");
SetNightLight(7);
SetShort("The roof of the Bank of Ylsrim");
SetDayLong("From your perfect vantage point atop the hot adobe of "
"the Bank of Ylsrim you can see nearly the entire desert "
"town. On the south side of the bank, the wall is rough "
"enough to get a foothold down into Kaliid Road. The wall "
"on the other sides of the building are simply too smooth to "
"climb down. A hole in the center of the roof opens into "
"the bank.");
SetNightLong("The lights of Ylsrim look beautiful from this vantage "
"on the bank roof. You can barely make out a hole in "
"the middle of the roof.");
AddItem("adobe", "The walls and roof are made of this substance.");
// this is the wall that can be climbed down
AddItem(new("/domains/Ylsrim/etc/roof_wall"));
// this is the road that people can jump into
AddItem(new("/domains/Ylsrim/etc/road"));
// this is the roof people can jump from
AddItem(new("/domains/Ylsrim/etc/roof"));
// this is the hole people can jump into
AddItem(new("/domains/Ylsrim/etc/hole"));
}
void init(){
::init();
}