/* /verbs/players/score.c
* from the Dead Soulsr2 Library
* Displays a list of score and related info
* created by Blitz@Dead Souls
*/
#include <lib.h>
inherit LIB_DAEMON;
inherit LIB_HELP;
mixed eventScore();
static void create() {
daemon::create();
SetNoClean(1);
SetHelp("Syntax: score\n\n"
"Displays information about your character.\n\n"
"See also: status\n");
}
static string *FoodDegree =
({ "could eat a horse right now!", "could eat plenty more.",
"could eat some more.", "are partially hungry.",
"are feeling full.", "feel quite full." });
static string *DrunkDegree =
({ "sober", "tipsy", "drunk", "blitzed",
"smashed out of your gord", "FUBAR" });
static string *DrinkDegree =
({ "parched", "extremely thirsty", "very thirsty", "thirsty",
"somewhat thirsty", "not thirsty" });
mixed cmd(string unused) {
if( creatorp(this_player()) )
return "Creators have no score, get a life.";
eventScore();
return 1;
}
mixed eventScore() {
string *str;
int birth, age, x, y, z;
str = ({ "You are "+(string)this_player()->GetShort() + " (" +
(string)this_player()->GetMoralityDescription() + ")." });
str += ({ sprintf("You are a level %d %s%s %s.",
(int)this_player()->GetLevel(),
( (int)this_player()->GetUndead() ? "undead " : ""),
capitalize((string)this_player()->GetRace() || "nothing"),
capitalize((string)this_player()->GetClass() || "commoner")) });
str += ({ "Your native town is "+(string)this_player()->GetTown()+", and "
"you are " + ((string)this_player()->GetReligion() ||
"agnostic") + " in faith." });
str += ({ sprintf("You've solved %s, and have %s.",
consolidate(sizeof((string *)this_player()->GetQuests()),
"one quest"),
consolidate(sizeof((string *)this_player()->GetTitles()),
"one title") ) });
birth = (int)this_player()->GetBirth();
age = ( query_year(time()) - query_year(birth) );
str += ({ sprintf("You were born on the %d%s day of %s, year %d. "
"(%d years old)", query_date(birth), ordinal(query_date(birth)),
query_month(birth), query_year(birth), age) });
if( x = (int)this_player()->GetTrainingPoints() < 1 ) {
y = (int)this_player()->GetLevel() + 1 + (x / -4);
str += ({ "Training points await you at level " + y + "." });
}
else str += ({ "You have " + consolidate(
(int)this_player()->GetTrainingPoints(),
"one training point") + "." });
if( (int)this_player()->GetWimpy() )
str += ({ "You are feeling wimpy." }); else
str += ({ "You are feeling brave." });
if( (int)this_player()->GetPoison() > 0 )
str += ({ "You are poisoned." });
x = (int)this_player()->GetFood() / 17;
if( x > sizeof(FoodDegree) - 1 ) x = (sizeof(FoodDegree) - 1);
y = (int)this_player()->GetDrink() / 17;
if( y > sizeof(DrinkDegree) - 1 ) y = (sizeof(DrinkDegree) - 1);
z = (int)this_player()->GetAlcohol() / 17;
if( z > sizeof(DrunkDegree) - 1 ) z = (sizeof(DrunkDegree) - 1);
str += ({ "You "+FoodDegree[x] });
str += ({ sprintf("You are %s and %s.", DrinkDegree[y], DrunkDegree[z]) });
this_player()->eventPage(str, "info");
return 1;
}