/*
Room.h Class definition.
Copyright (C) 1995 David Flater.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ROOM_H
#define _ROOM_H
/* Class for room object. */
#include "Mudobject.h"
@interface Room: Mudobject
{
id contents, n, s, e, w, u, d;
}
/* ACTIONS */
- n: who;
- s: who;
- e: who;
- w: who;
- u: who;
- d: who;
/* METHODS */
+ new;
/* Free is disallowed for rooms. That way I don't have to worry about */
/* what happens to all the stuff that's in the room when it goes away */
/* and how to change the movement actions of adjoining rooms. */
- free;
/* Return priority of an action method. */
- (float) priority: (char *) action: (int) numargs;
/* A room echo is sent to everybody in the room. */
- echo: (char *) text;
- emote: emoter: (char *) verb_you: (char *) verb_he: (char *) emotion;
- emote: emoter: (char *) verb_you: (char *) verb_he: dobj: (char *) emotion;
- say: emoter: (char *) verb_you: (char *) verb_he: (char *) emotion;
/* Standard container messages. */
- listcontents: who;
- contents;
- add: somebody;
- remove: somebody;
- find: (char *) what: (int) number;
- (int) capacity;
/* Link up the map. */
- setexit: (char *) direction: destination;
- dirquery: (char) dir;
/* Notification of brawl. */
- theres_a_fight_going_on;
@end
#endif