/*
Mina_shrine.m Class definition.
Copyright (C) 1995 David Flater.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "cheezmud.h"
@implementation Mina_shrine
+ new
{
self=[super new];
[self describe: "imp0": "Stairwell": "Stairwell":
"You are at the bottom of the stairwell of a small castle that houses the\n\
imperial offices of this locality. The stairs come to an abrupt end in\n\
a dusty little alcove with no obvious exit other than to go back up the\n\
stairs. The alcove contains a shrine to Mina, the Martyr for Beating a Hasty\n\
Retreat from Really Nasty Things. The shrine depicts a petite female in solemn\n\
prayer as a gang of really nasty barbarians approaches."];
return self;
}
- (float) priority: (char *) action: (int) numargs
{
if (numargs == 1) {
if (!strcmp (action, "pray"))
return 10.0;
}
return [super priority: action: numargs];
}
- pray: who
{
[[who getlocation] emote: who: "kneel": "kneels": " in prayer to Mina"];
/* Silent teleport */
[who setlocation: global_find ("middleroad", 1)];
return self;
}
@end